[dev1135] New Special Job Abilities

Language: JP EN DE FR
users online
Forum » FFXI » General » [dev1135] New Special Job Abilities
[dev1135] New Special Job Abilities
First Page 2 3 ... 19 20 21 ... 29 30 31
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2012-10-29 17:20:50
Link | Quote | Reply
 
Valefor.Prothescar said: »





Would make UL and the new 2hr totally interesting and useful.
*Drool* Don't tease us so!
[+]
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2012-10-29 17:36:23
Link | Quote | Reply
 
Tenzen
Amatsu: Tsukikage

Monoceros
Damsel Memento

Moogle
Crystalline Flare

Statue
Seismostomp
Offline
Posts: 853
By Avitori 2012-10-29 17:44:18
Link | Quote | Reply
 
Valefor.Prothescar said: »





Would make UL and the new 2hr totally interesting and useful.

If they added all that I'd probably main Blue Mage, and this is coming from someone who doesn't even like the job that much
 Asura.Aikchan
Offline
Server: Asura
Game: FFXI
user: Aikawa
Posts: 373
By Asura.Aikchan 2012-10-29 18:00:27
Link | Quote | Reply
 
Ragnarok.Sekundes said: »
Valefor.Prothescar said: »
Would make UL and the new 2hr totally interesting and useful.
*Drool* Don't tease us so!

good spells.. keep dreaming... how many are "useful" now?Bloodrake ?...
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2012-10-29 18:01:33
Link | Quote | Reply
 
Ragnarok.Ashman said: »
Tenzen
Amatsu: Tsukikage

I think sams would be a mite bit pissed if we stole Tenzen from them lol. I like that move though, it reminds me of FFT style Sam WS's, at least the cosmic elucidation part of it anyway.
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-10-29 18:08:38
Link | Quote | Reply
 
Ragnarok.Sekundes said: »
Ragnarok.Ashman said: »
Tenzen
Amatsu: Tsukikage

I think sams would be a mite bit pissed if we stole Tenzen from them lol.
SAM uses WS, 6000 dmg!

BLU uses Tsukikage, kills the whole pt and every monster in the area.
[+]
 Fenrir.Mefuki
Offline
Server: Fenrir
Game: FFXI
user: Mefuki
Posts: 157
By Fenrir.Mefuki 2012-10-31 09:30:00
Link | Quote | Reply
 
Prothscar's list is bang on. A list like that would actually allow for interesting combos during SP2 and make choosing just one during UL far more deliberating ("with so many good skills, I can only choose one..."). Seems fairly balanced as well, with no buffs being fulltime-able and any offensive skill only being the best on differing targets.

I could only hope that SE takes a list like this seriously.
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-10-31 13:43:09
Link | Quote | Reply
 
10-31-2012 01:33 PM
[source]
Okipuit
Community Rep

Hello,

Thank you for all the feedback, everyone! I would like to share some information that we received from Development Team:

Sylph.Fazira said: »
Here's a question to Camate and Co. Will DRK's TP drain work even if your attacks deal 0 damage, due to a physical shield or something like that?.

Because the absorbed amount of TP is not based on damage, so as long as you hit, even if the damage is 0, the ability will still absorb TP. To find out how much TP and in what cases, please try it out on the test server and let us know your feedback.

Lakshmi.Byrth said: »
I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.

We will be adding Dispel to the list of resists.
Whether we expand out to other status ailments depends on our discussions, so it would be really appreciated if you can let us know the specifics of why having a certain resistance would be good while keeping balance in mind so we can look into this. Of course having resistance against everything would be beneficial, but it's not the best course to just ignore how this will affect everything else.

While we can't go over every comment/question because the SP ability adjustments are still in progress, we are still reviewing your feedback and taking them into consideration so please keep them coming!
Subscribe
Offline
By Aeyela 2012-10-31 13:44:39
Link | Quote | Reply
 
Siren.Kalilla said: »
10-31-2012 01:33 PM
[source]
Okipuit
Community Rep

Hello,

Thank you for all the feedback, everyone! I would like to share some information that we received from Development Team:

Sylph.Fazira said: »
Here's a question to Camate and Co. Will DRK's TP drain work even if your attacks deal 0 damage, due to a physical shield or something like that?.

Because the absorbed amount of TP is not based on damage, so as long as you hit, even if the damage is 0, the ability will still absorb TP. To find out how much TP and in what cases, please try it out on the test server and let us know your feedback.

Lakshmi.Byrth said: »
I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.

