The 6th Ministry's Secret: A Summoner's Guide (v2) |
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The 6th Ministry's Secret: A Summoner's Guide (v2)
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Is SMN so OP right now tho? Afaik Ejin is 6 boxing all helms using only melee/ranged (and he takes one extra person as afk I think). Buffed to the roof WAR and probably DNC can zerg those NMs too. MNK can semi zerg them etc.
Isn't lvl 97-98 cor companions roll already broken? Also rayke gambit, malaise, frailty. 1 smn isn't surprising at all to beat all content with flaming crush
More power to Flaming Crush just increase the value of Nirvana over other staves whats suposed to be right because its a mythic.
But gear wise just Cait Sith gear and necks were added in the lasts years. If FC can crush anything today, probably it could crush 3 years back, just not many people were willing to put bolster languor, rayke/gambit, maybe threnodies on mobs instead going the simple route of smashing Volt strike. Siren is a very nice tool, but it didnt touch the real weakness of SMN, thats the damn mechanism of repeated BP in latest content. If anything, it added piecing dmg, more surviability, a bit more power but dmg wise hysteric assault shouldnt be explicity stronger than Volt Strike. It just added a new flavor where SMN already is strong. Maybe a couple more suport ability whats fine too. Offline
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Pantafernando said: » Maybe a couple more suport ability whats fine too Wind based slow and dispel is potentially uniquely powerful, tho I dont have any instant ideas where that could be potentially used with great impact. A non-dark based dispel would be useful in this month's ambuscade to get rid of the boss's MAB buff.
Anyone know why i can't see Siren's damage with battle mod?
I dont know but currently Siren Hysteric Assault dmg isnt read as dmg but as a absorb HP. Im not sure if some filter is filtering that.
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trinironnie said: » Anyone know why i can't see Siren's damage with battle mod? SimonSes said: » Phoenix.Miraun said: » Strangely, Hysteric Assault isn't showing up in my chat log. No filters, and don't see anything in battle mod that would be filtering it? Anyone have any ideas? Code <other_pets> <!-- He's targeting someone else's pet --> <damage>false</damage> <!-- Prevents your damage from appearing --> Not sure why, but this was set to true for me and it was also what was blocking the Hysteric Assault to appear. That's in battlemod ofc (filters.xml) Carbuncle.Papesse said: » Ahem... Actually they are all killable with 1 SMN... What was the rest of your party comp to buff you up? Lmao In case anyone cares, in addition to dealing additional damage, Heavenward Howl will also cause melee attacks to feed mobs twice the amount of TP that melee attacks would otherwise give. Tested on MNK/RUN using Fermion Sword and no gear in all other slots. Used Virelai on a Bull Dhalmel and <pettp> after each swing. Each attack without HH was giving it 30 TP, and each attack with HH was giving it 60 TP, even if the HP drained was 0. Used a Hoe afterwards to make sure it's actually "TPx2" for HH hits, and got the same result. 67 TP per hit with HH down, 134 TP per hit with HH up.
I tested this because I noticed Imps in this month's Ambuscade seemed to be building TP more rapidly while I was using Heavenward Howl during HP drain moon phase. Don't know if this was already common knowledge or not, but the BG page didn't mention anything about the additional damage also causing additional TP to be fed. Maybe a bug?
Yeah I'd definitely report that on the official forums if you haven't already, that has to be a bug.
what's the defacto precast set these days?
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Asura.Arico said: » what's the defacto precast set these days? Dont need everything, just enough to reach 670 skill. 22s recast ItemSet 366308 Without Nirvana you can swap Weapon and Grip for another ~18 skill iir
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Asura.Sechs said: » Without Nirvana you can swap Weapon and Grip for another ~18 skill iir 670+ you were forced to have 1 HQ baayami or Stikini+1, but with the new earrings it's voided. Wotasu said: » Asura.Arico said: » what's the defacto precast set these days? Dont need everything, just enough to reach 670 skill. Hmm okay that's what I thought. I think something might be wrong wiht my gearswap because I'm getting 35 second recasts with almost this exact set(I don't have the DI earring). Does it only go down to 21 if you let Avatars favor tick up? Yes, but a 35 second recast means you’re missing -BP in your swap, not summoning skill are you mastered? Without master, you would need more -BPII to cap.
Shiva.Xelltrix said: » Yes, but a 35 second recast means you’re missing -BP in your swap, not summoning skill are you mastered? Without master, you would need more -BPII to cap. I am master, yeah. Yeah turns out I wasn't swapping properly. OOPS
Is there a consensus on which set to use for siren's hysteric assault yet? Is it like Flaming Crush's set which is mixed, or more like Volt Strike's set, which is pure physical?
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Should be same as volt/pred claws.
Alright. Heres to hoping i can figure out why ashitacast isnt recognizing it if it is on my end, or gets updated if its on their end. Until then, i have an awkward workaround to getting the set setup for 2hr zerging.
Smn melee TP(Staff trials) question.
Threw something together anything I overlooked? Not looking for DM augs, or to make a melee ambu cape. +Ifrit's favor. ItemSet 371958 Offline
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Cerberus.Bongsolo said: » Smn melee TP(Staff trials) question. Threw something together anything I overlooked? Not looking for DM augs, or to make a melee ambu cape. +Ifrit's favor. ItemSet 371958 Battlecast gaiters
Pantafernando said: » Battlecast gaiters And is working really good so far. Offline
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Can anyone tell me the bare bones easiest gear for max duration/potency for perfect defense?
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Just need a shitload of SMN skill. Su3 set has plenty of that, evokers ring etc.
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Crossbones said: » Just need a shitload of SMN skill. Su3 set has plenty of that, evokers ring etc. Its more for a mule to PD once and never play smn again. superior gear kinda out, also is there a quick way of capping smn skill fast or is it dismissing elementals constantly? |
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