Power Rangers: A Guide To Pewing |
||
|
Power Rangers: A Guide to Pewing
Too stoned to think I suppose. Simply put, bow has far too many limitations where gun doesnt.
*looks at date*
Yup Asura.Evildemon said: » Feanorsof said: » Verda's lua would work for you, it just doesn't have AM3 logic in it Verda's lua seems really complex.... is it easier to use than it seems written? It's as easy to use as most others, it might just feel overwhelming with the amount of toggles and obscure sets you wouldn't use in many situations. There's also some keybinds which might not be suited to you. Obviously if you don't intend to use a toggle you can ignore the associated set. Bismarck.Norminator said: » Hey Verda , I'm using your gearswap but it seen like when i'm using Last stand WS the gear doesn't swap correctly. sets.precast.WS['Last Stand'] = { ... Could you help me ? Thx Could you also pastebin the entire lua file? Here's an example of how I'd format something that would swap gear depending on what ranged weapon you have equipped. I'm not a programmer though, so know that there are definitely other (most likely better) ways to handle this. Organize your sets similarly to:
Code sets.gun = {} sets.gun['Fomalhaut'] = {} sets.gun['Fomalhaut']['low'] = {} sets.gun['Fomalhaut']['high'] = {} sets.gun['Armageddon'] = {} sets.gun['Armageddon']['low'] = {} sets.gun['Armageddon']['high'] = {} sets.etc = {} Later on somewhere in your midcast function you'll want to include: Code if spell.action_type == 'Ranged Attack' then equip(sets.gun[player.equipment.range][racc_mode] end Here's how it works. You'll have to have a variable named (in this case) racc_mode that you toggle manually. I toggle it by putting the following under my self_command() function: Code if command == 'change_racc_mode' then if racc_mode == 'low' then racc_mode = 'high' send_command('input /echo racc mode: high') elseif racc_mode == 'high' then racc_mode = low' send_command('input /echo racc mode: low') end end I have a macro that is /console gs c change_racc_mode and whenever I hit that macro it alternates the value of racc_mode between 'low' and 'high'. My own setup isn't strictly just 'low' or 'high', you can of course make whatever kinds of modes you want. Make sure that near the beginning of your lua you declare racc_mode = 'low' or racc_mode = 'high' (whichever mode you'd like to "start off" in). If we don't include that then nothing will happen when we try to change the value of racc_mode. Again, this is probably not the best method out there for changing the variable. So when performing a ranged attack the midcast function will check the value of player.equipment.range for what our ranged weapon is and then it will check what the value of racc_mode is. If the first comes up as 'Armageddon' and the second comes up as 'high', then it will equip sets.gun['Armageddon']['high'] I haven't done something that includes aftermath because I don't have an RME that warrants that sort of a setup. But here's my crack at that as well. Start with the same setup but change it up a little bit: Code sets.gun = {} sets.gun['Fomalhaut'] = {} sets.gun['Fomalhaut']['low'] = {} sets.gun['Fomalhaut']['high'] = {} sets.gun['Armageddon'] = {} sets.gun['Armageddon']['low'] = {} sets.gun['Armageddon']['low'].AM = {} sets.gun['Armageddon']['high'] = {} sets.gun['Armageddon']['high'].AM = {} sets.etc And now in your midcast function throw in: Code if spell.action_type == 'Ranged Attack' then if buffactive["Aftermath: Lv.3"] or buffactive["Aftermath: Lv.2"] or buffactive["Aftermath: Lv.1"] then equip sets.gun[player.equipment.range][racc_mode].AM else equip(sets.gun[player.equipment.range][racc_mode] end end Ha I sure hope that works. I'm sorry I can't test it at the moment to make sure, but I hope that it all at least gives some ideas of a way to tackle this. On a related topic, for any non-GS users out there, perhaps my method will be of some assistance to you...
