I never understood the need for a sac WHM.
Bring a competent RDM to Spontaneity Bind WAR > Bind DRK
Dia 3, Addle 2 and Paralyze Don and Incanter then just knock em out Don > Incanter > DRK > WAR.
RDM BRD COR DDx3
Goblin Ambuscade V1 |
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Goblin Ambuscade V1
I never understood the need for a sac WHM.
Bring a competent RDM to Spontaneity Bind WAR > Bind DRK Dia 3, Addle 2 and Paralyze Don and Incanter then just knock em out Don > Incanter > DRK > WAR. RDM BRD COR DDx3 Bahamut.Spookyfish said: » I never understood the need for a sac WHM. Bring a competent RDM to Spontaneity Bind WAR > Bind DRK Dia 3, Addle 2 and Paralyze Don and Incanter then just knock em out Don > Incanter > DRK > WAR. RDM BRD COR DDx3 We were doing 3-3.5 min clears (including buffing) this way last night. It works great! IGDC said: » We were doing 3-3.5 min clears (including buffing) this way last night. It works great! It's one of the many months RDM is necessary and I love being able to get away from RDM but PUG RDMs just frustrate me lol Bahamut.Spookyfish said: » I never understood the need for a sac WHM. Bring a competent RDM to Spontaneity Bind WAR > Bind DRK Dia 3, Addle 2 and Paralyze Don and Incanter then just knock em out Don > Incanter > DRK > WAR. RDM BRD COR DDx3 It seems like the sac whm is only needed if you're not going to be killing Don before he summons a Baby bomber. Baby bomber's damage increases based on the number of people it hits, so if you have it go off in the stack group, the group wipes. But yeah, it seems like having a RDM for binds and debuffs, and and 3 DD + cor on the boss should bring him down fast enough that you don't need to worry about baby bomber. That's not how it works, the bomb damage is split just like 1000 needles, 5 people can split that damage easily
There are two Goblin bombers.
Furious Bomber - 6000 damage split between the number of people hit. Baby Bomber - 1500 damage multiplied by the number of people hit. Spot which one it is, call it out and react. I don’t think the WHM is necessary as stated before, but having a GEO for backup cures is helpful and almost going to act like a third DD in terms of buffs.
Ruaumoko said: » Spot which one it is, call it out and react. Haha Goblin go boom boom. Can also have a tank kite adds while everyone else stacks on Don in the corner. The tank shouldn't get hit by double bombs kiting.
Your strategy is probably the best, but we chose PLD, RDM, BRD, COR, GEO. BRD also carried GEO:
https://www.youtube.com/watch?v=g2YDSarMbPM It's a really easy month if you have a good RDM. So what determines who the Dirty Bomb goes after? I tried to do some digging here but didn't skim over that info. On our runs, even though I always pulled the mobs first, it went for our RDM every single time(Who was fighting the WAR).
Asura.Karbuncle said: » So what determines who the Dirty Bomb goes after? I tried to do some digging here but didn't skim over that info. On our runs, even though I always pulled the mobs first, it went for our RDM every single time(Who was fighting the WAR). There is a tiered list and likely if you go back in the thread you can find it. It's something like: WHM, RDM, BRD, GEO, COR, PLD + RUN, everything else in that order. Do bombers come out no matter what or only when mobs have aura?
Only while Don is alive.
Bahamut.Spookyfish said: » I never understood the need for a sac WHM. Bring a competent RDM to Spontaneity Bind WAR > Bind DRK Dia 3, Addle 2 and Paralyze Don and Incanter then just knock em out Don > Incanter > DRK > WAR. RDM BRD COR DDx3 on the rare occasion we can get a rdm that's good enough to bind the gobs, we go that route. Rdm among the 4 LS's i have is not common and a well geared one is a rarity, hence the sac whm. Usually an alt or someone who doesn't really have master levels into it is who we get, so no big deal on the constant dying. Sylph.Brahmsz said: » Asura.Karbuncle said: » So what determines who the Dirty Bomb goes after? I tried to do some digging here but didn't skim over that info. On our runs, even though I always pulled the mobs first, it went for our RDM every single time(Who was fighting the WAR). There is a tiered list and likely if you go back in the thread you can find it. It's something like: WHM, RDM, BRD, GEO, COR, PLD + RUN, everything else in that order. Awesome, figured it must have been something like that but wanted to confirm. thank you Also worth noting: the goblins aren't random, at least not at the start. The first bomber (and I think the second) are the 6k bombs. So If you're zerging the Don, you don't have to even think about which bomb is coming out. It might be a set pattern, might be just the first bomb or two that are set.
