The Sealed Dagger: A Ninja Guide

Language: JP EN DE FR
users online
Forum » FFXI » Jobs » Ninja » The Sealed Dagger: A Ninja Guide
The Sealed Dagger: A Ninja Guide
First Page 2 3 ... 31 32 33 ... 258 259 260
 Lakshmi.Lenus
Offline
Server: Lakshmi
Game: FFXI
user: Lenus
Posts: 517
By Lakshmi.Lenus 2014-10-22 06:22:55
Link | Quote | Reply
 
Well I've only fought 2 VDs so far, Garuda is evasive as ***, with sushi/madrigal x2/enlight I still had a really bad hitrate, but titan seemed fine when enlight was up.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-22 06:52:11
Link | Quote | Reply
 
Beyond the mdt, also have consider multihit bps as a serious threat if going melee over pld+rng. RUN won't save ya their. Neither will miga nor scherzo. It's either shadows up or eating it full force.
 Bahamut.Soraishin
Offline
Server: Bahamut
Game: FFXI
user: Soraishin
Posts: 1155
By Bahamut.Soraishin 2014-10-22 07:10:38
Link | Quote | Reply
 
Asura.Sechs said: »
RUNx2/DDx2/BRD/WHM would give accuracy issues I'm afraid.
Madrigalsx2 and Sushi wouldn't be enough to get 95% acc rate.
Well uhm, or would it? Tbf they seem way less evasive than, say, AAs were (especially MR or HM).
Maybe that could be enough?

wait what? RUN has great ACC options available while still maintaining a -dt/dd balance. check those gears man you can still slide by w/ a 90+ acc rate w/ food and a madrigal only.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-22 14:22:26
Link | Quote | Reply
 
Lakshmi.Lenus said: »
I could see RUN working for taking damage, but their damage output is trash, so you'd really need 2 other good DDs along with it. So you could probably go with RUNx2/DDx2/BRD/WHM if you wanted to.
Imo best bet is RUN,COR,BRD,WHM and x2 NIN or SAM riding seigan 3rd eye. Replacing SMN for RUN would give ya Valiance -30% stacked runes w/ RUN and possibly /RUN on NIN or SAM another 30% which I'm assuming caps 50%? Probly don't want a 3:00 ja w/ a 5:00 recast popped same time RUN + /RUN. Other than that BRD could always scherzo and COR give sam+hunters rolls for acc if needed and tp. Not too familiar w/ RUN let alone x2 RUN so maybe Im overlooking something over /RUN.
 Asura.Sechs
Online
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10131
By Asura.Sechs 2014-10-22 15:07:13
Link | Quote | Reply
 
Valiance goes beyond MDT cap of course, but it lasts 3,45 seconds max with a 5 mins cooldown. So with a single RUN you won't be able to rely on that, sadly.
Thinking back again, single RUN is not worth it imho.
Double RUN could work but kills would be very slow, potential time out too. Doable in theory though, I guess.

Only place where I see RUN performing good on those fights is in place of PLD for Tank+RNG strategies.
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 3628
By Phoenix.Capuchin 2014-10-22 15:09:01
Link | Quote | Reply
 
Bahamut.Soraishin said: »
wait what? RUN has great ACC options available while still maintaining a -dt/dd balance.

Fair enough statement, though I've still struggled at times on evasive mobs (to be fair though, I don't typically receive much in the way of Acc buffs). AAMR is still a whiff-fest, for instance.

For an example of what we're talking about, here's a pretty solid RUN Acc/DT- build (Qaaxo B for Acc+15/PDT-3% augs, JSE cape can get additional PDT- augs):
ItemSet 329961

Asura.Sechs said: »
Valiance goes beyond MDT cap of course, but it lasts 3,45 seconds max with a 5 mins cooldown. So with a single RUN you won't be able to rely on that, sadly.
Thinking back again, single RUN is not worth it imho.
Double RUN could work but kills would be very slow, potential time out too. Doable in theory though, I guesss.

I think 2x RUN would be too much of a hit to damage. 1 RUN is still useful though. In addition to stronger resist from RUN Valiance than /RUN Vallation, you get huge fast cast for the NINs from Valiance.

