Power Rangers: A Guide To Pewing

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Power Rangers: A Guide to Pewing
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 Siren.Blackroses
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By Siren.Blackroses 2013-05-31 15:08:21
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Would that mean more output for str/agi gear? Or less str/agi needed in sets in general?
 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-05-31 15:17:10
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Valefor.Sapphire said: »
Lakshmi.Feint said: »
How much Racc do you want for WS in fracture. Great guide btw.
For ceizak?
100racc +45agi and sushi is pretty comfortable without bard songs.

For NMs This is roughly what I hybrid mix together for tp/ws depending on the delve NM on ranger if I have to lean towards more racc.
ItemSet 302830

Sometimes tp with platinum arrows for +15racc for alittle more accuracy but damage is then gimped.
I usually do arching arrow to make light with all the shohas flying around from all the sams instead of apex.

I have multiple bodies/mantles/etc I can swap in and out depending on the NM , depends if I get prelude or if I gotta stick with sushi.
Haven't found the sweet spot yet for all the NMs, you gotta come prepared for best/worst case really and adapt on the fly sometimes.
Go home you're drunk
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 Valefor.Tiniky
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By Valefor.Tiniky 2013-05-31 15:49:25
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Siren.Blackroses said: »
Would that mean more output for str/agi gear? Or less str/agi needed in sets in general?

I understand we need more of those stats for delve NMs having higher vit stats and such, but I don't know much about Pdif and Fstr2.


STR/AGI gear will now give you 25% extra RATK and RACC, which means that it will be more valuable then it was before.

The way I understand it (correct me if I am wrong), you will want to cap your FSTR2. Once that is capped, ATK > STR (once again, correct me if I am wrong).

As for AGI, you will still want to get into that dDex sweet spot (not sure what this is called for AGI), then you will want RACC if you are not already at 95% cap.

That's the way I understand it at least.
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 Sylph.Washburn
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By Sylph.Washburn 2013-05-31 19:15:57
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This is amazing!

Just the new ammo had me excited! Now today I see this and basically, RNG is HOPEFULLY going to be able to cap Fstr2 on the new mobs, I dont think WS sets will change much, with the exception of Delve R.Acc. sets. The Extra AGI should allow some breathing room so we can get those X-hit builds back on line in delve, then WS for a big chunk more than before.

I'm not sure on the percentage, I think Helel is the man for that, but I do believe, it'll be at least 25% boost in DMG, and possibly slightly more than that.

Git yer pyrosoul rings while you can!
 Asura.Kurriko
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By Asura.Kurriko 2013-06-01 08:00:20
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Valefor.Tiniky said: »
The way I understand it (correct me if I am wrong), you will want to cap your FSTR2. Once that is capped, ATK > STR (once again, correct me if I am wrong).
Don't compare Stat to stat, compare equip to equip. This is for a number of reasons, the most obvious being that each armor pieces has multiple different stats. If you tell people "Cap fStr2 first, then add ratk" then they might dismiss a superior armor piece for a weaker one just because it has STR on it.

Valefor.Tiniky said: »
As for AGI, you will still want to get into that dDex sweet spot (not sure what this is called for AGI), then you will want RACC if you are not already at 95% cap.
dAgi? Racc is, was, and always shall be more important than capping dAgi.
 Asura.Kurriko
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By Asura.Kurriko 2013-06-01 08:30:55
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Sylph.Washburn said: »
Now today I see this and basically, RNG is HOPEFULLY going to be able to cap Fstr2 on the new mobs
Please explain to me how +20STR now giving +15Ratk instead of giving +10Ratk is going to help cap fStr2. The only ways to cap fStr2 is by either increasing your Str, or decreasing the enemy's Vit. The fact that you now get more Ratk from +STR will have no impact on your ability to cap fStr2.

I mean do you even have any idea how much Str you need to cap fStr2?! The fStr2 cap with Delve Bow + Arrows is 78, most Delve NMs are assumed to have about 120 Vit. Let's give you the benefit of the doubt and assume you're an Elvaan, /War with Red Curry Buns and max Str merits. You would need over +160 Str in equipment alone to cap fStr.

The few small changes that you might make because a STR piece now adds more Ratk are not going to help in that department.
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 Cerberus.Taint
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By Cerberus.Taint 2013-06-01 08:31:17
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Sylph.Washburn said: »
This is amazing!

Just the new ammo had me excited! Now today I see this and basically, RNG is HOPEFULLY going to be able to cap Fstr2 on the new mobs, I dont think WS sets will change much, with the exception of Delve R.Acc. sets. The Extra AGI should allow some breathing room so we can get those X-hit builds back on line in delve, then WS for a big chunk more than before.

