What Do You Want In FFXIV? |
||
|
What do you want in FFXIV?
To be able to actually see your accuracy/evasion xD.
If SE actually allows people to make money without an end game LS? <.<
So we can farm and actually make money -.- I think if they improved every single thing that was wrong in FFXI they would have the perfect game... j/k hahaha kinda..
I can't say for sure the list is too long for things I'd fix. Which is strange... >_> because I <3 FFXI.. I guess I want to see an entirely new game that has a slight look and feel of FFXI, but is more of a game than a job.
Necro Bump Detected!
[57 days between previous and next post]
To NOT stand around in various zones for between 3 and 48 hours to get a crystal or something equally as worthless~
Moar transportation
Voiceovers Revamped inventory system Make mithras look cuter ;/ They looked better in XI imo. Hades.Sylphia
Offline
a few new races, enemy races (like crabs >.>) that look a lot different from eachother and are in various sizes, zones that arent too big (like windy), more inventory slots, some type of bar like (exp tnl) to tell how many more .1's you need to get to next crafting skill level.....and i cant think of any more atm, ill post some more ideas when i can think of some lol. :3
To NOT stand around in various zones for between 3 and 48 hours to get a crystal or something equally as worthless~
Garuda.Fullen said: To NOT stand around in various zones for between 3 and 48 hours to get a crystal or something equally as worthless~ So important it had to be posted twice~ Immersion in any form,
Which is what I think a good MMO really comes down to. When you wake up thinking about the game and what you want to do. Rapid firing guns for any potential gun wielding classes. At the worry of sounding like I'm demanding a machine gun in some form, just a gun that fires a couple of times in succession for the coolness factor.
It's the one thing FFXI's RNGs are missing, in my humble opinion. The ability to literally go "PewPewPew" with a gun. Which I'd love. I've always wished FFXI had a "Chainshot" ability or trait that had an X% of chance of kicking in, which resulted in firing 2-3 shots extra a shot. More lasers.
Normally I'd hate this "let's throw random sci-fi" thing FF likes to do, but you really can't turn down lasers. Death Ray as a spell was far too disappointing and un-laser-like for me. Seraph.Kyaaadaa said: I havent quite read the whole forum, but I haven't seen the one that I thought would be on there concerning leveling via skills... Elder Scrolls style gameplay... increase major skill x10 = level up, your level up = HP stats, your stats = better capabilities with skills which in turn help you level skills = level up. I always wished Bethesda would make an MMO, I can only hope that SE is taking a little slice of Elder Scrolls and putting it in FFXIV. And for the people who wondered about mages and haven't played Elder Scrolls, this works for them too, but spells are broken down into schools of Illusion, Restoration, Mysticism, Destruction, and Alteration, effectively Enfeebling (Illusion/Alteration), Elemental (Destruction), Healing (Restoration), and Enhancing (Mysticism/Alteration). Maybe they will, maybe they won't, I'll have to wait and see. I completely agree. I love Oblivion in many of it's aspects. For stuff like FFIV I would like, i.e. crafting to be made by a click of a button to make a potion (like in Oblivion) and to always skill up for each potion made to save time, because I'm sure ppl hate the long hours crafting in FFXI in hope of a .1 skill up. However, the skill up portion seems flawed in ways such as everyone could get maxed crafting skills and no one will make money off others. Also, a PvP system where you can fight wherever you want (aside from towns) where you can ask a player to PvP in some sort of menu option, and the opponent must accept the PvP to begin battle Mithra lapdances. Like a strip joint or something
Garuda.Wooooodum said: Rapid firing guns for any potential gun wielding classes. At the worry of sounding like I'm demanding a machine gun in some form, just a gun that fires a couple of times in succession for the coolness factor. It's the one thing FFXI's RNGs are missing, in my humble opinion. The ability to literally go "PewPewPew" with a gun. Which I'd love. I've always wished FFXI had a "Chainshot" ability or trait that had an X% of chance of kicking in, which resulted in firing 2-3 shots extra a shot. Kraken gun. Occasionally shot 2 to 8 bullets. Garuda.Antipika said: Kraken gun. Occasionally shot 2 to 8 bullets. What about like getting rid of that stupid piece of sheet son of a beach security 3d retard filter when you switch of credit card to pay the monthly fees,.. Implement some scratches card ala prepaid cards to pay the monthly fees ;_;. and my third wish, would be, include 360 users too,. the idea is to try to keep the same ffxi community to do the " faith jump"... to XIV. About the gameplay,hope they fix the you-cant-engage-an-ebemy-when-someone-is-buffing-you. well, dunno, just hope we dont regret it and wanted to go back to XI. new things not necessary are the best..
fear to something new? maybe. (ι´Д`)ノ Midgardsormr.Sectumsempra
Offline
Dual pistols.
Hades.Sylphia said: a few new races, enemy races (like crabs >.>) that look a lot different from eachother and are in various sizes Oh, and not fighting the same critters over and over again to hit level cap would be nice. Got old beating up caterpillars, crabs and lizards for so many levels.
The jobs that are useless that can be good. like BST, PUP, DNC, those are good jobs but their never needed.
and the drop %, i hate to camp a 8-24 hr NM for a 5% drop. And NO MORE JUNGLES i've been playing for 2 years and i still get lost in those damn jungles
Give bst some DD JA's !!!! oh yeah AND SLIME JUGS!!!!!!!!!!!
Garuda.Feifongwong
Offline
Unicorn.Moldtech said: less wow lookalike other than rumors, where does it look like a WoW lookalike? People keep mentioning the old FFXI jobs like they're actually going to be present... lol ><
Remember people... FFXIV is not FFXI reborn. The only thing they're keeping are the races and that is it. The jobs, quests, nations, zones, and everything else is changing. There are no experience levels. No one knows how new skills are learned or how your character improves currently. There are 4 disciplines. Each with 5 classes underneath them. 10 combat orientated jobs and 10 jobs geared towards crafting and gathering. indeed, mowhawk grenade you can have this
Well I just hope it's the simple things that should have been taken care of ages ago that get fixed. Like equipped gear taking up inventory room is pretty lulzy.
|
|
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|