The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
Hgafircian+2 is probably the best melee TP gun atm, saw one with DMG+4 AGI+8 racc+9, checked spreadsheet it's /ra DPS isn't higher than other 119 weapons due to higher delay.
New to Cor. i have a few questions
does lufaz's ring work for double up? doesnt seem to work the way i thought it did. my phantom hits at 16 but when i doubled up it didnt aoe on the further player(s). my conclusion is i just need to hit the player with PR and then what ever value i end up at with Double-up personally, it will be updated on the player(s) initially hit with PR. i noticed there is no longer a RaTP set just RAcc. i assuming for relevant content today because we as cor would Melee for TP(delve). Where we cannot melee(AA/DM), we would shoot for TP and would only need Racc gear. Sylph.Feary said: » New to Cor. i have a few questions does lufaz's ring work for double up? doesnt seem to work the way i thought it did. my phantom hits at 16 but when i doubled up it didnt aoe on the further player(s). my conclusion is i just need to hit the player with PR and then what ever value i end up at with Double-up personally, it will be updated on the player(s) initially hit with PR. i noticed there is no longer a RaTP set just RAcc. i assuming for relevant content today because we as cor would Melee for TP(delve). Where we cannot melee(AA/DM), we would shoot for TP and would only need Racc gear. It should work for double up, I've never notice double-up not hitting pt member with the ring. I believe your double-up have to hit the player to update the value. You don't really need a full racc TP set for every AA/DM. I don't know about new BC since I kinda quit after Feb update. But the only AA you'd need full racc(like, every best racc gear in this game) when shooting is MR VD. Everything else you can swap a few gears for higher TP dmg unless underbuffed. Job Points:
Wild Card: Chance of V or VI resetting Wild Card cooldown +1% Phantom Roll: Duration +2 seconds Remember these currently cap at 10, so we can have 10% chace of WC auto-reset on 5-6, and 20 seconds on roll duration. In the future they're going to cap at 30, so that would be really hot. Anyway I suggest starting with Wild Card since the other one is more of a quality of life thing. Valefor.Sehachan said: » Job Points: Wild Card: Chance of V or VI resetting Wild Card cooldown +1% Phantom Roll: Duration +2 seconds Remember these currently cap at 10, so we can have 10% chace of WC auto-reset on 5-6, and 20 seconds on roll duration. In the future they're going to cap at 30, so that would be really hot. Anyway I suggest starting with Wild Card since the other one is more of a quality of life thing. Cerberus.Tidis said: » Valefor.Sehachan said: » Job Points: Wild Card: Chance of V or VI resetting Wild Card cooldown +1% Phantom Roll: Duration +2 seconds Remember these currently cap at 10, so we can have 10% chace of WC auto-reset on 5-6, and 20 seconds on roll duration. In the future they're going to cap at 30, so that would be really hot. Anyway I suggest starting with Wild Card since the other one is more of a quality of life thing. Try more like, "Guys! Guys! GUYS! ...oh wait. I still rolled a II." Cerberus.Tidis said: » Valefor.Sehachan said: » Job Points: Wild Card: Chance of V or VI resetting Wild Card cooldown +1% Phantom Roll: Duration +2 seconds Remember these currently cap at 10, so we can have 10% chace of WC auto-reset on 5-6, and 20 seconds on roll duration. In the future they're going to cap at 30, so that would be really hot. Anyway I suggest starting with Wild Card since the other one is more of a quality of life thing. Inc wild card barrage? So epic. Updated the guide in two moments, hope I didn't mess any set in the process.
Missing new weapons, will see those tomorrow. Anyone knows augment paths for Sabebus and Pulfanxa yet?
A, B and a third one i forgot. (excuse me)
hello all. i kinda went on a long break right after SoA first came out and thinking of coming back to the game. i would like to know where would i need to pick up and what i would have to really focus on to get back on par and be kinda usefull. Any and all tips and tricks would be appreciated.
If you need some temporary gear bayld and RoE easily give you decent options(including good weapons from roe). Then you can do the new BCnms to upgrade artifact and relic equipment, and after that, well there's the endgame so Delve and arkangels.
