Qutrub Ambuscade V1 |
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Qutrub Ambuscade V1
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I had hope for him replaying to me "I don't know what are you talking about", but your spoiler probably ruined that. Maybe if we delete those comments fast, he will still be confused!
I am still very confused, as a matter of fact
Drayco said: » What's the benefit of empy weapons for this month? High white dmg breaks the dagger? By boosting your white damage, of course. And Empy AM3 does just that! I think that's pretty much the reason why people tend to like Empys on this fight. I guess Technically Divergence Weapons path B would be a good compromise, and likewise for Stage 5 Primes, maybe? Either way, if anybody has any info on what procs Reinforce and how to avoid it I'm sure everyone would be grateful. Offline
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Asura.Sechs said: » I am still very confused, as a matter of fact Drayco said: » What's the benefit of empy weapons for this month? High white dmg breaks the dagger? By boosting your white damage, of course. And Empy AM3 does just that! I think that's pretty much the reason why people tend to like Empys on this fight. I guess Technically Divergence Weapons path B would be a good compromise, and likewise for Stage 5 Primes, maybe? Either way, if anybody has any info on what procs Reinforce and how to avoid it I'm sure everyone would be grateful. Congratulations on 10000 posts! Phoenix.Logical
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Usual monthly video covering strategies and showing some battle examples using them. Have a good month all.
YouTube Video Placeholder
Phoenix.Logical said: » Usual monthly video covering strategies and showing some battle examples using them. Have a good month all. YouTube Video Placeholder my fav. ffxi channel :) SimonSes said: » Congratulations on 10000 posts! @Logical So from your video I get that this new special move called "Reinforce" doesn't exist up to Normal difficulty, right? Ambu has been out a few days already, I'm a bit surprised nobody else has been mentioning this new move at all, so far. Offline
Posts: 2561
Is it not just triple reversal/enforce? Just named diff either due to battlemod or whatever that happens every new ambu month
Nariont said: » Is it not just triple reversal/enforce? Just named diff either due to battlemod or whatever that happens every new ambu month Reinforce is a new move, or at least I've never seen before the previous times this was around. Used by the boss and instakills everything around it in a wide radius, at least 10 yalms but could be more. For us it used it two times, both times at exactly 16% HP on the boss. Didn't get a chance to test if Migawari works against it. Lakshmi.Buukki
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Asura.Sechs said: » Reinforce is a new move, or at least I've never seen before the previous times this was around. Interesting. I recall a while ago, they made slight changes to one (maybe a few) of the ambuscades to make it more challenging (annoying), however, there's no mention anywhere in the update notes about any changes to this iteration. I was wondering why 2 NINs in a group I was in yesterday suddenly died (somewhere under 20%) and then quickly broke the group. Seems like they weren't expecting whatever move took them out. Did SE ninja edit this Ambuscade to make it more challenging and forget to tell the players about the changes? Offline
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YouTube Video Placeholder In the description the player says SE added a new move... "can no longer ride 1 HP on VD and have to cure" Whatever that means... Probably Reinforce is used if the HP of people standing within a certain range from the boss fall under a certain %
Like I dunno, Players around boss, their HP drops below 5% max hp, boss uses Reinforce and everybody dies, baaam. If that's true it could be easily avoided by having an SCH Accession/Perp Regen5 before entering, I suppose? And then keep on having RDM instead of WHM, which I honestly think it's more useful for this ambu. Just throwing ideas. I have no bloody clue why it always used it for us and other people in this thread posted they managed to kill this np. I mean, wtf, is everybody ignoring ambu or something? Can't believe it only happened for us lol Offline
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Yeah guy the last time this ambuscade was up
Are setup was BRD/MNK/NIN/PLD/RDM/SMN My notes from last time this ambu was around. We were keeping our HP above 10% but very low. If he hits you at all in that low % mode, you're dead, so your HP is totally irrelevant. Shadows are all that matter
Qutrub Ambu: PLD PLD RDM/WHM BRD/NIN DD/NIN DD/NIN (NIN are great here) PLD: do nothing until the adds pop, then each PLD grabs 2 adds using single-target abilities and brings them to the corner to be tanked. Do not use sentinel/rampart. Tank them in the corner using a few aoe hate spells to keep them on you, you should be taking 0 damage. RDM: Silence the BLM adds, fully debuff the main boss. Cure and buff the party. When the boss is in his final phase, keep the DDs fighting the boss at low HP, but still above 10% (~300) BRD: HMarch, Madrigal, 2 Mambos. Melee the boss. Could use DD songs, but most WS are capped damage even without minuets. You may need to re-apply songs at some points as the boss can remove them with one of his moves. DD: Kill the boss. Make sure not to stand near each other as there are conal moves. Keep shadows up at all times and don't WS unless you have shadows. When the adds pop, grab the 5th one and kill it. When they pop again at 30%, grab the newly respawned one and kill it. It's generally best to have 2 of the DD/BRD split off and kill this one while one stays on the boss Offline
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SMN mewing lullaby method probably the best
Setup was BRD/MNK/NIN/PLD/RDM/SMN Only managed 1 VD clear kiting ADDS around Offline
Posts: 137
Isn't this the one where PLD can just sub SMN and mew for themselves?
