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[279] = 13, -- Walk of Echoes [P2] [298] = 13, -- Walk of Echoes [P1]
Thanks to Asura.Katyl for doing the work on it!
Link to the PR for those interested.
Organizer! |
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Organizer!
Asura.Superiority
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I don't know if this is also a good spot, but if you also are using PorterPakcer there is a new pull request out to update it to be used in Sheol Gaol. If you dont want to wait for it to be merged, you can add this in your PorterPacker.lua file around line #36.
Code [279] = 13, -- Walk of Echoes [P2] [298] = 13, -- Walk of Echoes [P1] Thanks to Asura.Katyl for doing the work on it! Link to the PR for those interested. Bismarck.Radec said: » Look back at the start of organizer/items.lua, and make a 1-line change. This change will result in organizer trying to access mog house bags anywhere, even in the field, and it some cases it might also work - it was a bug in one of the first versions, where it would put gear in wardrobes 3 and 4 even if they were not being paid for. I feel compelled to point out that this is very clearly an exploit, and while it is a minor one, it's easily detectable and will lead to getting banned if you get investigated for whatever reason (like getting reported). Do not make the above change casually. If you do, make sure you only ever change gearswap profiles when close to a nomad moogle or in mog house/garden, as organizer will fire automatically (this includes simply reloading gearswap in some cases). Fair point, I'd forgotten some gearswaps auto-organize.
Consider this as an alternative, copied almost entirely from jobchange. It should only allow access when in mog house or within 6' of a listed moogle. Code removed, see below Bismarck.Radec said: » Consider this as an alternative, copied almost entirely from jobchange. I just pushed a proper change to organizer to make it work with Nomad/Pilgrim Moogles. It should be available in a few days. I'd recommend you delete the code above too, as it doesn't account for Storage not being available at Moogles :-) Hey Lili !
Any news about a release for this ? Thanks a lot for fixing the code ! Asura.Nalfey said: » Hey Lili ! Any news about a release for this ? Thanks a lot for fixing the code ! I just built a new version a few hours ago, and asked Arcon and Lili what needs to be tested. The organizer change has been pushed to the dev channel of windower. Go test it and let us know if it doesn't work properly or if something broke - but keep in mind that the dev build is much less stable and has currently a few issues and is prone to crashes every now and then.
Asura.Aburaage
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Does this latest build from github suppose to work inside odyssey? I tried it and got an error
Code Lua runtime error: organizer/items.lua:45: attempt to call field 'get_mob_list' (a nil value) Asura.Aburaage said: » Does this latest build from github suppose to work inside odyssey? I tried it and got an error Code Lua runtime error: organizer/items.lua:45: attempt to call field 'get_mob_list' (a nil value) You manually downloaded the addon and installed on your copy of (live) windower. That's not how it works, either use windower dev (but beware, it's prone to crashing a lot), or simply wait for the live version to get updated, it's bound to happen soon. Asura.Aburaage
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Ah ok thank you
Windower has been updated and Organizer now works in Odyssey and at Nomad Moogles. Relaunch windower to get the updated files.
And let us know if there's any problem with it. Asura.Keanureeves
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Lili said: » Windower has been updated and Organizer now works in Odyssey and at Nomad Moogles. Relaunch windower to get the updated files. And let us know if there's any problem with it. Prob wrong place to say this but, while on the subject of windower update. Think the update broke battlemod Code Lua runtime error: organizer/items.lua:45: attempt to call field 'get_mob_list' (a nil value) I am now getting this error as well. Windower/Organizer updated itself today, and the error has been printing since. Offline
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Seconding Hya, same error. Tried closing out of all instances and relaunching again but nothing seems to work.
A second update got pushed a few minutes ago to fix these issues. Relaunch the game and it will work.
