Up In Arms BCNM |
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Up In Arms BCNM
He's 1/1 in runs where it dropped obviously.
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Posts: 1158
People typically list their ratio as drops per attempts.
Dunno why they listed no TH since it has no bearing anyway. Not really helping your credibility if you don't understand how it works. Offline
Posts: 6
Where's your K Club?
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Posts: 1158
The event works how it works, regardless of who I sold my club to or what they did with it.
I mean, your mom's house. thought the conquest tally theory was interesting in regards to kclub
hard to know if true, but just to contribute to that theory, I personally went through about 250-300 orbs before getting one to drop. I scrolled back to look at the date on my screenshot and saw it was on a Sunday evening Data contribution:
Here are the dates I got mine: 7/24/2021 - Wed 8/26/2021 - Thur 8/30/2021 - Mon 10/28/2021 - Thur Fun fact, I have a few mules but 3/4th of them dropped on the same one! Lakshmi.Avereith ain't havin' it.
Shiva.Thorny said: » i actually was theorizing for a bit that it might allocate 0-1 clubs per server on conquest tally, since the first drop was relatively soon after i started spamming it and the other 2 were both on tally days relatively soon after it occured (it would be weird to uniquely code that for conquest tally, but there's also a limiter on the 5m gil in trove of some sort, since i went 0/50k+ on that.. possibly it's stored as extdata at time of orb purchase?) Were these all done in a short time on the same character? I don’t know much about game data, but this made me wonder if SE implemented something specifically for exploits like this. Like, you can only roll for the drop 10 times per conquest tally or some arbitrary time period, and after that the game stops rolling for the club in case you’re exploiting something. Is that possible? Siren.Dekoda said: » Were these all done in a short time on the same character? I don’t know much about game data, but this made me wonder if SE implemented something specifically for exploits like this. Like, you can only roll for the drop 10 times per conquest tally or some arbitrary time period, and after that the game stops rolling for the club in case you’re exploiting something. Is that possible? The idea that they'd stop rolling based on number of runs on the off chance there was an exploit makes no sense. Limiting it based on number of runs to favor players who play small amounts, might make sense. I wouldn't even put some kind of character-wide depletable luck stat past them for particularly low probability events. However, it was done on 2 characters(not partied, running seperate instances) over a roughly month-long period. i heard if you land the kill shot when the geysers erupt in Dangruf Wadi, the drop is guaranteed
Asura.Peenacolada
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It's known if you get insta-twhacked in the Shrine on trove, the up in arms you do right after is 100% guaranteed to drop the kclub.
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