Killer Instinct: The Beastmaster Compendium |
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Killer Instinct: The Beastmaster Compendium
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Posts: 410
Afterglowing Aymur benefits the master not the pet. Unless you melee a lot, you wouldnt be impressed with the AG upgrade.
Has anyone done any research into the set bonuses for Totemic +2 and +3? I've looked around the forums and BGwiki and can't seem to find any info on it. The Magic acc has me slightly intrigued.
Kodaijin said: » Afterglowing Aymur benefits the master not the pet. Unless you melee a lot, you wouldnt be impressed with the AG upgrade. I melee. I'm not a pup. lol (Onionknight :-P ) Asura.Bitesized said: » Has anyone done any research into the set bonuses for Totemic +2 and +3? I've looked around the forums and BGwiki and can't seem to find any info on it. The Magic acc has me slightly intrigued. BG wiki has this info If I'm reading his question right, he would be asking if the MACC affects the pet. Nobody in the BST forum cares about master MACC on Totemic +3 (ib4 landing slow and paralyze when /whm).
It is an interesting question. The set is low on MACC and MAB so I don't think we'd really end up ever using it over ambu +1 gear for max MACC, but it's still good to know. Fenrir.Sathicus said: » If I'm reading his question right, he would be asking if the MACC affects the pet. Nobody in the BST forum cares about master MACC on Totemic +3 (ib4 landing slow and paralyze when /whm). It is an interesting question. The set is low on MACC and MAB so I don't think we'd really end up ever using it over ambu +1 gear for max MACC, but it's still good to know. Its not unclear. the set bonus is for master, not pet. Offline
Yeah was one of the first things note before the update was even live that smn was the only one that got set bonuses for pets
Frickin' dang summoners
Asura.Avallon
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Maybe I'm a little out of the loop on BST, but magic Ready moves aren't utilized at all on end-game content? Or are they situationally?
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Depends on what you consider endgame. I know I've seen low man bst groups use them for procs in vagary. When campaigns roll around use it in skirmish. Other than that cp and soloing sometimes
Yeah my friend and I used to duo perf / pluton (with a GEO mule) as 2x BST. Did all of vagary actually which was good money. But yeah also skirm / cp / omen. Clearing entire floors of trash in omen is incredibly easy and safe with lizard.
Asura.Avallon said: » Maybe I'm a little out of the loop on BST, but magic Ready moves aren't utilized at all on end-game content? Or are they situationally? Situationally Incredibly useful: YouTube Video Placeholder There are a few NM's which take extra magic burst damage which it really helps for. Those are Escha-Ru'aun fights iirc. maybe some delve fights. I use magic ready moves for CP farming. Magic AoE's are usually more reliable for mass killing. Namely Fireball on Warlike Patrick and Cursed Sphere from HeadbreakerKen. They both use only 1 charge instead of 2 for Tegmina Buffet. They have greater range also. I should try that, looks pretty funny.
Little correction to the guide:
AAMR and AATT are swapped for which HP crystal # they are at. AAMR is at 3 AATT is at 2 Odin.Godofgods
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can never keep this stuff straight it seems :/
if using taupe stones on valorous gear for stat+15 augment, can you get the combined atk/acc combo as well? And if so, what is its cap? stat+10 atk/acc combo 30/15 cap for pellucid iir. But forget taupe. Pellucid doesn't increase caps at all which is why it's the cheapest stone. what it does is just make it easier for you to reach what is already the cap (I recall it being something like usually 2x awesome rolls adding up above the cap cancels the second roll out)which makes people mistake it for breaking the cap.
Eg. Each roll is up to 30. the cap is 40 for the melee paths but since the second acc/atk roll going over 40 cancels it most people assume that the cap is 30 when pellucid forcing a melee roll really made it easier to get into the sweet spot where the second roll isn't erased. Pet augs work differently than that but the basic idea should still apply. Odin.Godofgods
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so for the pet acc/atk+ or atk/acc+ augment, is there any difference between pellucid and taupe stones?
likely going for a (all pet) str+ atk/acc+ on valorours gear for a ready piece. Just trying to figure out the differences between the pellucid and taupe stones for this. (Other then taupe bring stat up to 15) Taupe actually increases the stat cap of what it's forcing. Pellucid doesn't but is far more consistent.
Odin.Godofgods
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for taupe; does that include raising cap on the atk/acc combo as well or just the actual stat (str in this case)
(iir, peludic forces atk/acc but not sure) Offline
cap raising only occurs in the forced categories.
Odin.Godofgods
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if the atk slot 1 and slot 5 are over 40, the slot 5 roll gets dropped.
if the acc slot 1 and slot 4 are over 40, the slot 4 roll gets dropped. Is the combined total for these two (atk/acc) also 40? (when trying to get them both) and another separate question; Slots 5's atk, does that include MAB or only the physical atk stat? to confirm: Pellucid Stones can force a slot 1 to occur but do not raise the caps on those possible stats? Offline
Posts: 47
hi guys, what's the pet ready gear looks like nowadays? are valorous set with acc/atk still optimal? can someone point me to the right direction pls, many thanks!
Falkirk does a phenomenal job keeping the guide up to date. So the gear sets on the front page are accurate.
Yes, he does! It's been instrumental in helping me re-gear the job so far! Hats off to a job well done!
Quetzalcoatl.Beaztmaster
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The only trust i'll ever need!
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Posts: 96
The only guide worth reading.
Odin.Godofgods
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cant seem to recall today; what does pet dt/pdt cap out at for gear?
50% floating around in my head, but after looking at a possible set it jsut seems off if that were true since it would yield pet pdt -20% and pet dt-49% Offline
Full pet DT
Izizoeksi (5)/Kumbhakarna (4) anwig (10)/shepards (2)/rimeice (1)/Enmerkar (3) af+3 (10)/alluvion (4)/ Thurandaut +1 (4) Pastoralist's (5)/Isa (3)/ alluvion (4), alluvion (4) For a total of 59. Can do some swaps to trade in some dt for higher amounts of pdt like trial axe or the unm earring but generally better off doing dt. Tal'iah +1 legs are generally a better option for legs.
And I also wholeheartedly disagree that any offhand is better for DT set than pdt magian axe. There exist practically no real situations where you would be taking so much magic/breath damage and so little physical damage that would warrant that choice. I mean, have the kumbha sub on a toggle for heavy nukes, by all means, but idle in magian. |
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