I've always been a bit more comfortable controlling things manually and not using GS, but for a while RNG made me dabble with simple GS sets. I've since gone back to a non-GS setup where I use (1) "plain" Windower macros for the unlimited equip lines plus (2) ingame equipsets. Reason is that if you use a blend of /equipset and Windower macros in the same macro, all commands will process in the correct order without requiring a /wait between your preshot gear and midshot gear (credit to Afania for pointing me to that very useful tip!). Doesn't work with two Windower gear set lines in the same macro, or with two ingame /equipset sets in the same macro - in those cases, a /wait is required (and with the speed of rapid shot, will often result in finishing a shot while still in your preshot gear). Setting up the gear sets: I make ingame /equipset macros for three different levels of snapshot, capping my snapshot for each of (1) no Flurry, (2) Flurry 1, and (3) Flurry 2. I make Windower macros for whatever midshot sets I feel like creating. Can build whatever sets you like for your own weapons/situations. Personally, I'm a nearly 100% Armageddon user and my midshot sets are: (1) Default TP building set with a mix of Store TP/some Racc, (2) Crit rate set (this is what I generally use once Empy AM3 is active) (3) Heavy Store TP/lower Racc, (4) Extreme Racc. My macros: I create three different 20-slot macro pages, one for each level of snapshot (Flurry 0/1/2). I simply toggle between them by manually scrolling up/down between lines in the macro book. About the same level of complexity as hitting a GS toggle button to cycle sets. My individual "shot" macros look like: 1 /equipset # (where # is the equipset number for appropriate flurry 0/1/2 set) 2 /ra <t> 3 /console exec <midshot.txt> (this points to whichever midshot set I've put together) I find 20 macro slots more than enough for all of my necessary RNG macros. It's really not a job with a ton of needed JAs/spells/etc. So, my row of CTRL macros is full of RNG JAs (Double Shot, Sharpshot, Bounty Shot, Shadowbind), Utsusemi Ni/Ichi, DT/idle sets, etc. - which I tend to just copy across as the CTRL line for all of my macro pages. My row of ALT macros is generally dedicated to a variety of different /ra types (different midshots) and a few different WS, and looks like the below (note the first macro for my "default" midshot set lists the flurry level that applies to the whole page). [Flurry0] [Crit] [Stp] [Racc] [whatever] [whatever] [Barrage] [Lstand] [WFire] [TFlight] Expanding for more weapons: While you could certainly add more midshot choices within the above framework (e.g. a different preferred TP set for Anni on one macro, one for Fomalhaut on another, etc.), if you had significant differences between weapons you could also easily duplicate the three-page structure for multiple weapons if you so choose. For instance, page 1-3 are Flurry 0/1/2 for Fomalhaut, page 4-6 are Flurry 0/1/2 for Anni, page 7-9 are Flurry 0/1/2 for bow. Each weapon with the midshot sets you use for it. Hell, maybe toss in a separate page for melee TP if you like. For pure vanilla players: Best you can probably do (in a single macro) is use a preshot /equipset <preshot gear>, /wait 1, /equipset <midshot gear>... but understand that rapid shot and lag will somewhat often result in hitting a shot in your preshot gear. So, not ideal but probably better than nothing. Offline
Posts: 18
I've been testing meg +2 gloves vs carmine gloves +1 and consistently getting carmine +1 doing about 1400+ more than megs on True Flights. Anyone getting any different?
WSD+7 is nice but no way you'll have that beat 42 mab.
not accounting for the AGI value, even considering no other wsd pieces, you would need a mab of 600 to make it equal. with other wsd pieces like the ambuscade cape you would need even more mab to make it worth it. Offline
Probably better understood as +500 mab since not everyone thinks of the base 100.
Anyways putting it thru a dmg calculator using otherwise mostly topish in gear but no buffs which is still a rather high amounts of MAB carmine still winning by a good 900. If you want to replace the carmine you need pretty dang near perfect herc or lucky DM augs. Does Trilling Dagger still work for Trueflught offhand if I can't get my hands on another Malevolence? Or would I be better off using Perun, or even Odium or Vanir Knife?
Offline
Posts: 4028
Are meg+2 gloves worth it for anything else? I'm debating what 2 pieces I should upgrade this month - meg or Sulv.
Meghanada hands are fantastic for every job that can use them. Last Stand for COR/RNG, Coronach for RNG, Rudra for THF/DNC til DNC AF+3 hands, Dimidiation for RUN, whatever BST's single-target WSs are called. For me, the piece was an instant pick-up.
What are people using off hand for top tier tf set? I am trying to build it up but have really bad luck with augments. I use samnuha body now but was wondering if carmine +1 body would beat that out and if i wanna drop $100mil (on my server) for body
Malevolence (perfect) is still best for Trueflight, isn't it?
Carmine +1 won't beat perfect Samnuha, nor will it beat a well-aug'd Herc body. HQ Carmine body can be better depending on your other gear. You're basically sacrificing 6 AGI for 7 MAB and a few points of macc. Personally, I don't think it's worth the pricetag, but it is a good piece. The best would be a Herculean Vest with ridiculous DM augments, but relying on that is just foolhardy.
