The Pirates' Lair: A Guide To Corsair

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The Pirates' Lair: A Guide to Corsair
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-08-08 07:11:40
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Without posting my full xml, can anyone give a hint as to why my xml will switch to an appropriate gearset, like QD, sometimes, and not others. I have noticed during Reives that my xml won't switch all my gear to QD pre-JA, or won't switch back to my TP or idle sets post WS or JA
 Valefor.Sehachan
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By Valefor.Sehachan 2013-08-08 07:12:59
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If it's specific to reives I can say with almost certainty that it's a matter of lag...sometimes lag can cause you to not swap fully, it has happened to me in the past.
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-08-08 07:25:58
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It happens on my NIN XML a lot as well. I'll switch into my full WS gear, then post WS, only to back to 1/3 to 1/2 my TP gear
 Bahamut.Orinthia
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By Bahamut.Orinthia 2013-08-08 09:08:27
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Valefor.Sehachan said: »
Did a Morimar run shooting...your numbers are low. I was sincerely surprised of what I did cause I wasn't expecting it in the slightest but normal shots between 700 and 1k and Last Stand 6-7k.

I was still /whm with haste duty. No doubt /war and getting minuets would make a huge difference. I had neither for the most part, so you shouldn't get any lower than what I had.

But you need an item leveled gun. Can't do this with arma.
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By Valefor.Sehachan 2013-08-08 09:12:54
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Armageddon has become worthless anyway.
I didn't even use war ja anyway, so most I had out of it was fencer for ws.
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By Odin.Creaucent 2013-08-08 09:30:26
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I still used my arma for hurkan for wildfire or at least I used to I would imagine the marksmanship bonus will pull surefire ahead on less resists alone.
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By Bahamut.Blackdeamon 2013-08-08 09:40:02
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i think orinthia was talking about tojil boss not about normal delve mobs , besides that cor on tojil runs are mostly /whm and need to rotate and cant play how they want to :)
 Valefor.Sehachan
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By Valefor.Sehachan 2013-08-08 09:47:35
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I was talking about a full Tojil run as well. And then necessity of /whm is highly overstimated, there are plenty of groups that don't make their cor go /whm and win without any problem at all. Let's leave it at that.
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By fractalvoid 2013-08-08 10:03:05
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I actually tried shooting a bit in runs last night and was doing fine dmg with /WHM. Shooting between hastes/cures/-na's and getting of WS when I could... Was doing anywhere from 300-1k regular shots, and hit a 6.5k Last Stand on eft :o Somewhat surprised at how effective it was, but bunch of people started riding my *** being all like Y U SHOOT so idk.

Does work quite well though for anyone interested.
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By Valefor.Sehachan 2013-08-08 10:05:43
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Can just throw in a regain roll since the healer doesn't need a second one, that way even while doing magey things you can gain tp and shoot some epic LS!
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By Quetzalcoatl.Hidegger 2013-08-08 10:33:32
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A few things, could you post a separate QD set that does top dmg w/o regard to recast or the feet augment. In events like WKR where you stack 5-6 cors in a party and do Random Deal/Wild Card order the only concern is pure damage and a Thaumas Hat or Tessera Saio should pull ahead of those recast pieces.

Donderbuss isn't mentioned in the sets for QD or LS and seem easily passed over in the middle of the weapons, with no mention that a +1 exists.

Fast Cast set has haste gear in it, which isn't really needed, and should have mention of Blood Cuisses gaining Fast Cast aug.
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By Bahamut.Orinthia 2013-08-08 10:56:12
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fractalvoid said: »
but bunch of people started riding my *** being all like Y U SHOOT so idk.

Those guys are *** for caring at all unless the DDs are bad enough for a supportive cor to pull hate at any time. Though, that may become an issue sooner or later, ohoho.

/whm is damn boring; I was used to shooting the whole time during legion runs and everything else I brought cor to before SoA. Finally, with the marks skill added, we're liberated.

Liberated!

Ok, maybe not to that extreme, but you can contribute far more than you used to if you care to shoot. If your shell does regular runs and such (probably will now), you'll likely have enough plasm flow to continue getting the bullets for a while. Just wish they came in pouches...
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By Ragnarok.Afania 2013-08-08 11:08:02
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Odin.Creaucent said: »
I still used my arma for hurkan for wildfire or at least I used to I would imagine the marksmanship bonus will pull surefire ahead on less resists alone.


