Power Rangers: A Guide To Pewing

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Power Rangers: A Guide to Pewing
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By Snapshot 2013-12-08 20:37:35
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/war is for fencer.

Phoenix.Dramatica said: »
lol, no.

Snapshot said: »
Still, there will always be people who are used to doing things they are familiar with.

Seriously, if Jish Rng isnt at least in top 3 parse, something is wrong with your build.
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By fractalvoid 2013-12-08 20:45:33
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I think the "no" was more towards RNG being the new MNK bit.

Still haven't tried out JR/Echidna's yet - hopefully tonight. Will post #s if I can remember and stuff.

Parsed 30% with donderbuss last night (bee only), wondering how much echidna's/JR will do, let alone JR with 119yoichi
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By Phoenix.Dramatica 2013-12-08 21:09:16
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Snapshot said: »
/war is for fencer.

Phoenix.Dramatica said: »
lol, no.

Snapshot said: »
Still, there will always be people who are used to doing things they are familiar with.

Seriously, if Jish Rng isnt at least in top 3 parse, something is wrong with your build.
Something is wrong with your buffs or other DD you mean. Bee is the only exception, and I'd assume yoichi sam or ryuno drg still wins there.
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By Snapshot 2013-12-08 22:59:54
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smh
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By Phoenix.Dramatica 2013-12-08 23:06:33
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Enjoy being wrong?
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By Snapshot 2013-12-09 00:18:31
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I know first hand I'm not wrong but won't get into a debate with a forum rat who's familiar only on how things used to be ;)
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By Carbuncle.Legato 2013-12-09 01:36:44
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Dramatica Ryuno DRG's and even Upu/Gungnir DRG's ones all do amazing on bee and Yoichi or Lv 15 Delve Bow SAMs, but like if you had to put them on a rating scale priority wise for Ceizak Delve, it would seem RNG is still A+ & SAMs and DRGs are A- or B+.

Now of course this goes back to the Player behind the job lol, an amazing DRG can outshine good RNGs and same goes for SAM but it would be rather difficult for a DRG or SAM to outshine an amazing RNG, also the set up, i've gone RNG (119 Anni) in a x5 DD x1 RNG group and support was frustrating for the support job people they said its like taking care of a Diva lol. so if your support isn't willing to change up a few songs specifically for the RNG it would be an advantage for the DRG or SAM i suppose.

so Set Up & Support and Player skill imo ;)

& Snapshot you might be right (i haven't seen too many on my server willing to give it a try at it though) about RNGs being able to get top parses but any job can do that as long as the player is good, mnks just have more leg room to wiggle their way up to the top :D

RNGs are difficult to incorporate for some Alliance leaders, although they can do just as well as others.

:D

oh and i will say 119 Yoichi (J. Radiance) & 119 Anni RNGs are still on par, not enough data from players to say one is better than the other, at least Yoichi has caught up now though :D prior to the +Skill update they were left to be forgotten ;(
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By Phoenix.Dramatica 2013-12-09 02:23:43
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You simply shoot too slow compared to a fully buffed melees attack speed. You will not reach the DPS of a properly played/buffed melee, and require odd buffs to even get close. Bee being the exception, since you literally do twice as much damage. Ryuno drg/119 yoichi sam should still win regardless though.
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By Asura.Hoshiku 2013-12-09 02:24:29
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It is very hard to beat a properly buffed ranger in a zerg situation to a piercing weak mob like bee because rng JA are suited for zerging (barrage, ees, overkill)... especially when we're getting 2 random deals and a wildcard. In Ceizac we have one rng party and one melee party and the bee melts (think our most recent bee was down in 2 min 5 seconds). Haven't parsed against a ryu drg (the only one I knew on the server quit) but definitely easy to outparse upu drgs with jishnu's (and sadly we have to /drg for hate management so I imagine it would be a joke to win parse /war). Before JR things were a little more even in the alliance although it was still common to see the RNG pull ahead for total run DPS just from the bee.
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By Phoenix.Dramatica 2013-12-09 02:29:17
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That's pretty much the only reason RNG has the potential to be best for bee, and only bee. The pre NMs will easily favor melee DD. You should also be killing fast enough to where /drg isn't needed, pulling hate occasionally shouldn't kill anyone. Just stand close enough to where it won't move out of peoples attack range. Double barrage/ees/overkill will surely favor rng if you get relic procs in there, not to mention shorter fight length giving it more of an advantage. This is just one fight though, and having to switch buffs up dramatically for what will end up being around the same time spent inside, or longer is a hassle.
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By Asura.Hoshiku 2013-12-09 02:35:42
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The biggest time sink in doing any zone delve seems to be getting 1 hours back. I can't recall our time for Ceizac vs other zones but no zone takes more than 30 min. Sadly the running and the prepping takes the most time regardless of what you bring.
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By Phoenix.Dramatica 2013-12-09 02:38:48
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Well unless you go with pug scrubs, you really don't need 1h for anything anymore. Should be able to enter nonstop with a solid group.
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By Asura.Hoshiku 2013-12-09 02:45:48
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While I imagine you're right I suspect we'll still reset them... how else would people have time time to afk for (insert your favorite activity here). Would be a nice way to save some time though.
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By Bleusummers 2013-12-09 02:50:05
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Dramatica, like 1-5 NMs as RNG i usually have no problem being top 3 DD on any of the prior NMs, i understand your reasoning though with the songs but as long as a RNG (with 119 Yoichi/Anni) has Minuets 3-4 than they're usually good to go, i have a 4 hit build and yeah we shoot slow but our WS Dmg is of course like consistently higher than mostly all other DDs if the mob has no weakness to any form of weaponry... seems like you just shooving RNGs in a corner and saying "stay in ceizak we will call ya when we need ya" lol