RUN can also toss up One For All for a party Magic Shield effect for a telegraphed magic damage move/moves (lasts for duration of the effect, not a single hit). OFA is short duration though (30sec) and 5min recast, so can't rely on it too often.

When Valiance is down, you can:

1) Have a COR in party. Valiance (before using other RUN JAs) and get Random Deal reset. Next time it's down, Wild Card. Then Random Deal Again. That's a whole lot of Valiance time with pretty minimal risk of downtime. Does rely on having COR 1h up though.

2) If Valiance ever drops: /RUN Vallation. And could also just play more defensively in general for that time - reduce TP feed, fulltime DT- sets, etc. until JAs are ready. Might have RUN hold One For All for this too, if a nasty move is incoming while Valiance is down on the party.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-23 23:39:29
Link | Quote | Reply
 
Quetzalcoatl.Orestes said: »
Did you run these through the spreadsheets?
Yeah... eventually ...I did
Phoenix.Capuchin said: »
Well, interesting to say the least. Definitely a different approach than what has become the norm for more traditional NIN thinking, and perhaps worth thinking harder about if you're often doing very high end content on NIN. Thanks for making me think about it!
Decided to not be lazy about it.... and did my own math and downloaded DPS spreadsheet as well
Multhit «vs» STP
magma, innin, haste, marches, am3, chaos+sam roll - target: Tojil

Set #1 /WAR* Set DPS: 598.564
ItemSet 329434
Acc: Main 925 OAT 877 Daken 831 - Att/Round 4.12
- Tp/Hit 57 - Tp/Daken 65 - Tp/Round 234.3**

vs

Set #2 /SAM*** Set DPS: 597.470
ItemSet 328899
Acc: Main 942 OAT 894 Daken 823 - Att/Round 3.6
- Tp/Hit 81 - Tp/Daken 96 - Tp/Round 297.6**

In the end it looks pretty equal except Set #1 will melee more for DPS and Set #2 will WS more frequently for DPS
*Note: /sam over /war w/ stp+15 over DA+10% on Set #1 DPS: 607.476
**Note also: Tp/Round does NOT include COR sam roll additional bonus
***[I kept /war as sub in DPS spreadsheet but removed 10% DA adding stp+15 simulating /sam]
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-24 08:33:42
Link | Quote | Reply
 
Siren.Akson said: »
Quetzalcoatl.Orestes said: »
Did you run these through the spreadsheets?
Yeah... eventually ...I did
Phoenix.Capuchin said: »
Well, interesting to say the least. Definitely a different approach than what has become the norm for more traditional NIN thinking, and perhaps worth thinking harder about if you're often doing very high end content on NIN. Thanks for making me think about it!
Decided to not be lazy about it.... and did my own math and downloaded DPS spreadsheet as well
Multhit «vs» STP
magma, innin, haste, marches, am3, chaos+sam roll - target: Tojil

Set #1 /WAR* Set DPS: 598.564
ItemSet 329434
Acc: Main 925 OAT 877 Daken 831 - Att/Round 4.12
- Tp/Hit 57 - Tp/Daken 65 - Tp/Round 234.3**

vs

Set #2 /SAM*** Set DPS: 597.470
ItemSet 328899
Acc: Main 942 OAT 894 Daken 823 - Att/Round 3.6
- Tp/Hit 81 - Tp/Daken 96 - Tp/Round 297.6**

In the end it looks pretty equal except Set #1 will melee more for DPS and Set #2 will WS more frequently for DPS
*Note: /sam over /war w/ stp+15 over DA+10% on Set #1 DPS: 607.476
**Note also: Tp/Round does NOT include COR sam roll additional bonus
***[I kept /war as sub in DPS spreadsheet but removed 10% DA adding stp+15 simulating /sam]

Did you leave the defense down @ -5% for Tojil?

Also, you have to be careful with the NIN spreadsheet. By default Marches are +0. You have to look over to the right, and give AF3+2 bonus 5, and March+5.

Is your chaos +35% and Sam roll STP+30 ? I would like to compare, so just checking.

edit: nevermind, I see how you added /sam.

