Matsui: "Sorry To Keep You Waiting!"

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Matsui: "Sorry to keep you waiting!"
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By Enuyasha 2012-11-28 15:26:47
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Bismarck.Kelhor said: »
The more I think about SoA, the more I wonder what all is going to be in it. Previous expansions got to pad their zone count with exp areas (sync parties on colibri for WotG, colibris for ToAU, etc).

What exactly are all of the zones for SoA going to be full of?
Blue "tropical" colibri
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 Bismarck.Evilbob
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By Bismarck.Evilbob 2012-11-28 15:29:02
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WotG was great when it was finished, but yea, the way they went about releasing it was horrid. I really hope SoA isn't rushed and put out piecemeal like WotG was. And for those who haven't done it yet, I'd (almost) put WotG on par with CoP storyline...
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By Fenrir.Nightfyre 2012-11-28 15:30:46
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CoP storyline is horribly overrated, so that's not saying much. Granted large swaths of WotG do end up boiling down to "a wizard/goddess did it", so it's not inaccurate either.

WotG does have its moments though.
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 Fenrir.Sylow
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By Fenrir.Sylow 2012-11-28 15:34:09
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WoTG is akin to the third or fourth season of any scifi/fantasy show when they run out of plot elements and they decide to go with



I always like that season though, so maybe that's why I liked wotg.

Also, dancers.
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 Siren.Mosin
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By Siren.Mosin 2012-11-28 15:38:29
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Idk Sylow, the crystal war was a large part of the main story lines, & lore. (not to argue it was half-assed)
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By Siren.Mosin 2012-11-28 15:40:08
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Fenrir.Nightfyre said: »
CoP storyline is horribly overrated, so that's not saying much. Granted large swaths of WotG do end up boiling down to "a wizard/goddess did it", so it's not inaccurate either. WotG does have its moments though.

I think it got over-rated because it was such a *** to get through, you ended up building a healthy comradarie with your buddies/static.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-11-28 15:57:00
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I'm not gonna lie, Odin being the source of Lilith's powers was like "oh CMON, you used that ***with TOAU!"

And FFXI is still top tier with regards to MMO storylines.
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 Siren.Mosin
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By Siren.Mosin 2012-11-28 15:59:22
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Lakshmi.Sparthosx said: »
I'm not gonna lie, Odin being the source of Lilith's powers was like "oh CMON, you used that ***with TOAU!" And FFXI is still top tier with regards to MMO storylines.

O ya, it was terribly executed. I won't argue that. my point was more that previous lore & story almost begged for a trip back to the crystal war.
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By Bismarck.Narshee 2012-11-28 16:00:01
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ToAU > All :3
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2012-11-28 16:05:30
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I still need to finish ToAU :X

I sold my original character sometime right after the salvage release and haven't gotten around to it on this character. Maybe when they finally lift the JP midnight waits.
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By Quetzacoatl 2012-11-28 16:30:48
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Lye said: »
SE 1 Week Ago: Suck less


SE This week: I sympathize but keep paying your monthly subscription fees until we can change something.
I was waiting for someone to catch that
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 Siren.Kyte
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By Siren.Kyte 2012-11-28 16:38:32
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Lakshmi.Sparthosx said: »
I'm not gonna lie, Odin being the source of Lilith's powers was like "oh CMON, you used that ***with TOAU!"

And FFXI is still top tier with regards to MMO storylines.


Thing is though, Odin's involvement was hinted at during CoP; having Lilith get her powers from him too was just a way to confirm that suspicion.
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By Fenrir.Eneas 2012-11-28 16:47:24
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Quote:
For other things, we got a lot of feedback that battles at level 99 are just not well-balanced in general. For example, we need to make major adjustments to the processes related to enmity generation, and I suspect that there are issues with the TP system as well.

finally!
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By Lakshmi.Tanama 2012-11-28 16:58:33
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Here is the official translation:

11-28-2012 05:07 PM
[source]
Akihiko_Matsui
Dev Team


Hello.

