FFXI Sortie: A Beginner's Guide To Locating Gems

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FFXI Sortie: A Beginner's Guide To Locating Gems
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-12-14 07:44:26
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Could try RDM/RUN as tank + kiter. Probably needs ML45+. Flash/Foil for hate, plus the RUN JAs. SAM can do hybrids for very little hate (maybe avoid making SC to really keep hate down) and GEO and provide Indi-Gravity as necessary/helpful.

Really though, I'd suggest just...following the meta strats because they're known to work.

You already have all the right jobs except WHM needs to be PLD or RUN. DNC would be nice over SAM, but it's probably just fine to stay on SAM, at least for 8 boss.
 Asura.Toralin
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By Asura.Toralin 2024-12-14 08:07:05
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I always thought a BLU/RUN could do Aminon melee strat and tank with its aoe healing, the question would be on the kite bosses if they could spike hate enough.

But the DPS value a BLU could speed runs up compared to a PLD. Not sure if the Aegis is making all the difference and magic barrier, similar to Bumba v25 strat would work to sit there and take 0's
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By Taint 2024-12-14 08:17:29
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Asura.Toralin said: »
I always thought a BLU/RUN could do Aminon melee strat and tank with its aoe healing, the question would be on the kite bosses if they could spike hate enough.

But the DPS value a BLU could speed runs up compared to a PLD. Not sure if the Aegis is making all the difference and magic barrier, similar to Bumba v25 strat would work to sit there and take 0's


I'm very confident BLU would work fine. The issue is kiting E,F,H as you stated. I don't think the extra DPS would really be worth it. While kiting BLU doesn't add anything and on Aminon you are knocking off maybe 15 seconds? I'd still love to see someone try it.
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By Dodik 2024-12-14 08:28:28
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I wouldn't recommend a group new to doing more than 4 bosses to be gearing up dnc. If you get to stage4s and need mesos, then you'll need that sure. It's not necessary otherwise.

Typical melee strat is 2 dds brd cor whm rdm or geo. Everyone except whm dds, rdm and cor on proc duty. You need moar dps or it's going to get messy. Which means both cor and brd need to pull their weight dps wise with appropriate sets. Rdm can also do very very well in dps with good gear.

Also keep in mind melee is very dependent on good gear, and I don't mean su3 armor and the like, I mean full Odyssey/Empy+2/3 sets, good mdb, good meva and good accuracy. A brd trying to dd in ambu gear is not going to make it.

I always recommend mage strat to everyone not super familiar with sortie.

It's much much more forgiving on the gear requirements, and Run can get away with using Aettir too, there's not much physical damage in there. You do need a good sch that knows what they're doing and at least one well geared blm.

The mage strat can get to 9 boss with normal Aminon, but it'll be tight (giggety). Melee strat without dnc will cap out at 8 boss + extras. Which is already more than double a group doing 4 boss is getting.
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By Taint 2024-12-14 09:31:14
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Kiting really simplifies sortie. Swap the WHM for a PLD and 8 boss becomes very doable and most any DD job fits.

PLD GEO BRD COR RDM DD
[+]
 Asura.Toralin
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By Asura.Toralin 2024-12-14 11:13:05
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Taint said: »
Asura.Toralin said: »
I always thought a BLU/RUN could do Aminon melee strat and tank with its aoe healing, the question would be on the kite bosses if they could spike hate enough.

But the DPS value a BLU could speed runs up compared to a PLD. Not sure if the Aegis is making all the difference and magic barrier, similar to Bumba v25 strat would work to sit there and take 0's


I'm very confident BLU would work fine. The issue is kiting E,F,H as you stated. I don't think the extra DPS would really be worth it. While kiting BLU doesn't add anything and on Aminon you are knocking off maybe 15 seconds? I'd still love to see someone try it.

we always whoop botolus so we could straight tank E, easy muffins and a chest!

edit: well I always pop fealty just so I wouldnt get charmed because if that goes off, it could slow down a run pretty good depending on who gets charmed
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-01-16 14:47:12
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I was messing around in Sortie on my gimpy Beastmaster yesterday, and decided to take on Demisang Deleterious for the laugh. It was too strong and I had to bail out of the fight. What happened next was interesting to me.



I brought up the "Final Destination" gimmick in the guide, and did my best to explain it. Basically, it is an area a roaming NM will path to, before settling in (or reaching camp) for the rest of the run.

The dot on the map resembles where I fought Demisang, before it could head north to settle in the big room. When I knew I was not beating it on my super weak BST, I kept my pet engaged while I ran to the start device to lose hate. I was expecting Demisang to head north and settle, but this didn't happen. Instead, it backtracked to the big room in the south west, which is a common spawn area. I have seen this happen before, but never followed it. I expected Demisang to return, turn around, and begin pathing back north again. Instead, it fell in to the pit area and settled. I had nothing left to do, so I sat around to observe for several minutes, to see if it would leave, but it never looked like doing so.

What I learned is that while Demisang will typically head towards the room near #D Device, it isn't the only place it can camp in this area. About 2 years ago, I remember pulling it with a mass link in the horizontal room, getting KO'd, and then seeing Demisang slowly head away from it. I know this is not a game changing revelation, but it does clarify my earlier observations, and I believe it is right to inform players using the guide that Demisang is capable of this. The guide only mentions two possible final destinations for Demisang, when there are at least three.
 Valefor.Starscreamx
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By Valefor.Starscreamx 2025-01-16 15:46:02
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Do more sortie. That thing goes everywhere.
 Cerberus.Kylos
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By Cerberus.Kylos 2025-01-18 19:09:28
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Valefor.Starscreamx said: »
Do more sortie. That thing goes everywhere.

I'm aware it has many possible paths in D after the initial spawn (the map in the guide highlights this), but like I said, it is always heading towards that horizontal room if it spawns to the south. If anyone has ever seen it camp elsewhere after interrupting its path, please let us know.

Update: "FFXI Sortie: Mage Guide For Entry-Level Parties" is currently in development. I am hoping it will be completed before Tuesday.
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