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Yes, it's that one.
Still funny that I'm not finding any info or mention on the supposedly new move used by the boss at 16% called "Reinforce".
What procs it? Player HP going under a certain %? (would be a way for SE to enforce "small healing" under 30% boss health, instead of stopping healing completely) I can basically see three main methods for VD: 1) Split and kill. It's basically the method Maletaru explained. Have 2 tanks (don't necessarily have to be PLDs tbh, could be RUN as well) that grab 2 adds each and bring them to different corners. These tanks will need way to self sustain/heal, unless you place a strong regen5 on the pt before entering. In this setup someone from the main group (BRD?) will have to kill the third DRK add. With this method, when the boss is under 30%, there will never be 3 adds close to each other, which means Triple Reversal can't happen. Setup: 2x Tanks, 1x Healer, 1x BRD, 2x DD/NIN Pros of this method: it's very safe Cons of this method: Require a good coordination, your tanks need to know the distance they have to keep otherwise hate will be wonky between the three split groups 2) Kite the adds With this method the tank kites the adds around, hopefully always being out of range from Triple Reversal. Unless you cheat with 3rd party tool movement speed, there's always a risk that Mobs' erratic pathing might go the wrong way and Triple Reversal might happen. This method relies on luck I guess, could go well or go bad Setup: 1x PLD, 1x Healer, 1x BRD, 3x DD/NIN Pros: Super easy method and PUG friendly Cons: Tank needs to be good at kiting and there's still a considerable amount of luck involved 3) Mewing method With this method either you have the PLD sub /SMN or have a proper SMN, or both. PLD will tank with his shield, Mewing Lullaby should in theory stop Triple Reversal from happening when boss is under 30% health. The BLMs will still need to be silenced by someone so that they group together with the other 3 adds Setup: 1x PLD(/SMN), 1x SMN, 1x Healer, 1x BRD, 2x DD/NIN Pros: Kinda safe method, not as safe as the first one but maybe easier to pull off with PUGs Cons: Good luck finding a PUG PLD/SMN lmao, but not necessary if you bring a proper SMN I guess. Some personal considerations:
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Regen V
Cut down on having to heal At 30% HP the RDM said it made life easy Pretty confident Regen5 alone will be enough to handle that TP move from the boss.
Altough it's not exactly PUG friendly. It's the sort of things I'd do no problem with a group of friends but with a PUG heh Offline
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Your right my Regen V was enough
Was on PLD holding the ADDS in the corner haha So you used strategy 3, Mewing method, with PLD/SMN mewing all 5 adds?
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Was PLD/BLU holding all 5 adds
With a SMN doing Mewing Found that better than subbing SMN buttplug said: » Was PLD/BLU holding all 5 adds With a SMN doing Mewing Found that better than subbing SMN I guess it depends on how close to 100% shield proc rate the PLD is. The closer he is, the safer that 60 secs CD is gonna be. Either way, good luck finding a good PLD with /SMN when you're recruiting pugs. So yeah, in general getting a proper SMN that goes towards the PLD when the boss is getting close to 30% is of course safer and easier to handle. Lakshmi.Buukki
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Nin
Nin Rdm Pld Smn Brd Rdm uses curaga2 under 30%. So long as he's consistent, it's an easy clear. Smn should not stand near the pld so he doesn't get slept. Offline
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Asura.Sechs said: » I find that /SMN is risky and sometimes it's not enough with the 60 seconds cooldown. You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. Just to be clear, this are just facts, not arguments to bring PLD/smn over SMN. Offline
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Lakshmi.Buukki said: » Rdm uses curaga2 under 30% SimonSes said: » You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. I think as long as people are relaying <hpp> to the PLD/SMN for phase changes, you can properly time mew so the cooldown isn't an issue. BRD/SMN is also an option. SimonSes said: » You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. I was only aware of Evans' Earring which is -2 (so 58seconds CD). Where are you getting the other 17 seconds of reduction? Offline
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Asura.Sechs said: » SimonSes said: » You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. I was only aware of Evans' Earring which is -2 (so 58seconds CD). Where are you getting the other 17 seconds of reduction? ML30 puts /SMN at 55 for Avatar's Favor. Offline
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Asura.Sechs said: » SimonSes said: » You can push Mewing cooldown to 41sec with /smn and any decent PLD/smn (ML 30+) will have it at 56sec at least. I was only aware of Evans' Earring which is -2 (so 58seconds CD). Where are you getting the other 17 seconds of reduction? Avatar's Favor is -4 sec, even with very low skill. During DM campaigns, which are much more common now, you can get items with very big chunks of BP delay reduction. I think even up to -7? so you can get -15sec from gear and -4sec from Favor. Offline
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Still seems like overkill unless they buffed the adds regain. We did this strategy before ML existed.
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