Thank you all very much for your continued patronage of FINAL FANTASY XI.

Firstly, let me apologize that so much time has passed since my last post.

I have been struggling to comprehend each of the below points and organize everything to tell you all, and before I knew it, months had already passed by.

  • How has Vana'diel changed in the past two years?

  • How do all of the players feel about these changes?

  • What kinds of discussions are taking place within the development and operations team?

  • With what kind of intentions and ways of thinking is work being done?

  • What are the plans from here on out?



I'm at a point that I'd really like more time for all of this, but I can't just keeping saying that.

With that said, I'd like to share with you an interim report of what we are doing right now and what we would like to do moving forward.

Regarding the Roadmap

I apologize for the delays with the currently released roadmap. There are two reasons for this.

The first reason is that since the schedule was released before the announcement of Seekers of Adoulin, the effects of the development load for the expansion were much larger than anticipated.

The second reason is that the hours needed to work on and discuss all of the forum topics was much greater than we anticipated.

While we looked into a revised version of the roadmap to release, instead of redoing everything that was up until March 2013, we feel it's necessary to take time to build out a proper development plan from next year on, starting with redefining development plans and then deciding on the practical work content so that we do not disappoint all of you.

It's hard for me to ask this, as we've already caused everyone to worry and be inconvenienced, but please give us a bit more time.

Understanding the Current Situation

I have been reading over what everyone thinks, not only from all of the posts made on the forum, but from players' blogs, Twitter, and other sources.

For example, there's the concern with content and that the necessary content is not reaching the necessary people.

When thinking about the amount of content made thus far, it's not that the amount of content is skimpy by any means; however, I believe a contributing factor for this concern is that a lot of older content requires more than a party, but it has become quite difficult for a lot of players to do things with full parties these days.

Currently, due to the fact that there's a lack of low-difficulty and casual content, a majority of players are focusing on high-difficulty content, and there has been a lot of feedback that even though they log in they can't do what they want (nothing to do). Also affecting this is that things have become more complicated since adjustments have been made to drop rates and item stats.

Development Plans

With all that said, to make it easy to understand, we will be redefining and deciding on themes for the below points:

  • Content structure

  • Jobs overall

  • How to add stats to items

  • How to hand out rewards



I'd personally like to see players that are below level 99 reach level 99 quickly (we will be looking into whether we can make adjustments so that the level 95 limit quest can be completed solo), and for players that have reached level 99, I’d like to create separate elements such as solo, group, casual, hardcore, and provide game play after defining themes for new elements and adjusted elements.

It's necessary to make adjustments to increase the win/success rate for content that has already been played out by the top groups so that players that come later can catch-up.

For example, strengthening players through job adjustments or the addition of gear works, but another good method is to directly lower the difficulty of content. Of course this is all on the basis that we provide another challenge and even better rewards for the top groups.

Also, in regards to existing content, we will be redefining the number of people required, the level spread, and reward difficulty, and look into making adjustments to fit the needs of the current Vana'diel.
(I feel it would be best to work on the paths to these various types of content for adventurers that are coming back after a long break.)

In regards to item stats, this is a crucial growth element as you cannot level up past level 99. It's necessary to release items with stronger and really good stats in the future. For how you receive items, as many of you have requested on the forums, I'd like to have a point system in place for when you miss out on a reward that has its drop rate set low due to difficulty adjustments.

Additionally, there are a number of things that need to be decided such as aspects of battle that are not balanced up to level 99. For example, I believe the workings of the entire enmity system needs adjustment and the problem of TP given to enemies is an important issue to look into.

Once the framework of all of this has been decided, I will talk to the staff and we’ll decide exactly what we would like to do from here on out. Once all the details have been organized I will be sure to share the future plans with you all. Of course that will not be the ultimate finalized plan, as we would like to really hear your feedback now more than ever.

