Bubble Trouble: A Geomancer Guide |
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Bubble Trouble: A Geomancer Guide
Actually, HP and Meva are different stones on Telchine, so you can have both. HP is Dusk, Meva is Snow, pet regen is Leaf. So you're trading pet DT for master HP.
So does this end up being the best "in range with pet" set?
ItemSet 357886 Caps MDT, 49PDT, Caps PetDT, has 22 pet regen (With HP/Meva/petregen telchines) And leaves the Resin aug open to be anything Offline
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Looks good.
Good yes, but optimal? (aside from Shamash)
Still debating resin aug, still looking like pet:regen is optimal. Remedies exist, WHM for Petrify, 15 more Meva debatable? 505 Meva what will +15 accomplish? Offline
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I made 3 capes, dt master, pet regen, resist
DT for when i'm in range, regen for when i'm far, resist autoswap on nm moves. So you have (how many) GEO capes?
master/pet DT Petregen Hp/Meva/Resist Full MACC Nuke Offline
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3, whats with the fullmacc?
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I use:
Hearty earring Sanare earring Vocane Ring I'd probably use tathlum if I knew how to switch out to bell prior to casting... but I don't know how to do that in lua >.< I don't particularly like mallquis saio, I use AF+3. If anything probably use empy+1(hd) and af+3(bd) and you'll end up ahead of telchine + saio (unless you really want / need the dt- for pdt, or you aren't getting shell v). I won't comment on telchine at this point =p Pet:DT = 50% + 25% + 13% + 5% + 3% = cap (way over cap) Pet:Regen = 10 + 5 + 5 + 1 = 21 (still deciding what I want my cape to look like) MDT = 23% + 29% (whm shellra V) = cap PDT = 23% + 3% + 10% = 36% geigei said: » 3, whats with the fullmacc? For Maju Blinding, Orc silencing (ambuscade) etc What do you use for landing debuffs? And for bursting/nuking? Offline
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Same cape i nuke in, int-macc/mdmg-mab
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1. master dt/pet regen10
2. pet regen15 both have master meva/hp 3. int macc mab oh i'm dumb, didnt account for resist one cause didnt trade mats yet 4. meva resist int Can someone remind me the knowns on pet regen
1. No cap right? 2. How much regen to counter the regular deterioration? Anyone do rules in their GS about master MP or pet HP to change gear? ie: master mp <35% swap in refresh+4 robe vs pet regen/dt body? or pet HP>99% pull back some regen for master refresh or something like that Asura.Darian
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Asura.Toralin said: » Can someone remind me the knowns on pet regen 1. No cap right? 2. How much regen to counter the regular deterioration? Anyone do rules in their GS about master MP or pet HP to change gear? ie: master mp <35% swap in refresh+4 robe vs pet regen/dt body? or pet HP>99% pull back some regen for master refresh or something like that I do thst can send function logic. I also have a bubble burst toggle for Dynamis that will auto full circle when you get outside of the set distance from your bubble. Offline
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Asura.Toralin said: » Can someone remind me the knowns on pet regen 1. No cap right? 2. How much regen to counter the regular deterioration? Anyone do rules in their GS about master MP or pet HP to change gear? ie: master mp <35% swap in refresh+4 robe vs pet regen/dt body? or pet HP>99% pull back some regen for master refresh or something like that With 30 pet regen (missing 1 on body) bubble Blazed bubble recover 1% every 10sec. Blazed bubble and lasting recover 1% every 4sec. I have a manual toggle to change my idle to refresh. Ragnarok.Martel
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I think that there really needs to be a luopan page on BGwiki that isn't about the stupid KI. I've posted this before, but to restate;
For a lvl 99 GEO; Base: -24/tick Lasting emanation:-17/tick Ecliptic Attrition:-30/tick. LE+EA -23/tick. Offline
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Is BoG and Lasting something we should be combining in long fights only or as often as possible? Maybe its only worth when nicely decked out on pet regen gear + Idris Pet DT? What do people find most efficient?
M. Eva is shared with 3 stones in alluvion gear, is there a particular one that procs Meva stats over the others? Generally never use Lasting, unless you're getting random deals. To put up lasting and ecliptic.
Snowdim for Meva. I've gotten better results w/ NQ and +1 stones. From my experience, +2 seems weighted toward MAB/Macc.
Cerberus.Shadowmeld
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Quizzy said: » I use: Hearty earring Sanare earring Vocane Ring I'd probably use tathlum if I knew how to switch out to bell prior to casting... but I don't know how to do that in lua >.< I don't particularly like mallquis saio, I use AF+3. If anything probably use empy+1(hd) and af+3(bd) and you'll end up ahead of telchine + saio (unless you really want / need the dt- for pdt, or you aren't getting shell v). I won't comment on telchine at this point =p Pet:DT = 50% + 25% + 13% + 5% + 3% = cap (way over cap) Pet:Regen = 10 + 5 + 5 + 1 = 21 (still deciding what I want my cape to look like) MDT = 23% + 29% (whm shellra V) = cap PDT = 23% + 3% + 10% = 36% Lugalbanda earring is usable by GEO and has more MDEF and MEVA than Sanare fyi. Can I ask what priority the different gear sets have? Maybe on a scale of 1-10?
I have these sets pretty much perfect: buff fastcast standing (outside of AoE range and inside of AoE range) Aspir cure But for these I have work to do and would like to know how important they are on things stronger than CP mobs. nuking. Currently I nuke in Idris, shield, Ambu +1 armor, and all suggested accesories. And on escha bosses my bursts suuuuuuuuck. Is moving up to merlinic going to change this to the point it is worthwhile or is nuking just for fodder? stun. Haven't been called on to stun yet as most tough stuff Ramuhs have nullified the mechanics. enfeebling. Can a Geo land enfeebles on anything worthwhile even with a perfect set? enhancing. I consider Ea amazing for Geo. I have all but feet HQ.
Priority for sets is pet dt > pet Regen > master DT. That's your primary goal, keeping your buffs/debuffs up which means stay alive and keep luopan alive. After that I would work on refresh, enfeebling and curing. Our ideal healing set is a lot of Vanya so only escha t1. Nuking is nice and fun but is very niche because the only way malaise is up is with a Corsair or Black Mage around and the BLM won't want you nuking, lol. The order is going to widely depend on the content you do and the groups you typically go with. Obviously, buff sets are top, but the other stuff is going to depend on what you do on a day to day basis.
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Does anyone know the exact numbers for indi-haste values /1024 I've been looking around but can't find them
If: assuming 900 skill 307 and+11 for each 'geomancy+1" (which would make idris +40.72?) Offline
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Cerberus.Shadowmeld said: » Lugalbanda earring is usable by GEO and has more MDEF and MEVA than Sanare fyi. My SMN character has priority on that =p Cerberus.Shadowmeld
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I mainly said it because I often forget there are jobs other than smn on it when I’m looking at sets
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I'd be interested in seeing this and your other neat functions, Darian
intrloper said: » Mind sharing the auto burst thing please? Code local loggedIn = windower.ffxi.get_info().logged_in local rate = 60 local counter = 0 windower.register_event('login', function() loggedIn = true end) windower.register_event('logout', function() loggedIn = false end) windower.register_event('prerender', function() if not loggedIn then return end if counter == rate then counter = 0 local pet = windower.ffxi.get_mob_by_target("pet") if pet ~= nil and pet.distance:sqrt() > 25 then --If pet is greater then yalms windower.chat.input('/ja "Full Circle" <me>') end end counter = counter + 1 end) |
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