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[dev1152] Item Levels / Equipment Help Text |
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[dev1152] Item Levels / Equipment Help Text
Ragnarok.Alahra
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Caitsith.Shiroi said: » Fenrir.Camiie said: » I'm not sure I'm following him on the shield thing. Are they nerfing the new shield skill values specifically so Ochain can remain top dog? I think he meant they'll add shield skill to Ochain, hopefully to the 90 version. I don't think so. He says they're adjusting the shield skill on "the shields to be adjusted," which presumably includes all the ones that have shield skill+ on the test server now (Ochain is not one of them). What I take him to mean is that these shields were performing better than Ochain on monsters above level 110. Ochain itself apparently blocks less than expected against targets above level 110 (why they would expect a different value I can't say--you'd think they'd know how the game functions on something basic like that). To keep Ochain on top as they said they were going to, they're probably reducing the shield skill on these so they block at a similar rate. It's worded strangely, though, so I could be taking it incorrectly. I'm not sure if this would help the current player base but I wonder. Do you guys think more players would do alliance based content if alliances were maxed out to 12 players instead of 18?
It seems to be difficult to do things like fracture bosses unless you're in a established linkshell. Also with the release of 14 coming out soon...hehe. Ragnarok.Alahra said: » I don't think so. He says they're adjusting the shield skill on "the shields to be adjusted," which presumably includes all the ones that have shield skill+ on the test server now (Ochain is not one of them). What I take him to mean is that these shields were performing better than Ochain on monsters above level 110. Ochain itself apparently blocks less than expected against targets above level 110 (why they would expect a different value I can't say--you'd think they'd know how the game functions on something basic like that). To keep Ochain on top as they said they were going to, they're probably reducing the shield skill on these so they block at a similar rate. It's worded strangely, though, so I could be taking it incorrectly. But another issue is that it isn't just mobs above 110. Martel's testing shows that even on 105 mobs Killedar(NQ) is better for total damage reduction. It isn't because of block rate here. Total damage reduction is important too. I hope they consider that in any adjustments they make. I probably won't make any friends saying this, but I was kind of hoping Ochain would go the way of the rest of the emps. Not because I want to stick it to current PLDs, but I'd like to see more people (including myself) be able to take up the job and play it competitively without an Ochain.
It just seems odd and frustrating that they're working so hard to keep 2 categories of R and E on top while letting everything else fall to the wayside as even the still to be upgraded R/M/E weapons will eventually. As long as you can get your skill high enough, a couple of shields already beat Ochain. Just with that massive skill bonus, it was a lot easier to obtain on worthwhile mobs.
But even if they leave it at a point where Ochain is still physical king, the difference is going to be much smaller depending on just how much skill they leave and what mob you're fighting. And plus, you still need an Aegis if you want to be a competitive Pld. /shrug. I don't play my pld because I can't invest the time in both atm but I don't mind them being the top shields. It isn't that I can't obtain them, I just put my small amount of time I can play in other directions. Well... That and my brother's pld puts mine to shame. Fenrir.Camiie said: » I'm not sure I'm following him on the shield thing. Are they nerfing the new shield skill values specifically so Ochain can remain top dog? I'd totally argue ochain being top dog, aegis all the way! Ragnarok.Alahra
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Fenrir.Camiie said: » I probably won't make any friends saying this, but I was kind of hoping Ochain would go the way of the rest of the emps. Not because I want to stick it to current PLDs, but I'd like to see more people (including myself) be able to take up the job and play it competitively without an Ochain. I'm on the "fix REM" side of things, but the way PLD and BRD are set up right now really bothers me. PLD's essentially not worth leveling without the two shields (whereas with a DD, you can still do your job with another weapon), and BRD would have the same problem if we couldn't get around it with BRD rotations. Siren.Knivesz
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Ragnarok.Alahra said: » I'm on the "fix REM" side of things, but the way PLD and BRD are set up right now really bothers me. PLD's essentially not worth leveling without the two shields (whereas with a DD, you can still do your job with another weapon), and BRD would have the same problem if we couldn't get around it with BRD rotations. Rangers without Annihilators and dragoons without Ryunohige (or Upukirex now I guess?) would argue otherwise on that bolded point. Both jobs are considered useless without the aforementioned weapons so this really isn't an issue distinct to just Paladin and Bard. The issue with pld doesn't seem like to much of an issue as you only need 1 on em for an alliance. I'd argue that gearing a DD job takes longer than a pld.
And again I probably won't be Miss Popular for saying it, but a single item like that shouldn't make the difference between "OMG we need a <Insert Job Here> or we can't possibly win" and "lolJOB waste of slot."
