Endeavoring To Awaken --A Guide To Rune Fencer |
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Endeavoring to Awaken --A Guide to Rune Fencer
Kinda wondering, now clearly making a flame magian GS, but given it's properties as a tank, and the fact that it does not yet have any kind of legendary weapon with WS/AM you're gonna wanna keep glued on, anyone think it might be worth making earth and water (pdt and mdb) magians for situational use, for fights where you just need that little extra? I'm kinda on the fence about it myself. What do you guys think?
Lakshmi.Saevel said: » Enuyasha said: » Lakshmi.Saevel said: » Enuyasha said: » Fenrir.Schutz said: » Were RUN's evasion and parry skill ranges mentioned in the patch notes/previous info releases/data scraping? The Swordplay ability (increased accuracy/eva until a critical hit is received) and Inquartata and Tactical Parry (parry bonus/TP bonus to parries) traits imply that it's going to be a high evasion/parry type job, no? If that's the case, then maybe an eva set or hybrid set (hopefully the job is not solo-only type thing) might be needed at some point also. Fixed that for you. PLD can't tank. Tanking involves maintaining hate while your melee bring it's HP down so that you can win the fight, PLD can not currently do this. I mentioned those other jobs because their all capable of getting 50% PDT/MDT which is all that's needed for survival purposes. Remember a tank's job isn't to take as little damage as possible, it's to hold the monsters hate. They only need to reduce damage far enough to stay alive, which any DD with a decent "ohh sh!t" set can do. So whats gonna be going on with AF1/2/3 gear sets? later release time?
Shiva.Tedril said: » So whats gonna be going on with AF1/2/3 gear sets? later release time? They said RUN/GEO Genkai 5 will be next update, I'd bet it'll be then. DAE remember "Genkai"? F*ck I'm old! Some of the RUN abilities say it's based on the 'number of runes' you have. As far as I can tell you can only have 1 Rune up at a time. Am I missing something?
Bahamut.Bojack said: » Some of the RUN abilities say it's based on the 'number of runes' you have. As far as I can tell you can only have 1 Rune up at a time. Am I missing something? Which is stupid to me...should be 5 equally staggered til the 90's -.-; do like 1.5k damage if your weapon lvl is at 400+ every lunge/2mins, did on sword you can have 3 runes up at same time, some reason only uses 2 out of 3 when 90+..
Ragnarok.Redwolfx said: » do like 1.5k damage if your weapon lvl is at 400+ every lunge/2mins, did on sword you can have 3 runes up at same time, some reason only uses 2 out of 3 when 90+.. If you can keep up multiple runes can you do enspell damage of different types at the same time? Or is it only the most recent rune that affects your damage?
Bahamut.Bojack said: » If you can keep up multiple runes can you do enspell damage of different types at the same time? Or is it only the most recent rune that affects your damage? Enuyasha said: » This is also coming from the old mindset. We have a new enmity system. We dont know exactly how badass the ability CE/VE values have become. Also, Curecheat set, look that up bro. Spellcast is a *** We know exactly what was changed because SE has been telling us for weeks now. There is no "new enmity system", where the hell do guys get this sh!t? SE merely reduced the CE/VE values gained from enmity on higher level targets to 30% of their old value. They didn't increase the enmity from any of the "hate tools" of 2006. We can easily calculate out the respective enmity values and compare them, which I already have up above. As for "cure cheat" MWHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHHAHAHAHAHAHAHAHA. There is a very good reason it was abandoned. If your intellectually honest you'll be read kanican's numbers to get an idea of how bad most of you guys sound. Damage is still the #1 hate source by a very large margin. Nobody can dispute this. And exactly which super secret non-listed set of buttons would a "good PLD" be pushing? We know the enmity and recast values of every single ability and tool, they all suck. This is SE's fault for not redoing them years ago. The kind where they know what theyre doing
Rune does high damage, I see it as more of a support job, despit the fact their abilities generate decent amount of hate.. honestly have rune next to pld to put that "One for All" ability that gives everyone magic shield to annul dmg, only thing Rune has going for them is lunge, and abilty to absorb next incoming spell or negate it all together, downtime is 10min.. you can have different elements stacked, gives you different resist magic across the board.
i seen 127+ resistance so far stacking 2 earths and 1 wind Im probably going to play with /run for a bit as PLD, just to do damage and save tp for other ws or even chilvary.. Ragnarok.Redwolfx said: » Rune does high damage, I see it as more of a support job, despit the fact their abilities generate decent amount of hate.. honestly have rune next to pld to put that "One for All" ability that gives everyone magic shield to annul dmg, only thing Rune has going for them is lunge, and abilty to absorb next incoming spell or negate it all together, downtime is 10min.. you can have different elements stacked, gives you different resist magic across the board. i seen 127+ resistance so far stacking 2 earths and 1 wind Im probably going to play with /run for a bit as PLD, just to do damage and save tp for other ws or even chilvary.. Enuyasha said: » The kind where they know what theyre doing You have yet to answer the question. Here is your great chance to prove Saevel wrong. Show how the abilities and their respective hate values will generate more enmity then damage. Remember we know exactly how enmity is calculated so no fibbing. It is impossible good or bad for a PLD to keep hate off of a good DD for more than the first few minutes of a fight...if that.
this is the first time I've ever agreed with Saevel.
