The 6th Ministry's Secret: A Summoner's Guide (v2) |
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The 6th Ministry's Secret: A Summoner's Guide (v2)
Did you have AM3 up? Sounds like you didn’t.
na is that only reason nirv is good? I hoped the +2 lvl was the selling point
Phoenix.Pretre said: » voltstrike nirv an grid did same dmg with grid sometimes beating it. They'll be in the same ball park without AM3, the high selling point is indeed AM3. Which is also part of why shouts for Nirv smn for things like Ambuscade are silly. ok ty I expected something diff /sadface
Nirvana adds +2 avatar level which is
Accuracy +77 Attack +57 Eva +44 Def +44 plus other stats that you don't see like STR/DEX/VIT which factor into physical BPs. There's no reason not to get it over Grio. as it 'ts perma mochi level buff and lets you more freely go for damage over acc on other pieces, primarily using Relic +3 body over AF+3, which is a huge step down in accuracy when you factor in your losing the accuracy on the body plus set bonus. Fringe benefits also include having a free avatar idle set with favor on using just 3 pieces of -perp gear, freeing your ring /earring slot up for a defending ring, stikini +1 and other -dt items as needed by the situation. If both staves are giving same output (and i supose its a bad output) I bet youre having acc/macc issues.
While im biased to talk about Nirvana, looking at raw stats there is nothing that would make Gridarvor 15 DA to beat 40% BP dmg. Unless youre missing either a hit in Volt Strike, in Flaming Crush or youre seeing DA proced VS and thinking thats average. Leviathan.Comeatmebro
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40 BPD on top of 110+ existing BPD is only ~2.5/2.1 = 19% actual damage. With little other pet DA, many builds will make the DA comparable to nirvanas BPD(not better, but close). Throw in that gridarvor has more accuracy and more attack, and they are not as far off as people seem to think.
Make it for the AM3, any benefit outside of that is a bonus. It is not significantly better than Gridarvor without AM3(under 5%, much smaller than the influence of technique or other gear). Note that this is in regards to volt strike, you should see a substantial increase on flaming crush. Offline
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if nirv an grid doing the same with FC that means you most likely need to update your gear because nirv should aways win for FC
Nobody should be using Grid for Flaming Crush. Grid users (such as myself) should be rocking a Grio for that. I have Bp+10 Mab +21 on mine. But it comes with 115 mab on it non augmented, that's a ton.
for crush I use I think its skirmish staff bp 10% crit/da rate 4% am mab 30 an nirv numbers almost exactly the same as it
Skirmish staff has 15 less mab on it natively than Grio. Also gets 10BP. So unless it has more than 15 available mab from augments, am I missing something?
just looked called keraunos bp 10 mab 20 crit /da 4
Asura.Chaostaru
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somethings wrong then, cause nirvana with FC should do substantially more dmg vs keraunos with max aug and fc
hmm..
I currently have replaced my NQ apogee legs/feet with HQ Apogee legs/feet I figured it was worth putting path A augments on nq apogee slacks and using those for mab bp's. (I don't expect to make 2 sets of hq) I'm trying to decide if it is worth using my NQ apogee pumps anymore. I currently have pumps +1 on path C. If I change them to Path B for Attack, I basically only gain 10 attack, and lose the 25 mab. I could get 30 mab on NQ pumps, but I also lose 2 BPD. (No set bonus since I'm using NQ for magic bp's anyway). However, I also lose out on Flaming Crush if my path C pumps lose 25 attack. So which is better for flaming Crush? Path C or Path A on apogee pumps +1 ? flaming crush varies enough already, that its kinda hard to tell w/out min/maxing it and gathering alot of samples methinks... and its probably better understood by a more experienced smn. Asura.Chaostaru
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Quetzalcoatl.Xilkk said: » hmm.. I currently have replaced my NQ apogee legs/feet with HQ Apogee legs/feet I figured it was worth putting path A augments on nq apogee slacks and using those for mab bp's. (I don't expect to make 2 sets of hq) I'm trying to decide if it is worth using my NQ apogee pumps anymore. I currently have pumps +1 on path C. If I change them to Path B for Attack, I basically only gain 10 attack, and lose the 25 mab. I could get 30 mab on NQ pumps, but I also lose 2 BPD. (No set bonus since I'm using NQ for magic bp's anyway). However, I also lose out on Flaming Crush if my path C pumps lose 25 attack. So which is better for flaming Crush? Path C or Path A on apogee pumps +1 ? flaming crush varies enough already, that its kinda hard to tell w/out min/maxing it and gathering alot of samples methinks... and its probably better understood by a more experienced smn. Change Apogee Pumps +1 to path A and use that for flaming crush and magic BP, Use Af feet +2/3 for physical BP ok so started trying to pimp my smn phis bp set an went back to helios feet an hands to cap out double att%, or should I be looking for crit?
awesome thanks man its just on the guide at start its set up for crit
For flaming crush which would perform better? is 5% really that wide in the gap between these two?
Asura.Chaostaru said: » Change Apogee Pumps +1 to path A and use that for flaming crush and magic BP, Use Af feet +2/3 for physical BP Thank you, that's a great suggestion. I completely overlooked Convoker pumps +3, even though I have them. Quetzalcoatl.Xilkk said: » I currently have replaced my NQ apogee legs/feet with HQ Apogee legs/feet I figured it was worth putting path A augments on nq apogee slacks and using those for mab bp's. (I don't expect to make 2 sets of hq) Asura.Meliorah said: » For flaming crush which would perform better? is 5% really that wide in the gap between these two? Offline
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Jdove said: » what i have played around with and tested AM3 dont work with FC or if it does work then its very little dmg+ Double attack doesn't have the ftp effect of pacts like volt strike, its in the notes of the update that added it. Nov 2016?
