Jetackuu said: »
Ah, am looking for a Randy partner, these trials are blowing my mind.
I'll partner up with you if you are still going at it Jeta.
On Healing Hands - A Comprehensive WHM Guide |
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On Healing Hands - A Comprehensive WHM Guide
Jetackuu said: » Ah, am looking for a Randy partner, these trials are blowing my mind. I'll partner up with you if you are still going at it Jeta. Selindrile said: » I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set? ItemSet 327866 Skjalf's current Regen set. :3 Odin.Skjalf said: » :3 Flash Nova can do a lot of damage in Abyssea with this set: ItemSet 322134 along with Beyond, Hell's Guardian and Ultimate Atmas. [Aput Mantle +1 and Sekhmet Corset up for consideration] :3 Updated set. Doing this for damage today: Its not as high as GEO can do, but still nice for WHM. ^^ Odin.Skjalf said: » Odin.Skjalf said: » :3 Flash Nova can do a lot of damage in Abyssea with this set: ItemSet 322134 along with Beyond, Hell's Guardian and Ultimate Atmas. [Aput Mantle +1 and Sekhmet Corset up for consideration] :3 Updated set. Doing this for damage today: Its not as high as GEO can do, but still nice for WHM. ^^ Phoenix.Phaeon said: » Odin.Skjalf said: » Odin.Skjalf said: » :3 Flash Nova can do a lot of damage in Abyssea with this set: ItemSet 322134 along with Beyond, Hell's Guardian and Ultimate Atmas. [Aput Mantle +1 and Sekhmet Corset up for consideration] :3 Updated set. Doing this for damage today: Its not as high as GEO can do, but still nice for WHM. ^^ This is a "current" set. Working on getting more plasm to get Umbani Boots. ^^ Odin.Skjalf said: » Selindrile said: » I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set? ItemSet 327866 Skjalf's current Regen set. :3 Personally for Regen (Seeing as it's enhancing magic), I use something which looks a little bit like this: ItemSet 328149 I'm not sure as to if i should work on the mardok head, or to just stick like this for now. Odin.Skjalf said: » Odin.Skjalf said: » :3 Flash Nova can do a lot of damage in Abyssea with this set: ItemSet 322134 along with Beyond, Hell's Guardian and Ultimate Atmas. [Aput Mantle +1 and Sekhmet Corset up for consideration] :3 Updated set. Doing this for damage today: Its not as high as GEO can do, but still nice for WHM. ^^ :o Sylph.Shadowlina said: » Odin.Skjalf said: » Selindrile said: » I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set? ItemSet 327866 Skjalf's current Regen set. :3 Personally for Regen (Seeing as it's enhancing magic), I use something which looks a little bit like this: ItemSet 328149 I'm not sure as to if i should work on the mardok head, or to just stick like this for now. Leviathan.Fosco said: » Sylph.Shadowlina said: » Odin.Skjalf said: » Selindrile said: » I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set? ItemSet 327866 Skjalf's current Regen set. :3 Personally for Regen (Seeing as it's enhancing magic), I use something which looks a little bit like this: ItemSet 328149 I'm not sure as to if i should work on the mardok head, or to just stick like this for now. Yes, the Mardock head +1 would be the better piece. ^^; Finished beasts the other night, on amorphs now... This would be easier if I didn't basically skip the abyssea era and only have access to like 1 atma...
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Could someone please post an up to date:
Cure/Curaga Precast set Spells Precast set, ie. haste Cure potency set Curaga Potency set Boost spells set Barspells set Thanks Luthiene said: » Could someone please post an up to date: Cure/Curaga Precast set Spells Precast set, ie. haste Cure potency set Curaga Potency set Boost spells set Barspells set Thanks http://www.ffxiah.com/player/Quetzalcoatl/Crystalchan Offline
Posts: 162
Pretty solid sets, thanks.