I added /sam sub to the latest NIN spreadsheet. The difference being, mine has the proper STR DEX AGI and HP ratings, as well as the formulas for calculating Mediate's affect on DPS. You can grab it here. Note, I use open office, so I could only export XLS.
Offline
Posts: 103
By Santi 2014-10-24 15:56:27
Link | Quote | Reply
 
I'm really confused about your gear selection, I plugged it in spreadsheet and it isn't even close to optimal?
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-24 16:39:19
Link | Quote | Reply
 
Looking for best 900 range accuracy DPS set. Not really looking for best possible Tojil set. So yea I understand some things better but whats the total accuracy in comparison.
 Lakshmi.Lenus
Offline
Server: Lakshmi
Game: FFXI
user: Lenus
Posts: 517
By Lakshmi.Lenus 2014-10-24 16:41:25
Link | Quote | Reply
 
17hit setup bro, while losing 25% attack and 10% DA Kappa
But yeah, these gear options are what the *** really.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-24 16:51:38
Link | Quote | Reply
 
Quetzalcoatl.Orestes said: »
Did you leave the defense down @ -5% for Tojil?
Yes
Quote:
Also, you have to be careful with the NIN spreadsheet. By default Marches are +0. You have to look over to the right, and give AF3+2 bonus 5, and March+5.
It's +5 all songs no Soul Voice
Quote:
Is your chaos +35% and Sam roll STP+30 ? I would like to compare, so just checking.
Yeah. Left it on default setting.
Quote:
I added /sam sub to the latest NIN spreadsheet. The difference being, mine has the proper STR DEX AGI and HP ratings, as well as the formulas for calculating Mediate's affect on DPS. You can grab it here. Note, I use open office, so I could only export XLS.
I'll look into it thx
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-24 17:06:15
Link | Quote | Reply
 
Siren.Akson said: »
Looking for best 900 range accuracy DPS set. Not really looking for best possible Tojil set. So yea I understand some things better but whats the total accuracy in comparison.

If you want to gear for high accuracy, I would suggest setting the target to Serac Rabbit. You can go into the "Other Lists" tab and specify higher evasion if you like.

From my experience, setting evasion to 1100 is nearly perfect for 128-ish level Incursion Gramk-Droog. (with sushi, hunters roll and x2 madrigal)
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-24 17:09:44
Link | Quote | Reply
 
Siren.Akson said: »
Set #2 /SAM*** Set DPS: 597.470
ItemSet 328899
Acc: Main 942 OAT 894 Daken 823 - Att/Round 3.6
- Tp/Hit 81 - Tp/Daken 96 - Tp/Round 297.6
20% trip + 40% oat + 40% daken = if all 3 proc 501tp in one single round, w/o even using COR sam roll, solo I'm capable of WS after 2 attack rounds. Also consider after every ws your 100tp return so I don't need 501tp twice to WS after 2 attack rounds.
Possible? Yes. Probable? No.
Now give me capped delay w/ COR rolls and Im pumping WS out possibly 80~95% of the time, idk exact math, after 2 attack rounds. Opening and Closing lv3 Darkness more than a little bit.
Santi said: »
I'm really confused about your gear selection, I plugged it in spreadsheet and it isn't even close to optimal?
Lakshmi.Lenus said: »
17hit setup bro, while losing 25% attack and 10% DA Kappa
But yeah, these gear options are what the *** really.
At the end of the day, killing the target ASAP is the Main Goal. Pumping out multiple WS is the highest priority over DPS of melee Dmg. All while maintaining the highest possible accuracy to ensure killing the most evasive and highest level of targets. Correct me if I'm wrong.
[+]
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-25 00:28:26
Link | Quote | Reply
 
Quetzalcoatl.Orestes said: »
Siren.Akson said: »
Looking for best 900 range accuracy DPS set. Not really looking for best possible Tojil set. So yea I understand some things better but whats the total accuracy in comparison.

If you want to gear for high accuracy, I would suggest setting the target to Serac Rabbit. You can go into the "Other Lists" tab and specify higher evasion if you like.