In Closing

I believe there are quite a few of you who would like me to communicate swiftly and with a high frequency like when I was using Twitter. Back then I was able to focus on Twitter all day long, but unfortunately these days I'm not as free as I once was. Sorry about that.

However, once things calm down a bit I would like to show my face a bit more.
(Even though I am taking notes while I read the forum, I haven't been able to handle it all…)

I’m still in the midst of learning what it means to be producer, but I am doing the very best I can and would like to build a FINAL FANTASY XI with you all that will be loved by everyone.

Again, thank you all so much for your continued support.

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By Alkatraz 2012-11-29 11:39:26
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The devs would be crazy not to have neo-Salvage come out in January to announce that Adoulin would be coming out in April or May. The new expansion will likely do a lot better just before the summer, so we may either see a thoughtful expansion content depending on how much time they put in from earlier this June or at the least, one that was rushed like WotG as it seems they're overwhelmed/don't have a clue.
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By Phoenix.Valory 2012-11-29 12:09:16
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Remove min-requirements for Salvage & Assault.

Double the number of storable tags, make tag regeneration time 18hours instead of 24.

Make a +1 version of Neo-Limbus items that require 4 original Limbus armor pieces +4 Neo-Upgrade items. Add items paths for jobs not currently capable of using limbus items.

Uncap all merits, just make the amount of merits required per upgrade past current caps something huge.

That outta buy SE 3-4 months while people grind mindlessly again on the current content....

<insert notsureifserious.gif>
 Siren.Kalilla
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By Siren.Kalilla 2012-11-29 12:13:59
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11-29-2012 05:35 AM
[BG source] [JP source]
Slycer
BG Translator

Hello.

Thanks everyone for all of your feedback. It's Matsui again.

As I said previously, since there is not yet any concrete plan, you can give us your feedback on any of this. The main idea behind yesterday's post was to tell you our perception and policies based on the current situation and I did my best to also give you some specific ideas for our plans moving forward.

Also, if you have specific comments about individual projects, please post to the thread that is most relevant to the topic you want to discuss. Since the ideas will be distributed more effectively this way, we will no longer be collecting posts here.

Now, let me address some of the comments.

I think redefining the development policies is a great thing. From the players' perspective, it has been a slow process.

Originally, adjusting Embrava/Perfect Defense, implementing the SPs, etc., were all intended to be done ahead of other large projects. Because of the current development situation, this is no longer the case, correct? I think it probably also can't be helped that it will take some time for Matsui to figure all of this out as well. Honestly, though, based on some of these comments, I think the game is going to fall apart before the release of Adoulin.

When you redesign the policies of the development team, I think you don't have to worry about the roadmap anymore. I don't know why, but there were some weird things on there and stuff was being introduced half-assed - it'd be better to just not have made some of these changes at all. I hope you move forward by taking the time to creating more solid and elaborate content.

As far as forum support goes, I think the people who do respond to us have been a little more frequent recently, and this is great, but I still think we're in a bad situation. I think a lot of users who have recently stopped playing are now no longer posting here. While the people who are still playing best understand the current situation of the game, if you want to get the users who left to come back, you need to understand them as well.

In Matsui's comments, I really felt that he would persevere to do what's best for us, so I think I will hold out a little longer. I really wish you luck - I don't want to quit yet!!

Thank you for pointing all of this out - we take this matter very seriously.

I don't mean that version updates will not happen until after the redefinition, we will be working in parallel with redefining our strategies and we are working to talk with the staff as much as possible about this.

Regardless of whether there are more or less adjustments, it is essential that we perform them with due diligence. We will work hard to support the forum as well.

I'm rooting for you, so please give it your best!

I just have one comment. Since this is a forum, I think it needs to be a little more actively moderated. Many more difficult debates are evolving into heated battless with slander and plenty of negative remarks. I think a lot of these feelings come from opinions that some people have that others dont take seriously. The replies inevitably turn into a bunch of negative criticism about people's posts.

