IiPunch - Monk Guide |
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iiPunch - Monk Guide
@ CerberusFreaky maybe this: https://www.bg-wiki.com/ffxi/Community_Monk_Guide
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CerberusFreaky said: » is there a more updated guide for SETs (2022 - Post Odyssey)? +3 coming tomorrow. Things might change a little or a lot. You probably want to wait several days, before asking for updated guides :D Who's ready for more further brokenness! Demlegsdoe 40ka 20dt 20stp why not.
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Ready for dem feet to replace Suzy feet and give me back the inv spot :-D
Demlegsdoe
"Kick Attacks"+30 "Store TP"+10 Damage taken -14% footies Well there ya go "Footwork"+16% The headpiece does look nice. Could use it in high accuracy set or in a hybrid one. Give some alternatives to other items.
Sadly, there is no critical hit rate bonus on it. It's almost like S-E not having an idea how MNK works these days. Vaerix said: » Ready for dem feet to replace Suzy feet and give me back the inv spot :-D Just saying, eh. It's "only" a 1% Footwork gain. For a JA that's active at best 1 min every 5 minutes I wouldn't call that a stellar increase in your DPS throughput. With that said yes, they are the new BiS footwork piece, replacing Shukuyu in that role. Personally I'm disappointed, was hoping they could replace AF+3 feet as the new best kick option. But it was clear already from the +2 version that it wasn't goin to be that way. Offline
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Asura.Sechs said: » Vaerix said: » Ready for dem feet to replace Suzy feet and give me back the inv spot :-D Just saying, eh. It's "only" a 1% Footwork gain. For a JA that's active at best 1 min every 5 minutes I wouldn't call that a stellar increase in your DPS throughput. With that said yes, they are the new BiS footwork piece, replacing Shukuyu in that role. Personally I'm disappointed, was hoping they could replace AF+3 feet as the new best kick option. But it was clear already from the +2 version that it wasn't goin to be that way. If you keep Jse on Moogle and use porterpacker, then you will get +1 inventory as long as you are no using MNK :) That being said they wrote we will be able to store +3 on slip in November, so for now its gonna be all inventory +1 lol So I'm tryin to update my DT/Hybrid sets with Bhikku+2 Legs but I'm having some issues because they have 7% haste instead of the 9% granted by other options (Malignance, Mpaca, Kendatsuba).
Using the following setup I end up with 25% haste, which is good enough but not capped. Head: Malignance Body: Kendatsuba / Bhikku Hands: Malignance Legs: Bhikku+2 Feet: AF+3 I guess that given how Martial arts work and given how I use Verethragna most of the time, then the overcap Martial Arts might close the gap with the ~1% haste I'm missing? Of course I could upgrade Empy head as well, but I'm doing all of this because I was tryin to avoid that XD Asura.Sechs said: » Using the following setup I end up with 25% haste, which is good enough but not capped. Doesn't equipment haste cap at 25% (256/1024)? So you should be good. Gear haste caps at 25%, but beacause the game internal formulas don't use base 100 but base 1024 for their calculations, the result is that what might seem 25% from the gear description, is actually a bit less in the game calculations.
Which is why, ever since the lv75 era, we've been using 26% displayed value from item description to be truly capped at 25% even for the game's internal formula. The set I posted above leaves me very close to haste cap, but not there. Altough I was wondering if overcapping martial arts might close the gap and let me reach attack delay cap even if gear haste is slightly under cap. Every piece after whatever year it was is correct now so 25 is capped
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Asura.Sechs said: » So I'm tryin to update my DT/Hybrid sets with Bhikku+2 Legs but I'm having some issues because they have 7% haste instead of the 9% granted by other options (Malignance, Mpaca, Kendatsuba). Using the following setup I end up with 25% haste, which is good enough but not capped. Head: Malignance Body: Kendatsuba / Bhikku Hands: Malignance Legs: Bhikku+2 Feet: AF+3 I guess that given how Martial arts work and given how I use Verethragna most of the time, then the overcap Martial Arts might close the gap with the ~1% haste I'm missing? Of course I could upgrade Empy head as well, but I'm doing all of this because I was tryin to avoid that XD With Bhikku body +3 and Veret, you only need 67.3% haste, which means even 24% haste in gear caps you with capped magic haste. I wouldn't consider AF+3 feet in DT/hybrid set at all. I would also try to cap subtle blow on MNK, in other words Kendatsuba +1 feet and head. Without Bhikku body, you need ~24.28% haste, so 25% is fine, but again AF+3 feet are more like glass cannon, not dT/hybrid, so idk. Kenda body + Schere earrings would cap subtle too, so you can go back to Malignance head, then I would consider 24% haste and being very slightly uncapped with Malignance feet instead of AF+3 feet. With the mix of Malignance, Mpaca and Nyame you can have both DT and Subtle Blow almost capped, and still have haste capped.