I haven't spreadsheet so I'm just guessing, but unless you're in VW or abyssea, I think*** SoA gun+ leaden salute pulls ahead even if you need magical WS, due to lower resist and higher acc for TP.
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By Odin.Creaucent 2013-08-08 11:22:53
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Quetzalcoatl.Hidegger said: »
A few things, could you post a separate QD set that does top dmg w/o regard to recast or the feet augment. In events like WKR where you stack 5-6 cors in a party and do Random Deal/Wild Card order the only concern is pure damage and a Thaumas Hat or Tessera Saio should pull ahead of those recast pieces.

Donderbuss isn't mentioned in the sets for QD or LS and seem easily passed over in the middle of the weapons, with no mention that a +1 exists.

Fast Cast set has haste gear in it, which isn't really needed, and should have mention of Blood Cuisses gaining Fast Cast aug.

1) second quick draw will do more damage with af3+2 feet then the best feet for damage would provide over 2 QDs plus you will need the macc.

2) I dont think donderbuss is much of a upgrade from surefire I cant remember there being any Agi on donderbuss.

3) haste works the same as fast cast infact it works a bit better in reducing the recast more than the same amount of FC would. Cor does really get many fast cast options as it is. Blood cuisses are like 5 or 6 fast cast and thaumas/manibozho are 6% haste which is same amount for casting time reduction and double the recast reduction.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-08-08 11:49:02
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As for WKreives...even with a cor WC/RD rotation you're looking at 18 or so minutes of no resets(ignoring momentum, but that is random and not reliable). Recast is still superior.

Donderbuss was just put there when it seemed very unreasonable to obtain, I will correct it later, it's not like I have anything against it.
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By Ragnarok.Afania 2013-08-08 12:02:04
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Valefor.Sehachan said: »
I was talking about a full Tojil run as well. And then necessity of /whm is highly overstimated, there are plenty of groups that don't make their cor go /whm and win without any problem at all. Let's leave it at that.

Lol joined a fail Tojil PUG with super bad support with super slow -na erase and cures......I guess I'm stuck with /WHM a while longer until ppl learn to memorize NM TP move additional effect and not waiting 100 years to cure/-na/erase!
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By Ragnarok.Afania 2013-08-08 12:05:10
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Odin.Creaucent said: »
Quetzalcoatl.Hidegger said: »
A few things, could you post a separate QD set that does top dmg w/o regard to recast or the feet augment. In events like WKR where you stack 5-6 cors in a party and do Random Deal/Wild Card order the only concern is pure damage and a Thaumas Hat or Tessera Saio should pull ahead of those recast pieces.

Donderbuss isn't mentioned in the sets for QD or LS and seem easily passed over in the middle of the weapons, with no mention that a +1 exists.

Fast Cast set has haste gear in it, which isn't really needed, and should have mention of Blood Cuisses gaining Fast Cast aug.

1) second quick draw will do more damage with af3+2 feet then the best feet for damage would provide over 2 QDs plus you will need the macc.

2) I dont think donderbuss is much of a upgrade from surefire I cant remember there being any Agi on donderbuss.


Donderbuss > surefire even with max rank AGI augment.
Valefor.Sehachan said: »
As for WKreives...even with a cor WC/RD rotation you're looking at 18 or so minutes of no resets(ignoring momentum, but that is random and not reliable). Recast is still superior.

Donderbuss was just put there when it seemed very unreasonable to obtain, I will correct it later, it's not like I have anything against it.

Use mab if you know WC/RD coming next, recast if you know it's not coming soon. With a bit of organization it's doable IMO.
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-08-08 12:07:01
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SO MANY MACROS!
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By Afania 2013-08-08 12:08:01
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Valefor.Sehachan said: »
SO MANY MACROS!


But BUT ELITIST! :D
 Ragnarok.Afania
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By Ragnarok.Afania 2013-08-08 12:20:29
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Odin.Creaucent said: »
Quetzalcoatl.Hidegger said: »
A few things, could you post a separate QD set that does top dmg w/o regard to recast or the feet augment. In events like WKR where you stack 5-6 cors in a party and do Random Deal/Wild Card order the only concern is pure damage and a Thaumas Hat or Tessera Saio should pull ahead of those recast pieces.

Donderbuss isn't mentioned in the sets for QD or LS and seem easily passed over in the middle of the weapons, with no mention that a +1 exists.