(The issue was that only the addons update got pushed to live, not the core update. Now everything is pushed.) Offline
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now running into this error :
17:41:49 > Organizer: Lua runtime error: organizer/items.lua:400: attempt to index field '?' (a nil value) edit: to be more specific I am trying to use at a Nomad Moogle in Selbina I'm not able to get this to work at (at least) the Mhaura Nomad moogles. Rabao's fine, I'll test more after events.
So far - the "#moogles" is coming up as 0 when in Mhaura. Bismarck.Radec said: » So far - the "#moogles" is coming up as 0 when in Mhaura. Thanks, this is very helpful. We're looking into this, unfortunately I can't test/fix right now, I'll have some time tomorrow. Far as I can tell, windower.ffxi.get_mob_list(name) is not returning the proper index.
In Mhaura, standing near the moogle. Code tprint(windower.ffxi.get_mob_list()): ... 121: Kamaal 122: Hadiyah 123: Mauriri 124: Panoru-Kanoru 125: Nomad Moogle 126: Nomad Moogle 127: Explorer Moogle 128: mgtest 129: Tya Padolih 130: Porter Moogle 131: Zurko-Bazurko 132: Proto-Waypoint .. Targetting a moogle in mhaura: Code print(player.target_index) print(windower.ffxi.get_mob_by_index(player.target_index).name) ... 131 Nomad Moogle These numbers do line up in Rabao - index 24,25,26 for the moogles both from player.target_index and get_mob_list() Offline
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Submitted a fix that works for me at https://github.com/Windower/Lua/pull/2051
Edit: Thanks for the reply lili A new Luacore (2.3.0.4) was pushed a few minutes ago to fix the new get_mob_list errors, report again if anything still isn't working.
Asura.Chiaia said: » A new Luacore (2.3.0.4) was pushed a few minutes ago to fix the new get_mob_list errors, report again if anything still isn't working. Works in Mhaura and Rabao at least, thanks. Asura.Aburaage
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yeah works in mhaura/rabao, tried inside odyssey didn't work
The Odyssey issue is being worked on, we found the issue and a possible fix will be implemented shortly.
EDIT: it has been implemented. Go download windower dev and test it for us please. Keep in mind that windower dev is prone to crashes under certain circumstances(TM). Bump since no one will notice an edit for days.
New update today.
Organizer.lua, ln309: should be clear_moogles() Doesn't work with Pilgrim Moogle in Odyssey (yet?) Bismarck.Radec said: » New update today. Organizer.lua, ln309: should be clear_moogles() Doesn't work with Pilgrim Moogle in Odyssey (yet?) Should it? It's clearing the individual moogle that it found. And it does work with pilgrim moogles. Asura.Arico said: » And it does work with pilgrim moogles. Tried just now and no organizer still does not work with the Pilgrim Moogle in Sheol Gaol. Bismarck.Radec said: » New update today. Organizer.lua, ln309: should be clear_moogles() Doesn't work with Pilgrim Moogle in Odyssey (yet?) This happens when I sleep 4 hours for too many nights in a row. Fixed, thanks. We're looking into the other error. It's really complicated to trace. Please be patient a bit longer, thanks. I mean "We appreciate your patience on this matter." Bump, plus a little updatexplanation.
Organizer is spewing a very weird error inside Odyssey, that we haven't been able to trace back to the source yet. This results in the console errors that everybody is seeing, and organizer to fail to operate. We don't have a fix yet, I made this update under the assumption that Odyssey would work the same as any city with a Nomad Moogle, but it's evidently not the case. It's also causing issues at Nomad Moogle, if Storage is enabled as a dump bag. Since Storage can never be used outside of a Mog House, if you plan on using Organizer at a Nomad Moogle often, it's advisable to stop using Storage entirely. For now, I have disabled the Pilgrim Moogle in organizer. This way Organizer will not be able to operate from Mog House bags, but it will not error and will still be able to pull/push to Sack/Case/Satchel, which is not ideal but it's something. We're working on it, eventually it will work. (in the meantime, if anybody lua-savy is keen on doing some testing on their own, feel free, any new information is good to have) |
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