From my experience, setting evasion to 1100 is nearly perfect for 128-ish level Incursion Gramk-Droog. (with sushi, hunters roll and x2 madrigal)

Yeah I looked into both and only difference it would make is rabbit needs brd's mad + sushi over meat to cap acc where tojil doesn't so would use the same tp set for both asking for different songs and using different food. That's the only thing that varies depending on the target. Anything more evasive and beyond forced to use max acc set which I also posted a while back that I used solo in WoE. So it's not my tp set changing it's the other variables that change unless forced to do so in extreme situations.
 Quetzalcoatl.Langly
Offline
Server: Quetzalcoatl
Game: FFXI
user: Langly
Posts: 685
By Quetzalcoatl.Langly 2014-10-25 01:19:35
Link | Quote | Reply
 
You deleted your dps ratings of your bream + 2 mads that landed around 650 and 680?
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-25 01:33:00
Link | Quote | Reply
 
Quetzalcoatl.Langly said: »
You deleted your dps ratings of your bream + 2 mads that landed around 650 and 680?
Yeah cuz I realized the docs.google DPS spreadsheet for NIN is inaccurate. It calculates ACC on gear as ACC+RACC combined. It doesn't distinguish ACC from RACC. It just takes ACC on gear like Mes' w/ +30 ACC and increases RACC+30 as well so everything I listed was inaccurate cuz of the spreadsheet itself. So I kept my statement, which remains the truth, but deleted the false information from it after I realized. That spreadsheet itself, seems atleast, extremely spot on but only if ACC is capped instead of giving Daken an even higher RACC than it really has in game by making items like Mes' w/ 0 RACC look, on paper, that much better than say Meko.Harness. w/ RACC+20.
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-25 01:51:35
Link | Quote | Reply
 
Siren.Akson said: »
Quetzalcoatl.Langly said: »
You deleted your dps ratings of your bream + 2 mads that landed around 650 and 680?
Yeah cuz I realized the docs.google DPS spreadsheet for NIN is inaccurate. It calculates ACC on gear as ACC+RACC combined. It doesn't distinguish ACC from RACC. It just takes ACC on gear like Mes' w/ +30 ACC and increases RACC+30 as well so everything I listed was inaccurate cuz of the spreadsheet itself. So I kept my statement, which remains the truth, but deleted the false information from it after I realized. That spreadsheet itself, seems atleast, extremely spot on but only if ACC is capped instead of giving Daken an even higher RACC than it really has in game by making items like Mes' w/ 0 RACC look, on paper, that much better than say Meko.Harness. w/ RACC+20.

What part of the sheet is making you think it's doing this? I just checked Throwing under the Data tab, and it's definitely not getting racc from acc stats on gear. AGI yes, but not acc.

Assuming you're using the latest sheet, there's an Racc / Ratk column in the Gear section now.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-25 02:12:08
Link | Quote | Reply
 
Quetzalcoatl.Orestes said: »
Siren.Akson said: »
Quetzalcoatl.Langly said: »
You deleted your dps ratings of your bream + 2 mads that landed around 650 and 680?
Yeah cuz I realized the docs.google DPS spreadsheet for NIN is inaccurate. It calculates ACC on gear as ACC+RACC combined. It doesn't distinguish ACC from RACC. It just takes ACC on gear like Mes' w/ +30 ACC and increases RACC+30 as well so everything I listed was inaccurate cuz of the spreadsheet itself. So I kept my statement, which remains the truth, but deleted the false information from it after I realized. That spreadsheet itself, seems atleast, extremely spot on but only if ACC is capped instead of giving Daken an even higher RACC than it really has in game by making items like Mes' w/ 0 RACC look, on paper, that much better than say Meko.Harness. w/ RACC+20.

What part of the sheet is making you think it's doing this? I just checked Throwing under the Data tab, and it's definitely not getting racc from acc stats on gear. AGI yes, but not acc.

Assuming you're using the latest sheet, there's an Racc / Ratk column in the Gear section now.
I am mistaken I apologize. Gear stats w/ acc don't effect racc but if I add +45 under "Acc" reflecting augs on otronif and OAT it does infact increase racc also. Looking under "Melee" tab. Unfortunately there is no racc column. So yeah guess I need to update.
Edit: Hope this ain't the correct accuracy of Daken >< awful
Target: rabbit Meko pulls ahead for me now over Mes' cuz they forgot to add racc+20 to Meko so I did it manually. Same w/ Yokaze
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-25 12:01:12
Link | Quote | Reply
 
