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Dev Tracker - news, discussions
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-01-28 01:03:52
It's unreasonable to expect massive changes given what we've seen already. Some small changes to aftermaths are still very possible given what the devs have said, but I see no cause to expect significant adjustments at this point.
This is the position I've been taking, I expect some of the more lol-worthy AM's to be altered, also expect the duration of Relic AM's to be increased to be similar to that of Emp / Mythic.
Bravura wasn't so much for "WAR tanking", as being able to DD and survive brutal attacks from NM's. The AM is DT -20%, which when combined with a few pieces of -DT accessories allows the WAR to continue dishing out large amounts of damage while taking significantly less damage then a regular DD would. It's also a super accurate weapon with the additional effect being -40 evasion that procs often. Could still be viable, assuming they raise the DMG cap to be similar to what the Swords got.
Apoc's AM is just a bad joke. The 10% gear haste used to nice, until Rune Chopper builds were made which accomplished the exact same thing for SEBW zergs. Once gear haste got easy to obtain Apoc lost all of it's power and became useful for soloing stuff only.
What's needed is to have Apoc's haste effect changed to JA haste similar to Hasso / LR / Dance Samba, and even then the 20% delay floor would prevent any "Rise of the Dark Knight" from happening. The best use for Apoc is actually related to the Max HP drain tactic. NV DS Drain III bursted on a SC can easily give the DRK 9999 HP for 3min (duration of LR), which is then followed by a regular Drain II bursted for 4000~6000 HP. Using souleater at such high HP values yields a stupid amount of DPS but comes with the problem of keeping HP up. Apoc's Catastrophe would fill this role nicely, allowing the DRK to ride LR and SE without fear of impending death.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3613
By Phoenix.Capuchin 2016-01-28 02:26:38
This is the position I've been taking, I expect some of the more lol-worthy AM's to be altered, also expect the duration of Relic AM's to be increased to be similar to that of Emp / Mythic.
Kikoku Subtle Blow+10 AM (on a job that's likely hitting Subtle Blow cap without trying anyway) says hi! Yeah, I agree changing that sort of thing is the kind of AM adjustment I'm expecting.
Speaking of Kikoku though, I'm kinda pumped about its prospects. Doesn't look too hard for it to beat any non-RMEA by simply giving it a reasonable damage bump and some additional skill. Any other stats or non-garbage AM is a bonus. And Metsu's pretty cool to have for SC purposes! I'm hoping this is a good one...
By Pantafernando 2016-01-28 02:56:22
Quote: [dev1301] Reforging Relic, Mythic, Empyrean, and Ergon Weapons
New methods for reforging item level 119 relic, mythic, empyrean, and ergon weapons will be added.
Relic Weapons
Spharai / Mandau / Excalibur / Ragnarok / Guttler / Bravura / Apocalypse / Gungnir /
Kikoku / Amanomurakumo / Mjollnir / Claustrum / Yoichinoyumi / Annihilator
* Aegis and Gjallarhorn may not be reforged in the manner.
Mythic Weapons
Glanzfaust / Kenkonken / Vajra / Carnwenhan / Terpsichore / Murgleis / Burtgang /
Tizona / Aymur / Conqueror / Liberator / Ryunohige / Nagi / Kogarasumaru / Yagrush /
Laevateinn / Tupsimati / Gastraphetes / Death Penalty
Empyrean Weapons
Verethrana / Twashtar / Almace / Caladbolg / Farsha / Ukonvasara / Redemption /
Rhongomiant / Kannagi / Masamune / Gambanteinn / Hvergelmir / Gandiva / Armageddon
* Ochain and Daurdabla may not be reforged in this manner.
Ergon Weapons
Idris / Epeolatry
Server: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2016-01-28 03:16:08
Quote: [dev1301] Reforging Relic, Mythic, Empyrean, and Ergon Weapons Oh lordy.
Quote: Ergon Weapons
Idris / Epeolatry These weapons certainly needed to be able to be reforged.
By Asura.Shiraiyuki 2016-01-28 03:19:07
Before anyone asks, Nirvana isn't left out.
They merely forgot to add it in the English translation, it is mentioned in the Japanese topic.
