Asura.Eiryl said: »
The reason they're changing it, and I can't believe it took this long to figure this out, is that there's no choice. you -have- to get pet:enmity 20/20 it's not tied to snarl or something.
There's no other category for any other job like that.
Actually, that's not fully true, BLM has forced enmity down, I guess, if you wanted to tank BLM that would be detrimental just like pet:enmity would be. (pup martial arts too)
Nevermind that the entirety of Monk and Paladin categories are garbage, enmity is the priority.
There's no other category for any other job like that.
Actually, that's not fully true, BLM has forced enmity down, I guess, if you wanted to tank BLM that would be detrimental just like pet:enmity would be. (pup martial arts too)
Nevermind that the entirety of Monk and Paladin categories are garbage, enmity is the priority.
I actively attempted to pull together a BLM tanking set a few months ago and it was amazingly unsuccessful due to the lack of enmity+ on gear that BLM can equip. I think that I managed to get almost enough enmity+ to nullify all the natural enmity-, but not nearly enough to manage true ManaWall face-tanking. :( That is a pretty small niche tho, and truthfully, allowing BLM to amass large amounts of enmity+ is something that SE should be actively preventing since we can reach 100% ManaWall now... It's now a 5min Invulnerability with 50% uptime.. if we could hold hate with it up, then who'd need PLD/RUN in that case? lol
The BST pet enmity+20 was changed because a JP player pointed out that they had been actively avoiding putting any Job Points into that (for group play purposes) and since the new REMA augments were tied to having Job Master, he/she would no longer be able to avoid the problematic pet enmity. The big rush to get it done was entirely to protect the attractiveness of their newest shinyshiny.