Dev Tracker - News, Discussions |
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Dev Tracker - news, discussions
Phoenix.Mikumaru said: » Has there been any word on the 7th Nakuual (sic?) For SoA? So, I just had a thought. Most afterglow owners that I know of only have one AG weapon but also have multiple other RME weapons. So, wouldn't all of those AG owners who are complaining be completely shooting themselves in the foot for wanting to make it really hard for the non-AG weapons? Do you really want to be stuck with extremely time-consuming upgrade paths on your other weapons just so you can be unique?
Bahamut.Ravael said: » So, I just had a thought. Most afterglow owners that I know of only have one AG weapon but also have multiple other RME weapons. So, wouldn't all of those AG owners who are complaining be completely shooting themselves in the foot for wanting to make it really hard for the non-AG weapons? Do you really want to be stuck with extremely time-consuming upgrade paths on your other weapons just so you can be unique? No. Yes. Well that makes no sense whatsoever.
Bahamut.Ravael said: » Well that makes no sense whatsoever. You should know this by now, but not everyone has the same thoughts/feelings/beliefs that you do. I will try and explain why it makes sense, but I'm not going to be too disappointed if you don't understand: there are people who believe that games should be just that: games. And part of the definition of game is that there be challenges to be overcome. So these people don't want to get things instantly, they want there to be a challenge. Obtaining the ultimate of the game should be an excessive challenge to these people. And for a game that has spanned over a decade, the thought of obtaining the ultimate of the game easily and/or in a small amount of time is reprehensible. Who are the AG owners that are complaining they want non-AG weapons to be super hard to make? I was simply saying that their decision was a lazy one and they should have kept both paths separate. Then I specifically said they almost 90% won't do current AG users justice with this trial. I don't see in any of my posts that I wish its super hard for non-AG users.
Draylo said: » I don't see in any of my posts that I wish its super hard for non-AG users. Even if it was super hard to the point where AGing is the desirable route, the only one that's rather unreasonable at the moment is the Empyrean one. I do agree though that it is lazy. Sylph.Gobbo said: » Draylo said: » I don't see in any of my posts that I wish its super hard for non-AG users. Even if it was super hard to the point where AGing is the desirable route, the only one that's rather unreasonable at the moment is the Empyrean one. I do agree though that it is lazy. His attitude can be summed up on the statement of "If everyone glows then nobody glows". Essentially if everyone has something, then that something is no longer exclusive and "special". There are only a few ways to make something exclusive and still act as a status symbol, either make it a one time random handout or make the requirements so obnoxious that most players would just "nope". That last part is where Draylo and his folks are wishing things to be more difficult, though they won't come out and say it directly. SE has already stated why they are making it a single path, they wish to conserve developer time to work on content. This wasn't good enough for that group, they are demanding special treatment because ya know, they are so hard core. This mentality isn't limited to AG REM's either, you see it in all the people demanding "hard challenging content!", that when dissected ends up being them asking for content that only they can clear so as to get some sort of exclusive item for status out of it. It has absolutely nothing to do with difficulty as these same people would find the easiest, cheesiest way of quickly farming it. Instead it's about the shiny item that gets dropped and their ability to show it off as a sign of how awesome they are. Which is why I say that anyone having this mentality needs to step away from the game for awhile. It's not healthy to seek self validation from this type of video game. Asura.Saevel said: » you see it in all the people demanding "hard challenging content!"..... Asura.Saevel said: » Which is why I say that anyone having this mentality needs to step away from the game for awhile. It's not healthy to seek self validation from this type of video game. I think you've gone way too far to label players enjoy challenging game content. Please stop. Sometimes I wonder if it's YOU that's seeking validation from a video game, since you're the one who kept bringing up self-esteem and real life validation talk in this thread over and over, when nobody else even mention it. I play the game for fun, I think spending a lot of time/effort to work on my char and see my char making progress in MMO is fun(which was the point Protey was making). I don't think spending more time than everyone else and get the less out of it is fun. That's the reason why I think SE should keep AG/REM exclusive and never change the requirement. It really has nothing to do with the lack of validation from rl. Pantafernando said: » Quote: There are no plans to allow characters to reach the maximum skill level for every type of craft. The reason for this decision falls on two key points:
While the first reason is an important decision making factor, it's the second reason that is the larger of the two. Quote: Getting straight to the point: we will not be able to make it so the Astral Cube works on all objects throughout Vana’diel. Addressing this would open up a risk that when a player logs out while sitting on an object and then logs back in, they would be unable to move. We’d also have to redesign the maps throughout the game from scratch if we wanted to address this for only certain locations, which isn’t a realistic task. While you can't get 110 in all crafts, you can get expert in them: How did you do that? Shouldn't they be Artisan?
