The New Embrava And PD

Language: JP EN DE FR
users online
Forum » FFXI » General » The New embrava and PD
The New embrava and PD
First Page 2 3 4 ... 10 11 12
 Odin.Sheelay
Offline
Server: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2012-10-23 11:52:12
Link | Quote | Reply
 
I would imagine they won't touch the amount of astraria that was saved up prior to when this update will effect, so it's probably best to aim straight for floor 80 while you can still take advantage of Embrava and save up as much astraria as you can.
[+]
 Odin.Sheelay
Offline
Server: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2012-10-23 11:53:53
Link | Quote | Reply
 
Bahamut.Bojack said: »
Is that saying that everyone's current astraria will be divided by 5 and rounded down? Just making sure lol.

Edit: Since we're losing the Regain it seems like throwing a BRD in there for double march whenever Embrava is down and Minuets whenever Embrava is up is making a lot of sense.

Or build a 5 BLU 1 SCH setup to go wild with spells
Offline
Posts: 853
By Avitori 2012-10-23 11:54:19
Link | Quote | Reply
 
These changes make me sad.
 Sylph.Takitu
Offline
Server: Sylph
Game: FFXI
user: takito
Posts: 59
By Sylph.Takitu 2012-10-23 11:55:58
Link | Quote | Reply
 
If they are nerfing embrava regain they should at least let us hit 2tp per tic with Adloquim if you had 500 skill but the fact they never touched that spell even with a high skill is kinda sad -.-
[+]
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6186
By Lakshmi.Byrth 2012-10-23 11:56:18
Link | Quote | Reply
 
Odin.Sheelay said: »
Bahamut.Bojack said: »
Is that saying that everyone's current astraria will be divided by 5 and rounded down? Just making sure lol.

Edit: Since we're losing the Regain it seems like throwing a BRD in there for double march whenever Embrava is down and Minuets whenever Embrava is up is making a lot of sense.

Or build a 5 BLU 1 SCH setup to go wild with spells

(for 3~4 minutes)
 Bahamut.Bojack
Offline
Server: Bahamut
Game: FFXI
user: Bojack316
Posts: 2104
By Bahamut.Bojack 2012-10-23 11:56:54
Link | Quote | Reply
 
Odin.Sheelay said: »
I would imagine they won't touch the amount of astraria that was saved up prior to when this update will effect, so it's probably best to aim straight for floor 80 while you can still take advantage of Embrava and save up as much astraria as you can.

They say it right there. They're dividing everyone's current Astraria by 5 and rounding down. Probably just best to try and still clear right now instead of doing 5 80s only to get left with 1 of those astraria's after the update.
 Ragnarok.Gunit
Offline
Server: Ragnarok
Game: FFXI
user: Gunit
Posts: 370
By Ragnarok.Gunit 2012-10-23 11:56:56
Link | Quote | Reply
 
Alexandrite going to go up in price. Guess we will see what happens with Salvage update.
 Odin.Sheelay
Offline
Server: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2012-10-23 11:57:15
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Odin.Sheelay said: »
Bahamut.Bojack said: »
Is that saying that everyone's current astraria will be divided by 5 and rounded down? Just making sure lol.

Edit: Since we're losing the Regain it seems like throwing a BRD in there for double march whenever Embrava is down and Minuets whenever Embrava is up is making a lot of sense.

Or build a 5 BLU 1 SCH setup to go wild with spells

(for 3~4 minutes)

Totally feasible ;P
 Phoenix.Valory
Offline
Server: Phoenix
Game: FFXI
user: rori
Posts: 153
By Phoenix.Valory 2012-10-23 11:58:49
Link | Quote | Reply
 
Quote:
The number in possession will be divided by 5 and rounded down.
Farm as many floor 80 wins as you can (shooting for divisible by 5) now, especially if you cant clear 100 yet. At 1 tag a day that means you can basically 'bank' 1 piece of equipment per week until the patch goes live.