I'm not sure on the percentage, I think Helel is the man for that, but I do believe, it'll be at least 25% boost in DMG, and possibly slightly more than that.

Git yer pyrosoul rings while you can!


Did I miss the part about fSTR being effected?
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 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-06-01 09:04:41
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Cerberus.Taint said: »
Sylph.Washburn said: »
This is amazing!

Just the new ammo had me excited! Now today I see this and basically, RNG is HOPEFULLY going to be able to cap Fstr2 on the new mobs, I dont think WS sets will change much, with the exception of Delve R.Acc. sets. The Extra AGI should allow some breathing room so we can get those X-hit builds back on line in delve, then WS for a big chunk more than before.

I'm not sure on the percentage, I think Helel is the man for that, but I do believe, it'll be at least 25% boost in DMG, and possibly slightly more than that.

Git yer pyrosoul rings while you can!


Did I miss the part about fSTR being effected?
No. I don't get why ppl think that it's going to be easier to cap fSTR2. Especially when they update R/M/E and base dmg goes up for Anni and Yoichi there's no way you'll be able to cap it. I doubt the ppl that say things like that do anything or understand how game mechanics work which is why I tend to ignore them lol. On another note, Courser's Pugio is going to be the best racc dagger after this update :O Better get to camping that bee !
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By Mileslong 2013-06-01 09:07:29
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Valefor.Sapphire said: »
Lakshmi.Feint said: »
How much Racc do you want for WS in fracture. Great guide btw.
For ceizak?
100racc +45agi and sushi is pretty comfortable without bard songs.

For NMs This is roughly what I hybrid mix together for tp/ws depending on the delve NM on ranger if I have to lean towards more racc.
ItemSet 302830

Sometimes tp with platinum arrows for +15racc for alittle more accuracy but damage is then gimped.
I usually do arching arrow to make light with all the shohas flying around from all the sams instead of apex.

I have multiple bodies/mantles/etc I can swap in and out depending on the NM , depends if I get prelude or if I gotta stick with sushi.
Haven't found the sweet spot yet for all the NMs, you gotta come prepared for best/worst case really and adapt on the fly sometimes.[/qu[quote='Valefor.Sapphire' pid=2364113]
Lakshmi.Feint said: »
How much Racc do you want for WS in fracture. Great guide btw.
For ceizak?
100racc +45agi and sushi is pretty comfortable without bard songs.

For NMs This is roughly what I hybrid mix together for tp/ws depending on the delve NM on ranger if I have to lean towards more racc.
ItemSet 302830

Sometimes tp with platinum arrows for +15racc for alittle more accuracy but damage is then gimped.
I usually do arching arrow to make light with all the shohas flying around from all the sams instead of apex.

I have multiple bodies/mantles/etc I can swap in and out depending on the NM , depends if I get prelude or if I gotta stick with sushi.
Haven't found the sweet spot yet for all the NMs, you gotta come prepared for best/worst case really and adapt on the fly sometimes.

100Racc + 45agi? wtf? you should never be comfortable with this in Ceizak without songs, I dont like this set with songs...

I don't think your gonna do much with that set, on the MegaBoss...you may as well go farm fodder mobs.
 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-06-01 09:14:25
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Asura.Kurriko said: »
The fStr2 cap with Delve Bow + Arrows is 78, most Delve NMs are assumed to have about 120 Vit
Ranged weapons don't account for ammo when determining Weapon Rank so it doesn't matter what ammo you are using. The fSTR2 cap is determined purely from your Gun/Bow base dmg.
 Sylph.Washburn
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By Sylph.Washburn 2013-06-01 09:33:18
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Asura.Kurriko said: »
Sylph.Washburn said: »
Now today I see this and basically, RNG is HOPEFULLY going to be able to cap Fstr2 on the new mobs
Please explain to me how +20STR now giving +15Ratk instead of giving +10Ratk is going to help cap fStr2. The only ways to cap fStr2 is by either increasing your Str, or decreasing the enemy's Vit. The fact that you now get more Ratk from +STR will have no impact on your ability to cap fStr2.

I mean do you even have any idea how much Str you need to cap fStr2?! The fStr2 cap with Delve Bow + Arrows is 78, most Delve NMs are assumed to have about 120 Vit. Let's give you the benefit of the doubt and assume you're an Elvaan, /War with Red Curry Buns and max Str merits. You would need over +160 Str in equipment alone to cap fStr.

The few small changes that you might make because a STR piece now adds more Ratk are not going to help in that department.

