(Don't) Fear The Reaper: A Dark Knight Guide |
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(Don't) Fear the Reaper: A Dark Knight Guide
Asura.Leonlionheart
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:< again a full spreadsheet would help so much
Asura.Leonlionheart said: » So what's the optimal amount of STP for getting to 2250 tp? Edit: Ok this is how I'm finding the answer: 2250-TP after fisrt hit of Reso / number of hits. Lemme know if that's giving me the wrong answer. For me, looks like I'd need 89 total STP for this with a base of 174 TP returned from WS. Should only need about 57 sTP for Rag using reso. Maybe a little less or more depending on your ws set to get ws + 4 hits = 100%+ tp Asura.Leonlionheart
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Asura.Thorva said: » Asura.Leonlionheart said: » So what's the optimal amount of STP for getting to 2250 tp? Edit: Ok this is how I'm finding the answer: 2250-TP after fisrt hit of Reso / number of hits. Lemme know if that's giving me the wrong answer. For me, looks like I'd need 89 total STP for this with a base of 174 TP returned from WS. Should only need about 57 sTP for Rag using reso. Maybe a little less or more depending on your ws set to get ws + 4 hits = 100%+ tp That's true, but I was trying to see what it took to get to 2250 TP with only 9 hits but getting 89 total STP loses so many stats. 57 STP (/SAM) means 10 hits to 2250 74 STP (/SAM) means 9 hits to 2250 but you'd lose a lot of accuracy doing this The margins on varying TP levels for Resolution are very small unless you're til near 3k. Environmental factors and subtle differences in gear selection are generally more relevant than shooting for a specific TP threshold or some sort of extended x-hit build.
Asura.Leonlionheart said: » Asura.Thorva said: » Asura.Leonlionheart said: » So what's the optimal amount of STP for getting to 2250 tp? Edit: Ok this is how I'm finding the answer: 2250-TP after fisrt hit of Reso / number of hits. Lemme know if that's giving me the wrong answer. For me, looks like I'd need 89 total STP for this with a base of 174 TP returned from WS. Should only need about 57 sTP for Rag using reso. Maybe a little less or more depending on your ws set to get ws + 4 hits = 100%+ tp That's true, but I was trying to see what it took to get to 2250 TP with only 9 hits but getting 89 total STP loses so many stats. 57 STP (/SAM) means 10 hits to 2250 74 STP (/SAM) means 9 hits to 2250 but you'd lose a lot of accuracy doing this I see what you are saying now, thought you were looking to get 22.5% tp per hit for some reason. Anyway you are after 175% tp with moonshade tp bonus of 25%, otherwise go for 200% if you don't have the earring. As Nightfyre said, don't worry about exact numbers, not worth the headache of trying to perfect it, a little under/over 175% won't matter. edit: I have had +89 sTP in gear in the past, it wasn't worth it at all. Mathematically, expressing 4% QA = 16/100 is terrible.
Mainly because your 100 doesn't mean anything. If it's attack rounds then if you remove your 4%QA you would lose 12 hits meaning the 0%QA = 4/100 because those 4 attacks are still there. Probably the better way of saying is this is when you add something you don't count what's already there. Like me saying because 3 + 1 = 4 so in that calculation 3 is there 100% of the times so 100%(3) = 400/100 which is saying 3 = 4 or 100%QA = 400/100 which is saying 1QA = adds 4 attacks which is incorrect but if i said 100%(3) = 300/100 which says 3 = 3 or 100%QA = 300/100 which says 1QA = adds 3 attacks which is correct Other thing that proves it's wrong is 4QA = 16/100 = 16% which has no relation to what QA actually does 4QA = 12/100 = 12% which is the % of attacks it adds. Edit: I know what ya mean but you're expressing it in a mathematically incorrect way which is why people are getting confused. DA doesn't give diminishing returns because if you attack for 100 dmg then the first DA will give you +100 dmg per 100 attack rounds and the last Da you add will add +100 dmg per 100 attack rounds (The +%DPS is less but that doesn't define diminishing returns) As for DA vs Stp it's a nightmare to work out cause you need to first work out ya WSDMG and Melee DMG ratio to know the effect. But i kinda go by 1 hit taken off your build is equal to 10-15% of Double attack or equivalent gear. (that's spamming res at 100% tp) I get what you are saying, I just do it different in my head to understand how many rounds until I get multi-attack. I.E. 50% DA gives 3 attacks per 2 rounds. (almost typoed again there) The way I typed it was the only way I could express it.
