Windower 4 Timers Plugin |
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Windower 4 Timers Plugin
oh shite i totally missed that man, thanks, let me put that in the macro like right meow
Lowclock said: » What about blacklisting Bust? I have tried adding it to both the spell and ability buff filters and it still shows up. It's really annoying since it still shows up even if you don't actually get the bust status like when chaining 11s, and it even shows a new instance of it every time you bust. Wondering if anybody ever found a workaround for this problem. Would love not to have my BuffRecast column full of Bust/Bust/Bust/Bust/etc when riding 11's. >.> Seems like the reason why filtering doesn't work is because Bust is neither a spell or an ability. It's listed as a 'status'. Sadly no filter for status in the settings. Would love to see how to block pet/ready Charges. I wrote my own plugin for this aspect and the standard black lists aren't working in settings for this :\
![]() Does anyone know how make it so that the SP1 recast doesn't show up? It shows up by default in Whitelist mode even if it's not listed in Ability Recast Filter.
Also, not sure if there's a way to make additional buffs/recasts build upwards from the starting point instead of downward, but if there is, I'd appreciate if someone could tell me. ![]() This maybe something simple, but I've noticed that my windower status timers count up (from 0:00) instead of counting down from it'x maxed duration. Is there an option to revert the status timers to counting down?
Bahamut.Nebohh said: » This maybe something simple, but I've noticed that my windower status timers count up (from 0:00) instead of counting down from it'x maxed duration. Is there an option to revert the status timers to counting down? Code <RecastLowToHigh>true</RecastLowToHigh> <BuffsLowToHigh>false</BuffsLowToHigh> <CustomLowToHigh>false</CustomLowToHigh> They should be in your settings already, just tweak 'em until you like it. :P Ah - thanks man. I realize I might've not been clear. The status timer "bar" is working as intended. I was more referring to the status timers underneath the icons at the top themselves - which is currently counting up from 0:00.
I realize SE has their official icon timers which I’ve turned off cuz that along with the windows status icon timers, are on top of each other.
The windower status icon timers next to each icon is what I’m referring to (currently counting up from 0:00). Oh. I just use the in-game buff icon timers. Sorry for the misunderstanding.
Yeah - I was just about to do the same. I just don't know where to disable the current windower ones. I can't have both that on and the in-game built ones cuz yeah, it becomes unreadable.
It's called StatusTimer, located under Plugins in the Windower launcher.
Already checked under here and timers under the plugin folder. Even checked settings within the plugins folder.
Is it possible for someone to update timers so it checks to create timers more often than just at action completion? In dynamis divergence these packets get dropped relatively often resulting in timers never actually appearing, which makes keeping track of recasts a pain in the ***.
Midgardsormr.Lowclock said: » Is it possible for someone to update timers so it checks to create timers more often than just at action completion? In dynamis divergence these packets get dropped relatively often resulting in timers never actually appearing, which makes keeping track of recasts a pain in the ***. I was having the same issue last night in addition to buffs duration are way far from their true values. ![]() Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses.
Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times.
Also, phantom roll durations with Rostam are under-estimated. Leviathan.Dekay said: » Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses. All the gear that was missing pre JSE Necks and Dyna D weapons are in my local build. We're still mapping them out. As in the augmented data was done differently then past augments so need to collect data. Asura.Akaden said: » Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times. Also, phantom roll durations with Rostam are under-estimated. See above for Rostam stuff. Asura.Chiaia said: » Leviathan.Dekay said: » Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses. All the gear that was missing pre JSE Necks and Dyna D weapons are in my local build. We're still mapping them out. As in the augmented data was done differently then past augments so need to collect data. Asura.Akaden said: » Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times. Also, phantom roll durations with Rostam are under-estimated. See above for Rostam stuff. Thank you for your hard work. I know nothing about coding but if I can be of any help, please PM me. Being a Rdm and buffing a whole alliance, that plugin is a godsend. Is there any way to add a shadow text box behind the timers? Some backgrounds in the game makes it hard to read. I did change to a brighter color and making the letters bold did help.