The biggest issue is support having to adjust for a RNG being in a alliance which we can all agree sucks for the support guys. . .

also never take lightly the greatest of not being in range for status ailments high dmg'n spells/tp attacks which will force a DD to swap to PDT/Hybrid or slow down dps.

Can RNGs keep up with regular DDs if the BRDs don't mind Pia > certain songs on him sure.
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By Phoenix.Dramatica 2013-12-09 13:23:58
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Comparing a good RNG vs a good melee DD there will be no competition on piercing neutral mobs. Spoiler: RNG is not going to be winning. Just because you CAN parse well in a delve run on RNG doesn't mean that you're doing as much damage as a proper DD. It only says you have buff issues or bad DDs.
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By Phoenix.Capuchin 2013-12-09 13:39:39
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Bleusummers said: »
seems like you just shooving RNGs in a corner and saying "stay in ceizak we will call ya when we need ya" lol

Well, that's a pretty accurate summary of where RNG is useful today. At least in Ceizak RNG can really shine on bee. Far from necessary, but it's a legit option (and I'll admit I have had a blast unloading on the bee with Overkill on my solid enough but not-exactly-top-tier RNG, lacking Anni/Echidna). Perhaps that will change with new content. I could see Marjami Delve in particular being potentially RNG friendly - piercing weak birds, avoid Hurkan thunder AoE stuff, etc.

For other current Delve zones, Morimar is sort of a "why bother" question. I guess RNG could work, but it's so much easier to just take the standard MNK army. Why reinvent the wheel? And honestly, why make it more annoying for your BRDs and CORs for no particularly good reason?

For Foret, RNG actually seems like a fairly poor choice over other DDs.

1) RNG has a lot of downside on shark. The first 25% is when the NM is weak to piercing, but RNG doesn't get a chance to shine since nobody really has a problem on this phase with MNKs using formless to avoid the blunt resistance. Marine Mayhem is particularly bad for RNG due to the 5-20 AoE range, since (1) any hate issues can basically wipe the alliance if you accidentally pull the NM into mage range for Mayhem, and (2) for the RNG as DD you're not going to be able to stand near sweet spot, or will have to be running around way too much to be in/out range of Mayhem.

2) For the lesser NMs, there's no compelling need for a RNG.
- Cracklaw: you shouldn't even be attacking it on RNG
- Uragnite: OK, RNG could actually be pretty handy here, can keep doing damage and stay out of the time-wasting doom aura
- Jagil: any DD works on this, but other DD like MNK that do better damage in TP phase are better suited than a job like RNG where WS damage is a comparatively larger portion of total damage
- Orobon: not particularly noteworthy, though other DDs are probably better able to quickly attack and get crits to remove the lanterns
- Krab: I'm actually not sure whether ranged is classified as a separate damage category from physical/magic for this NM, you actually might screw things up as RNG

For current non-Delve stuff... um, is it really even relevant? WKR you're not as important as the COR SMN BLM PLD healer boss killing team, and not as self-sufficient as other DDs killing adds. Nothing particularly interesting to say about Skirmish. I guess RNG can be nice on ADL zerg. Maybe a handful of the SKC orb fights are RNG-friendly?
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By Valefor.Sehachan 2013-12-09 14:11:10
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Rng has exceptional burst damage, but really for sustained dps melees should be always ahead of shooters.
In the final parse it eventually evens out, but generally it's as Drama says.
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By Ragnarok.Azryel 2013-12-10 22:45:23
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I have a quick question about Last Stand earrings, because until there is a time where I can ungimp my Yoichi I’ll likely be using an Illapa.

ItemSet 315905

This is a set I just kind of threw together, and I was curious if Vulcan's pearl x2 would be an acceptable alternative to the drone earrings as I have the vulcans already in inventory, and the drones will essentially just be space -2 except for this particular WS. I'm sure there are better choices than drones, but I'm trying to figure out a 1/5 WS on a job I don't play that much...