Edit: the importance of why I do this is to determine how much sTP I will use, especially when I have a cor in party. If I am racing to 175% tp, and I get 20% tp per hit at 50% double attack 4 rounds will give me 6 hits at 20% each to = 120% of the 175% I want. Which means running off that average it will actually take me 6 rounds at 50% DA with 20% tp per hit to get to 180% tp. Knowing that value will allow me to swap between sets based on buffs and do whatever I can to minimize the rounds between WS. Getting sam roll will allow me less sTP and more multi-attack. This is all on top of knowing how much haste to have at what time, if you are magic haste capped and running LR, then you only need 12% haste in gear, that will increase your dps with haste rules. Unfortunately haste 1 and 2 share the same code in lua and if you get haste 1 it will always think you have 30%. So if you don't want to worry about that you can use a set cycle to lower/raise haste. I wish there was a way to have gearswap define haste 1 vs haste 2 and adjust your sTP/DA based on rolls. Probably is a way to do it, but I haven't got a clue how to do all the rolls coding. With Res WSing at 100% tp is better.
Cause at 175% tp you only add 54% DMG where you could of had a second WS in the same time WSing at 100% TP. Of course WS Delay will help 175% WSing DMG more but not by 54% i'm sure. That said it makes people that wait for a Skillchain the true winners. I know my personal experience has shown that holding tp on reso has not only increased ws dmg, but my overall dps. Most the time you come out of a ws animation already waiting to ws again, the wait is so minimal to hold to 175 that I have found my overall damage does actually increase by holding tp.
Asura.Luckyseven
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I've been back a few months now and still working on my dark. Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). If you were to use reisenjima gear, which pieces would you use and what augments?
Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. Asura.Bloodlusty said: » "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. Asura.Bloodlusty said: » Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. I thought it was "the power of friendship". curious what other drks have done in tp gear to accomodate the uti grip and niq ring. I am having the hardest time with finding 12 stp elsewhere while trying to keep a fairly high DA rate and acc....
Asura.Luckyseven
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Bismarck.Gippali said: » Asura.Bloodlusty said: » Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. I thought it was "the power of friendship". So does anyone have ws sets that doesn't involve argosy +1 ? Asura.Luckyseven said: » Bismarck.Gippali said: » Asura.Bloodlusty said: » Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. I thought it was "the power of friendship". So does anyone have ws sets that doesn't involve argosy +1 ? A mix of Reisen items aug'd with WSD/ACC/ATT/some random stat will be good for most DRK ws's Asura.Fiasko
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Asura.Luckyseven said: » I've been back a few months now and still working on my dark. Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). If you were to use reisenjima gear, which pieces would you use and what augments? NQ argosy if you cant get the equal values on Valorous head/body/feet Odyseean hands/legs I think those will get you the most str/acc mix. Aim for double attack for the unique augment. Also, I'm nearly done sorting out armor sets, what's the consensus for this set as a "newbie/basic entropy swap?"
