[dev1135] New Special Job Abilities |
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[dev1135] New Special Job Abilities
ninja wasnt revamped.
lol @ removing the only reason to use the new BST 2hr
Emergency Reraise > Emergency Stoneskin
SE hates BSTs... --- Will SE consider a RR with no weakness recovery period for BST? Ragnarok.Halflight said: » Emergency Reraise > Emergency Stoneskin SE hates BSTs... --- Will SE consider a RR with no weakness recovery period for BST? BST has had an emergency RR for almost 2 years now, its called a twilight macro. Thats why I suggested a RR with no weakness period?
Also does that make Stoneskin a better alternative? I would think so only if Stoneskin absorbs 5000 - 7000 HP (the max HP of the pet). If SE is just replacing a regular RR III for a regular SS. It makes no sense. SE can just add the regular SS effect to the regular RR III originally proposed.
ok bst. were revising your 2 hour... you get fisted with a iron gantlet instead of a steel one
Specialized conditions? Try never.
Quote: *As mentioned previously in the post about adding an enmity boost effect to this ability, we understand the problems with the enmity cap. We plan on considering this for paladin in general and not limiting it only to the new 2-hour ability effect. wait what They're giving it the same enmity as Invincible. As for the second part, I think it's an overly hopeful mistranslation.
First bit I knew about, it's the second bit that intrigues me. Kinda pissed that they aren't fixing the most useless 2hr of them all though.
I'm willing to bet "Specialized conditions" is just content they have planned in the future.
They said in the Matsui thread that they plan to rework enmity problems with Adoulin release.
Siren.Kalilla said: » I'm willing to bet "Specialized conditions" is just content they have planned in the future. all of the "conditions" that these abilities are seemingly aimed at already exist... there's just already alternative, superior means to deal with them or no real need to deal with them to begin with. idk, for some reason I imagine when we're in Adoulin that we're going to be inflicted with at least some type of status ailment the majority of time in battles.
I was thinking only WHM tho, I tend to do that <.<; They said at the bottom they are possibly looking into changing the effects of some of the 2-hours completely so BLU 2-hour isn't necessarily damned yet. I hope they do something about the RNG 2-hour too, unless it does add a true shot boost? I haven't tested it myself.
Wait, did I just read that correctly, in that the new sam 2h is a personalized perfect def (essentially) while giving it boosts to WS dmg while it's active?
Carbuncle.Eggbert
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Quote: Samurai Meikyo Shisui excels in instantaneous power. On the other hand, the new 2-hour ability is for cases where an enemy's AoE damage is too strong and getting close is dangerous. It will allow you to evade special attacks while dealing damage. *Magical attacks will not be evaded, but will be made so that the damage received is 0. This will not have any effect on breath attacks, though. With this ability we are aiming to make it possible to have a stable way of fighting by increasing defensive capabilities and diverting your time in battle towards enhancing offense capabilities. Valefor.Kiaru said: » Quote: Samurai Meikyo Shisui excels in instantaneous power. On the other hand, the new 2-hour ability is for cases where an enemy's AoE damage is too strong and getting close is dangerous. It will allow you to evade special attacks while dealing damage. *Magical attacks will not be evaded, but will be made so that the damage received is 0. This will not have any effect on breath attacks, though. With this ability we are aiming to make it possible to have a stable way of fighting by increasing defensive capabilities and diverting your time in battle towards enhancing offense capabilities. Well, it seems to me that, especially since post 75 and the fact that you can get near unlimited mp, if the monster can't one shot aoe, then you could kill it blindfolded. There's practically no way to have a middle ground anymore with this massive refresh/temps stuff and retardedly easy minimum 40% haste on every DD. Leviathan.Hohenheim said: » Valefor.Kiaru said: » Quote: Samurai Meikyo Shisui excels in instantaneous power. On the other hand, the new 2-hour ability is for cases where an enemy's AoE damage is too strong and getting close is dangerous. It will allow you to evade special attacks while dealing damage. *Magical attacks will not be evaded, but will be made so that the damage received is 0. This will not have any effect on breath attacks, though. With this ability we are aiming to make it possible to have a stable way of fighting by increasing defensive capabilities and diverting your time in battle towards enhancing offense capabilities. Well, it seems to me that, especially since post 75 and the fact that you can get near unlimited mp, if the monster can't one shot aoe, then you could kill it blindfolded. There's practically no way to have a middle ground anymore with this massive refresh/temps stuff and retardedly easy minimum 40% haste on every DD. They just need to use floor hazards and other environmental hazards, instead of TP moves. Stand on this floor? Get 1 shot in ~3 seconds, avoidable if you play properly. Problem fixed. FFXI's movement and skill system doesn't support environmental hazards
Well they did it for diabolos, kind of lol.
There needs to be something added to spice fights up, really sick of zergs over and over. I always hated them from the start, especially on an epic mob like Bahamut who dies in 10 seconds?
Valefor.Prothescar said: » Specialized conditions? Try never. Quote: *As mentioned previously in the post about adding an enmity boost effect to this ability, we understand the problems with the enmity cap. We plan on considering this for paladin in general and not limiting it only to the new 2-hour ability effect. wait what PLD comeback? Maybe increasing PLD's enmity cap? nawwwwwww Valefor.Prothescar said: » FFXI's movement and skill system doesn't support environmental hazards I honestly wish with everything they do they would explain in detail why they implemented this,or gimped that, or "fixed"this. It would lower the amount of bitching if players knew where developers explained themselves and gave a reason why this had to be done. As for people that just *** because they've been playing the same game for 10 years or they just want to *** for bitchings sake....theres no helping that.
as for the BRD "special ability"...im sure they should just get on with it and say it lowers all stats...but that might be to "overpowered"...but different director different vision. and edit: BST's two hour is perfectly fine...you could even possibly get more than the spell stoneskin gives based on your pets stats. Reraise wouldn't help a BST because you still will get killed again when you get back up. Non-shitty auras/directional auras/improved Gyre system would work. Enviornments like the Shrouded Maw battlefield would only work in specific ways in this game.
Something serious needs to be done about PD/Embrava though. Even if they do balance fights to work without them, players will inevitably gravitate toward the fastest/most effective option, and it will almost always be that. Fortunately, at least, they seem to be capable of designing fights that aren't PD zergable, evidence by the Arch Odin fight. |
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