From time to time I see people with remarks that basically say "the way you're playing is wrong." While creating Vana'diel and playing in Vana'diel, I think this is a very serious issue. When I read posts here, I sometimes get the sense that I don't know anything and that I shouldn't be playing around, even though I'm trying to play to the best of my ability.

Thanks for reading.

Thanks again, and my best wishes to you.

In fact, it's not the case that the development team and community reps do not actively play. I definitely do actively play. I have some ideas on why some people's perceptions are so different.

Many of the times people have the point of view that they only want to talk about things that benefit particular jobs. On the other hand, there are cases where people want to talk about things from an overall perspective affecting all jobs. There are also discussions about the general information we provide without giving specifics as far as getting a more certain idea about the vision or future plans.

The theme of discussions go on and on about the former because the benefits are a matter of perspective to the individuals which can be a problem from the perspective to benefits to the game as a whole.

The latter, however, as far as increasing the amount of information that we can without confirmation, still has room to be improved. However, there's a risk that it will then become a telephone game and the information posted will be incorrect. We hope to work together to correct this moving forward.

In your post, you only talked about battle system content. Please also consider making adjustments to things like the Mog House or Chocobos.

We will certainly continue to work on more than just battle systems.

However, since the battle system, jobs, and items are all closely connected, and these are the elements that the foundation of the game lies upon, I want to start with these and take it from there.

We will certainly continue to work on more than just battle systems.

However, since the battle system, jobs, and items are all closely connected, and these are the elements that the foundation of the game lies upon, I want to start with these and take it from there.

I took a look and I think you have very good ideas. I do have one question about this part of your post:

(embedded quote with the four major items they are looking to address moving forward)

From what I can tell, you aren't planning to make any changes to the core battle system. It seems that right now the biggest problem with it is haste and its significantly increasing power. That being said, I think it's better to work on content for now and leave this for later.

In addition to Haste, the whole battle system is also under consideration. Because it is a huge part of the game and changes will have major implications, we have to take these considerations very seriously.



Based on all of your feedback, the staff and I together will do the development work and management with the forum in mind.

That said, it is not practical for me to do it on my own so I will do my best along with the Community Reps and other development staff. If information does not come directly from me, please still respect the people providing it and refrain from slandering them.

Even if I only have a little time, I promise to stop by every now and then to make a post. {{I don't really understand his last remarks but nothing important is here so I'm not going to make an effort}}.

Translated by: Slycer
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 Odin.Creaucent
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By Odin.Creaucent 2012-11-29 12:28:33
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Someone is actually bitching that haste is too good? This is why we cant have good things. Inc haste nerf all haste is the same type and caps at 15%.
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By Leviathan.Kincard 2012-11-29 12:41:26
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The problem isn't that haste is super powerful and helps us beat content betterer, but that haste is so powerful to the point that other stats often don't matter if you had to choose between one or the other. This is debatable, of course, but to dismiss it because "he doesn't like things being easier he must be herpderp" would be inaccurate.

Like Matsui pointed out, a change to haste would require such a reexamination of content that it should take a really long time before they decide to make a change as significant as that. It would require tweaking of a crapton of monsters, among other things.
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By Siren.Kalilla 2012-11-29 14:51:41
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11-29-2012 02:46 PM
[source]
Akihiko Matsui
Dev Team

Thank you all so much for the comments.

The main point of yesterday’s post was to illustrate how the current situation is being perceived and our direction. I will be doing my best to let you all know the specific plans for what we will be doing as the next step.

Also, instead of posting individual topics in this thread, please post the content into an appropriate thread. By talking in this thread it will become way too large and difficult to gather up all the feedback, so we appreciate your cooperation on this.

With that said, I will respond to some comments.

I think that the development direction of redefinition is a good thing. However! From a user’s perspective it's rather late. I believe this is something that should have been done before big things like the Embrava and Perfect Defense changes or the new special abilities.