Edit: Nevermind. Looks like you only can hold 1 complete astrarium at a time, so chance are if you had 20 pieces saved it would convert into 1 astrarium. Guess someone w/ test server access will have to check it out for us
 Fenrir.Leoheart
Offline
Server: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2012-10-23 12:01:04
Link | Quote | Reply
 
Odin.Sheelay said: »
I would imagine they won't touch the amount of astraria that was saved up prior to when this update will effect, so it's probably best to aim straight for floor 80 while you can still take advantage of Embrava and save up as much astraria as you can.

It said they're reducing the current number of Astaria you have.

divided by 5 and then rounded down~

Edit: Beaten
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 4080
By Carbuncle.Nynja 2012-10-23 12:04:17
Link | Quote | Reply
 
Aeyela said: »
I think so. It was more, everyone uses PD because throwing PD at everything works. There is no denying that. Whether or not people should, meh, that's for another thread. I mean, as you said... If you can get a win and success, that's chiefly what these events are for.

But my original point was to refute Ina's claim that people would try and find a PD free strategy. That I just do not agree with, not when PD will still work for 60 seconds if used by a high skill summoner... Although, on that point, is it even possible to get to 600 skill?

I'm sorry, while some gimps will hide behind PD because they suck, theres no excuse for mobs to have unavoidable moves that deal 2k damage at will. The solution should not be to "turtle up in full PDT for 30 minutes".

SE's proposed changes do nothing to prevent the reason why PD was used.


and no, I did the numbers, the max skill is 537, including merits. Maybe slightly higher with augmentable gear thats not showing up on ffxiah gear search. However, I doubt theres 63 summoning skill available in the game via augmentation. This further demonstrates that SE has no fn idea how their game works.
[+]
 Lakshmi.Harkonnen
Offline
Server: Lakshmi
Game: FFXI
user: tobenutte
Posts: 184
By Lakshmi.Harkonnen 2012-10-23 12:04:55
Link | Quote | Reply
 
There can be another reason did this to SCH and SMN. With Geomancer coming out with SoA, and having the abilities to add area effects to the PT, and if the 2hr increases the effect of the area effect for the pt could make really broken. So SE might have seen this coming and made the adjustments to SCH and SMN. Giving us GEO might give us more options on how to find the mobs were killed using PD and Embrava before this change. We all have been playing this game long enough to know that as soon as SE changes one thing, the player base finds 10 others ways to get around the change.
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-10-23 12:05:51
Link | Quote | Reply
 
Why are people surprised? Embrava was so *** over the top broken and the culmination of SE trying to address power creep by speeding the pace of battle through a sole 2hr ability. What resulted was an unsustainable endgame masquerading as a modern MMO in a game designed around slower paced combat.

Perfect Defense became a crutch because the monsters coming off Abyssea again tried to counter the players power creep through unbalanced techniques like death cones and rediculous TP spam. With the reduction of both abilites SE can now attempt to fix the 99 endgame and create content that isnt a 2k aoe deathwall or ADL style haha game over after 2 splits.

Maybe they'll get around to that enmity thing, I hear it used to be kind of a big deal. Resolution is also on notice.
[+]
Offline
Posts: 853
By Avitori 2012-10-23 12:07:37
Link | Quote | Reply
 
Lakshmi.Sparthosx said: »
Resolution is also on notice.

If they nerf Resolution i'm out...
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 4080
By Carbuncle.Nynja 2012-10-23 12:07:58
Link | Quote | Reply
 
Bahamut.Bojack said: »
I was worried about the Embrava changes because my group is having trouble getting our first clear as it is...but I mean, damn. Only 5 times floor 80, if I read that properly. Awesome lol.
Awesome?
Without Embrava its going to be harder to hit 80 than it is to hit 100 with Embrava. You're going to need to kill the mob 5 times to get one piece of gear, whereas on F100 you kill it once to get 1 piece of gear AND you have the luxury of getting said gear as drops.

Its not awesome.

Ragnarok.Gunit said: »
Alexandrite going to go up in price. Guess we will see what happens with Salvage update.
No its not because everyone who was paying 20k per alex just lost their source of income (blinkers).
 Quetzalcoatl.Zubis
Offline
Server: Quetzalcoatl
Game: FFXI
user: Zubis
Posts: 235
By Quetzalcoatl.Zubis 2012-10-23 12:10:17
Link | Quote | Reply
 
Avitori said: »
Lakshmi.Sparthosx said: »
Resolution is also on notice.