Offline
Phoenix.Cyrinn said: » Does Trilling Dagger still work for Trueflught offhand if I can't get my hands on another Malevolence? Or would I be better off using Perun, or even Odium or Vanir Knife? If you have malevolence you may have a vampirism, try using that for offhand until you get a 2nd dagger
Offline
Posts: 4028
Sylph.Oraen said: » HQ Carmine body can be better depending on your other gear. You're basically sacrificing 6 AGI for 7 MAB and a few points of macc. Personally, I don't think it's worth the pricetag, but it is a good piece. The best would be a Herculean Vest with ridiculous DM augments, but relying on that is just foolhardy. Anyone have an updated TF set? Also I'm always /war and offhand Nus. Shield Leviathan.Celebrindal
Offline
Blazed1979 said: » Sylph.Oraen said: » HQ Carmine body can be better depending on your other gear. You're basically sacrificing 6 AGI for 7 MAB and a few points of macc. Personally, I don't think it's worth the pricetag, but it is a good piece. The best would be a Herculean Vest with ridiculous DM augments, but relying on that is just foolhardy. Anyone have an updated TF set? Also I'm always /war and offhand Nus. Shield I've found myself going 100% /nin to Omen these days, but that is largely based on our setup (omen is 90% of where I use my RNG any more) of a RUN tank that always covers /ja objectives faster then human...but of course even the best RUN will have moments where an overzealous RNG rips hate. Ours is quite decked and one of the first to take it seriously in our server - PLEASE don't take thus as a despairing remark on him! And /nin keeps me going full tilt more often than /sam or /war, and I'd rather melee daggers for early objectives than one shot mobs ineffectively in terms of time... better to get 3 dagger.WSs per mob than one ranged. Having a COR is a must not to use the shield, in my opinion-now that we have that tool. But using the shield doesn't mean you have to give up shadows if it's your best offhand option. Bahamut.Colonelace
Offline
Blazed1979 said: » Anyone have an updated TF set? Also I'm always /war and offhand Nus. Shield go back like 4 pages and look at verda's set, its not that hard to search the thread. If your focus is going to be true flight, you should just /nin and dual wield daggers but if your using Last stand and occasionally TF then you can /war and use a nusku shield and just swap out perun for a dagger but know that your losing potential dmg by not having a 2nd dagger equipped. Looking for some input on snapshot set. I am trying to cap out I know I need to make a snapshot cape but I already made a rng cape this month so thats going to have to wait till next month. I still feel as though I am shooting slow.
ItemSet 350555 Cape only has 2 snapshot, tried for 3 but 100 crystals later no luck Offline
Posts: 1731
If it feels slow maybe gear don't swap? try shooting with equip window open and check it.
geigei said: » If it feels slow maybe gear don't swap? try shooting with equip window open and check it. Or use showswaps >.> ItemSet 348603
ItemSet 348390 I think these were Verd's most up to date sets before he disappeared. Depends what your rolling with buff wise. Meg +2 would beat Teon feet now by a landslide. Adhemar Kecks I think still beat +2 AF legs until you get them to +3 though. Not sure, I'm still noobish on rng. Just my thoughts - you owe me a penny! AF +2 legs should be equally as good as Adhemar +1 during Pre-shot, as they are both Snapshot 10. Adhemar +1 are better for mid-shot (when possible) due to their Store TP. things will vary depending on your other gear as well as what your R.Acc requirements are. for NQ Adhemar, AF +2 has 1 point more of Snapshot, and thus is the pre-shot winner.
Leviathan.Comeatmebro
Offline
adhemar path D have rapid shot, while most people aren't making HQs for it you can still cap snapshot with NQs and get more rapid shot than otherwise
10 taeon head 10 taeon feet 10 merits 10 cape 8 carmine+1 9 adhe nq 3 impulse belt 10 taeon body = capped w/o flurry with flurry you can use af3 body and yemaya belt with flurry2 you can use verda's set Leviathan.Comeatmebro
Offline
An adequately prepared RNG would still have the taeon body, it's quite simple to set up your gearswap or ashitacast to utilize it only when flurry is not active.
If flurry is off, taeon body is granting a 25% delay reduction(40% of base to 30% of base). Best case for amini caban+1 is a 9.6% delay reduction(73% of base to 66% of base). Obviously if you have flurry, you don't need taeon body. That's why I specifically said with flurry, swap in af3 body and yemaya belt in my last post. |
|
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|