In any event, the current decay of the game is in full force. You understand this now, but unfortunately it took some time. Frankly, before your comment I really thought the game was going to collapse before Adoulin came out.

With the development team restructuring the development plans, I don’t think you need to be concerned with a roadmap. It's way better than having to add half-assed stuff and make pointless edits just to match the roadmap. I'd really like you to make a solid game patiently and diligently.

Also, in regards to the forums, I understand that you are in dire straits over there, but I think it would be best to address things a bit more frequently. I believe there are a lot of users that have left recently due to being ignored. The users that actually play the game understand the condition of the game best, so in order to keep those users from going away it's be best to listen to them. Please make a response even if the content is short, even if the response is weird. You can always retract the statement or apologize after the fact. If you don't understand, then ask the users. I really believe that it’s critical to continue to address things frequently.

I felt your spirit with this post. I think I will stick around and see what happens a bit longer.
Do you best! I don’t want to quit just yet!

As you pointed out, I would like to take this seriously.

Since we're not putting off version updates until we finish redefining everything, the redefining will be worked on alongside our regular work; however, even amidst this work I will be talking to the staff as much as possible and have them work on this as well.

In regards to adjustments, regardless of them being big or small I feel it is integral to address them frequently. Similarly for the forum as well, I will be doing my best.

I'll be cheering you on with positivity! Please do your best!

Just one thing.

I believe moderation should be done more proactively on the forums. I think the reason why trash talk, cynicism, and other forms of negativity develop is because there is a lack or complete absence of reactions despite there being serious feedback. While some posts need to be made in a careful manner, the largest criticism in response to posts is that the way the game is thought about does not follow how the game is actually played at all. I'm sure that it is extremely difficult to play in Vana'diel while creating it, but it's difficult to understand certain things if you don’t actually play the game. Please try your best to play. Thanks.

Thank you very much. I will give it my all.

To be honest, it's not that the development team and community reps do not play the game. They actually proactively play.

So with that said then, why is there a misconception about the view of the game? One large reason is it seems there are cases where there are differences. Players want to continue discussions about only merits of a specific job, whereas we want to have discussions about jobs overall with a top-down perspective. Another case is it's only possible for everyone to talk about information that has been released, whereas the development side is aware of future plans or is envisioning them in the back of their mind.

For the former example, I believe this is a problem of whether it is a benefit for an individual or a benefit for the game, and we get stuck in an endless loop.

For the latter, however, I believe that this will improve if we can increase the amount of information that can be shared with the warning that the information is not finalized. However, it will lead to a game of telephone where there will be a risk that non-finalized is said to be finalized, so we would really appreciate your cooperation linking or quoting the original post if incorrect information is popping up.

You only discussed battle content. Please do something about other aspects like chocobo raising and mog houses.

We will be addressing things besides battle.

However, since battle, jobs, and items are all closely interconnected, we consider this to be the largest pillar of the game's elements, so we would like to do this only after we are able to get all of these large elements into shape.

I read over your post. I think the whole philosophy is great. However, there is one portion that I have a question on.

Development Plans

With all that said, to make it easy to understand, we will be redefining and deciding on themes for the below points:

  • Content structure

  • Jobs overall

  • How to add stats to items

  • How to hand out rewards


Is it safe to assume by looking at this that you will not be doing anything to the core system? I believe one of the biggest problems is with haste and corresponding power inflation. I took what you said as you will be focusing on adjusting content and leaving these things as they are.

The battle system as whole, including haste, is in the scope of our discussions. I believe this to be an extremely delicate portion as it is an element that has a large extent of effects.

---

The staff and I are operating the forum and developing while we bear in mind that critical feedback is a blessing.

However, it's not realistic to think that a single person is doing all of it. The other development staff and community reps are working very hard as well. With that said, I would like to ask that you do not single out members, scream for me, or attack certain individuals. I appreciate your cooperation with this.