We will be adding Dispel to the list of resists.
Whether we expand out to other status ailments depends on our discussions, so it would be really appreciated if you can let us know the specifics of why having a certain resistance would be good while keeping balance in mind so we can look into this. Of course having resistance against everything would be beneficial, but it's not the best course to just ignore how this will affect everything else.

While we can't go over every comment/question because the SP ability adjustments are still in progress, we are still reviewing your feedback and taking them into consideration so please keep them coming!
Subscribe

Primeval brew doesn't stop us getting charmed. I don't think they're going to add it to that ability, sadly. :(
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2012-10-31 13:46:14
Link | Quote | Reply
 
Devs should just hire Byrth as a "Balance consultant".
[+]
 Carbuncle.Aeonknight
Offline
Server: Carbuncle
Game: FFXI
Posts: 155
By Carbuncle.Aeonknight 2012-10-31 14:11:27
Link | Quote | Reply
 
Fenrir.Mefuki said: »
Prothscar's list is bang on. A list like that would actually allow for interesting combos during SP2 and make choosing just one during UL far more deliberating ("with so many good skills, I can only choose one..."). Seems fairly balanced as well, with no buffs being fulltime-able and any offensive skill only being the best on differing targets. I could only hope that SE takes a list like this seriously.

Would actually make the ability useful and something I count the seconds towards my next cooldown, as opposed to "oh hey UL is up, guess I can Bilgestorm real quick to pump up the WAR/SAM/DRK's epeen #'s."
 Asura.Calatilla
Offline
Server: Asura
Game: FFXI
user: Calatilla
Posts: 2507
By Asura.Calatilla 2012-10-31 14:25:05
Link | Quote | Reply
 
They should add a resistance to death if not a full immunity. If they`re dead set on letting mobs dish out instant death moves when they feel like it we should at least have a chance of resisting it.
 Bismarck.Helel
Offline
Server: Bismarck
Game: FFXI
user: Billzey
Posts: 1335
By Bismarck.Helel 2012-10-31 14:42:53
Link | Quote | Reply
 
Aeyela said: »
Siren.Kalilla said: »
10-31-2012 01:33 PM
[source]
Okipuit
Community Rep

Hello,

Thank you for all the feedback, everyone! I would like to share some information that we received from Development Team:

Sylph.Fazira said: »
Here's a question to Camate and Co. Will DRK's TP drain work even if your attacks deal 0 damage, due to a physical shield or something like that?.

Because the absorbed amount of TP is not based on damage, so as long as you hit, even if the damage is 0, the ability will still absorb TP. To find out how much TP and in what cases, please try it out on the test server and let us know your feedback.

Lakshmi.Byrth said: »
I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.

We will be adding Dispel to the list of resists.
Whether we expand out to other status ailments depends on our discussions, so it would be really appreciated if you can let us know the specifics of why having a certain resistance would be good while keeping balance in mind so we can look into this. Of course having resistance against everything would be beneficial, but it's not the best course to just ignore how this will affect everything else.

While we can't go over every comment/question because the SP ability adjustments are still in progress, we are still reviewing your feedback and taking them into consideration so please keep them coming!
Subscribe

Primeval brew doesn't stop us getting charmed. I don't think they're going to add it to that ability, sadly. :(

Perfect defense does . . . so why not WHM SP ability? WHM SP ability should grant immunity to everything perfect defense does + more, otherwise what's the point. I would obviously prefer immunity to damage + status effects over just immunity to status effects.
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-10-31 14:51:40
Link | Quote | Reply
 
Make it based off your healing magic skill, at certain levels you gain a new immunity to a specific status ailment.
[+]
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-11-07 12:02:32
Link | Quote | Reply
 
11-07-2012 6:55 AM
[BG source] [JP source]
Slycer
BG Translator

Regarding the New SP Abilities

This is a follow-up regarding some of the new SP abilities.

  • Warrior
    Currently, the new WAR SP sets the double attack rate to 100%. This will be changed so that it instead adds 100% to the double attack rate. The ability will also be adjusted so that this +100% double attack rate decays over time.

    However, you will be able to maintain at high double attack rate by utilizing Double Attack effects, equipment, and traits. The effect duration will remain 30 seconds.

    Note that while the test server will be updated this week, the new WAR SP will not be changed at this time.

  • White Mage
    Since the previous announcement, we are considering the following two items:

    1. Leave the effect as is, and increase the duration from 30 seconds to 60 seconds.
    2. Keep the duration at 30 seconds and add a strong resistance against doom, terror, amnesia, and death.