You will get an additional normal melee hit's worth of damage. Code -- IdleMode determines the set used after casting. You change it with "/console gs c <IdleMode>" -- The modes are: -- Refresh: Uses the most refresh available. -- DT: A mix of refresh, PDT, and MDT to help when you can't avoid AOE. -- PetDT: Sacrifice refresh to reduce avatar's damage taken. WARNING: Selenian Cap drops you below 119, use with caution! -- DD: When melee mode is on and you're engaged, uses TP gear. Otherwise, avatar melee gear. -- Favor: Uses Beckoner's Horn +1 and max smn skill to boost the favor effect. -- Zendik: Favor build with the Zendik Robe added in, for Shiva's Favor in manaburn parties. (Shut up, it sounded like a good idea at the time) -- Additional Bindings: -- F9 - Toggles between a subset of IdleModes (Refresh > DT > PetDT) -- F10 - Toggles MeleeMode (When enabled, equips Nirvana and Elan+1, then disables those 2 slots from swapping) -- NOTE: If you don't already have the Nirvana & Elan+1 equipped, YOU WILL LOSE TP -- Additional Commands: -- /console gs c AccMode - Toggles high-accuracy sets to be used where appropriate. -- /console gs c ImpactMode - Toggles between using normal magic BP set for Fenrir's Impact or a custom high-skill set for debuffs. -- /console gs c ForceIlvl - I have this set up to override a few specific slots where I normally use non-ilvl pieces. -- /console gs c LagMode - Used to help BPs land in the right gear in high-lag situations. -- Sets a timer to swap gear 0.2s after the BP is used rather than waiting for server response. function file_unload() send_command('unbind f9') send_command('unbind f10') end function get_sets() send_command('bind f9 gs c ToggleIdle') send_command('bind f10 gs c MeleeMode') -- Set your merits here. This is used in deciding between Enticer's Pants or Apogee Slacks +1. -- To change in-game, "/console gs c MeteorStrike3" will change Meteor Strike to 3/5 merits. -- The damage difference is very minor unless you're over 2400 TP. -- It's ok to just always use Enticer's Pants and ignore this section. MeteorStrike = 1 HeavenlyStrike = 1 WindBlade = 1 Geocrush = 1 Thunderstorm = 5 GrandFall = 1 StartLockStyle = '85' IdleMode = 'Refresh' AccMode = false ImpactDebuff = false MeleeMode = false ForceIlvl = false LagMode = false -- Default LagMode. If you have a lot of lag issues, change to "true". AutoRemedy = false -- Auto Remedy when using an ability while Paralyzed. AutoEcho = false -- Auto Echo Drop when using an ability while Silenced. Test = 0 -- =================================================================================================================== -- Sets -- =================================================================================================================== -- Base Damage Taken Set - Mainly used when IdleMode is "DT" sets.DT_Base = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet="Beck. Pigaches +1", neck="Erra Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Defending Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } sets.precast = {} -- Fast Cast sets.precast.FC = { main="Oranyan", sub="Elan Strap +1", ammo="Impatiens", head="Nahtirah Hat", body="Inyanga Jubbah +1", hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+15 Pet: "Mag.Atk.Bns."+15','Blood Pact Dmg.+9','Pet: INT+3',}}, legs="Gyve Trousers", feet="Convo. Pigaches +3", neck="Voltsurge Torque", waist="Witful Belt", left_ear="Loquac. Earring", right_ear="Etiolation Earring", left_ring="Prolix Ring", right_ring="Varar Ring", back="Swith Cape", } sets.midcast = {} -- BP Timer Gear sets.midcast.BP = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Con. Doublet +3", hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',}}, legs="Beck. Spats +1", feet={ name="Apogee Pumps +1", augments={'MP+80','Summoning magic skill +20','Blood Pact Dmg.+8',}}, neck="Incanter's Torque", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Gelos Earring", left_ring="Stikini Ring", right_ring="Evoker's Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } sets.midcast.Siphon = { main={ name="Espiritus", augments={'Summoning magic skill +15','Pet: Mag. Acc.+30','System: 2 ID: 153 Val: 3',}}, sub="Vox Grip", ammo="Esper Stone +1", head="Baayami Hat +1", neck="Incanter's Torque", ear1="Andoaa Earring", ear2="Smn. Earring", body="Baayami Robe +1", hands="Baayami Cuffs +1", ring1="Stikini Ring +1", ring2="Evoker's Ring", back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+12','Blood Pact Dmg.