February 2019 Version Update |
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February 2019 Version Update
I've been messing with impulse drive on DRG at 3000 TP. Its going to hit pretty hard on WAR with this polearm and WSDMG gear. Makes me want to mess with piercing weak things.
Saboteur buff looks nice.
composure lost the accuracy buff, but gained enspell+ and magic acc+. Looks like SE is going all-in with enspell damage with Crocea and now this change. I don't hate that.
Asura.Chaostaru
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LMAO I knew it was gonna be some mainhand bs
This grip looking better and better Cerberus.Shadowmeld
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Lol, my controller has been freaking out lately, I thought it was just my PC going bad or static discharge because it's so dry in my house...
"As a result, the effects of Saboteur will not wear off even when using an enfeebling spell during its duration"
Does that mean we can use multiple enfeebles per saboteur? Offline
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Bismarck.Ihinaa said: » "As a result, the effects of Saboteur will not wear off even when using an enfeebling spell during its duration" Does that mean we can use multiple enfeebles per saboteur? That's insane. Asura.Chaostaru said: » LMAO I knew it was gonna be some mainhand bs Cerberus.Shadowmeld
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Sounds like it's got a duration component. Doesn't say what but I suspect 30 seconds with a 3 minute recast (which they did say). 1 minute of super enfeebles would be ridiculously OP, right?
Ruaumoko said: » Bismarck.Ihinaa said: » "As a result, the effects of Saboteur will not wear off even when using an enfeebling spell during its duration" Does that mean we can use multiple enfeebles per saboteur? That's insane. Add in the +macc, +duration, +effect, 3 minute recast, that is really insane. We should be able to full time all enfeebles under saboteur if they don't get resisted, right? Offline
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Quote: The effects of Composure have been changed. Increases magic accuracy for the duration. * This effect’s value scales with character level. Lengthens recast time for the duration. Enhancement effects gained through white and black magic you cast on yourself last longer. Increases the damage of En- spells for the duration. Asura.Chaostaru
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Damnit it's going to go up in price before I can get one.
Shame it's probably not going to be RMEA Augment weapon skill damage.
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So RDM can equip the bow does this mean it can make use of the Macc and also the 10 STR for Savage Blade?
Quote: DMG:164 Delay:360 STR+10 DEX+10 AGI+10 Ranged Accuracy+35 Ranged Attack+25 Magic Accuracy+35 Archery skill +242 "Empyreal Arrow" "Empyreal Arrow" damage +50% Lakshmi.Buukki
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Asura.Chaostaru said: » It had to main hand only because of the intended purpose behind it. Called it months earlier, no way they'd allow off hand bonuses to get THAT out of hand. Lakshmi.Buukki said: » If they give these weapons augments in the future (my expectations) and they see one more 242 skill update, they would have to make the (1H weapon) augments "Main Hand only" so that they become the best weapons for a newer/returning player, but would leave veteran/experienced players to look elsewhere for their offhand options (Su5, reis weapons, blurred+1, raetic +1, SR etc), since a veteran would more than likely have a REMA he'd be using. That's also the highest macc piece in the ammo/range slot ninja can use. Should outright replace tathlum if nuking or debuffing anything upper content wise (Kei) Asura.Veikur said: » Shame it's probably not going to be RMEA Augment weapon skill damage. This is the most important thing. Is the wsd applied across all hits, it SHOULD be. As it's "named ws dmg +" instead of "weaponskill damage" if should be more than main hit Just pushed updated resources to dev and live of Windower like 30 seconds ago.
That Grip though!
I really wish that -enmity stat wasn't there. That basically kills any potential use for it as a tanking piece for RUN. ***ninja edit*** - GAME IS UP They broke XIVIEW its been like a year lol
(just replace the files) Offline
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Fencer WAR builds also just got a new Savage Blade sword over their Reikiko. Wonder how that will perform now.
Lakshmi.Buukki
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I'm interested in how good the decimation axe can get with an appropriate set.
Asura.Cloudblade
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As anybody can see, SE really favored the bow this update because it doesn't have to be in the main hand to get the bonus.
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aisukage said: » So RDM can equip the bow does this mean it can make use of the Macc and also the 10 STR for Savage Blade? Quote: DMG:164 Delay:360 STR+10 DEX+10 AGI+10 Ranged Accuracy+35 Ranged Attack+25 Magic Accuracy+35 Archery skill +242 "Empyreal Arrow" "Empyreal Arrow" damage +50% Coolest part is that empyreal arrow is fusion. So rdm can do CDC > empyreal > savage > CDC 4 steps without excalibur. Asura.Eiryl said: » Asura.Veikur said: » Shame it's probably not going to be RMEA Augment weapon skill damage. This is the most important thing. Is the wsd applied across all hits, it SHOULD be. As it's "named ws dmg +" instead of "weaponskill damage" if should be more than main hit Especially considering the single hit WS's got such a small WSDMG in comparison. And most of those, Savage Blade being the only exception, are dumpster fire to mediocre at best. Afania said: » aisukage said: » So RDM can equip the bow does this mean it can make use of the Macc and also the 10 STR for Savage Blade? Quote: DMG:164 Delay:360 STR+10 DEX+10 AGI+10 Ranged Accuracy+35 Ranged Attack+25 Magic Accuracy+35 Archery skill +242 "Empyreal Arrow" "Empyreal Arrow" damage +50% Coolest part is that empyreal arrow is fusion. So rdm can do CDC > empyreal > savage > CDC 4 steps without excalibur. My 90+ inv on rdm and 334 arch skill would like to have a talk about your skillchaining. |
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