FFXI HD Mods |
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FFXI HD Mods
And Whitegate/Al Zhabi original as well. Modder took a lot of liberties with the reskin lol
Carbuncle.Chevalierkraken
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Carbuncle.Chevalierkraken
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for better performance, I think amelila should add bumpmap as a layer incrustated in the original texture (it's easy with photoshop), it's what I plan to do with my future mod.
Reshade also have an optional bumpmap shader FFXI really don't like big size bump map Leviathan.Stamos said: » And Whitegate/Al Zhabi original as well. Modder took a lot of liberties with the reskin lol Carbuncle.Chevalierkraken said: » I have also made 3 character face mod for Elvaan male face 1, Galka face 6 and Taru female face 1 (I don't include my first character mod because, it was poor) Galka face 6 elvaan male face 1 Taru female face 1 I have also made a post where I posted all the link for good face replacer available on FFXIdats and nekosentai(some of them are HD) to make a good character(and PNJ) overhaul face replacer guide edit: it would be cool that the megapack include the original dats to allow back up Carbuncle.Chevalierkraken
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elvaan male face 1
taru female 1 galka they use texture from the character creation screen for the face from the guide, most of them have preview on the given links the best way to have preview o the face is to use Altana view, it give you the number of the dats of each face, so you can save the original one and then, you can make some try!! Not bad, though I've got to say the elvaan is a bit frightening...
Carbuncle.Chevalierkraken
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Elvaan was my second mod ever made, actually, I like it (not like my first mod that I don't use anymore) but I think I would do better now as I have a better knowledge of photoshop.
but For now porting texture from character creation model is on hiatus form me because it ask really too much time (the texture are really different between character creation and ingame model, for the galka by exemple, It was needed to duplicate 130 time the hair texture of the character creation model with slighty different ondulation each time to recreate the hair of the character) As there is already many good face replacment for most of the face and AI gigapixel can make very good HD version of the ingame texture edit:I know, it maybe a lot of works, but I wonder if it would not be better for the gigapack to give each mod in a separate folder (maybe with some organisation like: zone, monster, equipment, furniture, face) I would allow people to choose the mod they want And packing the gigapack with noesis(for the zone) and Altana view(for the face and the equipment) to allow an easy preview of the mod It's not bad, it just looks very out of place to me. It's good work, just not something I'd use. I can't quite put my finger on it but it seems very... awkward? The features just don't seem right?
Not really your fault. The other 2 look great and really fit. Carbuncle.Chevalierkraken
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Shiva.Spathaian said: » It's not bad, it just looks very out of place to me. It's good work, just not something I'd use. I can't quite put my finger on it but it seems very... awkward? The features just don't seem right? Not really your fault. The other 2 look great and really fit. thanks for the good appreciation Leviathan.Stamos said: » And Whitegate/Al Zhabi original as well. Modder took a lot of liberties with the reskin lol removed the marbled white gate HD megapack 3/14/19 https://www.dropbox.com/s/sluaut3gjjfe4hh/All%20HD%20Mods.zip?dl=0 mirror https://drive.google.com/open?id=15dF77b9pK929Bp1MNDxhKKEXqTdYKddQ Do you have the original whitegate/al zhabi? And thanks
I like the new whitegate and lower jeuno a lot better than the old. beats looking at the same stuff over and over again
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Is there a mega download with all the Dats somewhere?
This last updated reverted back some map .DATs back to original. Wasn't all but some. Any idea if some of these HD mods were also reverted back?
Staleyx said: » Is there a mega download with all the Dats somewhere? look 5 posts up :P Carbuncle.Chevalierkraken
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I made a darker version of my Elvaan male face 1 using character creation texture to fit more to the game, Is it better than the one posted few post ago?
Face1 Elvaaan male character creation texture by Chevalierkraken Offline
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which site do you guys go to, to find your hd textures?
Carbuncle.Chevalierkraken
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for HD texture for the zone, I upscale the vanilla texture with IA giga pixel, then add a bumb map layer in photoshop and I add to the texture a texture as a layer encrusted to the original texture.
I find the texture in some site like Texture.com or sketchuptextureclub Offline
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can u add a bumpmap for gimp i dont have photoshop?
Carbuncle.Chevalierkraken said: » I made a darker version of my Elvaan male face 1 using character creation texture to fit more to the game, Is it better than the one posted few post ago? Face1 Elvaaan male character creation texture by Chevalierkraken Carbuncle.Chevalierkraken
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Mazata said: » can u add a bumpmap for gimp i dont have photoshop? here is a tuto for bump map effect YouTube Video Placeholder you just have to choose bump map rather than emboss, donc choose very high value to keep it natural if the effect is not good enough for you, make a copy of the original image, remove the color information from the copy, turn it in negative then use the emboss effect(not bump map) and then encrust it in the original image Offline
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Hold my beer... Ronfaure 2019.
Coming soon. Offline
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To inlay
Closest english word would be "encrust" ... so hard to swap a letter... lol Oh, incrust, not inscrust. Is "incrustated" the proper verb conjugation?
It's useful information; I'm just trying to make sense of it. Carbuncle.Chevalierkraken
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Sorry, I am French, and sometimes, I make error in english.
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http://cpetry.github.io/NormalMap-Online/
check this out, this is good. For bump you'd want to try the Displacement map No worries; I suspected something was lost in translation. Your English is still better than my French.
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