If they nerf Resolution i'm out...

Which is exactly why they will nerf it.
 Phoenix.Mikumaru
Offline
Server: Phoenix
Game: FFXI
user: Mikumaru
Posts: 382
By Phoenix.Mikumaru 2012-10-23 12:12:49
Link | Quote | Reply
 
apparently using your 2hr to progress or achieve victory is no long acceptable by square . maybe you retards should remove them as well as stop making content that requires them . they did it with CoP so why not do it everywhere else and just remove 2hrs completely . theres your balance square . no one is special that way . if u wanna kill the game just shut it down and be done . *** .
[+]
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-10-23 12:16:00
Link | Quote | Reply
 
The game became defined by two 2hr abilities, if you cant see why that was broken then you're lost.

SE still hasnt addressed the main issud in Legion - the massive dmg AoE which require stuns or you die.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2012-10-23 12:17:45
Link | Quote | Reply
 
Lakshmi.Sparthosx said: »
The game became defined by two 2hr abilities, if you cant see why that was broken then you're lost.

SE still hasnt addressed the main issud in Legion - the massive dmg AoE which require stuns or you die.
Can Scherzo those.
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2012-10-23 12:18:02
Link | Quote | Reply
 
bloowrii said: »
Job Ability Adjustments: Tabula Rasa & Perfect Defense

Hello!

Prior to reducing the recast time of the existing SP abilities and introducing new SP abilities, we believe that we must revise the effects of Tabula Rasa and Perfect Defense. The adjustment is planned to be introduced in this week's test server update, but we want to convey the changes ahead of that so that we can begin gathering your feedback.

*Perfect Defense
**Duration: The duration will be reduced from 90 seconds to 30 seconds +1 second for each 20 summoning magic skill. For example, at 600 summoning magic skill, the duration would be 60 seconds (30 + 30 seconds).
**Effect: No change
Idc much about this, was used more like an escape to actually trying, mob is too hard, just use PD, instant win.

bloowrii said: »
*Tabula Rasa
The effects of the white magic "Embrava" will be adjusted as follows:
**Duration: Reduced from 5 minutes to 90 seconds.
**Haste Effect: Reduced to 15% + 1% for each 20 enhancing skill. Maximum of +25% at 500 enhancing skill.
**Regain Effect: Changed to Refresh effect (the #/tick is the same as before, based on skill).

Won't be as reliable as before, sucks, but we really don't need it. My only question is... why Refresh? We have so many different forms of Refresh in this game already, and don't utilize them all as is.

bloowrii said: »
Since utilizing the above abilities has become mainstream in order to progress through certain battle content, we have planned to lower the difficulty of that content in accordance with this update.

*Nyzul Isle
**The required number of astraria to replace with the next higher floor equipment will be reduced from 25 to 5. The number in possession will be divided by 5 and rounded down. The premise that floor 100 will only be reached through a combination of great skill and luck does not change. Since the reliance on the effect of Embrava will be reduced, we will relieve this by reducing the number of required astraria for floors below.

*Legion
**Monster HP will be reduced by approximately 10%. All monsters will be included in this change. Since the progress as a whole will be faster but the support effects will be suppressed, we will maintain the 30 minute time limit, or keep it close.

*Einherjar
**Odin's HP (Odin's Chamber II) will be reduced by approximately 10~15%. Since the battle with Odin is more than with just the monster itself, Legion is slightly different, so we will reduce Odin's HP by slightly more.

We believe that Embrava and Perfect Defense have been used very significantly in other situations as well, such as with Provenance Watcher and Arch Dynamis Lord, but since these are very short battles, we want to see how the difficulty of these fights changes with the ability adjustments above before we make any adjustments to the fight difficulty.

These adjustments have been made in order to reduce performance of certain abilities that were too strong, with a reliance moreso now than ever on certain jobs and abilities in battle strategies. The purpose of the content adjustment along with these ability adjustments is to allow other strategies to be formed so that these events are not impossible. While reflecting on the adjustments in the test server this week, please recognize that balancing the adjustments will continue, and we would appreciate any comments you may have.