+2',}}, waist="Kobo Obi", legs="Baayami Slops +1", feet="Beck. Pigaches +1" } sets.midcast.SiphonZodiac = set_combine(sets.midcast.Siphon, { ring1="Zodiac Ring" }) sets.midcast.Summon = set_combine(sets.DT_Base, { body="Baayami Robe +1" }) sets.midcast.Cure = { main="Nirvana", sub="Oneiros Grip", ammo="Sancus Sachet +1", head={ name="Vanya Hood", augments={'MP+50','"Cure" potency +7%','Enmity-6',}}, neck="Nodens Gorget", ear1="Mendi. Earring", ear2="Novia Earring", body="Witching Robe", hands={ name="Telchine Gloves", augments={'"Fast Cast"+5','Enh. Mag. eff. dur. +10',}}, ring1="Lebeche Ring", ring2="Menelaus's Ring", back="Tempered Cape +1", waist="Witful Belt", legs="Assiduity Pants +1", feet={ name="Vanya Clogs", augments={'MP+50','"Cure" potency +7%','Enmity-6',}} } sets.midcast.Cursna = set_combine(sets.precast.FC, { neck="Debilis Medallion", ear1="Healing Earring", ear2="Beatific Earring", ring1="Menelaus's Ring", ring2="Haoma's Ring", back="Tempered Cape +1", waist="Bishop's Sash", feet={ name="Vanya Clogs", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}} }) sets.midcast.EnmityRecast = set_combine(sets.precast.FC, { main="Nirvana", ear1="Novia Earring", body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}} }) sets.midcast.Enfeeble = { main={ name="Gada", augments={'"Fast Cast"+2','MND+13','Mag. Acc.+20','"Mag.Atk.Bns."+14',}}, sub="Ammurapi Shield", head="Inyanga Tiara +2", neck="Erra Pendant", ear1="Dignitary's Earring", ear2="Gwati Earring", body="Inyanga Jubbah +2", hands="Inyanga Dastanas +2", ring1="Stikini Ring +1", ring2="Stikini Ring +1", back={ name="Campestres's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}, waist="Luminary Sash", legs="Inyanga Shalwar +2", feet="Skaoi Boots" } sets.midcast.Enhancing = { main={ name="Gada", augments={'Enh. Mag. eff. dur. +6','DEX+1','Mag. Acc.+5','"Mag.Atk.Bns."+18','DMG:+4',}}, sub="Ammurapi Shield", head={ name="Telchine Cap", augments={'Pet: "Mag.Atk.Bns."+19','"Elemental Siphon"+25','Enh. Mag. eff. dur. +10',}}, neck="Incanter's Torque", ear1="Andoaa Earring", ear2="Augmenting Earring", body={ name="Telchine Chas.", augments={'"Conserve MP"+5','Enh. Mag. eff. dur. +10',}}, hands={ name="Telchine Gloves", augments={'"Fast Cast"+5','Enh. Mag. eff. dur. +10',}}, ring1="Stikini Ring +1", ring2="Stikini Ring +1", back="Merciful Cape", waist="Olympus Sash", legs={ name="Telchine Braconi", augments={'"Conserve MP"+4','Enh. Mag. eff. dur. +10',}}, feet={ name="Telchine Pigaches", augments={'"Conserve MP"+3','Enh. Mag. eff. dur. +9',}} } sets.midcast.Stoneskin = set_combine(sets.midcast.Enhancing, { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Befouled Crown", body={ name="Telchine Chas.", augments={'"Regen" potency+3',}}, hands={ name="Telchine Gloves", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +9',}}, legs={ name="Telchine Braconi", augments={'Song spellcasting time -5%','Enh. Mag. eff. dur. +9',}}, feet={ name="Telchine Pigaches", augments={'Mag. Acc.+5','Song spellcasting time -2%','Enh. Mag. eff. dur. +9',}}, neck="Incanter's Torque", waist="Siegel Sash", left_ear="Lugalbanda Earring", right_ear="Evans Earring", left_ring="Varar Ring", right_ring="Evoker's Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, }) sets.midcast.Nuke = { main={ name="Grioavolr", augments={'"Fast Cast"+6','INT+2','"Mag.Atk.Bns."+17',}}, sub="Niobid Strap", head="Inyanga Tiara +2", neck="Eddy Necklace", ear1="Hecate's Earring", ear2="Friomisi Earring", body="Witching Robe", hands={ name="Merlinic Dastanas", augments={'Pet: Crit.hit rate +2','"Mag.Atk.Bns."+25','"Refresh"+2','Mag. Acc.+10 "Mag.Atk.Bns."+10',}}, ring1="Acumen Ring", ring2="Strendu Ring", back={ name="Campestres's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}, waist="Eschan Stone", legs="Lengo Pants", feet={ name="Merlinic Crackows", augments={'DEX+10','Phys. dmg. taken -2%','"Refresh"+2','Accuracy+3 Attack+3',}} } sets.midcast["Refresh"] = set_combine(sets.midcast.Enhancing, { head="Amalric Coif +1", waist="Gishdubar Sash" }) sets.midcast["Aquaveil"] = set_combine(sets.midcast.Enhancing, { main="Vadose Rod", head="Amalric Coif +1" }) sets.midcast["Mana Cede"] = { hands="Beckoner's Bracers +1" } sets.midcast["Astral Flow"] = { head="Glyphic Horn +1" } sets.midcast["Garland of Bliss"] = set_combine(sets.midcast.Nuke, { hands="Inyanga Dastanas +2", legs="Inyanga Shalwar +2", feet="Inyanga Crackows +2" }) sets.midcast["Shattersoul"] = { head="Convoker's Horn +3", neck="Fotia Gorget", ear1="Zennaroi Earring", ear2="Telos Earring", body="Tali'ah Manteel +2", hands="Tali'ah Gages +2", ring1="Rajas Ring", ring2="Varar Ring +1", back={ name="Campestres's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}}, waist="Fotia Belt", legs={ name="Telchine Braconi", augments={'Accuracy+17','Weapon Skill Acc.+14','Weapon skill damage +3%',}}, feet="Convoker's Pigaches +3" } sets.midcast["Cataclysm"] = sets.midcast.Nuke sets.pet_midcast = {} -- Main physical pact set (Volt Strike, Pred Claws, etc.) sets.pet_midcast.Physical_BP = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}}, body="Con. Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Attack+30 Pet: Rng.Atk.+30','Blood Pact Dmg.+10','Pet: STR+3','Pet: Mag. Acc.+11',}}, legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+13 Pet: Rng. Acc.+13','Pet: Mag. Acc.