Quote: ミシックウェポン
グランツファウスト/乾坤圏/ヴァジュラ/カルンウェナン/テルプシコラー/ミュルグレス/
ブルトガング/ティソーナ/アイムール/コンカラー/リベレーター/竜の髭/凪/小鴉丸/
ヤグルシュ/レーヴァテイン/ニルヴァーナ/トゥプシマティ/ガストラフェテス/デスペナルティ
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10111
By Asura.Sechs 2016-01-28 03:42:52
Can't wait to upgrade my Verethrana. /sarcasm
Concerning Nirvana, seriously hope after the upgrade Nirvana will be BiS for both physical AND magical Blood Pacts.
That way you'd still need to swap it out for an Espiritus during Wards, which is still quite annoying, but at least it would be much better than the current situation.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-01-28 11:30:00
Quote: [dev1301] Reforging Relic, Mythic, Empyrean, and Ergon Weapons Oh lordy.
Quote: Ergon Weapons
Idris / Epeolatry These weapons certainly needed to be able to be reforged. Uh... yeah, actually, they do. Why would they leave those two weapons at 242 skill and their current damage values when all the other weapons are getting upgrades?
By dustinfoley 2016-01-28 11:52:01
I can see leaving idris alone honestly, its pretty powerful even its current state. There is no weapon that can replace it or even come close.
Now if solstice had geomancy + 8 on it, maybe, but thats not the case.
RUN one though, yeah that needed an update
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-01-28 12:08:22
Upgrading a weapon does not automatically mean every stat on that weapon gets increased. Anyone who was paying attention when SE previewed the 119+1 swords knows that it's incredibly unlikely that Idris will get any more Geomancy+ or Epeolatry will see an increase in PDT II. Expect bonuses to dmg/skill/macc/mab/enmity. That's it.
By dustinfoley 2016-01-28 12:46:23
Correct, and none of which a geo needs honestly. An idris is closer to a bard harp/horn/paladin shield imho. Its more for the utility it adds to the party.
Fully aware all they will probably do is add some macc/matkb/magic dmg to idris which is cool and all but it doesnt change the fact that geo really didnt need it.
Like i said though rune weapon has gotten replaced by other easier to get weapons and is in need of an upgrade to stay relevant, i just dont feel like idris was in the same boat of being repalced which is why they are doing it at all.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10111
By Asura.Sechs 2016-01-28 12:54:30
Run weapon replaced by other easier to obtain weapons?
Wut?
What are you talking about?
Epeolatry is a tanking tool and it's still by far the best.
Closest thing is Aettir, and it's soooo far away.
If you meant for dps epe never was the best not even at release (with am3 down I mean).
Update is warmly welcome and due but I don't see your logic.
Damage on epe is as "accessory" on epe than it is for idris.
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Lakshmi.Zerowone
Server: Lakshmi
Game: FFXI
Posts: 6949
By Lakshmi.Zerowone 2016-01-28 13:44:42
Being an owner of both I should probably say...
nothing :)
Server: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2016-01-28 16:45:10
bah, nothing to the shields or horn? that is disappointing.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10111
By Asura.Sechs 2016-01-28 16:55:47
bah, nothing to the shields or horn? that is disappointing. And expected :P
Server: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2016-01-28 18:50:24
I'm glad I go into things with 0 expectations. Oh maybe they'll give the ergon a bonus that allows for an extra rune, since JP didn't deliver that and we got Temper instead.
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Bahamut.Eorphere
Server: Bahamut
Game: FFXI
Posts: 386
By Bahamut.Eorphere 2016-01-28 19:04:59
I'm glad I go into things with 0 expectations.
story of my life
By Pantafernando 2016-01-29 04:52:44
Quote: [dev1302] Unity concord Adjustments
New Wanted notorious monsters will be added.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10111
By Asura.Sechs 2016-01-29 04:59:25
Capricious Cassie and the other one is Frostmane?
That means new Cassie Earring and new Mythril Heart?
Wonder about the Bracelets and Cape too...
Not sure how good/bad Mythril Heart is gonna be but RUN is not on it so meh.