Ragnarok.Alahra
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Siren.Knivesz said: » Ragnarok.Alahra said: » I'm on the "fix REM" side of things, but the way PLD and BRD are set up right now really bothers me. PLD's essentially not worth leveling without the two shields (whereas with a DD, you can still do your job with another weapon), and BRD would have the same problem if we couldn't get around it with BRD rotations. Rangers without Annihilators and dragoons without Ryunohige (or Upukirex now I guess?) would argue otherwise on that bolded point. Both jobs are considered useless without the aforementioned weapons so this really isn't an issue distinct to just Paladin and Bard. While that's certainly true, you can at least play another DD and fill a similar role, which you can't do with PLD. Only PLD can do the things that it does. BRD thankfully can play COR (or heal, I suppose). Admittedly, the PLD thing bothers me more than it does for BRD (since they can at least still participate, even if BRD rotations are sort of an annoying way around the lack of REM). I didn't mean to leave anyone out and probably should have said "most DD," though. Lakshmi.Feint said: » The issue with pld doesn't seem like to much of an issue as you only need 1 on em for an alliance. I'd argue that gearing a DD job takes longer than a pld. It probably depends on the DD job. I had MNK ready for plasm farms pretty quickly (and would have been ready for Tojil if I didn't get bored with plasm farms, lol)--certainly faster than I would have been able to get through Aegis (since I missed the Chocobo Blinker days) or Souls. The latter probably depends somewhat on server, though, and whether or not you've got money to put toward T3 pops as well. I guess my stand point comes from making ochain recently (rarely had 0 competition). Once REM are updated, taking those to 99 would take longer than making an ochain. Cam does make a point that if pld doesn't have a good shield, they are viewed as worthless. Having a shield that is somewhat comparable to aegis or ochain probably should be considered but I still do think its too much of an issue. I'd say having 2 bards with harp is more of an issue xD.
Ragnarok.Alahra
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Lakshmi.Feint said: » I guess my stand point comes from making ochain recently (rarely had 0 competition). Once REM are updated, taking those to 99 would take longer than making an ochain. Cam does make a point that if pld doesn't have a good shield, they are viewed as worthless. Having a shield that is somewhat comparable to aegis or ochain probably should be considered but I still do think its too much of an issue. I'd say having 2 bards with harp is more of an issue xD. Oh, sure, taking REM to 99 takes a lot longer than an Ochain since it's still functional before that. However, if they do the update properly and REM become options, rather than the best, it probably won't be that bad. We'll see, though. Fenrir.Camiie said: » And again I probably won't be Miss Popular for saying it, but a single item like that shouldn't make the difference between "OMG we need a <Insert Job Here> or we can't possibly win" and "lolJOB waste of slot." But, it's hard to balance between making an item worth going after and giving it a benefit worth the effort, without creating this kinda dilemma. I can't say that this is going to change though. I just hope they really do make more gear options and decrease the gap between each tier of gear. Obviously the wording used to describe shield adjustments is sketchy at best, but here's my take on it, based off of the following quote:
"Due to this, we are separating the criteria data and adding to the value of "shield skill +" so that the current shield activation rate is not changed." I think they mean that they don't want to kill Ochain's block rate and/or make it inferior to new shields, but they also had the problem of the new shields not being good enough with the current shield skill + rates on the test server. Therefore, they're separating Ochain's block rate from the standard criteria used for determining said rate, thus preserving its usefulness while simultaneously allowing them to raise the shield skill on the new shields to match the difficulty of the new content/item levels. I hope that made sense.
Ragnarok.Alahra
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I really like how he completely ignored the part about people leaving because of the current state of the game's content.
all this item level talk. make it stop please
The part where he said that Ochain is super OP made me actually laugh.
My main computer has been broken for about two months, and every day it is I see a little less reason to actually play once it's fixed. I'm not at all against them trying to keep Ochain top dog or anything, but I don't understand their logic with saying Ochain deserves to stay as a top dog ilevel 150 item when other RMEs apparently should not.
Obviously the planned RME upgrade trial should involve Colorless Souls Ragnarok.Alahra
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Leviathan.Kincard said: » I'm not at all against them trying to keep Ochain top dog or anything, but I don't understand their logic with saying Ochain deserves to stay as a top dog ilevel 150 item when other RMEs apparently should not. Obviously the planned RME upgrade trial should involve Colorless Souls Yeah, I don't get it either. Though I also get the impression they didn't have the item level formulas that determined stats really finalized at the beginning of the expansion (which is why we're seeing all the updates to the items this next week). They may not have conceptualized how strong Ochain was compared to everything else or something (which is pretty amateurish, of course, but it's not like that's out of character for them at this point). If so, now that they've realized how strong it is and have been reminded how important REM is to some of the playerbase, perhaps they don't want to raise that ire again by nerfing it. All I gotta say is... it will be the final nail in the coffin for me and this game if they start nerfing pld.
Matsui said: This is the path we've chosen, but please let us know if there are any points with which you don't agree. Yes...Please let us know which points you don't agree with, so we can continue to ignore you and implement whatever changes we already had planned. Good deal. Leviathan.Kincard said: » I'm not at all against them trying to keep Ochain top dog or anything, but I don't understand their logic with saying Ochain deserves to stay as a top dog ilevel 150 item when other RMEs apparently should not. Obviously the planned RME upgrade trial should involve Colorless Souls Asura.Kohanu said: » The part where he said that Ochain is super OP made me actually laugh. My main computer has been broken for about two months, and every day it is I see a little less reason to actually play once it's fixed. I need a producer that has a clue about being a FFXI producer :( |
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