Asura.Saevel said: » Sylph.Gobbo said: » Draylo said: » I don't see in any of my posts that I wish its super hard for non-AG users. Even if it was super hard to the point where AGing is the desirable route, the only one that's rather unreasonable at the moment is the Empyrean one. I do agree though that it is lazy. His attitude can be summed up on the statement of "If everyone glows then nobody glows". Essentially if everyone has something, then that something is no longer exclusive and "special". There are only a few ways to make something exclusive and still act as a status symbol, either make it a one time random handout or make the requirements so obnoxious that most players would just "nope". That last part is where Draylo and his folks are wishing things to be more difficult, though they won't come out and say it directly. SE has already stated why they are making it a single path, they wish to conserve developer time to work on content. This wasn't good enough for that group, they are demanding special treatment because ya know, they are so hard core. This mentality isn't limited to AG REM's either, you see it in all the people demanding "hard challenging content!", that when dissected ends up being them asking for content that only they can clear so as to get some sort of exclusive item for status out of it. It has absolutely nothing to do with difficulty as these same people would find the easiest, cheesiest way of quickly farming it. Instead it's about the shiny item that gets dropped and their ability to show it off as a sign of how awesome they are. Which is why I say that anyone having this mentality needs to step away from the game for awhile. It's not healthy to seek self validation from this type of video game. You are reading way into it there Mr. psychologist. Save yourself the effort and just stop lol. Last I saw you tried to show off your glowing weapon from Escha when it first came out so don't act like its some subhuman denomination of the game that tries to show off certain gear they achieved that is considered rare. It's not uncommon in RL and certainly not in-game. People do it ALL the time, ask anyone who got a Tartarus Platemail if they didn't lockstyle that ***instantly and sat in town? Just because its something you don't have you are trying to shame me and others for liking to have rare gear lol. I want the trials to be separate, not have everyone else be penalized because I created one and make it harder on them. The current way the system is, nobody wins. The AG users who created the AG for vanity or rare item/status symbol lose because their investment will be made *** (and lets not pretend that it isn't a lot of gil, even these days.) The current REM owners lose because now they are forced to expend more effort for a lazy dev decision and for a glow they never wanted in the first place. Can't take any of this seriously without thinking of everyone becoming Smith at the end of the Matrix.
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Phoenix.Mikumaru said: » Has there been any word on the 7th Nakuual (sic?) For SoA? Shiva.Shruiken said: » Can't take any of this seriously without thinking of everyone becoming Smith at the end of the Matrix. I can guarantee you this ends the same way The Matrix trilogy ended: walking away, shaking your head with a silent "wew". leo said: » Phoenix.Mikumaru said: » Has there been any word on the 7th Nakuual (sic?) For SoA? As far as the RME upgrades go, the only thing I think would be truly *** is if it required fighting enemies that you would never melee due to their extreme evasion. Leviathan.Protey said: » Pantafernando said: » Quote: There are no plans to allow characters to reach the maximum skill level for every type of craft. The reason for this decision falls on two key points:
While the first reason is an important decision making factor, it's the second reason that is the larger of the two. Quote: Getting straight to the point: we will not be able to make it so the Astral Cube works on all objects throughout Vana’diel. Addressing this would open up a risk that when a player logs out while sitting on an object and then logs back in, they would be unable to move. We’d also have to redesign the maps throughout the game from scratch if we wanted to address this for only certain locations, which isn’t a realistic task. While you can't get 110 in all crafts, you can get expert in them: Hold the phone, I didn't know this x_x; How? He probably leveled all of them up to Expert individually and then deleveled them back down to 70...
Sweet jesus screw that. Hat is off to you if that's the case lol.
If you do a synth that you can skill on, won't it lower a craft ?