Valefor.Sehachan said: » Anyone knows augment paths for Sabebus and Pulfanxa yet? Currently have B path going at rank 11 and so far:
RACC +11 AGI +10 DMG +1 Okay so I would expect racc+15, agi+12, dmg+3 on R15.
On the Sabebus, which path would be best if going to use for both WF and LS?
I don't know what augments each one has, do you?
Reasons why it's already in the gearsets without knowing augments: For Last Stand it's already placed as best mainhand simply cause there isn't really other competitors(Surcouf if you need more accuracy). While for WF you need ilevel for the macc boost on anything past Legion era(chatoyant still best for everything old), so it's the best alternative to Vanir. ah k i see, cool thx for info, kinda recently came bak so was curious. ty again~
Sabebus C15 Att10/Eva10/DA3. I posted a ss of mine on the item page on ffxiah when I make another I will post it there as well. Atm I have yet to see any augments that would be directly beneficial to COR. An AGI/RACC/RATT path would have been nice.
Thanks. Still one of the best weapons available to us regardless of augments really, we don't have that many choices.
Dev post says they'll increase the values of Warlock and Wizard rolls! :o
Sylph.Agentblade
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Valefor.Sehachan said: » Dev post says they'll increase the values of Warlock and Wizard rolls! :o That'll be interesting, when it comes to mages I've really only bothered with Evokers.
Valefor.Sehachan said: » Dev post says they'll increase the values of Warlock and Wizard rolls! :o I'd care if magical WS get a formula fix :< Ragnarok.Afania said: » Valefor.Sehachan said: » Dev post says they'll increase the values of Warlock and Wizard rolls! :o So much of this. Working on Death Penalty in earnest now, only have to finish Alex + ZNMs. I would really love if Leaden Salute wasn't utter trash. Wildfire could really use an update as well. These updates would actually keep corsair a bit more relevant in lower buff situations when we frequently find ourselves being passed around and used for our rolls and then thrown out of DD parties again. =( From BeeGees
Sabebus: A: Atk+10 Str+7 Dmg+3 B: Acc+10 Dex+7 Dmg+3 C: Atk+10 Evas+10 DA+3 Pulfanxa: A: Rng Atk+15 Str+12 Dmg+5 B: Rng Acc+15 AGI+12 Dmg+5 C: Agi+12 MAB+10 Snapshot+3 Will update weapon section tomorrow. I think Usonmunku shouldj have some consideration as well. My BLU friend made one I will get the details from him later but iirc it was Att/STR/dmg. STR was 12 and if that is the case, would make it a decent LS weapon while still providing good macc for WF/QD.
Odin.Shuinam said: » I think Usonmunku shouldj have some consideration as well. My BLU friend made one I will get the details from him later but iirc it was Att/STR/dmg. STR was 12 and if that is the case, would make it a decent LS weapon while still providing good macc for WF/QD. Cor cant use the new delve sword. Im pissed also, i like to use sword more than daggers for cor, but cor dont have any ilv119 sword but now have 2 ilv119 dagger. Pantafernando said: » Odin.Shuinam said: » I think Usonmunku shouldj have some consideration as well. My BLU friend made one I will get the details from him later but iirc it was Att/STR/dmg. STR was 12 and if that is the case, would make it a decent LS weapon while still providing good macc for WF/QD. Cor cant use the new delve sword. Im pissed also, i like to use sword more than daggers for cor, but cor dont have any ilv119 sword but now have 2 ilv119 dagger. Wow, sorry lol. Totally thought I saw COR on that for some reason. Just been testing out the new Death locke gun
Gear: Chaoyant Staff Lak. Hat +1 Stoicheion Medal Novio Earring Friomisi Earring Demon Ring x2 Lanun Frac Gunslinger Cape Aquiline Belt Lak. Trews +1 Lanun Bottes Fire shot on Mandies in West Sarutabaruta Death Penalty : 2954dmg Death Locke: 2011dmg Pulfanxa: 1986dmg |
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