(Don't) Fear The Reaper: A Dark Knight Guide

Language: JP EN DE FR
users online
Forum » FFXI » Jobs » Dark Knight » (Don't) Fear the Reaper: A Dark Knight Guide
(Don't) Fear the Reaper: A Dark Knight Guide
First Page 2 3 ... 98 99 100 ... 209 210 211
 Asura.Ganno
Offline
Server: Asura
Game: FFXI
user: ganon8413
Posts: 127
By Asura.Ganno 2016-12-01 17:20:40
Link | Quote | Reply
 
It is very situationnal, each sub has pros and cons, just think for yourself which will provide you more than less, for the upcoming situation (lvl content, pt setup,...)

Sometimes you will want /sam for the all the bonus ppl listed above

Sometimes you will want /war to lower your def to enhance your
Scarlet Delirium buffer...

And so on...

So Bamboom, /war can be a death sentence but it can not also :)
Offline
Posts: 164
By Bamboom 2016-12-01 17:44:39
Link | Quote | Reply
 
Awesome, thanks for all the insight all!
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2016-12-01 17:52:34
Link | Quote | Reply
 
That just means samurai sub is still more favorable, but I'm not counting those petty bonuses.
Offline
Posts: 1600
By Ruaumoko 2016-12-01 20:01:17
Link | Quote | Reply
 
Very surprised that nobody brought up /RUN.

Tenebrae x2 will make it so the Attack Bonus from Endark II does not decay. Swordplay grants +60 Accuracy. Tenacity and Inquartata mitigate damage. You get access to Aquaveil. You gain Flash as an Enmity generation spell if you find yourself wanting/needing to tank.

I'm quite fond of DRK/RUN
[+]
 Lakshmi.Neboh
Offline
Server: Lakshmi
Game: FFXI
user: Neboh
Posts: 458
By Lakshmi.Neboh 2016-12-01 20:20:13
Link | Quote | Reply
 
Awesome. Good to hear on feedback using /RUN. Thanks for the input!
 Siren.Kyte
Offline
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-12-01 20:29:02
Link | Quote | Reply
 
Not to downplay /RUN's effectiveness (it is a good sub), but Swordplay caps at +60 accuracy. It won't reach that level of potency until it has been active for ~1 minute (so halfway before wearing off).
[+]
 Sylph.Brahmsz
Offline
Server: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-12-01 21:00:01
Link | Quote | Reply
 
Asura.Ganno said: »
It is very situationnal, each sub has pros and cons, just think for yourself which will provide you more than less, for the upcoming situation (lvl content, pt setup,...)

Sometimes you will want /sam for the all the bonus ppl listed above

Sometimes you will want /war to lower your def to enhance your
Scarlet Delirium buffer...

And so on...

So Bamboom, /war can be a death sentence but it can not also :)


Scarlet Delirium! I always forget to mention that point. I tend to exploit the hell out of this ability since you can get up to a x1.49 attack multiplier. /WAR tends to make that easier usually although very risky.
 Asura.Bloodlusty
Offline
Server: Asura
Game: FFXI
Posts: 81
By Asura.Bloodlusty 2016-12-01 22:56:39
Link | Quote | Reply
 
Sylph.Brahmsz said: »
Scarlet Delirium! I always forget to mention that point

Vet DRK here and still forgets to use that lol :)
 Sylph.Brahmsz
Offline
Server: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-12-01 23:55:24
Link | Quote | Reply
 
Asura.Bloodlusty said: »
Sylph.Brahmsz said: »
Scarlet Delirium! I always forget to mention that point

Vet DRK here and still forgets to use that lol :)

lol. Said forget to mention, not forget to use. I pop it beginning of any and all fights with the Plastron set on following LR/Berserk.

