That is exactly what you entered?
Bruh, you're going to go through literally thousands of stones before you ever see that.
Mine aren't even that good.
MAGA : An Oseem Augmenting Addon For Windower |
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MAGA : An Oseem Augmenting Addon For Windower
Odin.Godofgods said: » not sure if it worked properly or not. But i only had 175 taupe stones on me, searching for pet str+10 and pet atk+30. So its perfectly believable that it simply never showed up. Sure did go through them a lot faster then i could tho. That is exactly what you entered? Bruh, you're going to go through literally thousands of stones before you ever see that. Mine aren't even that good. I've been using it last couple days, and it works fine.
Those are pretty high/specific augs, you're gonna go through a looooooooott of stones before you see that. Odin.Godofgods
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well that piece of valorous gear already had pet str+9 atk+29 acc+13.
so no point in settling below that for a physical rdy piece. and for some reason i was thinking that said acc+3 when i chose that piece. Had i of noticed, i might have tried a magic rdy piece instead. Thats what i get for augmenting with little sleep. edit: at least im not completely losing it. The valorous piece did have pet acc+5 on it. But it was on another character... Tried on other char as well; another 175 stones for pet str+9 and pet stk+25 and didnt get anything Fenrir.Kaldaek
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Having personally used close to 35,000 stones now. I would suggest aiming for just one stat max. The amount of time you will get that stat max you can just accept/continue. You will use a lot less stones if your willing to accept like 27-29 attack for instance lol.
Odin.Godofgods
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the piece already had pet str+9 and pet atk+29.
Was there a update for maga pushed that I missed which could cause an error?
Maga told me that i got a dex 10 wds 5% atk 12 acc 16 herc helm and when I accepted it the result was a dex 4 acc 20 atk 31 wsd 3% helm. I manually edit the settings file as well. Does the order of the augment requirements have any factor since i just tossed in the augs instead of organizing them? I have not had any other error that wasn't my own mistake with several pieces to my knowledge. It just seems to be an inexplicable error as far as i can tell. so just to make sure on this you would do a set of commands like this to get tall 3 augs on a weapon?
//mega add "DMG" 17 1 //mega add "Double Attack" 3 1 //mega add "Accuracy" 25 1 and that would have all 3 augs on that set? Odin.Godofgods
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zaxtiss said: » so just to make sure on this you would do a set of commands like this to get tall 3 augs on a weapon? //mega add "DMG" 17 1 //mega add "Double Attack" 3 1 //mega add "Accuracy" 25 1 and that would have all 3 augs on that set? looks right to my understanding. I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found.
Quetzalcoatl.Drkstr said: » I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found. http://www.ffxiah.com/forum/topic/50531/maga-an-oseem-augmenting-addon-for-windower#3239776 Fenrir.Caiir said: » Quetzalcoatl.Drkstr said: » I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found. http://www.ffxiah.com/forum/topic/50531/maga-an-oseem-augmenting-addon-for-windower#3239776 I understand the importance of reading through the information for instructions, which I have done, what I am attempting to understand is what is required for adding WSD as an option. So far I have done: //maga add Weapon Skill Damage x //maga add Weapon Skill damage x //maga add Weapon skill damage x //maga add weapon Skill Damage x //maga add weapon Skill Damage x //maga add Weapon skill Damage x //maga add weapon skill Damage x all receive the same resulting error that the specified augment not found. I did "//maga search weapon" and it gave "Weapon skill damage" as the result, as well I have looked at the files for the actual lua and attempted to get the format correct. So, I will ask again, I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found. //maga add "weapon skill damage" x
You must use the quotations Odin.Taffy said: » //maga add "weapon skill damage" x You must use the quotations I didn't think to check for that, ill give it a shot when I get home, thanks for the response. the quotations worked, thanks very much
I never delved into this little wonderful addon yet, so I get it would allow me to check for multiple conditions at the same time?
Like an item where I want THREE conditions to be met at the same time (for instance Macc >= X, Mab >= Y, MBD >= Z) and the addon would keep trying for augments, until I have stones left and until all three conditions are met. If they aren't met, I would keep the item with the current (previous) augments. Correct? yes, but beware you will bankrupt yourself on silt :(
"bankrupt"? How much silt does each augment cost? I think I'm at like over 9 millions Silt, should be a long way before I go bankrupt with that, no?
Think he's just warning you not to set your targets too high/too specific, especially combining all stats into one set. You could literally blow through thousands of stones and not get a single hit, potentially missing some less perfect, but acceptable augs in the process.