SimonSes said: » With Bhikku body +3 and Veret, you only need 67.3% haste, which means even 24% haste in gear caps you with capped magic haste. Quote: I wouldn't consider AF+3 feet in DT/hybrid set at all. ... again AF+3 feet are more like glass cannon, not dT/hybrid Quote: so idk. Kenda body + Schere earrings would cap subtle too 35 from Traits/Gifts 15 SB2 from Belt 5 SB2 from Sherida 5 SB2 from Niqmaddu total of 60 SB1/2 I guess I could swap AF+3 feet for Kenda+1 (+8 Subtle Blow). That would leave me at 68 when Impetus is up, but >75 when Impetus is down. It's a good compromise I guess? Not sure if I want to swap more, but I could use Odnowa+1 R15 as second earring. That would allow me to swap either Malignance Head or Hands for Kenda+1 Head/Hands. That would put me at capped SB even with Impetus On, while still mantaining >51% DT, very good Meva, pretty decent MDB, good acc and 24% Haste. Still a bit annoyed on the 24% haste part, sigh. Offline
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I guess if you boxing with anyone that has /whm, you can cast it from sub with enough ML and get +10 from it.
If you're going to run the EMP+3 legs (and thereby have nearly 100% kick rate, plus set bonus double kicks) It's silly to not run the AF+3 Feet
The legs have enough DT to cover lack of feet DT Get your SB from Auspice The feet were the glass cannon set before the legs had enough DT to cover 2 slots. Now it should be "the" set. Only change if maximum meva is "necessary" Offline
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Asura.Eiryl said: » If you're going to run the EMP+3 legs (and thereby have nearly 100% kick rate) It's silly to not run the AF+3 Feet The legs have enough DT to cover lack of feet DT Get your SB from Auspice The feet were the glass cannon set before the legs had enough DT to cover 2 slots. Now it should be "the" set. Only change if maximum meva is "necessary" Not that silly. Having near 100%KA also increase value of store TP. AF+3 are only like 1.3% ahead of Malignance, when Impetus is down and 0.5% when it's up. Loosing DT and 66 meva for 0.5% dps in hybrid/dt set seems more silly to me. Also not everyone has Auspice around. People solo or box without WHM a lot. Bhikku+3 feet are also an interesting idea, especially if you are not attack capped. Bhikku Gaiters +3 are an interesting compromise for this specific set, but the same could be said about Bhikku Crown +3, and my point sorta was that to avoid upgrading Head/Feet because I really have no intention to, for the moment at least.
But yeah, they would allow multiple options allowing to cap Subtle Blow, DT, Haste and also gain an interesting amount of Attack, all at a small cost of meva. Speaking of kick attack, how do you reach 100% without the weapon slot? +14 traits +5 merits +25 neck +10 back +30 legs +10 feet Total: 94% Am I missing something? "Nearly"
If only the bhikku earring had some, that was such a missed opportunity Asura.Eiryl said: » Every piece after whatever year it was is correct now so 25 is capped It's in here somewhere. every piece made after '15? '16? was made rounded up instead of randomly up or down.
A piece from 2008 with haste+5 could be (+/-1 fraction) but made after post it was supposed to always be +. Their post, but you'll have to dig for it. I ain't gunna. You'd still need 256/1024, which would still require 26% in gear to reach even if you wore five pieces of 51/1024
If you want to argue with simon for 10 pages over it, have at it
Not interested My point is, that the visible number is not what it gives. Even if it's 51, that's still less than 5% of 1024.
During footwork we can easily get over 100% Kick Attack but I don't really see that changing my tp sets much at the moment unless the empy set bonus is better than the 1% per item listed on BG. Do we have any actual testing on the Empy set proc rate or is it just assumed 1% on BG wiki?
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Asura.Eiryl said: » If you want to argue with simon for 10 pages over it, have at it Not interested Nice bait/distraction. 2/10 Going back to the old topic of hybrid build for MNK, I'm satisfied by this build.
It won't be mine because I won't get +3 on MNK for a while and I have no intention, for the moment, to get crown at all, but on paper it looks like a really solid build. ItemSet 387820 SB1+2: >82 DT-: 54 Haste: 28 This leaves a lot of freedom Ammo => Don't need DT in this slot with the +3 version of Head/Legs. Could be Coiste Bodhar or whatever else. Ear2 => could be Schere or whatever else, don't need more DT or more SB Body => It's Bhikku with impetus up of course. Hands => could be anything else. Nyame or Malignance or Mpaca. Don't need more DT but getting more in this slot allows more freedom in the back aug or removing Dring Feet => I agree with both Eiryl and Simonses. Psychologically I like the idea of synergizing stuff about kick attacks. Realistically though the difference is so small it makes sense to equip something else too boost more towards the defensive side (like Kenda+1) Quick Question, hopefully.
There are a lot of comments about "if you are attack capped" use this gear etc. Does everyone that calculates to see if they are attack capped use these formulas: https://www.bg-wiki.com/ffxi/PDIF everytime? Or is there an easier way, or record of attack cap per mob listed. For instance, Monk, using H2H, against WoC needs XXXX to cap? This of course would only be for ilvl 119+ mobs because usually on lower mobs attack cap is much much easier to come by. It's based on knowing you have literally every single attack buff and defense debuff in the game on.
It's just a meme at this point. There's nothing actually going into it, they just go I've got chaos fury HM MinV Dia3 frailty I must be attack capped (and a significant portion of players being incorrect and/or over stacking attack buffs) |
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