Asura.Cair
VIP
Server: Asura
Game: FFXI
Posts: 246
By Asura.Cair 2016-01-29 06:31:45
Mythril Heart ... RUN is not on it so meh.
wat
mythril heart
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Phoenix.Keido
Server: Phoenix
Game: FFXI
Posts: 122
By Phoenix.Keido 2016-01-29 06:35:32
Quote: Mythic Weapons
Glanzfaust / Kenkonken / Vajra / Carnwenhan / Terpsichore / Murgleis / Burtgang /
Tizona / Aymur / Conqueror / Liberator / Ryunohige / Nagi / Kogarasumaru / Yagrush /
Laevateinn / Tupsimati / Gastraphetes / Death Penalty
Um, I really hope they just forgot to list Nirvana there...
Lakshmi.Sulia
Server: Lakshmi
Game: FFXI
Posts: 83
By Lakshmi.Sulia 2016-01-29 06:46:27
Quote: Mythic Weapons
Glanzfaust / Kenkonken / Vajra / Carnwenhan / Terpsichore / Murgleis / Burtgang /
Tizona / Aymur / Conqueror / Liberator / Ryunohige / Nagi / Kogarasumaru / Yagrush /
Laevateinn / Tupsimati / Gastraphetes / Death Penalty
Um, I really hope they just forgot to list Nirvana there...
If you look at what Shiraiyuki posted, you'll see that it was an accidental omission on the English post and it is indeed included on the Japanese post.
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Phoenix.Keido
Server: Phoenix
Game: FFXI
Posts: 122
By Phoenix.Keido 2016-01-29 06:48:21
If you look at what Shiraiyuki posted, you'll see that it was an accidental omission on the English post and it is indeed included on the Japanese post.
Oh thank you! Totally missed it guess that's what I get for skimming at 6:30 in the morning. NEEDS MOAR COFFEES
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10111
By Asura.Sechs 2016-01-29 07:11:48
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-29 12:48:29
Saevel said: What's needed is to have Apoc's haste effect changed to JA haste similar to Hasso / LR / Dance Samba, and even then the 20% delay floor would prevent any "Rise of the Dark Knight" from happening.
While there are some pros to making it JA haste, I think overall it'd be better off with magic haste. However, such a change should also be accompanied by a potency increase to 15% so that you could still cap magic haste with just Haste II.
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-29 13:07:46
Well, that would arguably still be the case. Regardless, it's impossible to argue against altering the Aftermath in some way.
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-29 13:16:12
Putting aside the fact that DRK isn't regularly used by most parties, Catastrophe is in fact usable due to its skillchain attributes.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-01-31 21:46:34
Putting aside the fact that DRK isn't regularly used by most parties, Catastrophe is in fact usable due to its skillchain attributes.
Quietus, Cross Reaper and Entropy have all of those covered and are stronger then Catastrophe.
Catastrophe
Gravitation / Darkness
40% STR / INT
2.75 fTP (doesn't scale - pseudo 3.85 after counting 40% increase)
Quietus
Distortion / Darkness
60% STR / MND
3.0 fTP (doesn't scale)
10/30/50 (scales). In effect this is a 11/42/100% attack bonus
Entropy
Gravitation / Reverberation
73~85% INT
3.0/5.0/8.0 fTP that scales but also copies Tp bonus so you can get
3.8/5.8/8.8 fTP
Cross Reaper
Distortion
60% STR / MND
3.0/5.0/8.0 (high fTP first hit with extra hit afterwards)
And just for good posture
Insurgency
20% STR / INT
Fusion / Compression
3.5/6.25/9.0 (first hit scales with TP then three additional regular hits)
The other WS's have all the SC attributes covered and are more powerful. Cata's mostly used for getting HP back when you either don't have a healer or are doing the super HP drain and thus have plenty of headroom.
Then we can do some really interesting things.
Guillotine
30% STR / 50% MND
Induration
3.875 fTP (did it get updated in the big WS update?)
Reverberation -> Induration produces Induration and Induration -> Reverberation produces Fragmentation so it's possible for a DRK to four step light with a Scythe. Entropy (or Infernal) -> Guillotine -> Entropy (or Infernal) -> Insurgency. I mention Infernal because if you have Geo-Maliase present then it does a ridiculous amount of damage, unfortunately because it has no T2 SC properties you can't use it to close a big T3 SC.
By Pantafernando 2016-02-02 15:48:36
Quote: The remaining quests, missions, and other aspects that require you to wait until Japanese midnight will be added to the development team's list to be looked into. I can't make any promises at the moment, but rest assured they are looking into addressing the remaining ones.
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Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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