Fast Cast set has haste gear in it, which isn't really needed, and should have mention of Blood Cuisses gaining Fast Cast aug.

1) second quick draw will do more damage with af3+2 feet then the best feet for damage would provide over 2 QDs plus you will need the macc.

2) I dont think donderbuss is much of a upgrade from surefire I cant remember there being any Agi on donderbuss.

3) haste works the same as fast cast infact it works a bit better in reducing the recast more than the same amount of FC would. Cor does really get many fast cast options as it is. Blood cuisses are like 5 or 6 fast cast and thaumas/manibozho are 6% haste which is same amount for casting time reduction and double the recast reduction.

Did a bit of math, even at capped acc/attk Donderbuss has about 12~36 more last stand dmg, difference gets bigger if you're counting QD dmg, or if acc/attack uncapped, since Donderbuss has much higher skill on it, thus higher attack/acc. Only advantage Surefire has is the enmity- on it. Surefire also needs 300k plasm to cap AGI augment, you may as well sell plasm and pay for a Donderbuss.
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By Siren.Dayus 2013-08-08 12:38:24
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Speaking of so many macros (yes I just shamelessly used that as a segue to my semi-unrelated question) is it relatively painless to use Spellcast for Snapshot gear swaps? I've been avoiding using Spellcast like the plague because it seems like learning how to use it/messing with XML would be a whole...thing. But on the other hand I'm kinda getting tired of having to hit two semi-precisely timed macros every single time I want to shoot a bullet.

As a gear-related side note, has it actually been proven that the AF2 + 2 hat provides a higher roll supercharge proc rate than the base hat? BG just says its 50% instead of the 33% the base gives but also says verification is needed on the 50%.
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By Lakshmi.Rooks 2013-08-08 12:40:06
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Siren.Dayus said: »
Speaking of so many macros (yes I just shamelessly used that as a segue to my semi-unrelated question) is it relatively painless to use Spellcast for Snapshot gear swaps? I've been avoiding using Spellcast like the plague because it seems like learning how to use it/messing with XML would be a whole...thing. But on the other hand I'm kinda getting tired of having to hit two semi-precisely timed macros every single time I want to shoot a bullet.

As a gear-related side note, has it actually been proven that the AF2 + 2 hat provides a higher roll supercharge proc rate than the base hat? BG just says its 50% instead of the 33% the base gives but also says verification is needed on the 50%.

My /ra rule:
Code
        <!--Ranged Attack Rule-->
        <if spell="Ranged">
            <if EquipAmmo="$QDBullet">
                <addtochat>DANGER DANGER DANGER -- Attempting to fire QD Bullet on a regular shot, aborting</addtochat>
                <equip>
                    <ammo>remove</ammo>
                </equip>
                <cancelspell />
                <return />
            </if>
			<equip when="precast" set="Snapshot" />
			<midcastdelay delay=".7" />
			<aftercastdelay delay="5"/>
            <equip when="midcast" set="Ranged" />
        </if>
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By Valefor.Sehachan 2013-08-08 12:42:39
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Partaining to snapshot, I personally only have the sets for snap and shoot tp in my spellcast and then use an ingame macro(I do this because lag can cause the shots to not fire properly), and use a very simple /sc set snap+wait, sc set tp+shoot.
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By Valefor.Sapphire 2013-08-08 12:44:36
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Tojil piercing stage we are also seeing cor/whm ~6k last stands with eating dd food.

It is possible to pull hate with a cor on tojil if you go nuts ws'ing on him at the start before letting the mnks pound on him a minute.
I think its safer and more beneficial to /dnc and do steps/samba and melee for tp next to the other DD so it stays in place and you are in position for random deal/wildcard already.
The upside of /dnc and melee is that your rolls are giving you a benefit during the tp phase too. I am so ready for /whm onry mentality to die already.

mdt set isnt hard to swap into so pyroclastic surge is a joke, you arent being a burden to any halfway decent healer that usually needs to throw curaga to top off all the other dd next to you.
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By Valefor.Sehachan 2013-08-08 12:47:37
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I already stated previously the benefits of /dnc as well, but don't be silly:
Valefor.Sapphire said: »
and you are in position for random deal/wildcard already.
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By Valefor.Sapphire 2013-08-08 12:56:27
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okay i'm a bit enthusiastic about cor/dnc partly to wash away the bitterness about being bard all the time lately and not even getting to play cor for events. /rant.
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By Bismarck.Snprphnx 2013-08-08 12:58:18
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Odin.Creaucent said: »
Quetzalcoatl.Hidegger said: »
3) haste works the same as fast cast infact it works a bit better in reducing the recast more than the same amount of FC would. Cor does really get many fast cast options as it is. Blood cuisses are like 5 or 6 fast cast and thaumas/manibozho are 6% haste which is same amount for casting time reduction and double the recast reduction.