Yes but it doesn't lower your rank
Fenrir.Ramzus said: » He probably leveled all of them up to Expert individually and then deleveled them back down to 70... This is correct. If you just level up the next craft and don't talk to the guild master to lock your other crafts to 70 cap, you will retain the higher tier titles. It's kind of cool looking in my 2nd story mog house to have wall to wall crafting stalls from all crafts. Maybe I'll post a pic of that too. Asura.Saevel said: » Sylph.Gobbo said: » Draylo said: » I don't see in any of my posts that I wish its super hard for non-AG users. Even if it was super hard to the point where AGing is the desirable route, the only one that's rather unreasonable at the moment is the Empyrean one. I do agree though that it is lazy. His attitude can be summed up on the statement of "If everyone glows then nobody glows". Essentially if everyone has something, then that something is no longer exclusive and "special". There are only a few ways to make something exclusive and still act as a status symbol, either make it a one time random handout or make the requirements so obnoxious that most players would just "nope". That last part is where Draylo and his folks are wishing things to be more difficult, though they won't come out and say it directly. SE has already stated why they are making it a single path, they wish to conserve developer time to work on content. This wasn't good enough for that group, they are demanding special treatment because ya know, they are so hard core. This mentality isn't limited to AG REM's either, you see it in all the people demanding "hard challenging content!", that when dissected ends up being them asking for content that only they can clear so as to get some sort of exclusive item for status out of it. It has absolutely nothing to do with difficulty as these same people would find the easiest, cheesiest way of quickly farming it. Instead it's about the shiny item that gets dropped and their ability to show it off as a sign of how awesome they are. Which is why I say that anyone having this mentality needs to step away from the game for awhile. It's not healthy to seek self validation from this type of video game. Leviathan.Celebrindal
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Pantafernando said: » Quote: There are no plans to allow characters to reach the maximum skill level for every type of craft. The reason for this decision falls on two key points:
While the first reason is an important decision making factor, it's the second reason that is the larger of the two. Time to start crafting mule. Dammit. I could have sworn a few months ago I saw SE post they were considering uncapping the crafts. Leviathan.Celebrindal said: » Pantafernando said: » Quote: There are no plans to allow characters to reach the maximum skill level for every type of craft. The reason for this decision falls on two key points:
While the first reason is an important decision making factor, it's the second reason that is the larger of the two. Time to start crafting mule. Dammit. I could have sworn a few months ago I saw SE post they were considering uncapping the crafts. They did say that. They changed their minds. Leviathan.Celebrindal
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Leviathan.Protey said: » Leviathan.Celebrindal said: » Pantafernando said: » Quote: There are no plans to allow characters to reach the maximum skill level for every type of craft. The reason for this decision falls on two key points:
While the first reason is an important decision making factor, it's the second reason that is the larger of the two. Time to start crafting mule. Dammit. I could have sworn a few months ago I saw SE post they were considering uncapping the crafts. They did say that. They changed their minds. So not going crazy, thanks. Just SE going back on their "word", if an internet announcement can be classified as one's "word" lol. I'm a bit confused about "There would be a large amount of text and other aspects that would need to be revamped to adjust for the removal of skill caps." My highest skill is 50, yet I don't understand how simply raising a number limit in the code would conflict with everything?
$ is what it boils down to. All those crafting mules cost players money which goes into SE's pockets.
The numbers are significant. I wouldn't be surprised if it was something as large as 10-20% of the total account population is an alternate account with some kind of alternate craft. That percentage translates to quite a huge number at this game's stage of life. Can SE afford that loss now? Now that is the trivial/controversial question to be explored.
They are really sensitive to losing the population as they announced a bit more content extension updates further into the year. Who knows? I personally think they can afford the loss, but they just would rather not go that route so soon. Everyone hates to say goodbye to money. Even a lot of the richer class. Phoenix.Syto said: » The numbers are significant. I wouldn't be surprised if it was something as large as 10-20% of the total account population is an alternate account with some kind of alternate craft. That percentage translates to quite a huge number at this game's stage of life. Can SE afford that loss now? Now that is the trivial/controversial question to be explored. They are really sensitive to losing the population as they announced a bit more content extension updates further into the year. Who knows? I personally think they can afford the loss, but they just would rather not go that route so soon. Everyone hates to say goodbye to money. Even a lot of the richer class. Why would changing the level caps on crafting affect anyone's subscription who already has mules with crafts leveled? If you have a mule with Bonework at 110 and your main with Goldsmithing at 110 and they uncap the crafts, are you really going to spend the time and money leveling Bonecraft to 110 on your main just so you can delete your mule and save a dollar a month? |
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