The Sealed Dagger: A Ninja Guide |
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The Sealed Dagger: A Ninja Guide
Does anyone have a spellcast or gearswap for NIN I can use? Thanks alot.
Odin.Terren
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Shiva.Hiep said: » Does anyone have a spellcast or gearswap for NIN I can use? Thanks alot. Mote's is good fun: https://github.com/Kinematics/GearSwap-Jobs/blob/master/NIN.lua After correcting Mote's Blade:Hi crit mod and updating fTP
Siren.Akson said: » 'Other List' tab > Blade: Hi should be changed to > Crit0 15%, Crit1 5%, Crit2 5%. The spreadsheet adds Crit0 + Crit1+ Crit2 giving you Blade:Hi crit mod 1000, 2000, 3000 tp of 15%, 20%, 25% Quetzalcoatl.Langly said: » Make sure Blade: Hi is set to 5.0 fTP Code Blade:Hi — TP Bonus wsa - 4959 — Altdorf wsa - 4955 Old WS mod on spreadsheet Code Blade: Shun — TP Bonus wsa - 2267 — Tati wsa - 2271 Blade: Kamu — TP Bonus wsa - 2288 — Tati wsa - 2312 Siren.Akson said: » Quick 10% w/ Impatiens, Moonshade, Lebeche Ring, Weatherspoon Ring I think with this WS update SE raised Blade: Kamu STR/INT mod from 60% to 80%. If someone could confirm or deny that would be great but that seems to be the case.
You into necro? You and this horse are getting down.
The line in question in the weaponskill part is:
Code =(MIN(J7-1000, 1000)/1000)*VLOOKUP($A$2, WeaponskillData, MATCH("Crit1", WeaponskillDataCols, 0), 0) + (MAX(J7-2000, 0)/1000)*VLOOKUP($A$2, WeaponskillData, MATCH("Crit2", WeaponskillDataCols, 0), 0) He is correct in that the WS information should read out as an addition. Blade: Hi >> 5.0 fTP, and Crit 0: 15%, Crit1: 5%, Crit2: 5% With that corrected, I still get Trux/Moonshade beating out Altdorf+Wilhelm by ~48 damage. You can look at 48 damage as insignificant as much as you want. But the set using Moonshade has a higher DPS than without. That's what I'm basing my gearing off of. Doing more DPS. It's the same kind of reason people spend hojillions of gil on items that have 1 more stat. Except, moonshade doesn't cost gil, just mission completion. I know you're arguing from the perspective of owning a Nagi, which probably does change your gearsets a bit. But like I said before and I'll echo again, if you can make use of the moonshade on any other jobs WS, it's 1 earring you can use for all of those WS's. Convenience and superior damage. In regards to Blade: Kamu, I don't think they changed it from 60/60. I don't honestly mess with it because it's mods and ftp were crappy and I don't own a Nagi. Go smack some rabbits around and see if it's been adjusted? (I think the testing I did made it fall right in line with 60/60 even after the WS update) Bismarck.Gippali said: » You into necro? You and this horse are getting down. Aint nothing wrong with discussion a topic. at least it gives something else besides the latest partition topic on the front page. I'm not seeing same. I seen such increase with old crit mod.
And for those of you using Motenten's spreadsheets don't forget to adjust the mainhand accuracy in the Data portion!
Row 102, all four columns should be set to have a minimum of 99% acc. Column B: Code =MAX(MIN(B101,95%), 20%) Should read: Code =MAX(MIN(B101,99%), 20%) Likewise in columns C D and E. And I ~think~ that's the only place it needs to be adjusted. Us lucky one-handers. I'm starting to think our perspectives (kikoku/kannagi/etc gearing vs nagi gearing) is causing the real confusion here...
The extra OAx from Nagi would certainly change some things. Download original doc with unedited spread remove both earrings then add/remove TP bonus vs Altdorf checking wsa without altering any other gear whatsoever.
1 Code TP bonus - 3800 Altdorf - 3768 Remove TP bonus/Altdorf add 3% crit rate manually +3% crit rate - 3796 Edit to Crit0 15% Crit1 5% Crit2 5% plus fTP 5.0 2 Code TP bonus - 4427 Altdorf - 4419 Change to Defense Down -90% add Chaos Roll 100% 3 Code TP bonus - 5814 Altdorf - 5843 I think your spreadsheet is off cuz even with maxed out Att or nothing at all buff wise TP bonus does not give 3~4% crit rate wsa dmg. I don't think it's a matter of wpn or gear or anything else other than having the correct crit mod. Btw my hunch on Kamu mod is basically the path SE has taken NIN ws Updates iinm Blade:Hi went from AGI+60% fTP 4.0 updated to AGI+80% fTP 4.0 updated to AGI+80% fTP 5.0 and Kamu is taking an extremely similar path of STR/INT+30% fTP 1.0 updated to STR/INT+60% fTP 2.0 and my best bet is Kamu is now STR/INT+80% fTP 3.0 I was merely hoping someone could verify what I suspect is the new mod.
Shun is a whole other monster I couldn't even take a wild guess at even if I tried. Kamu is still 1.0 ftp as SE didn't remember to adjust it along with a few other ws's last update. Unless the only thing SE decide to do was give it a higher attack bonus, its pretty lame ws still. The only reason you think Kamu is better because of you using nagi, try changing into another weapon and doing SA/Kamu on Lv1 mobs outside town, you'd probably get around 1k damage.
