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Tomonari
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17,912
By Asura.Ina 2013-04-03 12:45:12
Okay, and finished with my testing rounds -
It really isn't enough data to be 100% conclusive, but it should hopefully be a step in the right direction... that, and I do have to sleep sometime. >.>
Kikugosaku - ~102% TP
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Dantalian 36772 0 36772 66.05 % 112/4 96.55 % 96.55 % 249/353 304.33 304.33
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Dantalian 28 385/412 400.29 25.00 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
Dantalian 18898 0 18898 33.95 % 25/0 100.00 % 626/869 755.92
- Tachi: Gekko 18898 0 18898 100.00 % 25/0 100.00 % 626/869 755.92
Tomonari - ~100% TP
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Dantalian 39446 0 39446 64.46 % 113/4 96.58 % 96.58 % 262/377 323.40 323.40
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Dantalian 28 417/437 427.04 24.78 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
Dantalian 21746 0 21746 35.54 % 25/0 100.00 % 687/979 869.84
- Tachi: Gekko 21746 0 21746 100.00 % 25/0 100.00 % 687/979 869.84
Gekko is 1.5625 at 100% TP, and 1.875 at 200% TP - have at it. =) So for dumb people like me... It appears to be 100% bonus or and I reading it wrong? XD
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2,025
By Phoenix.Kirana 2013-04-03 12:46:53
*nod* But when they're idle, is my problem. >.> Once they have aggro, it's pretty easy to tell back from front since they lean into it a bit, too... dunno, will have to look at 'em a bit closer to see if I can see it. =)
Np, It's just something I figured out a long time ago to make it easy to SA them when idle.
Phoenix.Haelous
Server: Phoenix
Game: FFXI
Posts: 6
By Phoenix.Haelous 2013-04-03 12:52:50
Punching numbers into DPS spreadsheet. Nude with Rose Strap on an added lv1 wild rabbit. DNC sub, no food, no buffs.
Kiku - 750
Tomonari (TP Bonus+0) - 767 (+17)
Tomonari (TP Bonus+50) - 842 (+92)
Tomonari (TP Bonus+100) - 936 (+186)
Given Kiku - 755.92
Given Tomo - 869.84 (+113.92)
Edit: Apologies. I accidently a line.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-03 12:56:11
So for dumb people like me... It appears to be 100% bonus or and I reading it wrong? XD Looks closer to 70, but I don't know if he had equal STR or what.
[+]
Shiva.Arana
Server: Shiva
Game: FFXI
Posts: 1,527
By Shiva.Arana 2013-04-03 12:57:23
Nice, so with that how does this do vs R/E/M or the SoA GK?
Sorry I can't check the spreadsheets on my phone. :x
Server: Siren
Game: FFXI
Posts: 27
By Siren.Smokinskull 2013-04-03 13:00:07
lol, it might be a bit x_x out here testing with Kikugosaku as a control right outside Bastok vs. level 1 monsters with Gekko, and the damn things keep running... can't use worms unless I go unmerit Overwhelm, too. ><
You can tell which direction a worm is facing by looking at the arrangement of their mouth-tentacle-thingies.
back
..o o
o.....o
front
LMAO!
Server: Siren
Game: FFXI
Posts: 16
By Siren.Dantalian 2013-04-03 13:00:54
Yeah, sets were completely equal, gear I had was Pole Grip, White Tathlum, Unkai +2 Head/Body/Legs, Mala, Brutal/Unkai Mimikazari, Brego Gloves, Rajas/Tyrant's, Atheling Mantle, Bullwhip Belt, Ace's Leggings on both sets. Was /DNC to eat any extra TP on WSs caused by zanshin, the one time I got nuked with stone on a missed hit vs. a worm, etc, etc.
Server: Fairy
Game: FFXI
Posts: 2,742
By Fairy.Ghaleon 2013-04-03 13:03:25
guess we are gonna have to test the HQ and see if it's +100
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-03 13:05:14
Well multi hits screwing up all the averages.
edit: going by the max ws damage it's 50 TP bonus
Phoenix.Haelous
Server: Phoenix
Game: FFXI
Posts: 6
By Phoenix.Haelous 2013-04-03 13:09:53
Dude... you're supposed to do it nude except for weapon...
Either you got more DAs with Kiku, or this thing is closer to TP Bonus+50.
Server: Siren
Game: FFXI
Posts: 16
By Siren.Dantalian 2013-04-03 13:12:34
Can't imagine I would have gotten DAs at all versus level 1 monsters... generally, it'll hit, check monster HP, if it didn't die, it'll hit again, and repeat until the full WS goes off or the monster dies... Asuran Fists was great for learning that. >.>
"lol, Asuran for 200, you suck!"