Dropping to 100 HP beginning of a fight is dangerous but ooooooh the damage of my swings is monstrous.
 Asura.Ganno
Offline
Server: Asura
Game: FFXI
user: ganon8413
Posts: 127
By Asura.Ganno 2016-12-02 02:43:24
Link | Quote | Reply
 
Speaking of Scarlet Delirium,
this is the set i use
ItemSet 348016

+75% PDT

The bonus from mantle (+5crit) does not stack with Rancor Collar or Begrudging Ring, but anyone tested if this goes as well for the malus (+10% DT) ?
 Sylph.Brahmsz
Offline
Server: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-12-02 07:51:31
Link | Quote | Reply
 
Malus? After a quick search I'm not completely sure what that is... Oh, by the way... Since your question got me to searching +DT items I ran across Kubira Bead Necklace (Funny enough I used to own one of these many years ago) from the Einherar NPC for an extra +5% DT.

I don't have the Onyx set but I plan on making it eith my Smithing mule soon enough so we'll see how that goes.

I don't completely agree with the the Minerva ring (-8%MDT) but that set looks pretty good overall.

Edit: Rancor items require max Tomberry hate or at least a high number of kills iirc. As someone who still to this day erases Tonb. hate it wouldn't work for me. :/
 Ragnarok.Zaryun
Offline
Server: Ragnarok
Game: FFXI
user: Zaryun
Posts: 49
By Ragnarok.Zaryun 2016-12-02 21:34:24
Link | Quote | Reply
 
Asura.Ganno said: »
The bonus from mantle (+5crit) does not stack with Rancor Collar or Begrudging Ring, but anyone tested if this goes as well for the malus (+10% DT) ?
Sylph.Brahmsz said: »
Malus? After a quick search I'm not completely sure what that is...

Regarding the context of the sentence, I'll take a shot in the dark here and translate malus as malice which leads me to believe Ganno is asking whether or not the DT+ effect stacks across rencor/begruding items regardless of the fact that the crit % doesn't. Wiki does a poor job of stating precisely which effect does or does not stack so I'm guessing they mean both but it still lacks confirmation. I've never taken the time to test personally but it shouldn't be too hard for Ganno to do so.

If I'm wrong on this please enlighten us on what malus is! I'd like to know.
 Siren.Flannelman
Offline
Server: Siren
Game: FFXI
Posts: 44
By Siren.Flannelman 2016-12-03 01:25:13
Link | Quote | Reply
 
Dont forget Kubira Beads to add to your damage taken set
 Asura.Ganno
Offline
Server: Asura
Game: FFXI
user: ganon8413
Posts: 127
By Asura.Ganno 2016-12-03 06:14:58
Link | Quote | Reply
 
Ragnarok.Zaryun said: »
Asura.Ganno said: »
The bonus from mantle (+5crit) does not stack with Rancor Collar or Begrudging Ring, but anyone tested if this goes as well for the malus (+10% DT) ?
Sylph.Brahmsz said: »
Malus? After a quick search I'm not completely sure what that is...

Regarding the context of the sentence, I'll take a shot in the dark here and translate malus as malice which leads me to believe Ganno is asking whether or not the DT+ effect stacks across rencor/begruding items regardless of the fact that the crit % doesn't. Wiki does a poor job of stating precisely which effect does or does not stack so I'm guessing they mean both but it still lacks confirmation. I've never taken the time to test personally but it shouldn't be too hard for Ganno to do so.

If I'm wrong on this please enlighten us on what malus is! I'd like to know.

You resumed/"translated" it perfectly.
So yeah, if no one knows/tested it yet, i'll take the time for it.

