MAGA : An Oseem Augmenting Addon For Windower |
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MAGA : An Oseem Augmenting Addon For Windower
Asura.Chaostaru
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idk, without the + on bloodpact damage, I watched it pass up the minimum several times. soon as I added the + to the 10 it worked perfectly
tonumber("+10") == tonumber("10")
so you did something else wrong or are just lying on the internet :D FWIW, never use + or -. Offline
Posts: 209
I'm having an issue where I can't get the augment commands to work. I have no issues loading the lua, setting the style and stone type to use works. Then I try to set the augment I want and it gives me an error every time, same with trying to use the search feature to look up the augment. These are the errors I get:
Try to use the command //maga add "Weapon Skill Damage" 4 Error: MAGA: Lua Runtime Error: maga/maga.lua:498: attempt to call field 'match' (a nil value) Try to use the command //maga search "Weapon Skill Damage" Error MAGA: Lua Runtime Error: maga/maga.lua:455: attempt to call field 'search' (a nil value) Any idea as to what is causing this? I made the folder for the addon in my addon folder, put the lua there along with the extdata lua file as well. Any help is appreciated. Getting annoyed by it not wanting to augment Condemners familiar style. Think it’s bugged. Says gear cannot be augmented with familiar. Um yeah it can lol.
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[81 days between previous and next post]
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Posts: 1142
had no issues going through 400 fern stone on griv
it even picked up on e suggestion but it was weaker than what i had ( i only compared on one augment cause im lazy to set it up) also another "please cna we have this for skirmish item" really need to get the enchaning and regen set for whm Offline
Posts: 9078
Just did //maga accept on one augment and I got my item back like always with info ""Accepting the most recently obtained augment..." and it was totally different one...
Luckily it was a fresh pair of herc feet, so I only lost new augment... (Just to be clear. They had some crap augment on them before I traded them to Oseem) Anyone have that happened? I had that issue in the past multiple times, lost some cool augs, until Cair said he fixed it.
It might still happen if you set the value of artificial waits too low. Try to raise that value a bit? Slower process but safer. Offline
Posts: 9078
Asura.Sechs said: » I had that issue in the past multiple times, lost some cool augs, until Cair said he fixed it. It might still happen if you set the value of artificial waits too low. Try to raise that value a bit? Slower process but safer. I was thinking about delay between augments too. Thx Asura.Chaostaru
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Hide players. idk what server your on but on asura with the 200ppl standing in front of oseem, hiding players during augmenting makes everything faster and more efficient.
Leviathan.Comeatmebro
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I don't see why hide players would effect something that's just adding packets to the queue. Client fps drops are totally irrelevant to that.
Asura.Chaostaru
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Leviathan.Comeatmebro said: » I don't see why hide players would effect something that's just adding packets to the queue. Client fps drops are totally irrelevant to that. This game has always struggled with handling packets properly when there's graphical lag.
Leviathan.Comeatmebro said: » I don't see why hide players would effect something that's just adding packets to the queue. Client fps drops are totally irrelevant to that. I guess in a pretty extreme situation that could generate not just graphical lag, but additional possible packet loss because of congestion or too many packets moving? I could see a particularly popualted area (like Asura!) making things slightly worse for the issue of potential packet loss/slowdown on MAGA. Asura.Sechs said: » Leviathan.Comeatmebro said: » I don't see why hide players would effect something that's just adding packets to the queue. Client fps drops are totally irrelevant to that. I guess in a pretty extreme situation that could generate not just graphical lag, but additional possible packet loss because of congestion or too many packets moving? I could see a particularly popualted area (like Asura!) making things slightly worse for the issue of potential packet loss/slowdown on MAGA. Divergence's much higher than usual lag/packet loss is caused by another thing though, and Comeatmebro already explained in another thread what that very likely is. (tl;dr the RP system)
Necro Bump Detected!
[89 days between previous and next post]
Is this broken? Trying to add blood pact damage +9 and I keep getting an error on line 498. I tried using a fresh download and same thing.
It worked for me a few days ago when I was augmenting for some weaponskill damage.
cant seem to add weapon skill damage to the aug list is there a certain way to add it?
Fenrir.Jinjo said: » Help, I Can't Figure Out What My Augment Is Called I used a gutted version of windower's current extdata lib (thanks Byrth!) that normalizes the augment names for human comprehension (no periods, quotations, abbreviations). You are more than welcome to just look at the file in the folder and check the valid augment strings. However, if you are super lazy, I have provided a gracious search feature. search <search str> : returns and prints to log a list of the augments that contain the specified string ive used the feature and spelt it exactly like the search feature states and still get the augment cant be found.
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Posts: 26
use quotes brudda
//maga add "weapon skill damage" 4 Bismarck.Crollion said: » ive used the feature and spelt it exactly like the search feature states and still get the augment cant be found. Did you use quotes? I generally open up the exdata.lua and copy the augment from there, in quotations and with the listed capitalization, then paste it into the chat window when setting up a MAGA run.
Sations said: » use quotes brudda //maga add "weapon skill damage" 4 Thank you sir i major brain farted on the quotes Asura.Cherished
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I'm trying to augment a pair of condemner's for my pup.
So, I load up MAGA and input: //maga style familiar //maga add "Pet: Damage Taken" 3 //maga start and I get a return of "The selected gear cannot be augmented with: familiar. Choose a valid style and start again. Your item has been returned to you unchanged. But... it is in the list when I unload MAGA and do it manually. Any clue what's going on? Asura.Cherished
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Figured it out... darn it. He updated the file 4 months ago on github to fix the issue
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[126 days between previous and next post]
I am actually getting a weird error. This worked for me literally two weeks ago and I have not changed anything.
Anyone able to help? I tried redownloading and fresh install and had a friend send me their config file and its still doing it. MAGA: Lua runtime error: libs/config.lua:99 XML error: Unexpected '='. This is what is in the lua from line 86 - 104
-- Resolves to the correct parser and calls the respective subroutine, returns the parsed settings table. function parse(settings) local parsed = T{} local err local meta = settings_map[settings] if meta.file.path:endswith('.json') then parsed = json.read(meta.file) elseif meta.file.path:endswith('.xml') then parsed, err = xml.read(meta.file) if not parsed then error(err or 'XML error: Unknown error.') return settings end parsed = settings_table(parsed, settings) end I recommend posting in the unofficial addon support channel on the discord:
https://discord.gg/v6pk6uy Probably get a faster response. |
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