Endeavoring To Awaken --A Guide To Rune Fencer |
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Endeavoring to Awaken --A Guide to Rune Fencer
Siren.Kyte
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Last I checked, Knobkierrie spreadsheeted ahead of the other options at capped accuracy (and I think capped attack as well), which doesn't seem too outlandish so I don't have any real reason to question it. Obviously it should be the first accuracy swap, though.
That's interesting. I didn't use a spreadsheet when picking my BiS options so I wouldn't be surprised if some of them are wrong although I don't think picks like Adhemar Wristbands +1 for the stake of 7 STP on WS will be reflected accurately.
This is my Current Reso set for RUN/SAM. Its not perfect probably. So if there's any upgrades I could work on let me know. Feet are 4ta and some minor augs, back is 30 str 20att/acc 10da. thanks!
ItemSet 354666 Sherida Earring instead of Brutal, Niqmaddu Ring instead of Ilabrat, Utu Grip.
The STR from Path D Lustratio Leggings +1 should outweigh Herc's multi-attack. the str from path d outweighs samnuha? since when? doubt ill hq another pair just for run, but i might. And my work schedule doesnt really let me omen with any group on a steady basis.
Lustratio Leggings +1 are feet not legs.
Any idea how I can change this to allow gear changes when ws'ing and using things that use enmity+ gear?
Code -- If DefenseMode is active, apply that gear over midcast -- choices. Precast is allowed through for fast cast on -- spells, but we want to return to def gear before there's -- time for anything to hit us. -- Exclude Job Abilities from this restriction, as we probably want -- the enhanced effect of whatever item of gear applies to them, -- and only one item should be swapped out. if state.DefenseMode.value ~= 'None' and spell.type ~= 'JobAbility' then handle_equipping_gear(player.status) eventArgs.handled = true Offline
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Lakshmi.Vadian said: » Any idea how I can change this to allow gear changes when ws'ing and using things that use enmity+ gear? Code -- If DefenseMode is active, apply that gear over midcast -- choices. Precast is allowed through for fast cast on -- spells, but we want to return to def gear before there's -- time for anything to hit us. -- Exclude Job Abilities from this restriction, as we probably want -- the enhanced effect of whatever item of gear applies to them, -- and only one item should be swapped out. if state.DefenseMode.value ~= 'None' and spell.type ~= 'JobAbility' then handle_equipping_gear(player.status) eventArgs.handled = true You mean in terms of making notes in Lua or where you would find your defined WS sets? There isn’t a Midcast for WS. Enmity + gear set should already be a defined variable/state. Zerowone said: » Lakshmi.Vadian said: » Any idea how I can change this to allow gear changes when ws'ing and using things that use enmity+ gear? Code -- If DefenseMode is active, apply that gear over midcast -- choices. Precast is allowed through for fast cast on -- spells, but we want to return to def gear before there's -- time for anything to hit us. -- Exclude Job Abilities from this restriction, as we probably want -- the enhanced effect of whatever item of gear applies to them, -- and only one item should be swapped out. if state.DefenseMode.value ~= 'None' and spell.type ~= 'JobAbility' then handle_equipping_gear(player.status) eventArgs.handled = true You mean in terms of making notes in Lua or where you would find your defined WS sets? There isn’t a Midcast for WS. Enmity + gear set should already be a defined variable/state. So, because of this(at least I think it's because of this), when I ws my gear doesn't change and when i use flash or other enmity based things, my gear doesn't change. And I can't find anywhere else that prevents this from happening. It only happens when i'm in PDT or MDT mode. Lakshmi.Vadian said: » Zerowone said: » Lakshmi.Vadian said: » Any idea how I can change this to allow gear changes when ws'ing and using things that use enmity+ gear? Code -- If DefenseMode is active, apply that gear over midcast -- choices. Precast is allowed through for fast cast on -- spells, but we want to return to def gear before there's -- time for anything to hit us. -- Exclude Job Abilities from this restriction, as we probably want -- the enhanced effect of whatever item of gear applies to them, -- and only one item should be swapped out. if state.DefenseMode.value ~= 'None' and spell.type ~= 'JobAbility' then handle_equipping_gear(player.status) eventArgs.handled = true You mean in terms of making notes in Lua or where you would find your defined WS sets? There isn’t a Midcast for WS. Enmity + gear set should already be a defined variable/state. So, because of this(at least I think it's because of this), when I ws my gear doesn't change and when i use flash or other enmity based things, my gear doesn't change. And I can't find anywhere else that prevents this from happening. It only happens when i'm in PDT or MDT mode. If it helps, here's the entire LUA. Your text to link here... Offline
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Oh it’s one of Motes.