+14','Pet: Damage taken -4%',}}, feet="Convo. Pigaches +3", neck="Shulmanu Collar", waist="Regal Belt", left_ear="Lugalbanda Earring", right_ear="Gelos Earring", left_ring="Varar Ring", right_ring="Varar Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } sets.pet_midcast.Physical_BP_AM3 = set_combine(sets.pet_midcast.Physical_BP, { head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}}, ear2="Gelos Earring", body="Convoker's Doublet +3", feet={ name="Apogee Pumps +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}} }) -- Physical pacts which benefit more from TP than Pet:DA (like single-hit BP) sets.pet_midcast.Physical_BP_TP = set_combine(sets.pet_midcast.Physical_BP, { head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}}, ear2="Gelos Earring", body="Convoker's Doublet +3", waist="Regal Belt", legs="Enticer's Pants", feet={ name="Apogee Pumps +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}} }) -- Used for all physical pacts when AccMode is true sets.pet_midcast.Physical_BP_Acc = set_combine(sets.pet_midcast.Physical_BP, { head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}}, body="Convoker's Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Accuracy+28 Pet: Rng. Acc.+28','Blood Pact Dmg.+10','Pet: DEX+9','Pet: Mag. Acc.+9','Pet: "Mag.Atk.Bns."+3',}}, --feet="Convoker's Pigaches +3" }) -- Base magic pact set sets.pet_midcast.Magic_BP_Base = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head={ name="Apogee Crown +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}}, body="Con. Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+15 Pet: "Mag.Atk.Bns."+15','Blood Pact Dmg.+9','Pet: INT+3',}}, legs={ name="Merlinic Shalwar", augments={'Pet: Mag. Acc.+24 Pet: "Mag.Atk.Bns."+24','Pet: INT+15','Pet: "Mag.Atk.Bns."+8',}}, feet="Convo. Pigaches +3", neck="Adad Amulet", waist="Regal Belt", left_ear="Lugalbanda Earring", right_ear="Gelos Earring", left_ring="Varar Ring", right_ring="Varar Ring", back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Mag. Acc+20 /Mag. Dmg.+20','Pet: Damage taken -5%',}}, } -- Some magic pacts benefit more from TP than others. -- Note: This set will only be used on merit pacts if you have less than 4 merits. -- Make sure to update your merit values at the top of this Lua. sets.pet_midcast.Magic_BP_TP = set_combine(sets.pet_midcast.Magic_BP_Base, { legs="Enticer's Pants" }) -- NoTP set used when you don't need Enticer's sets.pet_midcast.Magic_BP_NoTP = set_combine(sets.pet_midcast.Magic_BP_Base, { legs={ name="Apogee Slacks +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}} }) sets.pet_midcast.Magic_BP_TP_Acc = set_combine(sets.pet_midcast.Magic_BP_TP, { head={ name="Merlinic Hood", augments={'Pet: Mag. Acc.+21 Pet: "Mag.Atk.Bns."+21','Blood Pact Dmg.+7','Pet: INT+6','Pet: "Mag.Atk.Bns."+11',}}, body="Convoker's Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+29','Blood Pact Dmg.+10','Pet: INT+7','Pet: "Mag.Atk.Bns."+10',}} }) sets.pet_midcast.Magic_BP_NoTP_Acc = set_combine(sets.pet_midcast.Magic_BP_NoTP, { head={ name="Merlinic Hood", augments={'Pet: Mag. Acc.+21 Pet: "Mag.Atk.Bns."+21','Blood Pact Dmg.+7','Pet: INT+6','Pet: "Mag.Atk.Bns."+11',}}, body="Convoker's Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+29','Blood Pact Dmg.+10','Pet: INT+7','Pet: "Mag.Atk.Bns."+10',}} }) sets.pet_midcast.FlamingCrush = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head={ name="Apogee Crown +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}}, body="Con. Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+15 Pet: "Mag.Atk.Bns."+15','Blood Pact Dmg.+9','Pet: INT+3',}}, legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+13 Pet: Rng. Acc.+13','Pet: Mag. Acc.+14','Pet: Damage taken -4%',}}, feet="Convo. Pigaches +3", neck="Adad Amulet", waist="Regal Belt", left_ear="Lugalbanda Earring", right_ear="Gelos Earring", left_ring="Varar Ring", right_ring="Varar Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } sets.pet_midcast.FlamingCrush_Acc = set_combine(sets.pet_midcast.FlamingCrush, { ear2="Kyrene's Earring", body="Convoker's Doublet +3", hands={ name="Merlinic Dastanas", augments={'Pet: Accuracy+28 Pet: Rng. Acc.+28','Blood Pact Dmg.+10','Pet: DEX+9','Pet: Mag. Acc.+9','Pet: "Mag.Atk.Bns."+3',}}, --feet="Convoker's Pigaches +3" }) -- Pet: Magic Acc set - Mainly used for debuff pacts like Shock Squall sets.pet_midcast.MagicAcc_BP = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Beck. Doublet +1", hands="Lamassu Mitts +1", legs="Beck. Spats +1", feet={ name="Apogee Pumps +1", augments={'MP+80','Summoning magic skill +20','Blood Pact Dmg.+8',}}, neck="Incanter's Torque", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Stikini Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } sets.pet_midcast.Debuff_Rage = sets.pet_midcast.MagicAcc_BP -- Pure summoning magic set, mainly used for buffs like Hastega II. sets.pet_midcast.SummoningMagic = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Beck. Doublet +1", hands="Lamassu Mitts +1", legs="Beck. Spats +1", feet={ name="Apogee Pumps +1", augments={'MP+80','Summoning magic skill +20','Blood Pact Dmg.