Bubble Trouble: A Geomancer Guide |
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Bubble Trouble: A Geomancer Guide
Anyone mind posting their aminon absorb tp set?
Some discussion about it from a few pages back.
Code sets.exported={ main={ name="Tishtrya", augments={'Path: A',}}, sub="Ammurapi Shield", range={ name="Dunna", augments={'MP+20','Mag. Acc.+10','"Fast Cast"+3',}}, head={ name="Merlinic Hood", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Fast Cast"+5','Mag. Acc.+15','"Mag.Atk.Bns."+1',}}, body="Zendik Robe", hands={ name="Agwu's Gages", augments={'Path: A',}}, legs="Geomancy Pants +3", feet={ name="Merlinic Crackows", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','"Fast Cast"+4','Mag. Acc.+14','"Mag.Atk.Bns."+15',}}, neck="Null Loop", waist="Witful Belt", left_ear="Malignance Earring", right_ear="Regal Earring", left_ring="Kishar Ring", right_ring="Stikini Ring +1", back="Null Shawl", } I haven't started doing Aminon yet, becuase our RDM is dragging his feet at unlocking DRK. FC+70+ionis Haste+24+ionis This is my set, which is in no way the BiS one, but should give you a rough idea of options available at least
Code {main="Idris", sub="Ammurapi Shield", range="Dunna", head="Amalric Coif +1", neck="Erra Pendant", ear1="Crepuscular earring", ear2="Malignance Earring", body="Zendik Robe", hands="Agwu's Gages", ring1="Weatherspoon Ring +1", ring2="Kishar Ring", back="Fi Follet Cape +1", waist="Null Belt", legs="Geomancy Pants +3", feet="Azimuth Gaiters +3"} Chimerawizard said: » I haven't started doing Aminon yet, becuase our RDM is dragging his feet at unlocking DRK. K123 said: » He's 9 boss ready gear wise but can't be bothered to get a sub job unlocked and leveled to 49? kek K123 said: » Chimerawizard said: » I haven't started doing Aminon yet, becuase our RDM is dragging his feet at unlocking DRK. IE: he hasn't made an occult acumen set and doesn't have twilight cloak. That merlinic head is filthy.
Geo doesn’t have as much of a macc check as cor or brd, so as long as you the the fc and haste right you’re good That merlinic head is filthy.
Geo doesn’t have as much of a macc check as cor or brd, so as long as you the the fc and haste right you’re good Geo can wear 5/5 Agwu and still have enough macc for absorbs on Aminon. Cap recast first, which agwu set mostly does, then add accessories.
I did some Cardinal Chant testing for Galero +3 (weirdly, not always a perfect +100%) and the dependency of potency on direction.
I'll try to go back and do MBB later because that's obviously the most important one. Also, I have a long-held belief that they just messed up the magic crit implementation. I think they intended it to be multiplicative with other magic damage terms instead of being additive with MAB. Lakshmi.Byrth said: » I did some Cardinal Chant testing for Galero +3 (weirdly, not always a perfect +100%) and the dependency of potency on direction. I'll try to go back and do MBB later because that's obviously the most important one. Also, I have a long-held belief that they just messed up the magic crit implementation. I think they intended it to be multiplicative with other magic damage terms instead of being additive with MAB. Given the PLD Empy AF bugfix, and the implication here, we should just commit to submiting X number of bug reports each week and re-brand the website from FFXIAH, to FFXIQA. Come on Rooks, change the banner! :) Lakshmi.Byrth said: » I did some Cardinal Chant testing for Galero +3 (weirdly, not always a perfect +100%) and the dependency of potency on direction. I'll try to go back and do MBB later because that's obviously the most important one. Also, I have a long-held belief that they just messed up the magic crit implementation. I think they intended it to be multiplicative with other magic damage terms instead of being additive with MAB. Like if the monster is SE from you, how is the game mixing Macc and Mab? Which angle tolerance is there to receive the full bonus of a direction, when does it start to scale and how much etc? I know difficult stuff but I wonder if anybody ever tested that. Afaik SE never gave official info about this particular situation, did they? Side note: what do you mean that Galero+3 can be the BiS head for nuking during Magic Burst? I assume you mean that it autocaps MBB1 alone, so you can focus exclusively on MBB2 in the other slots? Then again there's not a lot of options out there I'm afraid. its trait MBB, doesnt have a known cap. THe hat still has no MAB which atleast in previous tests over the years put it below something like a proper aug'd merlinic head iirc
Quote: its trait MBB, doesnt have a known cap The chart says base is +22(non-ra), so in theory if the hat doubles that, its 44%, which is really not that big of deal if its subjected to the same cap of 40%. With empy+3 pants/bunzi rod, the other 15 isnt hard to find in any number of slots. If its counted outside the cap, well 44% is obvioulsy insanely high for MB scenarios. edit: Looks like a few people have tested it and confirmed no subject to cap went outside did some quick adhoc fire2 mbs from west/east and ea hat+1 still beat out galero+3 enemy west 47101 with ea hat+1 45222 with gallero+3 enemey east 38572 with ea hat+1 38300 with gallero+3 the thing I take from this, is bursting when your enemy is west, makes a large difference on GEO well then if its double (+44%) MB2 is way better than nuking in the ea hat+1 lol regardless of the -7 INT, -MAB 38.The MB1 on the ea hat+1 is moot, you can get 39 with bunzi/empy+3 leg/agwu hands/feet
As stated previously but not followed up by anyone.
