[Dev] Seekers Of Adoulin (Mar 13) |
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[Dev] Seekers of Adoulin (Mar 13)
Sylph.Dasanuffadat
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Shiva.Nitroustaru said: » about the haidate.. if you notice his mp drastically went down.. i'm fairly certain he just changed jobs 753->140ish is too much of a drop for just unequipping gear he most definitely did about 1.8k dmg with that Lunge. it wasn't 5 runes either, more like 2-3. I can't read japanese so idk which element it was or exactly how many he used, so just judging by animations.
Sylph.Dasanuffadat
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Valefor.Prothescar said: » he most definitely did about 1.8k dmg with that Lunge. it wasn't 5 runes either, more like 2-3. I can't read japanese so idk which element it was or exactly how many he used, so just judging by animations. Can only have 3 runes max according to website. Edit: I believe it was a Fire Lunge on an Ice based Careening Twitherym (It looks like a snowflake). They're butterflies, so they're likely wind-based. Well, they're likely not ice, at least.
Valentine said: » Good Bye Red Mage, /Welcome Rune Fencer... Sylph.Dasanuffadat
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I find it interesting the Luopan blew up for 1100 damage! Depending on how -ra spells are implemented it might even be a viable DD :D
Leviathan.Kincard said: » They're butterflies, so they're likely wind-based. Well, they're likely not ice, at least. Valentine said: » Good Bye Red Mage, /Welcome Rune Fencer... Yeah, goodbye to the tanking/elemental add effect/AoE magic defense role I'd take a RDM in a group for. This is a mite-bit off topic, but its related to those videos.
In the video, in the clock UI, there's the kanji for earth over the dot that shows the color for the day. Is this something new to SoA/new UI we've been hearing about, or is this a JP-client only thing? It'd be kinda nice for colorblind players. =/ Fenrir.Lecureuil said: » This is a mite-bit off topic, but its related to those videos. In the video, in the clock UI, there's the kanji for earth over the dot that shows the color for the day. Is this something new to SoA/new UI we've been hearing about, or is this a JP-client only thing? It'd be kinda nice for colorblind players. =/ I guess the NA team decided that since most people couldn't' read it it would confuse more people than just making it the color. Even though symbols aren't really hard to memorize. first of all + for the Chie avi lecureuil,
second, im loving rune fencer even more now :3 and those GS look sweet tho the first one kinda looks like the design was based off of Caladblog :x <;loving the 2nd one alot> It be nice if they actually held weapons like that in the game XD
Bismarck.Moonlightespada said: » first of all + for the Chie avi lecureuil, second, im loving rune fencer even more now :3 and those GS look sweet tho the first one kinda looks like the design was based off of Caladblog :x <;loving the 2nd one alot> According to Spira (here) the stream that happened this morning was just a rehearsal for the real stream that's coming this week. Not sure how set in stone this is or anything, just passing it along.
Leviathan.Kincard said: » Valentine said: » Good Bye Red Mage, /Welcome Rune Fencer... Yeah, goodbye to the tanking/elemental add effect/AoE magic defense role I'd take a RDM in a group for. RDM already does those, just without the aoe part though the player base did ask SE for that. Actually nearly all the ideas being implemented in both RNF and GEO are from suggestions on "how to unf*ck RDM". RDM used to tank quite a bit of things until SE nerfed the ***out of CE from their spells. Against monster / nms with magic attacks of a predominate elemental type a RDM can take nearly no damage (Aegis PLD still better though). Natural MDBIII + MDT gear + Shell + more MDB gear + 150 magic evasion makes you kinda of impervious to anything that's not blatantly cheating. Of course this suffers the same problem as Aegis PLD tanks, the RDM survives the Neo Bhamut Omega Zero Soul Crusher Wave Motion Cannon of death yet nobody else does, which makes it impractical. So instead throw more DD at it, rely on stuns and PDT/MDT gear sets to stay alive and kill it before it's AI can resort to the wave motion cannon of soul crushing doom. Ragnarok.Xenetex said: » Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off. I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE... Asura.Devilzero said: » Ragnarok.Xenetex said: » Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off. I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE... i will tell you a little secret... *whisper* you can turn off animation effect in the filter list... *whisper* Sylph.Kuumihumi said: » Asura.Devilzero said: » Ragnarok.Xenetex said: » Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off. I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE... i will tell you a little secret... *whisper* you can turn off animation effect in the filter list... *whisper* Yeah, but i want the REST of the animations... Asura.Devilzero said: » Sylph.Kuumihumi said: » Asura.Devilzero said: » Ragnarok.Xenetex said: » Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off. I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE... i will tell you a little secret... *whisper* you can turn off animation effect in the filter list... *whisper* Yeah, but i want the REST of the animations... then don't play it and hope u will never have one in party. I don't see the problem, it looks fine for me unless u play in first person.. but who play in first person? Maybe it's just because I can't read what's being said (I hope that's it.) but all of this looks really boring.