Lakshmi.Saevel said: » Enuyasha said: » The kind where they know what theyre doing You have yet to answer the question. Here is your great chance to prove Saevel wrong. Show how the abilities and their respective hate values will generate more enmity then damage. Remember we know exactly how enmity is calculated so no fibbing. For those of you who are wondering about the viability of RUN's evasive ability and how it relates to tanking, let me try to explain why it's not looking very good, at least as far as old monster design is concerned. If new monsters have different (That is, lower) accuracy, this post won't matter as much.
I currently use a hybrid set on Ninja that looks like this: ItemSet 294395 With this set plus Yonin and Kurayami: Ni, I have something like a 60% dodge rate on Dhorme Khrysokhimaira. Consider these points: -Ninja has 13 more evasion skill than RUN at 99, which is ~5.8% more evasion -Dancer has same skill as RUN but has 24% extra dodge from evasion bonus so they dodge 18% more often than NINs without Yonin, without considering Closed Position -Thief has A+ skill and higher evasion bonus and dodge ~34% better than NINs without Yonin -Despite this, any one of these three jobs will be destroyed by high level monsters if they try to dodge tank them, most enemies that can be dodge tanked are the mid-high level ones like the Salvage bosses -Half the time you won't bother doing that anyway because you either are not going to keep hate in your evasion set or it's not dangerous enough to bother -Yonin decays but it can be up full time if you are not being dispelled, Swordplay lasts 2 minutes every 5 minutes -Utsusemi is (usually) better than Seigan when talking in terms of actually tanking Also, I don't think Parrying is even worth considering when you're gearing. On every high level monster your base parry rate is getting floored so the only advantage RUN has is from its trait, which admittedly is nice- even just 5% would add a decent extra layer to dodging attacks, and parrying works more consistently vs enemy WSs. Not trying to be down on the job btw, I'm enjoying playing it so far, but I am wondering about how viable evade tanking is because even the jobs that are best at it usually won't bother doing it when it's actually applicable. Yea, i was definitely wondering if i should bother keeping all my EVA+ pieces in my inventory or not :<
I'm not seeing RUN's evasion as a primary method of damage mitigation, just a supplement to its actual forte (magic damage reduction), softening the blow of having very little natural physical damage mitigation.
Valefor.Prothescar said: » I'm not seeing RUN's evasion as a primary method of damage mitigation, just a supplement to its actual forte (magic damage reduction), softening the blow of having very little natural physical damage mitigation. I guess the problem with evasion tanking on really hard stuff is, when you wear -DT gear, 100% of the time you'll take 50% less damage, and when you max out your evasion, 80% of the time you'll take 0 damage, and then the 20% you'll get one-shotted. (Exaggerating but you understand my point hopefully)
So the solution is for them to add gear that's hybrid of like...DT, evasion, and DPS...which would be hard to design without it being so in-between that it's useless or making it so omnipotent that it's broken. I dunno. Leviathan.Kincard said: » I guess the problem with evasion tanking on really hard stuff is, when you wear -DT gear, 100% of the time you'll take 50% less damage, and when you max out your evasion, 80% of the time you'll take 0 damage, and then the 20% you'll get one-shotted. (Exaggerating but you understand my point hopefully) So the solution is for them to add gear that's hybrid of like...DT, evasion, and DPS...which would be hard to design without it being so in-between that it's useless or making it so omnipotent that it's broken. I dunno. Probably briscard cuisses. Funny thing is that at first I thought they added those into the game with RUN in mind.
Enuyasha said: » Lakshmi.Saevel said: » Enuyasha said: » The kind where they know what theyre doing You have yet to answer the question. Here is your great chance to prove Saevel wrong. Show how the abilities and their respective hate values will generate more enmity then damage. Remember we know exactly how enmity is calculated so no fibbing. You have that reversed. A PLD would hold initial hate due to the VE spike. After a length of time the CE generation from the DDs surpasses the hate of the PLD. Once that happens the DD is now the tang. DD do not bleed hate. Thanks to team kanican we know how much CE is lost on damage. Well everyone but you it seems. The bottom line is that our HP isnt high enough to bleed significant amounts of enmity. Anything that would remove more hate then a weak DD is generating would also kill the DD. This is why DT sets are necessary for any serious DD. Your definition of tank is irrevelant. Tank has three functions that i have already listed above. Meet those three and ur a tank. Lakshmi.Saevel said: » Enuyasha said: » Lakshmi.Saevel said: » Enuyasha said: » The kind where they know what theyre doing You have yet to answer the question. Here is your great chance to prove Saevel wrong. Show how the abilities and their respective hate values will generate more enmity then damage. Remember we know exactly how enmity is calculated so no fibbing. You have that reversed. A PLD would hold initial hate due to the VE spike. After a length of time the CE generation from the DDs surpasses the hate of the PLD. Once that happens the DD is now the tang. DD do not bleed hate. Thanks to team kanican we know how much CE is lost on damage. Well everyone but you it seems. The bottom line is that our HP isnt high enough to bleed significant amounts of enmity. Anything that would remove more hate then a weak DD is generating would also kill the DD. This is why DT sets are necessary for any serious DD. Your definition of tank is irrevelant. Tank has three functions that i have already listed above. Meet those three and ur a tank. If everyone but the pld is dying horribly instantly, you aren't going to kill whatever the *** you're fighting ever.
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