Like for example, if you set MAGA to check for INT15 *and* MAB30 *and* MAcc30 *and* MB+5..., you'd miss out on an aug like INT14, MAB +40, Macc+40, MAB +10. IMO, it's better to check for INT15 or MAB30 or MAcc30 or MB+5, and just use MAGA to filter out the garbage rolls that don't meet any one of those. Code <merl> <1> <1> <name>magic accuracy</name> <val>30</val> </1> </1> <2> <1> <name>magic attack bonus</name> <val>30</val> </1> </2> <3> <1> <name>magic burst damage</name> <val>5</val> </1> </3> <4> <1> <name>int</name> <val>15</val> </1> </4> </merl> So I went for:
1) Macc >= 20 2) Mab >= 20 3) Mburst >= 9 Out of ~1600 stones I never got any hit. I currently have a Merlinic Body with INT+5, Macc+15, Mab+16, Mburst+9 so I felt like 20/20/9 was the minimum to aim for to get an improvement. Tried with Merlinic Head as well. Mine currently has macc17/mab27/MBD7, so I went with 1) Macc >= 17 2) Mab >= 27 3) MBD >= 7 And I still couldn't get anything out of it with Maga. Only ~780 stones this time though. So my question is: did I set my goal too high? The number of attempts I performed is too small? I simply have been unlucky? Leviathan.Comeatmebro
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That seems to be unlikely. I almost never go over 500 stones with 20 m.acc, 20 mab, 7 mburst using fern stones. It's possible MAGA is bugged, or you were just unlucky, I don't think it's an unreasonable goal if you are using ferns. If you were just throwing pellucid/taupe, that MBD >= 9 is going to be a killer.
Leviathan.Comeatmebro said: » It's possible MAGA is bugged One important thing I forgot to mention. Those ~1600 stones I talked about, wheren't all Fern. They were ~500 Pellucid, ~500 Fern, ~500 Taupe. Likewise the ~750 stones I mentioned in my second attempt were split evenly among the three types. Quote: that MBD >= 9 is going to be a killer. In my second attempt I set it to 7% though, which seemed a bit more reasonable to me. Oh well, guess I'll leave it be for now. Asura.Fiasko
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Asura.Sechs said: » "bankrupt"? How much silt does each augment cost? I think I'm at like over 9 millions Silt, should be a long way before I go bankrupt with that, no? Its not charging you anything to augment but instead 100 silt to store a single stone. Happened again. Maga says it stopped for Macc23, Mab21, INT12, MDMG3, but when I wrote //maga accept all I got is an INT+3 Grio.
What's happening? ;_; And again, third time, MAGA says "Macc+20, Mab+22, Spell int-1%, INT+19" and what I get is a "MND+4" Grio.
What's the problem with Grio I don't get it, worked fine on Gada and Colada... Wasted so many stones, sigh ;_; Can I turn on a debug mode or something to understand what's going on exactely? Leviathan.Comeatmebro
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From experience writing my ashita version, grio is the same as any other. Maybe something with all the windower issues atm is effecting it?
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Asura.Sechs said: » And again, third time, MAGA says "Macc+20, Mab+22, Spell int-1%, INT+19" and what I get is a "MND+4" Grio. What's the problem with Grio I don't get it, worked fine on Gada and Colada... Wasted so many stones, sigh ;_; Can I turn on a debug mode or something to understand what's going on exactely? I had this happen to me once and I think it was due to lag. Were you downloading or had a slow connection? If I recall I was streaming netflix watching one-punch man when it happened to me but haven't had any issues since. I've had this issue happen a few times. I have no idea what causes it but it's at least not caused many disasters yet.
ocean said: » I had this happen to me once and I think it was due to lag. Were you downloading or had a slow connection? If I recall I was streaming netflix watching one-punch man when it happened to me but haven't had any issues since. I wasn't doing anything. I reduced the wait time from 0.75 to 0.5, but then I put it back to 0.75 and the issue was still there. Seems to be happening only with Grio for w/e reason. When I tried augmenting Gada, Colada and Merlinic everything worked flawlessly. Now I'm scared to try again... Offline
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So, I am having the same exact issue as Sechs...
Got Magic Accuracy 30+ Magic Attack Bonus 30+ and Burst 8... When I accepted, it turned to be chr 4............ It happened to me 4 times back to back. Jinjo, please advise. |
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