Just like I have been doing with these posts, I promise to show my face around here a bit more, even if the content is short. In the case that I'm in-between meetings and misread something or cannot keep the conversation going, I will be sure to follow-up afterwards, so please go easy on me.
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-11-29 14:58:12
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I always read Matsui's posts in a crying desperate tone, like "PLEASE LISTEN TO ME, DON'T LEAVE ME!!"
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 Quetzalcoatl.Zubis
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By Quetzalcoatl.Zubis 2012-11-29 15:10:32
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Quote:
In any event, the current decay of the game is in full force.

Interesting that they acknowledge that, or at least that they acknowledge that the playerbase are thinking it.
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By Bahamut.Blze 2012-11-29 15:13:19
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in the end you can't please everyone
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By Fenrir.Sylow 2012-11-29 15:54:41
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Quote:
The battle system as whole, including haste, is in the scope of our discussions. I believe this to be an extremely delicate portion as it is an element that has a large extent of effects.

oh god
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-30 11:42:28
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11-30-2012 07:05 AM
[BG source] [JP source]
Slycer
BG Translator

I saw some new information about the version update on the official site earlier. It mentioned that there would be the adjustments to Tabula Rasa/Perfect Defense, does that mean that the new SP will also be implemented at the same time? If possible, I would like you to implement the new SPs at the same time as the reduction in these other abilities. (Goes on a bit)

Hi, it's Matsui again. Sorry about the confusion.

First off, regarding the new SP abilities. While we have been moving forward at a steady pace, since it is still necessary to incorporate several additional adjustments, these will not be introduced in the next version update.

We are still planning to implement the adjustments to Tabula Rasa and Perfect Defense, as well as the corresponding content adjustments, in the next version update. We are preparing to discuss the version update with you in more detail, along with several other projects. This announcement is scheduled for the beginning of next week, so please look forward to that.

{{Bunch of questions/comments from some guy who seems to think that they are removing posts about opinions they don't want to read.}}

I'm sorry if my post has made you feel uncomfortable. We work hard to eliminate any distrust you may have in us, and we want you to know that all opinions are taken seriously regardless of the content, so we reply as often as possible.

We do want to remind you, though, that if there are any very harsh words or slander in a reply, the forum moderators will have no choice but to remove the post. When that happens, the opinions that you went through the trouble to express cannot reach the development team. Since this is unfortunate for both the players and the developers, we would like to ask again for your cooperation.

Before you make the adjustments to allow for soloing of the level 95 limit break, can you remove the rare tag from the items? Assuming the fossilized items required will remain the same, it will be helpful if you can accumulate more than one set to get more combat experience.

This is Matsui, thanks for your ideas. Since this is something that I think can be implemented in a short period of time, and something we can work on, I will take it to the development team.

Do you play on a test server or on a normally running server? Are you playing together with other players?

I have been playing a general account privately on the same servers as everyone else.

I think I also mentioned previously, there are some cases where I've been playing in a static party. {{something about chocobos}} I'm a little ashamed to say this, but I am just now finally at a level where I can do the Maat battle.

However, the staff has quite a few veterans (it's also the case that some people who were already veterans later joined the staff) who have been playing the recent content. At work, I often overhear conversations about how formidable the Odin II battle was made, or how difficult the Arch Dynamis Lord fight can be for a small group.

{{Guy saying he's been playing on and off for quite some time, recommending that there should be better help systems in the game or an official site out of the game to get you introduced or reintroduced to the various content in the game.}}

Thanks for your feedback. After returning to the forum the other day, I have gotten quite a lot.

We respect that there is ever-changing information and strategies that are developed and accumulated within the player community, and the stance so far has been to not establish an official site that has "all the answers."

10 years have passed since the beginning, and the world and the amount of content have become huge. Recommending certain content for certain levels, or how certain things work together, etc., is something that I think players should work on to come up with good solutions.

However, since all of the feedback I have about this at the moment is pretty vague, please let me know with some detail if there is a specific demand for something and we can take a look.