ItemSet 279830 Asura.Bloodlusty said: » Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. Asura.Leonlionheart
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Bismarck.Gippali said: » Asura.Luckyseven said: » So does anyone have ws sets that doesn't involve argosy +1 ? A mix of Reisen items aug'd with WSD/ACC/ATT/some random stat will be good for most DRK ws's DA or WS accuracy are better than WSD for Reso, but if you're using the same pieces for Ukko's, CR, Fudo, etc I'd stick with WSD. I imagine the perfect augment on Valorous pieces would be (10)15 str (30?)40 acc (30?)40 att and either (4)5 DA or (15)20 ws acc depending on which stone you're using. Probably cheaper to buy Argosy +1 than to hope on getting some of those augs tho While a lot of Argosy +1 set is best in slot for DRK it's not required gear for DRK like you said it's cost is so high it would be better for "many" to put that gil to better use, it is definitely a set for the perfect DRK who has nothing left to get.
Personally, I ride both Ambu+1 sets/capes w/Rag for DRK which is strong enough to do anything as DRK hell i've out parsed other DRKs with full Argosy+1 sets because I'm more efficient with marcos and know when to gear towards acc/da/stp/dt. Like there is nothing more satisfying seeing a DRK die cause of being oneshot while I stay alive cause I geared towards damage taken. As for NQ Argosy I did calculate it vs ambu+1 at one point it's increase very small, tho can't remember by how much but it has a lot to do with the DA bonus and the extra acc/STR you get from HQ. Honestly, the biggest skill with DRK is the use of Dark seal with Neither Void w/ Drain III and DT set = DRK becomes one of the most survivable DDs in the game only really rivaled by RUN or maybe BLU but there will struggle to keep up with DRKs DMG. w/ Absorb-ACC = Allows you to cap ACC when it's really needed and with the right gear I don't think many can get to that level of ACC . w/ Absorb-Stat = When you don't need acc or survivability you can get a decent buff in your DMG. Bismarck.Gippali said: » Asura.Luckyseven said: » Bismarck.Gippali said: » Asura.Bloodlusty said: » Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. I thought it was "the power of friendship". So does anyone have ws sets that doesn't involve argosy +1 ? A mix of Reisen items aug'd with WSD/ACC/ATT/some random stat will be good for most DRK ws's Sulevia +1 legs might be a decent alternative until Argosy+1 as well, I could be wrong though Sulevia +1 and Flamma +1 mixed and match has a lot of different ways to gear.
There issue is lack of haste which can be offset a lot of ways (haste grip)/(haste cape)/(having a high haste piece of gear). I'll post a few of my sets in a second. Asura.Fiasko
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Flamma has a lack of attack but solid acc and str and even some multi attack. Sulevia hands and legs can be good options all around but the better reisenjima augments can pull ahead.
Flamma head / sulevia body / sulevia hands / sulevia legs / flamma feet would probably give you the best mix of only ambu gear for Reso. Asura.Luckyseven
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Quetzacoatl said: » Bismarck.Gippali said: » Asura.Luckyseven said: » Bismarck.Gippali said: » Asura.Bloodlusty said: » Asura.Luckyseven said: » Currently looking for a ws set for reso, but i really don't want to spend hundreds of millions on argosy+1 (got the feeling they wont be best for long). "Feelings" Still the strongest point of view in this guide... hence why I no longer post anything here. I thought it was "the power of friendship". So does anyone have ws sets that doesn't involve argosy +1 ? A mix of Reisen items aug'd with WSD/ACC/ATT/some random stat will be good for most DRK ws's Sulevia +1 legs might be a decent alternative until Argosy+1 as well, I could be wrong though Went 1/2 the other day on Voodoo Celata, went 1/3 today.. stop being a cheapskate and appraise it? lol High Acc Tp ing
