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 Phoenix.Iocus
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user: androwe
Posts: 1429
By Phoenix.Iocus 2024-10-10 08:14:53
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Dodik said: »
Think will have to resort to external mapping programs too. What do you use Iocus?

What I want is basically '/target <stnpc>' on a controller button. Their implementation is close, but tends to target your trusts and with no subtarget still leaves you clicking left and right through everything to find the mob.

Targeting your own trusts cannot be turned off as opposed to other's trusts, which is annoying.

I use JoyToKey. Free, but you can pay almost nothing for a license if you like it. I bind F8 to my R3 so I always have access to it which should eliminate some of your problem.

If you are using gearswap you can do things like:
Code
send_command('bind !q gs c cycle CastingMode')
	send_command('bind !f7 gs c toggle Learning')
	
	send_command('bind f4 input /ma "Sudden Lunge" <t>')
	send_command('bind ^f4 input /ma "Sheep Song" <t>')

Just don't forget to unbind as well.

The thing I like the most about this program is that you can set it to understand that you want something like F4 as your RB but if you hold the RB down for longer than .3 seconds(customizable) that you want it to be Control+F4. So that way I can have access to Sudden Lunge quickly, but also Sheep Song with a mild delay.

*I need to go back and figure out what I want to use that isn't my F-keys so I can use them for party targeting.
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 Bismarck.Yvan
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By Bismarck.Yvan 2024-10-10 08:38:38
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Also went and popped my old cases (111), since I only do these now once I have at least a stack. FWIW:

(??? earring: BLM +1) 1
(??? earring: BLM) 2
(??? earring: BLU +1) 1
(??? earring: BLU) 10
(??? earring: BRD +1) 1
(??? earring: BRD) 2
(??? earring: BST) 2
(??? earring: COR) 6
(??? earring: DNC) 5
(??? earring: DRG) 13
(??? earring: DRK) 5
(??? earring: GEO) 6
(??? earring: MNK) 3
(??? earring: NIN +1) 1
(??? earring: NIN) 3
(??? earring: PLD) 2
(??? earring: PUP) 3
(??? earring: RDM) 6
(??? earring: RNG) 8
(??? earring: RUN) 3
(??? earring: SAM) 6
(??? earring: SCH) 3
(??? earring: SMN +1) 2
(??? earring: SMN) 1
(??? earring: THF) 6
(??? earring: WAR +1) 1
(??? earring: WAR) 3
(??? earring: WHM +1) 1
(??? earring: WHM) 5
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 Bahamut.Academic
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By Bahamut.Academic 2024-10-10 08:59:21
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Dodik said: »
Think will have to resort to external mapping programs too. What do you use Iocus?

What I want is basically '/target <stnpc>' on a controller button. Their implementation is close, but tends to target your trusts and with no subtarget still leaves you clicking left and right through everything to find the mob.

Targeting your own trusts cannot be turned off as opposed to other's trusts, which is annoying.

It's been awhile, but I recall doing something similar with AHK scripting. So that might be worth a look. I'm not using Windows as OS anymore so can't really test it.

xdotool is probably closest alternatives for Linux OS.
 Phoenix.Iocus
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By Phoenix.Iocus 2024-10-10 11:07:39
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I know you can use ctrl(^) and alt(!) for modifier. I'm not sure what @ stands for but I've seen it in other scripts as a similar modifier. If anyone else knows that or any other modifier keys, I'd love to know it.
 Fenrir.Zenion
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By Fenrir.Zenion 2024-10-10 11:19:09
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@ is the Windows key.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-10-10 11:28:25
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I think @ is windows key.

edit: I opened this thread in a new tab then forgot about it lol
 Phoenix.Iocus
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By Phoenix.Iocus 2024-10-10 11:46:31
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Oh yeah that is disabled. That would make sense why mine doesn't work. I found I can use ~ by assigning shift+`+desired key in my program
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By K123 2024-10-10 11:49:41
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They have quite clearly made DRG extremely common now.
 Bismarck.Radec
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By Bismarck.Radec 2024-10-10 11:55:26
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Phoenix.Iocus said: »
... If anyone else knows that or any other modifier keys, I'd love to know it.

More information on keybinding here https://docs.windower.net/commands/input/

Quote:
Supported Modifiers
Modifier Description
^ Ctrl
! Alt
@ Win
# Apps
~ Shift

Supported Chat Input States
State Description
$ Keybind is valid while the game input line is active
% Keybind is valid while the game input line is inactive
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-10-10 14:23:02
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Bismarck.Radec said: »
Phoenix.Iocus said: »
... If anyone else knows that or any other modifier keys, I'd love to know it.

More information on keybinding here https://docs.windower.net/commands/input/

Quote:
Supported Modifiers
Modifier Description
^ Ctrl
! Alt
@ Win
# Apps
~ Shift

Supported Chat Input States
State Description
$ Keybind is valid while the game input line is active
% Keybind is valid while the game input line is inactive

That is the exact information I was looking for. Thank you for the link as well because I looked through the gearswap document instead of the windower one.
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 Asura.Eiryl
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By Asura.Eiryl 2024-10-15 21:00:54
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So I guess this AMAN LIVE thing just going to keep being done every 3rd saturday

Not that we'd ever know about it, they only post it 5 days before it happens and make no mention of it anywhere but pol.
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