Translated by: Slycer
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-11-30 11:45:33
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Tee hee Matsui noob!
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By Alkatraz 2012-11-30 13:33:49
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Great ... guy hasn't even beat Maat, and he's in charge of developing the game.

Basically what I'm reading is:
Quote:
hi, it's Matsui. Not only am I the new developer of this game, but I am new to the game itself. Because of this, things will be coming out slower than ever as I learn how to play. BRB, going to farm a testimony, get sky access, then rank 10 only show my face on the forum in an attempt to buy more time later on. In the meantime, we will nerf PD and Embrava as planned and discuss ways to to change the battle system, namely haste. All the other stuff about adding to the game will come in a future update. thxgaiz ^^
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-11-30 13:35:46
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Now the super high priority adjustments to old Maat quests finally make sense?
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 Leviathan.Draylo
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By Leviathan.Draylo 2012-11-30 13:36:11
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Yeah... very uncertain. I have faith in FFXI!
 Siren.Kalilla
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By Siren.Kalilla 2012-11-30 14:24:41
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11-30-2012 01:15 PM
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Akihiko Matsui
Dev Team

I saw the version update information on PlayOnline just before posting and I noticed that it listed "Job Ability adjustments: Perfect Defense / Tabula Rasa." Does this mean that the new special abilities will also be implemented at the same time? If at all possible, I’d really like these new special abilities to be implemented with the Perfect Defense and Tabula Rasa nerfs.
Also, I don't mind how you do it, but could you please give some kind of response to the Perfect Defense thread? There are over 1400 posts there and just leaving it be is not good. Also there are numerous threads talking about the same thing, so how about closing them?

Sorry for the confusion.
First in regards to the new special abilities, the direction has pretty much been solidified, but there are still adjustments and fine tuning to be made, so we will not be implementing them in the upcoming version update. In regards to Perfect Defense and Tabula Rasa adjustments, we are aiming to have these implemented along with the content adjustments in the upcoming version update. We are currently making preparations to explain about this along with some other topics. We'll be informing you all early next week, so please wait for that for the time being.

To be honest, it's not that the development team and community reps do not play the game. They actually proactively play.
You mean not on the Test Server, but on the actual servers mixed in with all of us players?

Yes, we all play on the same servers as all of you with regular accounts. (Of course the staff conceals their identities and plays as a regular player.)

I believe I mentioned this before, but there are a lot of times when I actually play in static parties with my family. I try my best to do things like returning lost chocobos, but, while this is embarrassing, I'm only at the level where I can challenge the Maat fight.

However, there are a good amount of hardcore players amongst the staff (there are also instances where hardcore players have joined the staff), and they are hardcore into the recent end-game content.

I’m always hearing things at the office like "Man, the Odin’s Chamber II I created is tough to beat!" and "We just barely lost a win on that low-man Arch Dynamis Lord run."

I've been playing this game for quite a long time now and this is just something I noticed.
One time when I quit for a while and finally came back, I had absolutely no idea about the objectives, what to do, or the difficulty for all the content that had been implemented in my absence.
External sites' strategy guides and Wiki information are pretty easy to use for people that have continued to play the game, but I feel like it's way too much for a person with no knowledge to study up on everything. With that said, I think it would really help a lot if there was some kind of system that would breakdown the content design and teach you what each content is about, what level you can play it, and how to start it. This is sure to come in handy for new players coming in.

Thank you for the feedback.
Even I feel this as I just came back to the game the other day.
Up until now the stance for FINAL FANTASY XI has always been that the constantly varying trends, strategy, and other information are created from within the player community, but we didn't make it so all of the answers were on the official site.

This has continued for 10 years, and with the world and content growing massive currently, I really feel that it would be best to organize some form of instruction that shows "we recommend this kind of content at this level," "it would be good to get this kind of gear," etc. At this point in time this is really nothing more than a vague idea, so if you have any suggestions about what would be good, I would love to hear them.
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