Does fast cast gear have to be equipped at the end of a spell being casted in order to benefit from the reduced recast? Or just during my precast set? Cerberus.Conagh said: » perryk said: » Quetzalcoatl.Wakmidget said: » perryk said: » Piety Pantaloons +1 give you 30 additional magic resistance on barspells (and +22 enhancing magic, which is effectively 5 additional resistance, since you can't reach 500 enhancing with 4/5 Orison without Piety Pants). Each piece of Orison+2 gives you a 2% chance of completely resisting magic of the same element as the barspell. So you're looking at: Orison pants: 2% chance of completely resisting Piety pants: Increase from ~155 resistance to 190 resistance, a 22% increase in elemental resistance on every spell. Piety pants are definitely the way to go. Bolded part means nothing, since barspells as far as I have seen, are not subject to the 500 Enhancing Magic cap. 5 Enhancing Magic = 1 Barpsell on the stat menu. And keeps going over 500 Enhancing Magic. It's the only enhancement stat I've seen that does that. It doesn't change the fact that piety pantaloons +1 are still better just because of the sheer massive amount of barspell they add, though. Huh. Are you sure? I've never tried it myself, but bg-wiki says it caps at 500: http://www.bg-wiki.com/bg/Barspells Quote: Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. WHM can increase this to up to +185 with merits and gear. Was this changed at some point? Obviously this is somewhat out of date, since merits and gear can now increase this to at least 190, even with a 500 cap. Also, over 300 skill, every 4 skill gives 1 additional resistance. You would be right Perryk, but the 500 cap does not exist on Barspells, it does for everything else however. This wasn't changed, its just that is wasn't easy to get past 500 skill substantially enough to properly test it. took off gearswap and @ 545 enhancing, barspell still sitting @ 190. Can record it if you need to, but the best barspell set for current gameplay is this: ItemSet 328903 190 with 8% negate. Asura.Nanabi said: » Cerberus.Conagh said: » perryk said: » Quetzalcoatl.Wakmidget said: » perryk said: » Piety Pantaloons +1 give you 30 additional magic resistance on barspells (and +22 enhancing magic, which is effectively 5 additional resistance, since you can't reach 500 enhancing with 4/5 Orison without Piety Pants). Each piece of Orison+2 gives you a 2% chance of completely resisting magic of the same element as the barspell. So you're looking at: Orison pants: 2% chance of completely resisting Piety pants: Increase from ~155 resistance to 190 resistance, a 22% increase in elemental resistance on every spell. Piety pants are definitely the way to go. Bolded part means nothing, since barspells as far as I have seen, are not subject to the 500 Enhancing Magic cap. 5 Enhancing Magic = 1 Barpsell on the stat menu. And keeps going over 500 Enhancing Magic. It's the only enhancement stat I've seen that does that. It doesn't change the fact that piety pantaloons +1 are still better just because of the sheer massive amount of barspell they add, though. Huh. Are you sure? I've never tried it myself, but bg-wiki says it caps at 500: http://www.bg-wiki.com/bg/Barspells Quote: Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. WHM can increase this to up to +185 with merits and gear. Was this changed at some point? Obviously this is somewhat out of date, since merits and gear can now increase this to at least 190, even with a 500 cap. Also, over 300 skill, every 4 skill gives 1 additional resistance. You would be right Perryk, but the 500 cap does not exist on Barspells, it does for everything else however. This wasn't changed, its just that is wasn't easy to get past 500 skill substantially enough to properly test it. took off gearswap and @ 545 enhancing, barspell still sitting @ 190. Can record it if you need to, but the best barspell set for current gameplay is this: ItemSet 328903 190 with 8% negate. Odin.Skjalf said: » Asura.Nanabi said: » Cerberus.Conagh said: » perryk said: » Quetzalcoatl.Wakmidget said: » perryk said: » Piety Pantaloons +1 give you 30 additional magic resistance on barspells (and +22 enhancing magic, which is effectively 5 additional resistance, since you can't reach 500 enhancing with 4/5 Orison without Piety Pants). Each piece of Orison+2 gives you a 2% chance of completely resisting magic of the same element as the barspell. So you're looking at: Orison pants: 2% chance of completely resisting Piety pants: Increase from ~155 resistance to 190 resistance, a 22% increase in elemental resistance on every spell. Piety pants are definitely the way to go. Bolded part means nothing, since barspells as far as I have seen, are not subject to the 500 Enhancing Magic cap. 5 Enhancing Magic = 1 Barpsell on the stat menu. And keeps going over 500 Enhancing Magic. It's the only enhancement stat I've seen that does that. It doesn't change the fact that piety pantaloons +1 are still better just because of the sheer massive amount of barspell they add, though. Huh. Are you sure? I've never tried it myself, but bg-wiki says it caps at 500: http://www.bg-wiki.com/bg/Barspells Quote: Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. WHM can increase this to up to +185 with merits and gear. Was this changed at some point? Obviously this is somewhat out of date, since merits and gear can now increase this to at least 190, even with a 500 cap. Also, over 300 skill, every 4 skill gives 1 additional resistance. You would be right Perryk, but the 500 cap does not exist on Barspells, it does for everything else however. This wasn't changed, its just that is wasn't easy to get past 500 skill substantially enough to properly test it. took off gearswap and @ 545 enhancing, barspell still sitting @ 190. Can record it if you need to, but the best barspell set for current gameplay is this: ItemSet 328903 190 with 8% negate. Is the below the current best hMP set? I noticed a few new additions with new Walk of Echoes +1 gear, not sure if I'm missing anything else fairly recent.