Siren.Akson said: »
Quetzalcoatl.Orestes said: »
Siren.Akson said: »
Quetzalcoatl.Langly said: »
You deleted your dps ratings of your bream + 2 mads that landed around 650 and 680?
Yeah cuz I realized the docs.google DPS spreadsheet for NIN is inaccurate. It calculates ACC on gear as ACC+RACC combined. It doesn't distinguish ACC from RACC. It just takes ACC on gear like Mes' w/ +30 ACC and increases RACC+30 as well so everything I listed was inaccurate cuz of the spreadsheet itself. So I kept my statement, which remains the truth, but deleted the false information from it after I realized. That spreadsheet itself, seems atleast, extremely spot on but only if ACC is capped instead of giving Daken an even higher RACC than it really has in game by making items like Mes' w/ 0 RACC look, on paper, that much better than say Meko.Harness. w/ RACC+20.

What part of the sheet is making you think it's doing this? I just checked Throwing under the Data tab, and it's definitely not getting racc from acc stats on gear. AGI yes, but not acc.

Assuming you're using the latest sheet, there's an Racc / Ratk column in the Gear section now.
I am mistaken I apologize. Gear stats w/ acc don't effect racc but if I add +45 under "Acc" reflecting augs on otronif and OAT it does infact increase racc also. Looking under "Melee" tab. Unfortunately there is no racc column. So yeah guess I need to update.
Edit: Hope this ain't the correct accuracy of Daken >< awful
Target: rabbit Meko pulls ahead for me now over Mes' cuz they forgot to add racc+20 to Meko so I did it manually. Same w/ Yokaze

You're right about Meko and Yokaze. They both needed racc added in the Gear Lists tab. I can see how you might get Meko coming ahead of Mes'yohi in some gear setups. I played around with it a bit though, and the only time it came out ahead, was when I was starved of racc from other slots.

Anyways, I ran 119 Nagi with AM3 up, using sole sushi, Innin, Ionis, Haste II, march 2, Minuet 5, Madrigal 2, chaos (35%) + hunters roll (+40 acc). Serac Rabbit with -15% defense down.
ItemSet 330039
I have STR+5 DEX+5 WSD+1% on Yokaze, Crit+2% on legs.

I was surprised Hachi+1 hands parsed so high, but Mote just added racc/ratk from gear to the DPS sheets yesterday, so there's definitely some experimentation to be done.

The set above is 891 DPS. 1034 DPS with zerk + aggressor up. 696 DPS when AM3 drops + Kamu.

Switching to Meko Harness with this set = 861 DPS / 1021 DPS with zerk/aggressor. Overall, nothing to really sweat if you can't get Mes'yohi.

Playing around with Kannagi AM3 up, I had to change to whirlpool, brutal/trux, rancor collar, but otherwise the same set gets 866 DPS, or 1005 DPS with ber/gressor. Drop down to AM1, 826.9 / 956 DPS.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-25 14:05:05
Link | Quote | Reply
 
Did you remove the 20 racc from column swapping bk and forth mes' vs meko targeting rabbit cuz I couldn't get those same results. It is situational depending on target and if racc is capped or not but it is what I expected on high level mobs. You were right Daken accounts for roughly 11~13% of total melee hits but capping melee, atleast w/ this spreadsheet, is alot easier than capping racc which requires some attention vs evasive mobs or your DPS suffers. In some sets. Not all.
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-25 14:11:08
Link | Quote | Reply
 
Siren.Akson said: »
Did you remove the 20 racc from column swapping bk and forth mes' vs meko targeting rabbit cuz I couldn't get those same results. It is situational depending on target and if racc is capped or not but it is what I expected on high level mobs. You were right Daken accounts for roughly 11~13% of total melee hits but capping melee, atleast w/ this spreadsheet, is alot easier than capping racc which requires some attention vs evasive mobs or your DPS suffers.

Yes, I swapped back and forth between Meko + Mes. Meko won if I didn't have Hachi hands, or the 119 shuriken.