The code you pulled specifically is where you would want to include your status change. I did mine differently when I dabbled in GS. I can’t really say these will help you. However you can take a look here to see examples: https://pastebin.com/u/ErC8D If you look in the Run lua its at line 429~446. I haven’t touched them in a long time and I assume much has changed. But it might give you an idea as to what you want within the paradigm of mote’s rulesets. yeah i realized that about the leggings after i posted :D
louis i’ll do some omen with you starting in a couple of weeks
Zerowone said: » Oh it’s one of Motes. The code you pulled specifically is where you would want to include your status change. I did mine differently when I dabbled in GS. I can’t really say these will help you. However you can take a look here to see examples: https://pastebin.com/u/ErC8D If you look in the Run lua its at line 429~446. I haven’t touched them in a long time and I assume much has changed. But it might give you an idea as to what you want within the paradigm of mote’s rulesets. So I ended up changing this line(took me a bit to figure out the exact syntax's) and it appears to be working. I'll probably take out the enhancing magic piece though. Don't want to get caught in the middle of that cast. Code if state.DefenseMode.value ~= 'None' and spell.type ~= 'JobAbility' and spell.type ~= 'WeaponSkill' and spell.skill ~= 'Enhancing Magic' and spell.skill ~= 'Divine Magic' then unless youre transfering to levi, auster. i dont plan on moving anywhere lol.
idk which toon you are :(
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Would anybody have an up-to-date spreadsheet for RUN? I can't seem to find one anywhere.
Afania said: » Kinda late but I just plugged in the number on spreadsheet, even adhemar nq beats Raetic bangle HQ. HQ adhemar is even better. So mah to Raetic for resolution. While I haven't spreadsheeted it, I wouldn't be too surprised to see Meghanada+2 bet Raetic too in any uncapped attack situation. 10 less STR, but has the advantages of Atk+43 (on an attack penalty WS), WSD+5% (yes, I'm aware that's only on first hit but it's still something), and considerably more acc from Acc+2/DEX+17 edge. I've actually been using NQ Adhemar for Reso, but curious how those stack up with Meg+2s as well. Just glancing at the stats, maybe the TA wins? But I'm not quite sure. Bismarck.Cloudxi
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if you didn't use the +1 lustratio, and just the nq, is it still the ideal piece for reso?
Bismarck.Cloudxi said: » if you didn't use the +1 lustratio, and just the nq, is it still the ideal piece for reso? I'm sorry what are you asking? It sounds like you're asking if a nq piece is ideal. Asura.Evildemon
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Bismarck.Cloudxi
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yeah, just is the nq the 2nd best option
Second best option for resolution is likely adhemar bonnet +1 and for feet I'd use triple 4, str Aug, attack/acc aug Herculean Boots.
Asura.Evildemon
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Asura.Warusha said: » Second best option for resolution is likely adhemar bonnet +1 and for feet I'd use triple 4, str Aug, attack/acc aug Herculean Boots. Still pretty sure they are looking for the non super expensive option as adhemar Bonnet +1 is out of some people’s pay grade Two decent options that are free for the head and hands slot are perf Lilitu headpiece and Meghanada +2 gloves, especially for att uncapped situations.
Asura.Evildemon said: » Asura.Warusha said: » Second best option for resolution is likely adhemar bonnet +1 and for feet I'd use triple 4, str Aug, attack/acc aug Herculean Boots. Still pretty sure they are looking for the non super expensive option as adhemar Bonnet +1 is out of some people’s pay grade its 30m now, will prob be 20 soon. This is out of no ones reach as you would naturally get about 30m in a month of just playing the game. Offline
Asura.Azagarth said: » Asura.Evildemon said: » Asura.Warusha said: » Second best option for resolution is likely adhemar bonnet +1 and for feet I'd use triple 4, str Aug, attack/acc aug Herculean Boots. Still pretty sure they are looking for the non super expensive option as adhemar Bonnet +1 is out of some people’s pay grade its 30m now, will prob be 20 soon. This is out of no ones reach as you would naturally get about 30m in a month of just playing the game. |
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