  • Black Mage
    The effects of the new BLM SP ability will be limited to elemental magic, and we will reduce the occurrence of resists.

    For monsters that are highly resistant to certain spells, a half resist always occurs. If a monster resists further from there (twice total) a quarter resist will occur. During the SP ability, the number of resists will be reduced by 1, to increase potential damage output.

    Note that while the test server will be updated this week, the new BLM SP will not be changed at this time.


The remainder of this post is about the new SP abilities which will be introduced to the test server this week. In this week's test server update, we will introduce the following SP abilities. Please check them out after the test server is updated.

  • Bard (BRD SP2)
    For the duration of the effect, one additional song can be applied to party members.

    {{Addendum post: They are checking into whether the effect works correctly with Daurdabla to allow the application of five songs, it may not currently, but they will follow-up tomorrow.}}

  • Ranger (RNG SP2)
    For the duration of the effect, ranged attack delay is cut by half. Furthermore, a double or triple shot will always occur.

  • Dragoon (DRG SP2)
    For the duration of the effect, "Jump" will have no recast.


Note that the help messages for ability effects and ability names are in a temporary state and will be changed in the future. Additionally, the effects of the SP abilities are subject to changes or adjustments.

Translated by: Slycer
Subscribe
[+]
 Bismarck.Moonlightespada
MSPaint Winner
Offline
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2012-11-07 12:05:45
Link | Quote | Reply
 
Almost choked on my burrito reading that dragoon one, thnx :x
[+]
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-11-07 12:06:51
Link | Quote | Reply
 
Basically with all these buffs, 2hrs are now mainstream in every strategy from here on out akin to elite skills in other MMOs.

5 songs with BRD 2hr and Daub99? Mother of God...
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-11-07 12:07:50
Link | Quote | Reply
 
Jumps spam!
By volkom 2012-11-07 12:13:19
Link | Quote | Reply
 
Phoenix.Sehachan said: »
Jumps spam!

[+]
Offline
Posts: 991
By Drjones 2012-11-07 12:17:05
Link | Quote | Reply
 
Unlimited jumps, holy ***!
 Shiva.Gib
Offline
Server: Shiva
Game: FFXI
user: Gib
Posts: 1264
By Shiva.Gib 2012-11-07 12:19:13
Link | Quote | Reply
 
Whoa, dear god, DRG is gonna tear shizz up
 Odin.Creaucent
Offline
Server: Odin
Game: FFXI
user: Creaucent
Posts: 1360
By Odin.Creaucent 2012-11-07 12:19:26
Link | Quote | Reply
 
That jump spam sounds nice.
 Quetzalcoatl.Lucieus
Offline
Server: Quetzalcoatl
Game: FFXI
user: Falsetto
Posts: 45
By Quetzalcoatl.Lucieus 2012-11-07 12:22:41
Link | Quote | Reply
 
Ryunohige AM3 DRG using their new SP... dear god.
 Bahamut.Loziel
Offline
Server: Bahamut
Game: FFXI
user: Loziel
Posts: 16
By Bahamut.Loziel 2012-11-07 12:27:53
Link | Quote | Reply
 
YES!
[+]
Offline
Posts: 932
By Gameesh 2012-11-07 12:28:15
Link | Quote | Reply
 
It was a pretty cool post until I read the DRG one. Then it just became EPIC ._.
[+]
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-11-07 12:29:28
Link | Quote | Reply
 
I don't know about that blm one..
 Odin.Creaucent
Offline
Server: Odin
Game: FFXI
user: Creaucent
Posts: 1360
By Odin.Creaucent 2012-11-07 12:35:07
Link | Quote | Reply
 
Seriously though they think PD and embrava are broken with the new recasts they are going to give us drgs a way to get 100tp in 2-3 jumps. Its nice but insane.
 Bismarck.Moonlightespada
MSPaint Winner
Offline
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2012-11-07 12:36:29
Link | Quote | Reply
 
Not goin to lie. This kinda makes me want to unretier my DRG. :x
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-11-07 12:38:19
Link | Quote | Reply
 
Remember, these abilities aren't finalized.

They can change at any time between the test server and the official version update.

Just be prepared for adjustments is all.
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-11-07 12:39:02
Link | Quote | Reply
 
You know how they react if you show too much enthusiasm for an update.
[+]
First Page 2 3 ... 19 20 21 ... 29 30 31
Log in to post.