Carbuncle.Maletaru said: » Also worth noting: the goblins aren't random, at least not at the start. The first bomber (and I think the second) are the 6k bombs. So If you're zerging the Don, you don't have to even think about which bomb is coming out. It might be a set pattern, might be just the first bomb or two that are set. Yeah, I was noticing this, too, while I was attempting to tribox it with a bit of a strugglebus RDM, non-mastered WAR, 3-song BRD + Trusts setup that didn't include a sacrificial White Mage (so, I had everyone standing together). First two bombs would be the from the Furious Bozetto Bomber, but the third bomber was always the Baby Bomber. I wasn't always able to kill the Don before the Baby Bomber popped up and wiped us all. So, if you're not leveraging some poor soul to die over and over, you basically get about 60 seconds (plus a few extra, since the Baby Bomber does NOT immediately throw the bomb when it appears, and it depops instantly if the Don dies after it tosses it out out) to zerg the Don down before the Baby Bomber gives you a new job as Abdhaljs' Official Dirt Inspector. Carbuncle.Maletaru said: » Also worth noting: the goblins aren't random, at least not at the start. The first bomber (and I think the second) are the 6k bombs. So If you're zerging the Don, you don't have to even think about which bomb is coming out. It might be a set pattern, might be just the first bomb or two that are set. What triggers "special attack"? Is it completely random? I've went full fights without seeing it, and I've went multiple runs where as soon as we stack up, they use it and we wipe. On Easy it's doing 750 (x3) just one-shotting me, often immediately as the fight starts.
With "special attack" you mean the goblin bomber?
If that's what you meant I think I've read it follows a pattern. The Goblin keeps on popping every X seconds after the Don has been pulled (not engaged, pulled). The bomb he uses is different. First two times is a damage that has to be shared with people in range to survive. The third time is a bomb that has to be taken by a sacrifical lamb, out of range from everybody else. The "X" value changes according to difficulty, on VD it's ~20 seconds I think. It basically means you need to kill the Don within 1 min from pull if you want to avoid the third bomb, otherwise it will kill everyone (unless you let the healer go out of range and take it for himself, dying but saving everybody else). This is what I've read and in the few runs I did it worked exactly like that indeed, on VD at least. I've done a ton of Normal runs, but my attempts with solo Easy are completely different. The issue I'm running into is not a bomber, it is all 3 goblins using "Special Attack" which does 750 AoE each. I've went through the entire fight without seeing this attack once, but often it occurs as soon as all 3 goblins are near each other (before any other TP moves occur). FYI I am pulling to a wall to stack my trusts all together.
Shiva.Cerderic said: » I've done a ton of Normal runs, but my attempts with solo Easy are completely different. The issue I'm running into is not a bomber, it is all 3 goblins using "Special Attack" which does 750 AoE each. I've went through the entire fight without seeing this attack once, but often it occurs as soon as all 3 goblins are near each other (before any other TP moves occur). FYI I am pulling to a wall to stack my trusts all together. You trigger their aura by stacking them together. The point of this months ambu is to keep them apart as the ambuscade page on bgwiki and this entire thread explains if you read back. Bind them or bring people who can hold them away from each other. Turn off battlemod and you can see what the actual name of "special attack" is.
The Special Attack is a triple Bomb Toss for 750 each. Some fights they use it, some fights they don’t. I just chalk it up to bad luck of the draw on TP moves.
Lakshmi.Stepth said: » The Special Attack is a triple Bomb Toss for 750 each. Some fights they use it, some fights they don’t. I just chalk it up to bad luck of the draw on TP moves. Won't use it if you keep them seperated. Separating is not really an option solo unless you're PUP, which I was able to do but the fight is way too long that way.
It would be much more efficient for you to find a couple of bodies that can replace some trusts or find a job to bind the war and drk.
Anyone had a weird behaviour where if you bind the mob in the exact same spot in previous runs the other ones come after you anyways? I have had this happen 2/3 times and while not difficult to deal with I have no idea what causes it.
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