ItemSet 329279 Phoenix.Capuchin said: » Is the below the current best hMP set? I noticed a few new additions with new Walk of Echoes +1 gear, not sure if I'm missing anything else fairly recent. ItemSet 329279 Looks good. Mana Ampulla may be better choice. Additionally, Rapture Earring is another option if you don't have one of those two earrings. Skjalf uses Oneiros Grip. camaroz said: » Looks pretty good to me although Mystic boon ftw Yeah it's super rare to ever rest for MP these days between all the forms of refresh, subjobs, buffs, temps, WS, whatever. But sitting down and getting over 100mp first tic does give me a little sense of happiness and awe of how amazing that would have been back in 2005 exp parties ("NO WAIT DON'T PULL YET! WHM MP: 16/460") Skjalfeirdotter said: » Looks good. Mana Ampulla may be better choice. Additionally, Rapture Earring is another option if you don't have one of those two earrings. Skjalf uses Oneiros Grip. Good point on the Oneiros Grip, certainly would be a better MP over time choice while resting. I guess a Refresh Moonshade would beat an hMP+1 ear too (Rapture, Antivenom, Magnetic). Phoenix.Capuchin said: » camaroz said: » Looks pretty good to me although Mystic boon ftw Yeah it's super rare to ever rest for MP these days between all the forms of refresh, subjobs, buffs, temps, WS, whatever. But sitting down and getting over 100mp first tic does give me a little sense of happiness and awe of how amazing that would have been back in 2005 exp parties ("NO WAIT DON'T PULL YET! WHM MP: 16/460") Skjalfeirdotter said: » Looks good. Mana Ampulla may be better choice. Additionally, Rapture Earring is another option if you don't have one of those two earrings. Skjalf uses Oneiros Grip. Good point on the Oneiros Grip, certainly would be a better MP over time choice while resting. I guess a Refresh Moonshade would beat an hMP+1 ear too (Rapture, Antivenom, Magnetic). Something to consider you can add a 30 second timer like in motes set for th tag. Use refresh then swwp to hmp after 30 seconds I can add the rules on here when I get home camaroz said: » Looks pretty good to me although Mystic boon ftw Luthiene said: » Pretty solid sets, thanks. Does fast cast gear have to be equipped at the end of a spell being casted in order to benefit from the reduced recast? Or just during my precast set? Offline
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Phoenix.Capuchin said: » Is the below the current best hMP set? I noticed a few new additions with new Walk of Echoes +1 gear, not sure if I'm missing anything else fairly recent. ItemSet 329279 Stearc Subligar with refresh & at least +2 hmp would be better than Menhit, if I'm remembering correctly that 1/tic refresh = +3.33 hmp. Valefor.Vaeria
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Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon.
Valefor.Vaeria said: » Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon. MND. Offline
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gdiShun said: » Otherwise (read: BLU) OAT is better/more useful. -10 enmity is the other ability. -enmity helps BLU not pull hate and helps WHM cap enmity down. A win-win. FaeQueenCory said: » gdiShun said: » Otherwise (read: BLU) OAT is better/more useful. -10 enmity is the other ability. -enmity helps BLU not pull hate and helps WHM cap enmity down. A win-win. I was being I didn't think Macc on Tamazchi was good for anything as BiS really :/ |
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