IMO, the hand slot is an easier slot to sacrifice. You gain a lot, and lose very little. Although, as soon as melee acc suffers it's a different story, and gear like Sasuke+1, Wukong's+1, etc. start to come out ahead.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-25 14:23:57
Link | Quote | Reply
 
I just don't think this spreadsheet's DPS totals in comparisons reflects how important it is to have your "WS/Round" number as low as possible. Im still a big believer in SC dmg vs melee dmg DPS. So regardless of what the spreadsheet says I'll still be sticking w/ STP over multihit gear keeping "WS/Round" as low as possible. Lv3 darkness is OP sometimes doing double+ my wsd. That and keeping the right jobs that make Lv3 together ie. Hi+Fudo+Rudras all make Lv3 just spamming WS w/o even trying to SC makes things melt faster.
[+]
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-25 15:21:12
Link | Quote | Reply
 
Siren.Akson said: »
I just don't think this spreadsheet's DPS totals in comparisons reflects how important it is to have your "WS/Round" number as low as possible.

They really does though. The spreadsheet indicates the DPS loss/gained from saving a few attack rounds very accurately, as it assumes you're spamming WS at exactly the right time, which is something that doesn't really happen in the real world. So, if anything it favors the type of build you're going for, despite it showing you that it's a DPS loss going that route.

It also factors in TP lost from excessive dual wield, which is difficult to calculate on your own.
 Valefor.Sapphire
Offline
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-10-25 15:30:22
Link | Quote | Reply
 
The spreadsheet doesnt measure the worth of self skillchain damage when you cross the buffs+stp threshold to reliably do so.
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-25 15:33:16
Link | Quote | Reply
 
Valefor.Sapphire said: »
The spreadsheet doesnt measure the worth of self skillchain damage when you cross the buffs+stp threshold to reliably do so.

Right, it doesn't factor skillchain damage at all. That doesn't really change anything though.
 Valefor.Sapphire
Offline
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-10-25 15:40:43
Link | Quote | Reply
 
How can you say it doesnt change anything when you can attack fast enough to back to back Blade:Hi and the target dies to the resulting darkness sc damage, moving onto the next one sooner?

This is why its sometimes better to split melees up on meripo/incursion fodder for better overall damage and leverage sc damage when you have good job+ws synergy
[+]
 Quetzalcoatl.Orestes
Offline
Server: Quetzalcoatl
Game: FFXI
user: Orestes78
Posts: 430
By Quetzalcoatl.Orestes 2014-10-25 16:06:50
Link | Quote | Reply
 
Valefor.Sapphire said: »
How can you say it doesnt change anything when you can attack fast enough to back to back Blade:Hi and the target dies to the resulting darkness sc damage, moving onto the next one sooner?

This is why its sometimes better to split melees up on meripo/incursion fodder for better overall damage and leverage sc damage when you have good job+ws synergy

Edit: I was running out the door when I posted. I'm not discounting sc damage.

I was trying to say that accounting for sc dmg doesn't change the set I posted. It will get TP faster than piling on more stp, and sacrificing multi hit.
 Valefor.Sapphire
Offline
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-10-25 18:17:06
Link | Quote | Reply
 
I totally get where Akson is coming from on the store tp build aiming for self sc potential. I do similar things with some of my AM3 terpsi and murgleis sets where I forego multiattack gear in several spots and go for more +stp because its less streaky in terms of tp gain for self skillchaining.

From personal experience i'm far more satisfied with more stp heavy builds over going all out multiattack if you have AM3 going.

when i've done a gear build for meriting that focuses on self sc from ws spam, i've seen scoreboard reports up to 25% of my total damage dealt was self sc damage.
That seems like a pretty huge chunk of extra damage to chase after if you can hit the right mix of stp/multiattack gear and buffs to hit it.

I'd be interested to know how much self sc damage over time an AM3 Nagi build can reliably put out.
 Siren.Akson
Offline
Server: Siren
Game: FFXI
user: AKs0n
Posts: 2172
By Siren.Akson 2014-10-26 02:04:17
Link | Quote | Reply
 
So I tried to do the math on this and my math might be off but....

NIN/SAM with COR sam roll STP+70 w/ SAM in pt, ring, XI roll
ItemSet 328899
Acc: Main 942 OAT 894 Daken 823 - Att/Round 3.6
- Tp/Hit 116 - Tp/Daken 145 - Tp/Round 429.2
First Page 2 3 ... 31 32 33 ... 258 259 260
Log in to post.