And yes, if DT+ from rancor items dont stack, Kubira beads is BiS for neck.
 Sylph.Brahmsz
Offline
Server: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-12-03 14:39:59
Link | Quote | Reply
 
It's been a long time but I believe a friend of mine tested it and never found any data suggesting Grudge/Rancor +DT stacks across the pieces, same as the Crit+. (the mantle and the neck piece specifically at least)

If someone wants to test this though, that would be great. If it doesn't, Kubira it is. :)
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-12-03 17:35:03
Link | Quote | Reply
 
for those with argosy helm+1 did you go path A or D? 12 str is nice but so is 20 acc 3 DA for reso... I mainly use drk on 135+ mobs
 Sylph.Brahmsz
Offline
Server: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-12-05 03:51:20
Link | Quote | Reply
 
12 STR, 9 Accuraccy, 29 Attack Vs. 29 Accuracy, 3% DA. I would think Path A, you'd get better overall damage vs a few chances at DA/extra spike damage.
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2016-12-07 00:20:19
Link | Quote | Reply
 
Added Reforged Artifact-Relic-Empyrean to the guide.
[+]
 Asura.Bloodlusty
Offline
Server: Asura
Game: FFXI
Posts: 81
By Asura.Bloodlusty 2016-12-07 00:34:26
Link | Quote | Reply
 
Sylph.Brahmsz said: »
12 STR, 9 Accuraccy, 29 Attack Vs. 29 Accuracy, 3% DA. I would think Path A, you'd get better overall damage vs a few chances at DA/extra spike damage.

Head - A
Body - A
Hands - D
Legs - A
Feet - A
[+]
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-12-07 12:27:36
Link | Quote | Reply
 
Thats how I have it now, but the Head on path D for HQ seems quite nice sinec Reso on high end mobs is really lacking acc for WS set and 20 acc 3DA vs 12 str is a hard choice at that point.
[+]
 Sylph.Brahmsz
Offline
Server: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-12-07 13:48:33
Link | Quote | Reply
 
If you already have the +1, it will only cost you 3000 Silt to re-augment to a different path. In which case, I would suggest try path D and see if it works out better for you than path A. No real loss overall.
[+]
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2016-12-08 23:41:14
Link | Quote | Reply
 
Version 2 is now under construction! (as of 12/09/16)

current changelog:

  • Added a new Banner Graphic; looking into creating code for it so the table of contents in the Graphic are clickable.*

  • Updated sections I, II, III & IV with edits and new information.

  • High-End Defensive/Magic sets are now split into separate sections: VI-3 for High-end Defensive sets, and VI-4 for High-end Magical sets.

  • Added Reforged Artifact-Relic-Empyrean to the first segment of the Armor section.

  • Added placeholders for endgame sections: Ambuscade, Escha/Reisenjima, Alluvion Skirmish, Sinister Reign, & Vagary. Added details for Tojil.

  • Renamed Merits section as "Merits & Capacity;" added Capacity & Job Points parameters as a sub-category.


*I'd like to give some flair to the guide's layout, instead of leaving it as a wall of text. Make it a sight for sore eyes and an effort to revitalize the guide from my time of absence, if you will.
[+]
 Phoenix.Pilipinoboi
Offline
Server: Phoenix
Game: FFXI
Posts: 24
By Phoenix.Pilipinoboi 2016-12-09 03:59:25
Link | Quote | Reply
 
Quetzacoatl said: »
Version 2 is now under construction! (as of 12/09/16)

current changelog:

  • Added a new Banner Graphic; looking into creating code for it so the table of contents in the Graphic are clickable.*

  • Updated sections I, II, III & IV with edits and new information.

  • High-End Defensive/Magic sets are now split into separate sections: VI-3 for High-end Defensive sets, and VI-4 for High-end Magical sets.

  • Added Reforged Artifact-Relic-Empyrean to the first segment of the Armor section.

  • Added placeholders for endgame sections: Ambuscade, Escha/Reisenjima, Alluvion Skirmish, Sinister Reign, & Vagary. Added details for Tojil.

  • Renamed Merits section as "Merits & Capacity;" added Capacity & Job Points parameters as a sub-category.


*I'd like to give some flair to the guide's layout, instead of leaving it as a wall of text. Make it a sight for sore eyes and an effort to revitalize the guide from my time of absence, if you will.

DJ Khaled voice: "I appreciate you. You smawwwt, you loyal. Key to success."