Valefor.Sirdrake said: » Is there any way to add a shadow text box behind the timers? Some backgrounds in the game makes it hard to read. I did change to a brighter color and making the letters bold did help. Not a shadow per se, but there's a stroke option on Line 57: Code <Stroke>true</Stroke> It helps a lot, especially in ER. thank you Kestiel
will timers be updated so the jumps for dragoon will be seperated?
just get unkown timers when use spirit/soul after the january update. hope this is the right place to ask this It's not a matter of timer's plugin it's a matter of resources. I updated mine by hand.
Here i just added to my git. https://github.com/SammehFFXI/FFXIAddons/tree/master/Res-UpdateForDRGJumps (It has for DNC waltzes too) Edit: Just copy these files over the same file names in the Windower4\Res folder. Next time Windower staff updates/publishes they'll be overwritten but should be the same/similar. -Sam thanks a lot i will deffinetly try that :)
![]() Any way to update this so its even close for RDM? I'm off by minutes not seconds on buffs?
Bahamut.Neb said: » Any way to update this so its even close for RDM? I'm off by minutes not seconds on buffs? while someone already bumped this thread, i have a question also.
any way to make this "bar" display larger/longer? i change the font and it overlaps the time remaining, and i cant see it. its really bad on BRD when it shows song names ontop of remaining time. ![]() Quick question and I have not seen a response in here yet, so I might be in the wrong spot. Quick version - returning player: I used to have a simpler version of this pluin with just a counting down timer and no status bar. Is this still an option in this plugin? The bar takes up way too much space on the screen...
Thanks in advance. It's not really a simpler version, just a setting. Unfortunately I don't recall what it is, play with the config.
<settings>
<global> <EnableRecast>true</EnableRecast> <EnableBuffs>true</EnableBuffs> <GraphicalMode>false</GraphicalMode> <ExtendText>true</ExtendText> <TextColoring>true</TextColoring> <SlimMode>false</SlimMode> <ShowTenths>true</ShowTenths> <!--One of: Alphabetical, Creation, Duration--> <SortType>Creation</SortType> <Show1HourName>true</Show1HourName> <HighRed>255</HighRed> <HighGreen>0</HighGreen> <HighBlue>0</HighBlue> <MedPercent>0.5</MedPercent> <MedRed>255</MedRed> <MedGreen>160</MedGreen> <MedBlue>0</MedBlue> <LowPercent>0.25</LowPercent> <LowRed>0</LowRed> <LowGreen>255</LowGreen> <LowBlue>0</LowBlue> <TextA>255</TextA> <TextR>255</TextR> <TextG>255</TextG> <TextB>255</TextB> <RecastLowToHigh>true</RecastLowToHigh> <BuffsLowToHigh>false</BuffsLowToHigh> <CustomLowToHigh>false</CustomLowToHigh> <BGA>0</BGA> <BGR>0</BGR> <BGG>0</BGG> <BGB>0</BGB> <RecastFlashDuration>5</RecastFlashDuration> <BuffsFlashDuration>5</BuffsFlashDuration> <CustomFlashDuration>5</CustomFlashDuration> <FlashR>255</FlashR> <FlashG>255</FlashG> <FlashB>0</FlashB> <FontName>Arial</FontName> <FontSize>10</FontSize> <FontBold>true</FontBold> <BarSpacing>0</BarSpacing> <RecastTimerLimit>10</RecastTimerLimit> <BuffsTimerLimit>10</BuffsTimerLimit> <CustomTimerLimit>10</CustomTimerLimit> <RecastX>1300</RecastX> <RecastY>850</RecastY> <BuffsX>1500</BuffsX> <BuffsY>850</BuffsY> <CustomX>1030</CustomX> <CustomY>850</CustomY> <!--If true, only items on the recast/buff lists will be displayed--> <WhitelistMode>false</WhitelistMode> <!--List of ability names to display recasts for if in whitelistMode and to exclude otherwise--> <AbilityRecastFilter /> <!--List of spell names to display recasts for if in whitelistMode and to exclude otherwise--> <SpellRecastFilter /> <!--List of ability names to display buffs for if in whitelistMode and to exclude otherwise--> <AbilityBuffFilter /> <!--List of spell names to display buffs for if in whitelistMode and to exclude otherwise--> <SpellBuffFilter /> <!--If true will show a font outline--> <Stroke>true</Stroke> </global> </settings> you might need to change x,and y for position |
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