Their appearance is stupid
https://media.discordapp.net/attachments/210117075337740288/355677325771276288/Screenshot_20170908-063354.png
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Dev Tracker - news, discussions
+3 skill so this next upgrade gonna cost a billion i assume and about 1m gp
Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved
Disclaimer: Google translate back to hoping for bonanza win on 6 characters
So, the first person to make the new tier, and equip it to all 16 slots gets 50% HQ rate? (+ however much the new formula brings).
welcome to HQ gear for free. And *** that things ugly holy ***. Sylph.Funkworkz said: » Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved Disclaimer: Google translate HQ or bust! Chimerawizard said: » Sylph.Funkworkz said: » Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved Disclaimer: Google translate HQ or bust! Offline
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waffle said: » Craft shield from new freshly picked. Cornelia and her sphere effects. Sylph.Funkworkz said: » Chimerawizard said: » Sylph.Funkworkz said: » Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved Disclaimer: Google translate HQ or bust! Pray that the break has no significant materials lost so you get another try at HQ. Chimerawizard said: » Sylph.Funkworkz said: » Chimerawizard said: » Sylph.Funkworkz said: » Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved Disclaimer: Google translate HQ or bust! Pray that the break has no significant materials lost so you get another try at HQ. that makes alot of sense, you have to be right. less npc'd gil into the economy! Sylph.Funkworkz said: » haste+20% /watches it be gear haste, then laughs all the way to the bank. Asura.Vienner
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I cant help but think that they placed Cornelia's head on her back instead of her front.
Chimerawizard said: » Sylph.Funkworkz said: » Chimerawizard said: » Sylph.Funkworkz said: » Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved Disclaimer: Google translate HQ or bust! Pray that the break has no significant materials lost so you get another try at HQ. So still some speculation, but if it comes to pass that there is a base increase in HQ with the patch and the % from rusk/rings/shield is added at the beginning of the calculation we could be looking at HQ rates of 10% for T0. That is kind of crazy. Nobody would wear NQ ever again. i dislike the way se words things lol even though this is google translate i'm gonna guess the insignificant quality bs is applied to subcraft only so it will only do main craft roll
Leviathan.Comeatmebro
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Asura.Eiryl said: » So, the first person to make the new tier, and equip it to all 16 slots gets 50% HQ rate? (+ however much the new formula brings). Asura.Eiryl said: » welcome to HQ gear for free. Can we be certain that the shield enhancement stacks with the shield bonus?
Glad they didn't waste Lilith, I hope they add her at some point.
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Cerberus.Anjisnu said: » i dislike the way se words things lol even though this is google translate i'm gonna guess the insignificant quality bs is applied to subcraft only so it will only do main craft roll What was translated as "insignificant quality" is written in katakana as: "ノーマルクォリティー" which directly reads as "Normal Quality". The full line is: ただじノーマルクォリティーができない。 Which basically translates as: "However, Normal Quality is impossible." or as GTrans says "But you can not have normal quality." Odds are that the enchantment makes it HQ/break only. Offline
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Fenrir.Snaps said: » Can we be certain that the shield enhancement stacks with the shield bonus? It should not. Typically the enchantment bonus would overwrite the existing bonus for its duration. Offline
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Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem.
Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon. As for rusks: Can reference Byrth's testing with rusks vs no rusks where the data (10k sample size on both cases) showed minimal (or no) difference, meaning that they probably don't attribute a % increase to hq rate either; presumably just material loss-. What we should be wondering about is the upcoming change to the numbers coming up with the updated so hopefully that'll point to something better. Further reading if you click thru this thread to Byrth's testing. Cerberus.Shadowmeld
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Foxfire said: » Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem. Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon. As for rusks: Can reference Byrth's testing with rusks vs no rusks where the data (10k sample size on both cases) showed minimal (or no) difference, meaning that they probably don't attribute a % increase to hq rate either; presumably just material loss-. What we should be wondering about is the upcoming change to the numbers coming up with the updated so hopefully that'll point to something better. Further reading if you click thru this thread to Byrth's testing. The wording of the pre-patch notes from SE indicates that this may be changing. It more than implies that SE is both upping base HQ rate across the board and changing equipped gear to have a bigger impact. The current supposed affect is that they are changing the gear from a multiplicative property to a cumulative property added to your base HQ rate. We won't know for sure until Monday. Foxfire said: » Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem. Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon. Guess you missed the part where SE said they were changing that. Offline
Foxfire said: » Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem. Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon. As for rusks: Can reference Byrth's testing with rusks vs no rusks where the data (10k sample size on both cases) showed minimal (or no) difference, meaning that they probably don't attribute a % increase to hq rate either; presumably just material loss-. What we should be wondering about is the upcoming change to the numbers coming up with the updated so hopefully that'll point to something better. Further reading if you click thru this thread to Byrth's testing. Leviathan.Comeatmebro
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Quote: These, coupled with adjustments to the HQ success rate attributes found on certain equipment and foodstuffs, mean that you should especially notice the changes for items which had a low base chance of becoming high quality. The specific mention of items with a low base chance makes it sound like they are going to make the gear additive instead of multiplicative. There isn't much else they can do with it, unless they mean to increase the values on existing gear. Cerberus.Shadowmeld
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I would like to see some testing of Rusk/No Rusk crafts on a synth that is on a Tier borderline and see if HQ rates are affected. Example: Adaman Chains are capped at 94, which means that even with +14 its still a T1 synth. The wording of the JP translated page for rusk says craftsmanship strength +7. Could that be +skill and not +HQ? Could also possibly explain conflicting data on the rusk.
Disclaimer: I am in no way positing that Rusks are +skill, just wondering if it is a possible explanation. Offline
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Cerberus.Shadowmeld said: » The wording of the pre-patch notes from SE indicates that this may be changing. It more than implies that SE is both upping base HQ rate across the board and changing equipped gear to have a bigger impact. The current supposed affect is that they are changing the gear from a multiplicative property to a cumulative property added to your base HQ rate. We won't know for sure until Monday. I feel like they would simply alter rates of existing gear rather than buffing calculations so dramatically. Asura.Saevel said: » Guess you missed the part where SE said they were changing that. |
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