+8',}}, neck="Incanter's Torque", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Stikini Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } sets.pet_midcast.Buff = sets.pet_midcast.SummoningMagic -- I use Apogee gear for healing BPs because the amount healed is affected by avatar max HP. -- I'm probably stupid. It puts you in yellow HP after using a healing move. sets.pet_midcast.Buff_Healing = set_combine(sets.pet_midcast.SummoningMagic, { main="Nirvana", head={ name="Apogee Crown +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}}, body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}}, back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Regen"+10',}}, feet={ name="Apogee Pumps +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}} }) -- This set is used for certain blood pacts when ImpactDebuff mode is ON. (/console gs c ImpactDebuff) -- These pacts are normally used as nukes, but they're also strong debuffs which are enhanced by smn skill. sets.pet_midcast.Impact = set_combine(sets.pet_midcast.SummoningMagic, { main="Nirvana", head="Convoker's Horn +3", ear1="Lugalbanda Earring", ear2="Enmerkar Earring" }) sets.aftercast = {} -- Idle set with no avatar out. sets.aftercast.Idle = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet="Beck. Pigaches +1", neck="Erra Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Defending Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } -- Idle set used when ForceIlvl is ON. Use this mode to avoid Gaiters dropping ilvl. sets.aftercast.Idle_Ilvl = set_combine(sets.aftercast.Idle, { feet="Baayami Sabots +1" }) sets.aftercast.DT = sets.DT_Base -- Many idle sets inherit from this set. -- Put common items here so you don't have to repeat them over and over. sets.aftercast.Perp_Base = { main="Nirvana", sub="Oneiros Grip", ammo="Sancus Sachet +1", head="Convoker's Horn +3", neck="Caller's Pendant", ear1="Moonshade Earring", ear2="Evans Earring", body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}}, hands="Asteria Mitts +1", ring1="Stikini Ring +1", ring2="Evoker's Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Regen"+10',}}, waist="Isa Belt", legs="Assiduity Pants +1", feet="Baayami Sabots +1" } -- Avatar Melee set. Equipped when IdleMode is "DD" and MeleeMode is OFF. sets.aftercast.Perp_DD = set_combine(sets.aftercast.Perp_Base, { ear2="Rimeice Earring", body="Glyphic Doublet +3", hands={ name="Helios Gloves", augments={'Pet: Accuracy+22 Pet: Rng. Acc.+22','Pet: "Dbl. Atk."+8','Pet: Haste+6',}}, waist="Klouskap Sash", feet={ name="Helios Boots", augments={'Pet: Accuracy+21 Pet: Rng. Acc.+21','Pet: "Dbl. Atk."+8','Pet: Haste+6',}} }) -- Refresh set with avatar out. Equipped when IdleMode is "Refresh". sets.aftercast.Perp_Refresh = set_combine(sets.aftercast.Perp_Base, { body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}} }) sets.aftercast.Perp_RefreshSub50 = set_combine(sets.aftercast.Perp_Refresh, { waist="Fucho-no-obi" }) sets.aftercast.Perp_Favor = set_combine(sets.aftercast.Perp_Refresh, { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet="Beck. Pigaches +1", neck="Erra Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Defending Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, }) sets.aftercast.Perp_Zendik = set_combine(sets.aftercast.Perp_Favor, { body="Zendik Robe" }) -- TP set. Equipped when IdleMode is "DD" and MeleeMode is ON. sets.aftercast.Perp_Melee = set_combine(sets.aftercast.Perp_Refresh, { head="Convoker's Horn +3", neck="Shulmanu Collar", ear1="Telos Earring", ear2="Cessance Earring", body="Tali'ah Manteel +2", hands={ name="Merlinic Dastanas", augments={'"Mag.Atk.Bns."+3','Accuracy+12','"Store TP"+7','Accuracy+7 Attack+7',}}, ring1="Rajas Ring", ring2="Petrov Ring", back={ name="Campestres's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}}, waist="Cetl Belt", legs="Convoker's Spats +3", feet="Convoker's Pigaches +3" }) -- Pet:DT build. Equipped when IdleMode is "PetDT". sets.aftercast.Avatar_DT = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet="Beck. Pigaches +1", neck="Erra Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Defending Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, } -- Perp down set used when ForceIlvl is ON. Use this mode to avoid Selenian Cap dropping ilvl. sets.aftercast.Avatar_DT_Ilvl = set_combine(sets.aftercast.Avatar_DT, { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet="Beck. Pigaches +1", neck="Erra Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Defending Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, }) -- DT build with avatar out. Equipped when IdleMode is "DT". sets.aftercast.Perp_DT = set_combine(sets.DT_Base, { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Beckoner's Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet="Beck. Pigaches +1", neck="Erra Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear="Lugalbanda Earring", left_ring="Evoker's Ring", right_ring="Defending Ring", back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}}, }) sets.aftercast.Spirit = { main="Nirvana", sub="Vox Grip", ammo="Sancus Sachet +1", head="Convoker's Horn +3", neck="Incanter's Torque", ear1="Andoaa Earring", ear2="Evans Earring", body="Baayami Robe +1", hands="Baayami Cuffs +1", ring1="Stikini Ring +1", ring2="Evoker's Ring", back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+12','Blood Pact Dmg.