FFXI HD Mods |
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FFXI HD Mods
Hell no lol. Not savy enough like you two. You do it! Please
These look incredible! Truly appreciate the work on these improvements!
could you made a zip with all the tools on your drive ?
Staleyx said: » Hell no lol. Not savy enough like you two. You do it! Please ![]() Dude how tf... Awesome man. Love it
Can you save me the dds file. I want to see how you altered it at the end.
here are 2 screen screenshot of my mod
face 1, I used this mod model as base: neko sentai link because vanilla model have a big nose I changed the hair color as the hair color is nearly the same for face 1a and 1b face 1a ![]() face1b ![]() I have made the 2 face with 3 available eyes color(green, blue and brown) So where can we get all these files in 1 zip? Except those faces... They look like dolls, missing facial structure.
Almost done just need to do edges then replace dat files
![]() And here is the download link for my HD mod for Hume female face 1 using character creation texture
https://drive.google.com/file/d/1DU4esgYBP4nMGLya5B-j4OyzmlR3Np-3/view?usp=sharing Some screenshot of my HD texture for male Elvaan face 1, once again based on character creation texture
face 1A ![]() face 1B ![]() Each face asked me 10 days of work (a week for a version, 2 days for B version, a day for alternative eyes, readme and dat creation) Okay so it looks like the order will be something like this keep in mind these take me a good solid 3-4+ hours of work each
Tizona Epeolatry Aeneas Masamune Sequence Ukonvasara Kannagi Excalibur Nirvana Annihilator Kogarasumaru Yagrush Amanomurakumo Verethragna Spharai Could you toss in Murgleis somewhere in that for me and Asura.Psylo
:s Taking some liberties with Tizona as it is just so plain. And yes I can do Murgleis at some point that one should be quick.
![]() It would be awesome if you could do something with Gastraphetes so it doesn't look like a lvl 10 crossbow! :)
Okay a less ugly Tizona will post link tomorrow after I update all the files
![]() Here is the link for the Elvaan face 1
https://drive.google.com/open?id=1xazOp8hXWM9J6mSbxgxt9431OrobTbFL Tizona also need to take a little break, working on these mods hasn't given me much time to actually play
![]() Can just reload the same.
Hey datmodders,
Do you guys have any experience with map mapmodding? I want to increase the res size of maps from 512x512 to 1024x1024 or 2048x2048. I have successfully upgraded higher res with Korith TexTools but the game is cutting off the high res map. Because the game still thinks 512x512 is the maximum resolution. Is there any fix for that? Second question is. Some map dats are in palette color type and some are in DXT3. DXT3 DDS files will become solid non transparant after re-importing while when I replace the palette color files they become 50% transparant in-game when I open up the map. With replacing and importing I'm doing the exact same thing as I'm doing with DXT3 files. Any idea why? Amelila on reddit " Amelila8124" or their youtube channel "FFXI HD Overhaul" would be the best person to ask. They're very responsive on both.
---- With this much higher pixel count, does anyone know if it's possible to turn the mipmapping on in windower past 6? Making some progress on Epeo actually a very annoying reskin
![]() here is a screen of my next mod about character creation texture ported to ingame model
Female Taru face 1 ![]() |
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