Bubble Trouble: A Geomancer Guide |
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Bubble Trouble: A Geomancer Guide
How much pet dt- is needed to cap on geo?
Quote: Luopans have an innate -50% Damage Taken. Pet DT caps at 87.5%, meaning only 38% of Pet: Damage Taken is needed to cap. MB set looking for pointers
ItemSet 358548 Grioavolr is 15 INT 29mac/30mab Question is what do I need on gada augment wise to go gada/ammurapi over Grio/Enki. MBD sitting nicely @ 41 without weapon. Also maybe missing some GEO AF/Relic+3 thats worthy?? EDIT: why the hell do Ea Pigaches +1 only have +5 INT? Geo AF+3 head, is 22% bonus MBD if BGWIKI is right, that goes over cap for cardinal chant (44% total)
Why is Ea feet int+5, int is the stat not on feet for ilvl gear. Asura.Eiryl said: » Geo AF+3 head, is 22% bonus MBD if BGWIKI is right, that goes over cap for cardinal chant (44% total) oh it doesn't go over cap, then it's nvm
But googling cardinal chant, says it does go over the cap Should be easy to test. Burst with Ea and with AF+3 head facing the right direction, see if you do more damage or not. If it goes over cap then should use that.
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It goes over the cap, been doing Kei that way for a while now, 50k nukes are common.
Asura.Eiryl said: » Quote: Luopans have an innate -50% Damage Taken. Pet DT caps at 87.5%, meaning only 38% of Pet: Damage Taken is needed to cap. tyty! geigei said: » It goes over the cap, been doing Kei that way for a while now, 50k nukes are common. Just tried on a mandy outside of Adoulin: Fusion SC + Fire3, Geo-Malaise (obviously) Ea Hat+1 45,347 (target dead west of GEO) Burst CChant Geo Galero +3 41,995 (target dead west of GEO) Burst CChant Ea Hat+1 41,149(target dead east of the GEO) MAB CChant Geo Galero +3 36,274 (target dead east of the GEO) MAB CChant Fire5 (same as above) Ea Hat+1 88,856 (target dead west of GEO) Burst CChant Geo Galero +3 83,031 (target dead west of GEO) Burst CChant Eat hat+1 81,870 (target dead east of the GEO) MAB CChant Geo Galero +3 71,718 (target dead east of the GEO) MAB CChant Far from scientific, but not seeing its come close to Ea hat+1 Ea is 7% Galero is 22%
Both over cap. Something doesn't look right with those numbers Your numbers have to be naked with hat only? 14burst + 38 MAB > 22 Burst (as an individual piece) In a full set though it would be the other way, I would think Asura.Eiryl said: » Ea is 7% Galero is 22% Both over cap. Something doesn't look right with those numbers Your numbers have to be naked with hat only? 14burst + 38 MAB > 22 Burst In a full set though it would be the other way, I would think Galero+3 also 7 less INT Thats impossible if chant is not counted in the 40% cap.
Do a burst totally naked (with MACC chant), vs a burst with just the +3 hat (facing burst chant) and see if you get 40% (cap) or 44% (over cap) Account for int 36 on the head piece though Cure sets
ItemSet 345193 In the guide it says after 50% cure potency stack skill, but this set doesnt have 50% cure pot? All those Vanya pieces can have cure pot augs.
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Asura.Toralin said: » geigei said: » It goes over the cap, been doing Kei that way for a while now, 50k nukes are common. Just tried on a mandy outside of Adoulin: Fusion SC + Fire3, Geo-Malaise (obviously) Ea Hat+1 45,347 (standing dead west of the mob) Burst CChant Geo Galero +3 41,995 (standing dead west of the mob) Burst CChant Ea Hat+1 41,149(standing dead east of the mob) MAB CChant Geo Galero +3 36,274 (standing dead east of the mob) MAB CChant Fire5 (same as above) Ea Hat+1 88,856 (standing dead west of the mob) Burst CChant Geo Galero +3 83,031 (standing dead west of the mob) Burst CChant Eat hat+1 81,870 (standing dead east of the mob) MAB CChant Geo Galero +3 71,718 (standing dead east of the mob) MAB CChant Far from scientific, but not seeing its come close to Ea hat+1 You were standing in the wrong spot I think.... <,<;; https://www.bg-wiki.com/bg/Cardinal_Chant According to that, you have your directions flipped. ... Still doesn't explain the lower than expected numbers :/ Sorry my wording was confusion. I fixed it. my directions were correct on where I as standing
Asura.Bertoli said: » All those Vanya pieces can have cure pot augs. B is the Healing Skill path Oh, didn’t see that. Looks like 29 on the armor and accesories, and the Gada is 18 + 5 on augments.