So much for actually having fun content. I was stoked when SE actually added challenging content to the game again. And now we're back to catering to the gimps. =/
 Odin.Registry
Offline
Server: Odin
Game: FFXI
user: R3G1STRY
Posts: 430
By Odin.Registry 2012-10-23 12:20:48
Link | Quote | Reply
 
Needs moar 99 harps!
[+]
 Phoenix.Valory
Offline
Server: Phoenix
Game: FFXI
user: rori
Posts: 153
By Phoenix.Valory 2012-10-23 12:21:05
Link | Quote | Reply
 
Carbuncle.Nynja said: »
Bahamut.Bojack said: »
I was worried about the Embrava changes because my group is having trouble getting our first clear as it is...but I mean, damn. Only 5 times floor 80, if I read that properly. Awesome lol.
Awesome?
Without Embrava its going to be harder to hit 80 than it is to hit 100 with Embrava. You're going to need to kill the mob 5 times to get one piece of gear, whereas on F100 you kill it once to get 1 piece of gear AND you have the luxury of getting said gear as drops.

Its not awesome.

Ragnarok.Gunit said: »
Alexandrite going to go up in price. Guess we will see what happens with Salvage update.
No its not because everyone who was paying 20k per alex just lost their source of income (blinkers).

I see Alex prices going down a lot because of this. Plus, since easy gil gains from cruor are gone & Dynamis is going to be even more crowded people are likely to start turning to Salvage again to make money.

People who were like me though, who didn't tend to stockpile gil and only kept a few mil on hand incase something came up, are screwed. People who stockpiled the crap out of gil are going to see a huge boon as their buying power continues to increase the longer they hold on to gil (at least until the RMT discover their next gil fountain and flood the market again).
 Odin.Registry
Offline
Server: Odin
Game: FFXI
user: R3G1STRY
Posts: 430
By Odin.Registry 2012-10-23 12:25:56
Link | Quote | Reply
 
Sylph.Peldin said: »
(Deleted post) "easier games"

This is still one of the easiest on the market. It isn't "hard," it's time consuming.

ninja edit:
The whining and crying isn't about the fact that things are going to get "harder." It's that Square seems to have built up content around being able to throw up Embrava and zerg down everything. They take away the Regain and make it so you have to put up a March, you're slowing things down tremendously. A 10% nerf in Legion mob HP may or may not be enough, we'll see :X.

and to everyone that still doesn't have Nyzul gear finished by the time they nerf things, you're basically ***.
[+]
 Sylph.Peldin
Offline
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-10-23 12:28:04
Link | Quote | Reply
 
Odin.Registry said: »
Sylph.Peldin said: »
(Deleted post) "easier games"

This is still one of the easiest on the market. It isn't "hard," it's time consuming.
There's always Solitaire. Easy and doesn't take long. And you get to watch all the cards bounce around when you win!!
[+]
 Shiva.Viciousss
Offline
Server: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-10-23 12:28:38
Link | Quote | Reply
 
wow thats a helluva embrava nerf, what are scholars gonna do now?
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-10-23 12:29:10
Link | Quote | Reply
 
Shiva.Viciousss said: »
wow thats a helluva embrava nerf, what are scholars gonna do now?

Afk
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2012-10-23 12:29:34
Link | Quote | Reply
 
Shiva.Viciousss said: »
wow thats a helluva embrava nerf, what are scholars gonna do now?


Stun?
 Sylph.Peldin
Offline
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-10-23 12:30:39
Link | Quote | Reply
 
Shiva.Viciousss said: »
wow thats a helluva embrava nerf, what are scholars gonna do now?
Regen V - 69hp/tick still gonna be very nice for nyzul
 Bahamut.Caelestis
Offline
Server: Bahamut
Game: FFXI
user: Caelestis
Posts: 162
By Bahamut.Caelestis 2012-10-23 12:30:44
Link | Quote | Reply
 
WTF is SE trying to do, goad ppl into quitting, seriously? these changes, albeit some tweaks are justified, just made some events nigh-impossible to accomplish.
First Page 2 3 4 ... 10 11 12
Log in to post.