"...it had 2 HP left, you 'tard!"
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-03 13:15:35
[+]
Server: Fairy
Game: FFXI
Posts: 2,742
By Fairy.Ghaleon 2013-04-03 13:19:07
Can't imagine I would have gotten DAs at all versus level 1 monsters... generally, it'll hit, check monster HP, if it didn't die, it'll hit again, and repeat until the full WS goes off or the monster dies... Asuran Fists was great for learning that. >.>
"lol, Asuran for 200, you suck!"
"...it had 2 HP left, you 'tard!"
This excuse took more work than just doing it properly.
Server: Siren
Game: FFXI
Posts: 16
By Siren.Dantalian 2013-04-03 13:20:58
Naked would have taken longer, due to ditching every ounce of STP. Was trying to hurry, no weaponskill in the parse DA'd. I fail to see an excuse.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-03 13:22:21
Can't imagine I would have gotten DAs at all versus level 1 monsters... generally, it'll hit, check monster HP, if it didn't die, it'll hit again, and repeat until the full WS goes off or the monster dies... Asuran Fists was great for learning that. >.>
"lol, Asuran for 200, you suck!"
"...it had 2 HP left, you 'tard!" the issue is when you miss the first hit and land a DA which messes with the average.
Naked would have taken longer, due to ditching every ounce of STP. Was trying to hurry, no weaponskill in the parse DA'd. I fail to see an excuse. your min ws numbers are DA'd first hit misses.
Server: Siren
Game: FFXI
Posts: 16
By Siren.Dantalian 2013-04-03 13:25:03
Will go back and re-test later tonight, then, and throw in Kantonotachi for comparative purposes.
Phoenix.Haelous
Server: Phoenix
Game: FFXI
Posts: 6
By Phoenix.Haelous 2013-04-03 13:27:57
I have this pulling ahead of Kanton TP by 6-7% on Pil, Qilin, Ig-Alima with TP Bonus+50.
Would anyone mind verifying?
Server: Odin
Game: FFXI
Posts: 9,265
By Odin.Eikechi 2013-04-03 13:42:17
Does that include the HQ?
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17,912
By Asura.Ina 2013-04-03 13:44:32
Does that include the HQ? Don't think we can know yet unless someone has an HQ.
Server: Odin
Game: FFXI
Posts: 9,265
By Odin.Eikechi 2013-04-03 13:48:48
Does that include the HQ? Don't think we can know yet unless someone has an HQ.
lol fair enough.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-03 13:51:16
probably 50 also
Server: Fenrir
Game: FFXI
Posts: 3,012
By Fenrir.Leoheart 2013-04-03 13:51:40
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1,998
By Asura.Ccl 2013-04-03 18:12:06
If HQ is 50tp bonus, it's better than amano 95 and 90 Masamune, def an upgrade for come back/casual sam.
And 96 Smithing so even HQ shouldn't be too expensive once mats get available!
By Rezwobwastaken 2013-04-04 19:00:58
So whats the exact tp bonus you get?
Ragnarok.Taereon
Server: Ragnarok
Game: FFXI
Posts: 213
By Ragnarok.Taereon 2013-04-04 21:09:49
So whats the exact tp bonus you get? I love that avatar! LMAO
Lakshmi.Watusa
Server: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2013-04-05 14:22:24
Given that it's 50 TP bonus, how does the NQ compare now to other endgame GKTs?
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3,189
By Cerberus.Conagh 2013-04-05 14:31:39
I posted a parse with a 5 hit build vs a 5 hit on (90) masamune, Masamune had capped haste and did roughly similar WS dmg ~
Aftermath made Melee damage about 25% higher (as expected), I don't think it's currently possible to get 5 hit on the new GK and cap haste making masamune win on account of higher melee dmg, similar WS damage and capped haste (about 6% more on masamune build than the toro but there may be better sets for toro).
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-05 14:41:22
You can 5-hit kind of easily.
ItemSet 295483
ItemSet 295485
Phoenix.Sonoske
Server: Phoenix
Game: FFXI
Posts: 81
By Phoenix.Sonoske 2013-04-05 14:43:12
Thats assuming both hits on shoha land right?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-05 14:46:10
It's like a 3% chance of not landing at least 2 hits with that set assuming capped acc
Hi everyone,
When I saw the Great Katanas in the update, I was surprised there was any talk about Suijingiri Kanemitsu, as it didn't appear interesting at all. To me, Tomonari appears to be the interesting new weapon.
If this is TP Bonus+100, it looks like it beats Amano 99 according to the DPS spreadsheet. Everything left at the default, including the target of Ig-Alima.
Any other thoughts on this?
I have the following gearsets plugged into the spreadsheet:
TP:
ItemSet 294307
WS:
ItemSet 294310
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