Asura.Bertoli said: » Oh, didn’t see that. Looks like 29 on the armor and accesories, and the Gada is 18 + 5 on augments. Asura.Toralin said: » Cure sets ItemSet 345193 In the guide it says after 50% cure potency stack skill, but this set doesnt have 50% cure pot? That set also doesn't use Raetic+1, which is huge for us. And ideal for us to use because conserve MP can counter the extra consumption (I assume, at least). My alt is up to around 950~ Cure IV's. Asura.Ladyofhonor said: » Asura.Toralin said: » Cure sets ItemSet 345193 In the guide it says after 50% cure potency stack skill, but this set doesnt have 50% cure pot? That set also doesn't use Raetic+1, which is huge for us. And ideal for us to use because conserve MP can counter the extra consumption (I assume, at least). My alt is up to around 950~ Cure IV's. So you are using the raetic rod+1? "Cure" MP consumed +30% wouldn't this destroy MP pool? or its hardly noticeable? EDIT: holy ***, going with it! Leviathan.Comeatmebro
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Asura.Ladyofhonor said: » And ideal for us to use because conserve MP can counter the extra consumption (I assume, at least). As everything, toggle/situational. Leviathan.Comeatmebro said: » Asura.Ladyofhonor said: » And ideal for us to use because conserve MP can counter the extra consumption (I assume, at least). As everything, toggle/situational. You could probably just build it in, if MP>50% go Raetic else Gada or something, didnt ever think I would see a cure4 over 1,000(from geo) lol Leviathan.Comeatmebro said: » Asura.Ladyofhonor said: » And ideal for us to use because conserve MP can counter the extra consumption (I assume, at least). As everything, toggle/situational. Isn't conserve MP when stacked together rather decent, though? GEO has traits to impact how much it conserves and then the stat on the gear itself increases proc rate (or vice versa)? I actually don't heal in a max +cure set, as I focus Conserve MP in slots that don't gain huge boosts. Example being my belt is austerity+1, hands are shriekers cuffs, boots I just cast in a conserve MP merlinic, etc. Dualbox MP issues are extremely rare, and I almost always can alt-tab over, refresh, radial, convert, etc. and keep on going. Cerberus.Shadowmeld
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Conserve MP as a trait isn't that great. Gear with +Conserve MP doesn't actually increase the amount you conserve on a proc, it only increases the proc rate.
It's not really worth it on spells that are relatively cheap mp wise already and that you can augment with stats/potency gear/skill. Geo's use it primarily because some of their spells cost 300+mp, and even the lowest level proc 6.25% will save noticeable amounts of MP. The average amount a CMP proc gives is ~28%. On Cure IV that's 24 MP which is good, but not game breaking. On Geo-Malaise for instance thats 97 MP. Offline
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I mean, the other reason GEO use cmp gear during midcast is that there isn't anything else that benefits the bubble.
According to BGwiki: https://www.bg-wiki.com/bg/Conserve_MP
GEO99 Conserve MP averages out to 43% MP conserved when it proc's. And gear +conserve MP increases the chance for it to proc. So I think it's pretty solid overall and works to counter Raetic. Quote: Due to the reduction calculation (shown above) the average MP cost reduction granted by 100 Conserve MP (100% proc rate) is 28.125%. It would still essentially zero out the Raetic loss with +60 CMP if you could make that set work. +60 is a lot of pieces. Offline
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Asura.Ladyofhonor said: » According to BGwiki: https://www.bg-wiki.com/bg/Conserve_MP GEO99 Conserve MP averages out to 43% MP conserved when it proc's. And gear +conserve MP increases the chance for it to proc. So I think it's pretty solid overall and works to counter Raetic. No, read again please. What BGwiki says is that 99GEO has a baseline 43% proc rate. The formula for the amount reduced is explained lower down which is a randomized value from a set range. Gear bonuses also only affect proc rate. Even when capped at CMP+100, the avg cost reduction is 28.125%. Doesn't seem horrible to counteract Raetic at least.. Is there anyone who has one can chime in on whether or not CMP procs account for the cost increase or not? I still haven't been able to get a simple yes/no on how the staff+1 works with Occult Acumen even. T_T |
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