ItemSet 348877 JSE Cape = 10 DA 20 Dex 30 Acc Without buffs or food or aftermath Acc = 1181 Atk = 1513 DA = 30% TA = 7% Stp = 31 Haste = 24% Basically it's a 6 hit build focused on primarily on ACC then Multi-attack. There are a lot of adjustments I'll make depending on ACC/Haste requirements. For example I can gear in more DA using Founder Breast Plate/Sulvs legs/Brutal/Ganesha Mala for QA= 2% TA = 7% DA = 37% Or if Haste isn't needed over Cap I can Use more Store tp to reach a 5 hit. Damage Taken Tping ItemSet 348878 JSE cape = 20 Dex 30 acc 10% Haste Dark Ring = 5% physical dmg Acc = 1122 Atk = 1674 DA = 15% TA = 4% Stp = lol8 Haste = 28% Damage taken -%= 41% Phy dmg taken -% = 9% Basically, capped out damage taken for physical with a decent level of accuracy If i'm over haste cap i'll use DA Cape instead. That said the need to use the full set is rare and usually u can get away by just using a Defending ring/Lorica Torque/Suvi+1 in your normal tp set if mobs are hitting you often. A bad Resolution set ItemSet 348879 Aimed mainly at Resolution tho it's weaker than Torc for me Jse = 20 STR + 30 acc cape + 10 DA STR = +166 Acc = 1153 (+20 WS acc) = 1174 Atk = 1541 DA = 20% TA = 7% Stp = 28 Hard really to explain this set cause it doesn't really work but if i'm using Resolution i'll use this and focus on 5 hitting Res so the rings are focused on TP return. (will usually use Brutal over one of those earring if acc isn't an issue) A Decent Torc Set ItemSet 348882 Jse = 20 VIT + 30 acc cape + 10% WSD VIT = +205 Acc = 1083 (+15 WS acc)(+100 one hit WS acc) = 1208 Atk = 1685 QA = 2% DA = 5% TA = 3% WSD = 19% Skillchain Bonus = 11% Basically, You can see why I argued about Torcleaver before cause my access to gear has made Torc a better WS for me because of my gear choices. (basically I have bad Res WS gear without losing all my ACC) Just as a note, I'm not saying these are the best sets in the game or close to it but if you have the ambu+1 sets it's a way you can use them in a lot of content without leeching as DRK, I guess the only downfall it all has it heavily relies on you using Ragnarok (didn't add the +15 acc from aftermath btw). Ofc I back all this up with a good Drain and Absorb set to offset times I lack acc or need extra survivability. Ragnarok.Rezeak said: » w/ Drain III and DT set = DRK becomes one of the most survivable DDs in the game only really rivaled by RUN or maybe BLU but there will struggle to keep up with DRKs DMG. I can confirm the hell out of this, I was rdm/whm in omen, ds/nv drain 3 drk was easier to cure than the pld. Edit: I have spent the past 3 hours in and out of various apex zones, killing mobs with reso only. I know for a fact my dps has a fairly large gain by holding tp til 175% instead of using reso at 100%. Side note, I have moonshade, so that is 200% vs 125% Wouldn't it be nice if we could have Striking Dummies similar to XIV?
Asura.Thorva said: » Ragnarok.Rezeak said: » w/ Drain III and DT set = DRK becomes one of the most survivable DDs in the game only really rivaled by RUN or maybe BLU but there will struggle to keep up with DRKs DMG. I can confirm the hell out of this, I was rdm/whm in omen, ds/nv drain 3 drk was easier to cure than the pld. I only wish it worked on the Omen Caturae :( Asura.Thorva said: » Edit: I have spent the past 3 hours in and out of various apex zones, killing mobs with reso only. I know for a fact my dps has a fairly large gain by holding tp til 175% instead of using reso at 100%. Side note, I have moonshade, so that is 200% vs 125% I can't really explain it maybe the WS delay does take away too much maybe there is something I'm missing or the ftp formula is wrong. That said, if it seems to work it either works or difference is too small to parse which is interesting just wish there was a way of explaining it. Luckily for me, Torc is my go to WS and spamming that for light is definitely the way to go ^^ Edit i will have to try 175% spamming and see if it does shift Res into a better WS than Torc for me, worth trying at least. |
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