Lakshmi.Lenus said: » Kamu is still 1.0 ftp as SE didn't remember to adjust it along with a few other ws's last update. Unless the only thing SE decide to do was give it a higher attack bonus, its pretty lame ws still. The only reason you think Kamu is better because of you using nagi, try changing into another weapon and doing SA/Kamu on Lv1 mobs outside town, you'd probably get around 1k damage. Yeah of course you'll see a higher impact on mobs you don't normally cap attack on without proper buffs because of the attack bonus it applies to the ws. Here's to hoping they adjust it to 3.0ftp if they ever remember.
Siren.Akson said: » Shun is a whole other monster I couldn't even take a wild guess at even if I tried. Shun went from ~0.68 to 1.0 across the board. This might be speculation, but it's also been mentioned the -attack at 1000tp may be gone, with an attack bonus scaling linearly anywhere over 1k tp. I'd be curious to know what those increments are. Shun is definitely a very good WS in un-capped situations. I was hitting 128 Gramk with it for 6-8k @ 1000ish TP with 5/5 Shun. Siren.Akson said: » Download original doc with unedited spread remove both earrings then add/remove TP bonus vs Altdorf checking wsa without altering any other gear whatsoever. 1 Code TP bonus - 3800 Altdorf - 3768 Remove TP bonus/Altdorf add 3% crit rate manually +3% crit rate - 3796 Edit to Crit0 15% Crit1 5% Crit2 5% plus fTP 5.0 2 Code TP bonus - 4427 Altdorf - 4419 Change to Defense Down -90% add Chaos Roll 100% 3 Code TP bonus - 5814 Altdorf - 5843 I think your spreadsheet is off cuz even with maxed out Att or nothing at all buff wise TP bonus does not give 3~4% crit rate wsa dmg. I don't think it's a matter of wpn or gear or anything else other than having the correct crit mod. Thanks for taking the time to look into it. My Line 33 on Other lists reads: Code Agi 80% N/A 0% 5.0000 5.0000 5.0000 0 0% 0% 0% 15% 5% 5% So I have the correct data. Using the previous target and debuffs I did have to re-work some gear to take advantage of the new Acc cap. Brutal/Moonshade AttTP: 4607 Altdorf+Wilhelm: 4589 When you use Innin, the benefit drops substantially. And I can get even bladeborn/steelflash coming out ahead. In any case where you can make due from the extra ~1.2% Crit Rate it will outperform. When that 1.2% gets dwarfed by things like capped pDIF or Rogue's Roll, I'm honestly not surprised the benefit drops. I am still happy I have the earring for other WS's and other jobs. ;) Quetzalcoatl.Orestes said: » Siren.Akson said: » Shun is a whole other monster I couldn't even take a wild guess at even if I tried. Shun went from ~0.68 to 1.0 across the board. This might be speculation, but it's also been mentioned the -attack at 1000tp may be gone, with an attack bonus scaling linearly anywhere over 1k tp. I'd be curious to know what those increments are. Shun is definitely a very good WS in un-capped situations. I was hitting 128 Gramk with it for 6-8k @ 1000ish TP with 5/5 Shun. Ores, let's go test that Attack Bonus eh? ... Just kidding. That's a massive amount of work I don't have time for. :( Too bad I really want to know the attack mods. Quote: I am still happy I have the earring for other WS's and other jobs. ;) Offline
Posts: 16
What in all your grand opinions is best in slot belt for blade: hi? Currently using max yokaze mantle and rancor collar combo.
Belts: Windbuffet+1 low acc-mid acc and Elemental high acc. Backs: it would have to depend on your augments for Yokaze. I don't have decent augments so I use Rancor Mantle/Hope Torque low acc-mid acc and Yokaze/Gorget for high acc.
Bahamut.Redrooster
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Any way to add in utsusemi cancel shadows in GearSwap
Bahamut.Redrooster said: » Any way to add in utsusemi cancel shadows in GearSwap If you're talking about canceling Ni, before Ichi is cast... Mote's includes handle that by default. I haven't confirmed this though. I just see it in his source HERE. If you don't use Mote's, or if it's not working for whatever reason, something like this in job_precast Code if (spell.english == 'Utsusemi: Ichi' and ( buffactive['Copy Image'] or buffactive['Copy Image (2)'] )) then send_command('@wait 1.7;cancel copy image,copy image (2)') end If you want to prevent yourself from overwriting shadows when you have 3+, this will cancel the spell from casting. (also in job_precast) Code if string.find(spell.english, 'Utsusemi') then if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then cancel_spell() eventArgs.cancel = true return end end FYI, that may only work if you use Mote's includes. When this guide will be updated? if not is there up-to-date guide for ninja? thanks.
Ragnarok.Flanteus said: » When this guide will be updated? if not is there up-to-date guide for ninja? thanks. I'm curious as well about a few recent/new katanas and how they play into the weapons builds - namely Tancho+1 and Jushimatsu. Tancho+1 seems pretty solid. Cerberus.Avalon said: » Ragnarok.Flanteus said: » When this guide will be updated? if not is there up-to-date guide for ninja? thanks. I'm curious as well about a few recent/new katanas and how they play into the weapons builds - namely Tancho+1 and Jushimatsu. Tancho+1 seems pretty solid. Tancho+1 pulls ahead of Raim by a bit. Jushi falls behind both. If you don't have an RME for nin, Tancho +1 with Taikogane OAT is your best option. Your accuracy has to be pretty bad for another katana to pull ahead in the offhand. (around 80% with Taikogane) In which case, you should offhand Raim or Shigi. ^ This.
Plus Shigi gives you style points! It's one of my favorite designs SE has come out with for a katana.
WS SET
MISCELLANEOUS
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