Asura.Hit said: » Maybe it's just because I can't read what's being said (I hope that's it.) but all of this looks really boring. Quetzacoatl said: » This gets 2 thumbs up for hilarity. Also, the stream seemed very boring to me too. Loved the Geo spell graphics, but didn't see enough R.Fencer. What was with the MNK being there? I'm pretty damn imprssed with today's update. Also seems Naakuals will be campaign-like battles
looks like something out of kingdom hearts I love the new weapon models. 90% of them look awesome (yes including the mythic reskins).
Can someone post pics? iPhone don't like POL main sites
Colonization refers to the amalgam of pioneering activities that take place on the Ulbukan continent. A colonization rate exists to measure how much of the wilderness has been settled, and it fluctuates depending upon how often pioneers fulfill the various coalitions' assignments. Myriad benefits accompany the rate's rise, such as the ability to pass quickly and unscathed through the jungle and the luxury of being able to gather resources with ease. Rumor has it that over time, it may even be possible to weaken the influence of certain ominous forces that stalk the lands... Frontier bivouacs serve as intermediate bases of operation once the colonization movement has gained steam Six public enterprises called "coalitions." provide specialized support for the many individuals engaged in the colonization effort. To take advantage of their unique services, however, one must first register with the Pioneers' Coalition. Any prospective pioneers making the trek to Adoulin would do well to seek out a sign emblazoned with a shovel. The more each pioneer contributes to the colonization of Ulbuka, the more services each coalition will offer--including a dazzling array of heretofore unseen equipment. The higher in rank they rise, the more services they provide and the more opulent their buildings become! The leaders of the various coalitions are dubbed "maesters," and each one oversees a different aspect of the colonization movement. Every one of them also heads their own branch of the Twelve Orders, so the talents they display in their respective fields are assuredly unparalleled
Colonizing a primordial continent such as Ulbuka poses challenges that will test even the most experienced adventurers. For this reason, many who brave the wilderness have begun banding together and have developed a new style of battle. Any badge-carrying pioneer can join in the quest to clear the harrowing wilds of danger. Even those without a party can jump into the fray and assist those already dueling the forces of nature! One for all, and all for the continent! Bushwhacking through a verdant jungle or over treacherous landscape can be a grueling experience in and of itself, so what happens when the landscape fights back? In this type of reive, you'll not only need to overcome hordes of bloodthirsty beasts, but also the terrain they're protecting! Adoulin's best defense is a strong offensive push in this type of battle, as pioneers work together to raze the broods that spawn Ulbuka's multifarious menaces. Not much is known about Naakual behavior, but as is oft said, experience is the best teacher. Pioneers will be asked to search out these ferocious fiends and combat them in their natural habitats, which--though a huge disadvantage--makes the thrill of the hunt that much more intense. [/div] honestly the new systems look like theyre going to be fun as ***, and the fact that some of them seem to be join and play whenever you want deals instead of requiring an alliance to do it is incredibly attractive
pioneer guild maester sounds like Naja v2 tbh |
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