+2',}}, waist="Lucidity Sash", legs="Glyphic Spats +1", feet="Baayami Sabots +1" } -- =================================================================================================================== -- End of Sets -- =================================================================================================================== Buff_BPs_Duration = S{'Shining Ruby','Aerial Armor','Frost Armor','Rolling Thunder','Crimson Howl','Lightning Armor','Ecliptic Growl','Glittering Ruby','Earthen Ward','Hastega','Noctoshield','Ecliptic Howl','Dream Shroud','Earthen Armor','Fleet Wind','Inferno Howl','Heavenward Howl','Hastega II','Soothing Current','Crystal Blessing'} Buff_BPs_Healing = S{'Healing Ruby','Healing Ruby II','Whispering Wind','Spring Water'} Debuff_BPs = S{'Mewing Lullaby','Eerie Eye','Lunar Cry','Lunar Roar','Nightmare','Pavor Nocturnus','Ultimate Terror','Somnolence','Slowga','Tidal Roar','Diamond Storm','Sleepga','Shock Squall'} Debuff_Rage_BPs = S{'Moonlit Charge','Tail Whip'} Magic_BPs_NoTP = S{'Holy Mist','Nether Blast','Aerial Blast','Searing Light','Diamond Dust','Earthen Fury','Zantetsuken','Tidal Wave','Judgment Bolt','Inferno','Howling Moon','Ruinous Omen','Night Terror','Thunderspark'} Magic_BPs_TP = S{'Impact','Conflag Strike','Level ? Holy','Lunar Bay'} Merit_BPs = S{'Meteor Strike','Geocrush','Grand Fall','Wind Blade','Heavenly Strike','Thunderstorm'} Physical_BPs_TP = S{'Rock Buster','Mountain Buster','Crescent Fang','Spinning Dive'} AvatarList = S{'Shiva','Ramuh','Garuda','Leviathan','Diabolos','Titan','Fenrir','Ifrit','Carbuncle','Fire Spirit','Air Spirit','Ice Spirit','Thunder Spirit','Light Spirit','Dark Spirit','Earth Spirit','Water Spirit','Cait Sith','Alexander','Odin','Atomos'} --TownIdle = S{"windurst woods","windurst waters","windurst walls","port windurst","bastok markets","bastok mines","port bastok","southern san d'oria","northern san d'oria","port san d'oria","upper jeuno","lower jeuno","port jeuno","ru'lude gardens","norg","kazham","tavnazian safehold","rabao","selbina","mhaura","aht urhgan whitegate","al zahbi","nashmau","western adoulin","eastern adoulin"} --Salvage = S{"Bhaflau Remnants","Zhayolm Remnants","Arrapago Remnants","Silver Sea Remnants"} -- Select initial macro set and set lockstyle -- This section likely requires changes or removal if you aren't Pergatory if pet.isvalid then if pet.name=='Fenrir' then send_command('input /macro book 10;wait .1;input /macro set 2;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Ifrit' then send_command('input /macro book 10;wait .1;input /macro set 3;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Titan' then send_command('input /macro book 10;wait .1;input /macro set 4;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Leviathan' then send_command('input /macro book 10;wait .1;input /macro set 5;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Garuda' then send_command('input /macro book 10;wait .1;input /macro set 6;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Shiva' then send_command('input /macro book 10;wait .1;input /macro set 7;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Ramuh' then send_command('input /macro book 10;wait .1;input /macro set 8;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Diabolos' then send_command('input /macro book 10;wait .1;input /macro set 9;wait 3;input /lockstyleset '..StartLockStyle) elseif pet.name=='Cait Sith' then send_command('input /macro book 11;wait .1;input /macro set 2;wait 3;input /lockstyleset '..StartLockStyle) end else send_command('input /macro book 10;wait .1;input /macro set 1;wait 3;input /lockstyleset '..StartLockStyle) end -- End macro set / lockstyle section end function pet_change(pet,gain) idle() end function pretarget(spell,action) if not buffactive['Muddle'] then -- Auto Remedy -- if AutoRemedy and (spell.action_type == 'Magic' or spell.type == 'JobAbility') then if buffactive['Paralysis'] or (buffactive['Silence'] and not AutoEcho) then cancel_spell() send_command('input /item "Remedy" <me>') end end -- Auto Echo Drop -- if AutoEcho and spell.action_type == 'Magic' and buffactive['Silence'] then cancel_spell() send_command('input /item "Echo Drops" <me>') end end end function precast(spell) if pet_midaction() or spell.type=="Item" then return end -- Spell fast cast if spell.action_type=="Magic" then if spell.name=="Stoneskin" then equip(sets.precast.FC,{waist="Siegel