The last time the test was run, EA+1 was better, but this was 5 ish years ago. Before Bunzi. Before Nyame. Before Empyrean. The guide says Emp Head+3 is the BiS, the AF+3 head should be second if you take time to set up Cardinal. This is because much more MB1 exists today. I don't necessarily believe the "top tier" set is accurate, but zero intention of finding out. For what it's worth. Yeah, but your enemy HAS to be to your West. That alone is an obnoxious condition that most groups won't naturally position for, let alone trying to configure your gs to account for the directional bonus.
I suppose you could make a toggle for it to take advantage of the bonus but "GUYS CAN WE MOVE ONGO A BIT TO THE LEFT I NEED MY MB2 BONUS" yeah right Empy hat also has a lot more macc than all other options, which is often ignored.
If enemy in exactly right position and already macc capped and and. Lakshmi.Buukki said: » Yeah, but your enemy HAS to be to your West. That alone is an obnoxious condition that most groups won't naturally position for, let alone trying to configure your gs to account for the directional bonus. I suppose you could make a toggle for it to take advantage of the bonus but "GUYS CAN WE MOVE ONGO A BIT TO THE LEFT I NEED MY MB2 BONUS" yeah right I was thinking for content more like Sortie, when you do the same 8-9 bosses everyday(if you do mage mode), you could easily adjust your positioning to buff your geo Well DPS is a measure of damage per second, so every second setting up is dps loss.
Which is greater, time loss setting up or damage gain from position. There's no definitive answer. I don't think it is worth adjusting the strat for content you are clearing anyway so your fifth best DD can increase their dps by 5%, but I wanted to do some kind of FFXI research and my available character was GEO.
Also, I never got it an Ea+1 hat and the damage increase is significant over my Merlinic. I mean, if it is +56% MBB that should be basically +1/3 damage, right? >>>"Oh cool, this mob just HAPPENS to be <direction> of me, let me take advantage of the Cardinal Chant Bonus and equip my AF hat for free damage"
>>>"Let me also pop Collimated Fervor to boost my Cardinal Chant directional bonus once every 5 minutes, because the mob just HAPPENS to be <direction> of me" Quite different scenario than specifically adjusting the position of the monster (which isn't a big deal to do, but) when GEO is at-best the 3rd best nuker on the team in a mage setup, so you can deal an extra 10k damage once or twice? Yeah the mob dies in 3 volleys of MBs, the added GEO damage is inconsequential. Never gonna make practical sense at it's current bonus. Rant: Collimated Fervor being a one-time boost to your next directional nuke is also really dumb, should have been a duration JA to better encourage the whole positional thing for the GEO. One nuke is nothing. Or make it AOE so EVERYONE in the mage party benefits from the positional requirement for like 60 seconds. Further rant: edit: ya Byrth said same thing too Maybe they should have just made it so that you had to be facing a certain direction.
I had forgotten about that JA, lol. I will have to test it too.
Yeah, that would be too easy. Just turn around and nuke. Push Left arrow. Get a free 15k damage. "Oh sorry I was facing Nort re-do the SC, dmg will be better this time"
Lakshmi.Byrth said: » I had forgotten about that JA, lol. I will have to test it too. FWIW, I use it in Sortie when I'm doing Magic Bursts on Corses. With Malaise up and Acumen it's like an 80k MB without the hat, but like I said, that's inconsequential because the corse dies in a 3-step anyways and I can only use the ability once for that purpose only. |
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