I dont know what the new monsters' VIT is. But, to clear it up, I'm hoping that the adjustment to AGI will allow me to fit way more STR into my sets.
 Asura.Kurriko
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By Asura.Kurriko 2013-06-01 09:59:57
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Quetzalcoatl.Generic said: »
Asura.Kurriko said: »
The fStr2 cap with Delve Bow + Arrows is 78, most Delve NMs are assumed to have about 120 Vit
Ranged weapons don't account for ammo when determining Weapon Rank so it doesn't matter what ammo you are using. The fSTR2 cap is determined purely from your Gun/Bow base dmg.
My bad on that, cheers for clearing up. Gives a cap of 64 instead of the 72 I posted above. That requires about +145 Str in gear for a RCB eating max str merit elvaan rng/war. Still pretty rediculous unless you have SV etudes.
 Asura.Kurriko
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By Asura.Kurriko 2013-06-01 10:06:22
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Mileslong said: »
Valefor.Sapphire said: »
ItemSet 302830

Sometimes tp with platinum arrows for +15racc for alittle more accuracy but damage is then gimped.
You're joking right? You're willing to drop 40DMG in favour of 15 Racc when you could swap out Tessera for AF3+2, swapping 17 Ratt for 20 Racc...
 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-06-01 10:21:23
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This is what I get for optimal TP set for Anni post STR/AGI update

ItemSet 302900

Pick it apart as you feel necessary. Has 222 racc if anyone is curious. From what it looks like Taint was TPing in for his latest Bee attempt he had 234 racc (including Namas AM) and parsed 80% racc. Idk what buffs he had exactly. I don't believe his parse recorded his buffs properly lol.

Edit: This is for Delve bosses fyi >.>
 Asura.Jem
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By Asura.Jem 2013-06-01 10:23:51
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I don't think it's going to be worth dropping AF2+2 head. It's really damn good.
 Bismarck.Helel
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By Bismarck.Helel 2013-06-01 10:32:30
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Thurandaut still has a lot more accuracy than nahtirah. Palnatoke's head still has more acc than choca. Other than that, looks good, specifically for bee (I assume that's what that set is for?). Otherwise Jem's right about the beret +2. The other bosses don't have nearly as much evasion.

Then again, you might not need as much accuracy since base AGI will increase accuracy more as well. In that case, I'd definitely still stick with beret.

Edit: speaking from personal experience where you literally need as 'much' accuracy as possible.
 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-06-01 10:45:30
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Bismarck.Helel said: »
Thurandaut still has a lot more accuracy than nahtirah. Palnatoke's head still has more acc than choca. Other than that, looks good, specifically for bee (I assume that's what that set is for?). Otherwise Jem's right about the beret +2. The other bosses don't have nearly as much evasion.

Then again, you might not need as much accuracy since base AGI will increase accuracy more as well. In that case, I'd definitely still stick with beret.
I don't think you'd need more than 220 racc + buffs to get a good racc %. Choca head and Nahtirah legs both offer a lot more while giving good amounts in other areas. This is for the Bee specifically. I've already dropped using Scout's beret +2 and swapped to Sylvan Gapette. Choca head is absolutely disgusting imo lol
 Asura.Jem
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By Asura.Jem 2013-06-01 11:03:59
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Well the Anni's in my group were coming out at 68% Acc in full R. Acc set.
 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-06-01 11:12:58
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Asura.Jem said: »
Well the Anni's in my group were coming out at 68% Acc in full R. Acc set.
Our last run we were around 80% and in Taint's run they were around 80-85% for the most part
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By Buffyslyph 2013-06-01 11:13:09
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Anyone got a good to great Coronach set handy?
 Quetzalcoatl.Generic
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By Quetzalcoatl.Generic 2013-06-01 11:33:37
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Buffyslyph said: »
Anyone got a good to great Coronach set handy?
ItemSet 246993
 Asura.Matzilla
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By Asura.Matzilla 2013-06-01 11:38:34
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Quetzalcoatl.Generic said: »
Asura.Jem said: »
Well the Anni's in my group were coming out at 68% Acc in full R. Acc set.
Our last run we were around 80% and in Taint's run they were around 80-85% for the most part

how did neither of you kill it then ?
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By Quetzalcoatl.Generic 2013-06-01 11:57:53
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Asura.Matzilla said: »
Quetzalcoatl.Generic said: »
Asura.Jem said: »
Well the Anni's in my group were coming out at 68% Acc in full R. Acc set.
Our last run we were around 80% and in Taint's run they were around 80-85% for the most part

how did neither of you kill it then ?
For us support not doing it's job and messing up doing the basic things (rebuffing ppl that die, debuffs etc) also a RNG pulled hate and our only WHM died and in Taint's case they had trouble with the NM's prior to the bee. Just because your RNG's are doing well doesn't mean everyone is doing their job. Our RNG's were srsly wrecking the Bee. Normal ranged attacks for 700ish with 4k+ Coro's. Dmg wasn't a issue at all it's just deaths kinda messed it up for us :/
 Bismarck.Helel
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By Bismarck.Helel 2013-06-01 12:24:44
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I made a preliminary spreadsheet for gun. Too hot to sleep in so I figured I'd do something constructive. It's very bare bones at the moment, but it will allow you to compare gears sets as long as you can calculate ranged attack values on your own. pDIF cap for ranged attacks is 3, so you can just set it to that if you have no idea what you're doing (that will give you max damage).