Sash"}) else equip(sets.precast.FC) end end end function midcast(spell) if pet_midaction() or spell.type=="Item" then return end -- BP Timer gear needs to swap here if (spell.type=="BloodPactWard" or spell.type=="BloodPactRage") then if not buffactive["Astral Conduit"] then equip(sets.midcast.BP) end -- If lag compensation mode is on, set up a timer to equip the BP gear. if LagMode then send_command('wait 0.5;gs c EquipBP '..spell.name) end -- Spell Midcast & Potency Stuff elseif sets.midcast[spell.english] then equip(sets.midcast[spell.english]) elseif spell.name=="Elemental Siphon" then if pet.element=="Light" or pet.element=="Dark" then equip(sets.midcast.Siphon) else equip(sets.midcast.SiphonZodiac) end elseif spell.type=="SummonerPact" then equip(sets.midcast.Summon) elseif spell.type=="WhiteMagic" then if string.find(spell.name,"Cure") or string.find(spell.name,"Curaga") then equip(sets.midcast.Cure) elseif string.find(spell.name,"Protect") or string.find(spell.name,"Shell") then equip(sets.midcast.Enhancing,{ring2="Sheltered Ring"}) elseif spell.skill=="Enfeebling Magic" then equip(sets.midcast.Enfeeble) elseif spell.skill=="Enhancing Magic" then equip(sets.midcast.Enhancing) else idle() end elseif spell.type=="BlackMagic" then if spell.skill=="Elemental Magic" then equip(sets.midcast.Nuke) end elseif spell.action_type=="Magic" then equip(sets.midcast.EnmityRecast) else idle() end -- Auto-cancel existing buffs if spell.name=="Stoneskin" and buffactive["Stoneskin"] then windower.send_command('cancel 37;') elseif spell.name=="Sneak" and buffactive["Sneak"] and spell.target.type=="SELF" then windower.send_command('cancel 71;') elseif spell.name=="Utsusemi: Ichi" and buffactive["Copy Image"] then windower.send_command('wait 1;cancel 66;') end end function aftercast(spell) if pet_midaction() or spell.type=="Item" then return end if not string.find(spell.type,"BloodPact") then idle() end end function status_change(new,old) if new=="Idle" then idle() end end function buff_change(name,gain) if name=="Quickening" then idle() end end function pet_midcast(spell) if not LagMode then equipBPGear(spell.name) end end function pet_aftercast(spell) idle() end function equipBPGear(spell) if spell=="Perfect Defense" then equip(sets.pet_midcast.SummoningMagic) elseif Debuff_BPs:contains(spell) then equip(sets.pet_midcast.MagicAcc_BP) elseif Buff_BPs_Healing:contains(spell) then equip(sets.pet_midcast.Buff_Healing) elseif Buff_BPs_Duration:contains(spell) then equip(sets.pet_midcast.Buff) elseif spell=="Flaming Crush" then if AccMode then equip(sets.pet_midcast.FlamingCrush_Acc) else equip(sets.pet_midcast.FlamingCrush) end elseif ImpactDebuff and (spell=="Impact" or spell=="Conflag Strike") then equip(sets.pet_midcast.Impact) elseif Magic_BPs_TP:contains(spell) or string.find(spell," II") or string.find(spell," IV") then if AccMode then equip(sets.pet_midcast.Magic_BP_TP_Acc) else equip(sets.pet_midcast.Magic_BP_TP) end elseif Magic_BPs_NoTP:contains(spell) then if AccMode then equip(sets.pet_midcast.Magic_BP_NoTP_Acc) else equip(sets.pet_midcast.Magic_BP_NoTP) end elseif Merit_BPs:contains(spell) then if AccMode then equip(sets.pet_midcast.Magic_BP_TP_Acc) elseif spell=="Meteor Strike" and MeteorStrike>4 then equip(sets.pet_midcast.Magic_BP_NoTP) elseif spell=="Geocrush" and Geocrush>4 then equip(sets.pet_midcast.Magic_BP_NoTP) elseif spell=="Grand Fall" and GrandFall>4 then equip(sets.pet_midcast.Magic_BP_NoTP) elseif spell=="Wind Blade" and WindBlade>4 then equip(sets.pet_midcast.Magic_BP_NoTP) elseif spell=="Heavenly Strike" and HeavenlyStrike>4 then equip(sets.pet_midcast.Magic_BP_NoTP) elseif spell=="Thunderstorm" and Thunderstorm>4 then equip(sets.pet_midcast.Magic_BP_NoTP) else equip(sets.pet_midcast.Magic_BP_TP) end elseif Debuff_Rage_BPs:contains(spell) then equip(sets.pet_midcast.Debuff_Rage) else if AccMode then equip(sets.pet_midcast.Physical_BP_Acc) elseif Physical_BPs_TP:contains(spell) then equip(sets.pet_midcast.Physical_BP_TP) elseif buffactive["Aftermath: Lv.3"] then equip(sets.pet_midcast.Physical_BP_AM3) else equip(sets.pet_midcast.Physical_BP) end end end -- This command is called whenever you input "gs c <command>" function self_command(command) IdleModeCommands = {'DD','Refresh','DT','Favor','PetDT','Zendik'} is_valid = false for _, v in ipairs(IdleModeCommands) do if command:lower()==v:lower() then IdleMode = v send_command('console_echo "Idle Mode: ['..IdleMode..']"') idle() return end end if string.sub(command,1,7)=="EquipBP" then equipBPGear(string.sub(command,9,string.len(command))) return elseif command:lower()=="accmode" then AccMode = AccMode==false is_valid = true send_command('console_echo "AccMode: '..tostring(AccMode)..'"') elseif command:lower()=="impactmode" then ImpactDebuff = ImpactDebuff==false is_valid = true send_command('console_echo "Impact Debuff: '..tostring(ImpactDebuff)..'"') elseif command:lower()=="forceilvl" then ForceIlvl = ForceIlvl==false is_valid = true send_command('console_echo "Force iLVL: '..tostring(ForceIlvl)..'"') elseif command:lower()=="lagmode" then LagMode = LagMode==false is_valid = true send_command('console_echo "Lag Compensation Mode: '..tostring(LagMode)..'"') elseif command:lower()=="meleemode" then if MeleeMode then MeleeMode = false enable("main","sub") send_command('console_echo "Melee Mode: false"') else MeleeMode = true equip({main="Nirvana",sub="Elan Strap +1"}) disable("main","sub") send_command('console_echo "Melee Mode: true"') end is_valid = true elseif command=="ToggleIdle" then is_valid = true if IdleMode=="Refresh" then IdleMode = "DT" elseif IdleMode=="DT" then IdleMode = "PetDT" elseif IdleMode=="PetDT" then IdleMode = "DD" else IdleMode = "Refresh" end send_command('console_echo "Idle Mode: ['..IdleMode..']"') elseif command:lower()=="lowhp" then -- Use for "Cure 500 HP" objectives in Omen equip({head="Apogee Crown +1",body={ name="Apo. Dalmatica +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}},legs="Apogee Slacks +1",feet="Apogee Pumps +1",back="Campestres's Cape"}) return elseif string.sub(command:lower(),1,12)=="meteorstrike" then MeteorStrike = string.sub(command,13,13) send_command('console_echo "Meteor Strike: '..MeteorStrike..'/5"') is_valid = true elseif string.sub(command:lower(),1,8)=="geocrush" then Geocrush = string.sub(command,9,9) send_command('console_echo "Geocrush: '..Geocrush..'/5"') is_valid = true elseif string.sub(command:lower(),1,9)=="grandfall" then GrandFall = string.sub(command,10,10) send_command('console_echo "Grand Fall: '..GrandFall..'/5"') is_valid = true elseif string.sub(command:lower(),1,9)=="windblade" then WindBlade = +string.sub(command,10,10) send_command('console_echo "Wind Blade: '..WindBlade..'/5"') is_valid = true elseif string.sub(command:lower(),1,14)=="heavenlystrike" then HeavenlyStrike = string.sub(command,15,15) send_command('console_echo "Heavenly Strike: '..HeavenlyStrike..'/5"') is_valid = true elseif string.sub(command:lower(),1,12)=="thunderstorm" then Thunderstorm = string.sub(command,13,13) send_command('console_echo "Thunderstorm: '..Thunderstorm..'/5"') is_valid = true elseif command=="TestMode" then Test = Test + 1 if Test==3 then Test = 0 end is_valid = true send_command('console_echo "Test Mode: '..tostring(Test)..'"') end if not is_valid then send_command('console_echo "gs c {Refresh|DT|DD|PetDT|Favor} {AccMode} {ImpactMode} {MeleeMode}"') end idle() end function idle() --if TownIdle:contains(world.area:lower()) then -- return --end if pet.isvalid then if IdleMode=='DT' then equip(sets.aftercast.Perp_DT) elseif string.find(pet.name,'Spirit') then equip(sets.aftercast.Spirit) elseif IdleMode=='PetDT' then if ForceIlvl then equip(sets.aftercast.Avatar_DT_Ilvl) else equip(sets.aftercast.Avatar_DT) end elseif IdleMode=='Refresh' then if player.mpp < 50 then equip(sets.aftercast.Perp_RefreshSub50) else equip(sets.aftercast.Perp_Refresh) end elseif IdleMode=='Favor' then equip(sets.aftercast.Perp_Favor) elseif IdleMode=='Zendik' then equip(sets.aftercast.Perp_Zendik) elseif MeleeMode then equip(sets.aftercast.Perp_Melee) elseif IdleMode=='DD' then equip(sets.aftercast.Perp_DD) end -- Gaiters if Fleet Wind is up if buffactive['Quickening'] and IdleMode~='DT' and not ForceIlvl then equip({feet="Herald's Gaiters"}) end else if IdleMode=='DT' then equip(sets.aftercast.DT) elseif MeleeMode and IdleMode=='DD' then equip(sets.aftercast.Perp_Melee) elseif ForceIlvl then equip(sets.aftercast.Idle_Ilvl) else equip(sets.aftercast.Idle) end end -- Balrahn's Ring --if Salvage:contains(world.area) then -- equip({ring2="Balrahn's Ring"}) --end -- Maquette Ring --if world.area=='Maquette Abdhaljs-Legion' and not IdleMode=='DT' then -- equip({ring2="Maquette Ring"}) --end end What piece(s) aren't equipping?
Haven't heard of this issue before so I'm sure it's something small like a typo on the item name, or a missing bracket, but nothing jumped out at me when I glanced at the Lua you posted. More info should help narrow it down. alright so i've seen a wide range of sets for smn and if possible i'd like to clear up some things.
currently i'm using main = Was +1 sub = Elan strap +1 ammo="Sancus Sachet +1" neck="Smn. Collar +2", ear1="Kyrene's Earring", body="Con. Doublet +2", hands="Merlinic Dastanas", ring1="Varar Ring +1", ring2="Varar Ring +1", waist="Incarnation Sash", legs="Apogee Slacks +1" feet="Apogee Pumps +1" back="Campestres's Cape", i've seen some sets are using capped enticers pants along with helios feet / head. i thought Apoogee +1 was the way to go on those slots? Offline
Posts: 697
There are various ways to get decent numbers from BP's.
Enticers should mainly be used for Merit BP's unless Avatar has capped TP. You can check Pergatory's itemsets https://www.ffxiah.com/player/Asura/Pergatory/#forum I think those are more or less BiS. |
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