Thanks

EDIT: I'm sure the dagger is sh*t too.
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By fractalvoid 2013-12-10 23:04:36
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I don't know why anyone's talking about sweet spot lol if you shoot for TP you're doing it wrong, especially with marches and embrava (though obviously you won't be getting embrava on every mob.)

Also, Az, I don't have numbers but you can probably drop the earrings as I'm fairly sure fstr2 will not be capped on anything worthwhile especially with Illapa. Not sure what difference it'll make but especially with 1/5 I doubt it'll be large enough to justify the space if you're really strapped and it's just a stopgap anyway
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By Ragnarok.Azryel 2013-12-11 01:06:03
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Yeah, that’s kind of what I was thinking, but I just wanted to get some added feedback. Thanks.
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By Shiva.Siviard 2013-12-11 01:19:06
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Ok, Eminence Bow.....WTF?

Higher base dmg than Echidna's, equal amount of Archery Skill+. The 700+ delay though. I guess that would help with TP build, perhaps more than STP +4 from Echidna's.

I'm no math guru, though. What are others' thoughts on this new bow?
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By Bismarck.Snprphnx 2013-12-11 11:17:19
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Shiva.Siviard said: »
Ok, Eminence Bow.....WTF?

Higher base dmg than Echidna's, equal amount of Archery Skill+. The 700+ delay though. I guess that would help with TP build, perhaps more than STP +4 from Echidna's.

I'm no math guru, though. What are others' thoughts on this new bow?

Lower dps than echidnas and lion WKR bow.
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By Ramuh.Austar 2013-12-11 11:19:58
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Shiva.Siviard said: »
Ok, Eminence Bow.....WTF?

Higher base dmg than Echidna's, equal amount of Archery Skill+. The 700+ delay though. I guess that would help with TP build, perhaps more than STP +4 from Echidna's.

I'm no math guru, though. What are others' thoughts on this new bow?
Doesn't matter, you shouldn't shoot for tp.
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By Shiva.Siviard 2013-12-11 14:19:25
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Bismarck.Snprphnx said: »
Shiva.Siviard said: »
Ok, Eminence Bow.....WTF?

Higher base dmg than Echidna's, equal amount of Archery Skill+. The 700+ delay though. I guess that would help with TP build, perhaps more than STP +4 from Echidna's.

I'm no math guru, though. What are others' thoughts on this new bow?

Lower dps than echidnas and lion WKR bow.

Ok, pretty much what I needed to know.
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By fractalvoid 2013-12-12 00:06:29
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Shiva.Siviard said: »
Bismarck.Snprphnx said: »
Shiva.Siviard said: »
Ok, Eminence Bow.....WTF?

Higher base dmg than Echidna's, equal amount of Archery Skill+. The 700+ delay though. I guess that would help with TP build, perhaps more than STP +4 from Echidna's.

I'm no math guru, though. What are others' thoughts on this new bow?

Lower dps than echidnas and lion WKR bow.

Ok, pretty much what I needed to know.

"dps" as calculated from Damage/Delay?
The damage is way higher than Echidna's...
Unless you shoot for TP or that 4/5sTP from Echidna's makes your freakin dagger x-hit build I don't think Eminence Bow will be worse at all...
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By kenshynofshiva 2013-12-12 12:55:44
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Need to break that sucker into the spreadsheet 720 delay vs 600 but that 277 damage is just insane if its what I been reading below 100% and during ws. Looks like a nice easy cheap alternative if anything in my book fun to play with anyhow lol...
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By Shiva.Siviard 2013-12-13 11:34:26
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kenshynofshiva said: »
Need to break that sucker into the spreadsheet 720 delay vs 600 but that 277 damage is just insane if its what I been reading below 100% and during ws. Looks like a nice easy cheap alternative if anything in my book fun to play with anyhow lol...

Woah woah! Wait, DMG 277 applies while below 100% TP and during a WS? Are the Eminent weapons just like the Perdu Hanger?
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By Cerberus.Maeldiar 2013-12-15 13:37:02
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Having a hard time figuring out which hands to use. I don't have salvage II hands, and have only a fresh pair of Iuitl and manibozhos.

I almost want to use manibozhos full time for tping unless the snapshot on iuitl is better, can't find the value on those anywhere. This is without concern of store tp of course (af3), haven't factored that in at all yet.

If manibozhos are better overall I'll start upgrading those because I have better thing to use V stones on.
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By Bismarck.Snprphnx 2013-12-15 13:46:15
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Cerberus.Maeldiar said: »
Having a hard time figuring out which hands to use. I don't have salvage II hands, and have only a fresh pair of Iuitl and manibozhos.

I almost want to use manibozhos full time for tping unless the snapshot on iuitl is better, can't find the value on those anywhere. This is without concern of store tp of course (af3), haven't factored that in at all yet.

If manibozhos are better overall I'll start upgrading those because I have better thing to use V stones on.

iuitl Gloves were tested Here at 10%. vs Manibozos 4%
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