https://docs.google.com/spreadsheet/ccc?key=0AhFSvMLLyX2ndGVUeXlSZlZmU1ZPWHV2MUhsNjFka2c&usp=sharing

I'll be improving it of course! and adding bow/xbow.
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 Cerberus.Taint
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By Cerberus.Taint 2013-06-01 12:43:46
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Asura.Matzilla said: »
Quetzalcoatl.Generic said: »
Asura.Jem said: »
Well the Anni's in my group were coming out at 68% Acc in full R. Acc set.
Our last run we were around 80% and in Taint's run they were around 80-85% for the most part

how did neither of you kill it then ?


Our Bees keep getting some sort of -DT. If you look at my Namas' from the parse over the course of the fight they go from 4k to 1k. Buffs were consistent.

http://www.beast40.com/Kparser/
bee4 is the file name

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By Bismarck.Helel 2013-06-01 13:24:46
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Bismarck.Helel said: »
I made a preliminary spreadsheet for gun. Too hot to sleep in so I figured I'd do something constructive. It's very bare bones at the moment, but it will allow you to compare gears sets as long as you can calculate ranged attack values on your own. pDIF cap for ranged attacks is 3, so you can just set it to that if you have no idea what you're doing (that will give you max damage).

https://docs.google.com/spreadsheet/ccc?key=0AhFSvMLLyX2ndGVUeXlSZlZmU1ZPWHV2MUhsNjFka2c&usp=sharing

I'll be improving it of course! and adding bow/xbow.

Forgot WS DMG % augments. Last stand should correctly add the boost only to the first hit. fSTR2 should correctly determine cap. pDIF should cap at 3. Some numbers are not floored atm.

Edit: Okay, added minuets, chaos roll, velocity shot, berserk, etc. The only thing you have to calculate manually is your ranged attack from gear and then your stats.

Edit2: Damn forgot food... adding that in a sec.

Edit3: Plugged in the new bullets. 7k+ Last stands with surefire (100% tp) and 6k+ coronachs (depending on true shot) :Q.

Edit4: To see the effect of the STR adjustments, change the formula for B11 (ranged attack pre-buff) to B2*0.75.

Edit5: Added sylvan caban velocity shot ranged attack boost. I just included it as a static +33, though I assume it's a % increase (meaning it would be much higher with more buffs). Just change it to FALSE if you don't want to use it.
 Asura.Kurriko
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By Asura.Kurriko 2013-06-01 22:51:56
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For that "optimal" TP set above, Khepri would be better than AF3 feet.
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By Sylph.Mirvana 2013-06-01 23:19:43
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ItemSet 302952

For Acc purposes, probably not optimal, but should be easy for most to get a hold off and should (unless I'm miscalculating) keep you on a 5-hit with (over)capped Recycle rate.
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 Bismarck.Helel
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By Bismarck.Helel 2013-06-02 00:06:45
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Asura.Kurriko said: »
For that "optimal" TP set above, Khepri would be better than AF3 feet.

He said post STR/AGI adjustment, if you're referring to Generic. AF3 are better. Khepri is still an option for bow users.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2013-06-02 06:27:51
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Was doing a little testing of my gearsets to see how farm off they were on ranged accuracy's while farming beads last night.

ItemSet 302453

As I've effectively stated before with this set + sole sushi + Prelude + Hunter's Roll, I come out capped ranged accuracy on both Mastop and Tax'et.

I felt like it was at least probably overkill a bit for Tax'et so I tried using RCB with this set. And at the time we only had Archer's Prelude. And I still came out capped ranged accuracy.

We popped a second one, this time I said wth and tried using my full damage set with RCB on it.

ItemSet 280067

Ended up with 75% ranged accuracy with just Prelude. Which actually wasn't too bad. Next time I'll try with a mixed set see if I can find the sweet spot for ranged accuracy on him.

On Mastop I tried my ranged accuracy set with RCB and Hunter's Roll. I only had Prelude like part of the time, I think there was some confusion on the BRD's part as to songs.

But anyway I effectively topped off at 82% ranged accuracy.

I was actually pleasantly surprised with the results on the gnat, I think with a perfect ranged accuracy set and at least 1 song or roll, would be fine to use meat on.
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