Thanks for the update Quetz!
[+]
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-12-09 14:13:38
Link | Quote | Reply
 
Is there a way to start editing sets?
[+]
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2016-12-09 14:26:43
Link | Quote | Reply
 
Asura.Azagarth said: »
Is there a way to start editing sets?
Yes, I could start editing sets right now. However, I still need to organize which builds are current for TP/WS/Defense/Magic, and so on. I assume most of these have been posted in the Gearswap script thread?
[+]
 Asura.Fiasko
Offline
Server: Asura
Game: FFXI
By Asura.Fiasko 2016-12-09 14:35:19
Link | Quote | Reply
 
For the Haste and LR/DB table can you add the amount of gear haste needed when you receive Haste II? Ignore the request if I just over looked it already being there. I figure receiving Haste II will be more common than knowing how much +March gear the Bard has in many situations.
[+]
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-12-09 14:42:00
Link | Quote | Reply
 
Quetzacoatl said: »
Asura.Azagarth said: »
Is there a way to start editing sets?
Yes, I could start editing sets right now. However, I still need to organize which builds are current for TP/WS/Defense/Magic, and so on. I assume most of these have been posted in the Gearswap script thread?

ya more or less its up to date. It would still be better to even just have those, and then get people critiquing for BiS later.
[+]
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2016-12-09 14:43:21
Link | Quote | Reply
 
Asura.Fiasko said: »
For the Haste and LR/DB table can you add the amount of gear haste needed when you receive Haste II? Ignore the request if I just over looked it already being there. I figure receiving Haste II will be more common than knowing how much +March gear the Bard has in many situations.
Nice catch, I almost forgot about Haste II (307/1024) being thrown into the equation these days. Since it was originally Stani's chart, I'll have to peruse it to make the proper additions.

On that note, continuing from Azagarth's inquiry, I should prune some of the Non-RMEA sets to eventually update them with current Non-RMEA sets.

Asura.Azagarth said: »
ya more or less its up to date. It would still be better to even just have those, and then get people critiquing for BiS later.
Sweet, I'll have to review it.
[+]
Forum Moderator
Offline
Server: Excalibur
Game: FFXIV
user: AnnaMolly
Posts: 25993
By Anna Ruthven 2016-12-09 14:55:13
Link | Quote | Reply
 
Quetzacoatl said: »
Version 2 is now under construction! (as of 12/09/16)

current changelog:

  • Added a new Banner Graphic; looking into creating code for it so the table of contents in the Graphic are clickable.*

  • Updated sections I, II, III & IV with edits and new information.

  • High-End Defensive/Magic sets are now split into separate sections: VI-3 for High-end Defensive sets, and VI-4 for High-end Magical sets.

  • Added Reforged Artifact-Relic-Empyrean to the first segment of the Armor section.

  • Added placeholders for endgame sections: Ambuscade, Escha/Reisenjima, Alluvion Skirmish, Sinister Reign, & Vagary. Added details for Tojil.

  • Renamed Merits section as "Merits & Capacity;" added Capacity & Job Points parameters as a sub-category.


*I'd like to give some flair to the guide's layout, instead of leaving it as a wall of text. Make it a sight for sore eyes and an effort to revitalize the guide from my time of absence, if you will.
Consider adding more cowbell.
[+]
 Ragnarok.Zaryun
Offline
Server: Ragnarok
Game: FFXI
user: Zaryun
Posts: 49
By Ragnarok.Zaryun 2016-12-09 14:55:46
Link | Quote | Reply
 
I know it's old content and I doubt many search here for relative information about VW but Qilin's atma of exhortation should be on the list of VW atmas. With a good 3/4 step light/darkness it will help you drop most NM's without displacers, up until jeuno II T4's.

It's very useful when you find yourself soloing during a VW campaign.

Also /THF is a useful but situational sub these days and the only sub you'll find yourself using on Erinys if you decide to go as DRK. It will never out do a serious Empy/Mythic THF but it's very capable of holding it's own with the right gear.
[+]
First Page 2 3 ... 98 99 100 ... 209 210 211
Log in to post.