Since when does haste gear reduce your casting time?
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By Quetzalcoatl.Hidegger 2013-08-08 12:59:50
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Odin.Creaucent said: »
Quetzalcoatl.Hidegger said: »
A few things, could you post a separate QD set that does top dmg w/o regard to recast or the feet augment. In events like WKR where you stack 5-6 cors in a party and do Random Deal/Wild Card order the only concern is pure damage and a Thaumas Hat or Tessera Saio should pull ahead of those recast pieces.

Donderbuss isn't mentioned in the sets for QD or LS and seem easily passed over in the middle of the weapons, with no mention that a +1 exists.

Fast Cast set has haste gear in it, which isn't really needed, and should have mention of Blood Cuisses gaining Fast Cast aug.

1) second quick draw will do more damage with af3+2 feet then the best feet for damage would provide over 2 QDs plus you will need the macc.

2) I dont think donderbuss is much of a upgrade from surefire I cant remember there being any Agi on donderbuss.

3) haste works the same as fast cast infact it works a bit better in reducing the recast more than the same amount of FC would. Cor does really get many fast cast options as it is. Blood cuisses are like 5 or 6 fast cast and thaumas/manibozho are 6% haste which is same amount for casting time reduction and double the recast reduction.

The 2nd QD set is downgrades and alternative pieces, it makes no mention of a Tessera saio, Donderbuss or having an all around Highest dmg possible set. As for the 18 min of down time, you get a momentum every minute and after it cycles through each momentum it does another cycle in a random order. You are look at a Max of 14 min between ability reset, along with 3-5 min of using the abilities in a rotation. The faster these rotations go the more likely a cor pulls hate and the rotataion slows down. so you are looking at 1/3 to 1/2 of your shots in full dmg gear and and the rest in QD recast reduction gear. Can make a toggle for the 2 sets in SC and use w/o a macro if needed.

Donderbuss beats Surefire in every situation, only downside as stated previously is the -4 enmity.

Haste doesn't effect a precast set, it should be in the midcast. So you would use Blood cuisses in precast and haste pants in midcast.
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By Valefor.Sehachan 2013-08-08 13:07:32
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Ffs there's no point adding a set that only changes 2 pieces, it doesn't take a scientist to see that Tessera has 1 more(!) mab more than your Mirke.

W pants were just forgotten, no big deal.
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By Bismarck.Snprphnx 2013-08-08 13:29:15
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If all you are doing is spamming QD when the timer is up, then your highest DPS is with the max QD delay reduction. These are some numbers I posted in the Ranger /COR QD thread, so it was using Anni with D.Bullets, since that was the most available options at the time.


Bismarck.Snprphnx said: »
Here are a few sets thrown together for consideration
99 Annihalator [D:76] and Damascus Bullets [D:145] for damage: 221

============================================
Max damage per QD shot
ItemSet 298463
60 second timer
MAB +49 (perfect MAB+6 augment on the Bloody Legs)
AGI +43
Assuming a sch in party for storm spell and Obi forcing the weather and iridescence proc

[2(76+145) * 1(49/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 907 per QD, every 60 secs

============================================

Combo Max QD with Bloody Mask and Mirke Wardecor with QD-5 each
ItemSet 298471
MAB +42 (+6 on Legs and +4 on body)
AGI +21
Quick Draw delay -10
[2(76+145) * 1(42/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 865 per QD, every 50 secs

============================================

Hybrid Set using 3/5 Thaumas, Blood Mask, and Mirke Wardecors
ItemSet 298473
MAB +31
AGI +52
Quick Draw delay -10
[2(76+145) * 1(31/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 798 per QD, every 50 secs

========================================
Hybrid set with 4/5 Thaumas and Mirke Wardecors
ItemSet 298477

MAB +37 (+4 on Mirke Wardecors)
AGI +71
Quick Draw delay -5

[2(76+145) * 1(37/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 834 per QD, every 55 secs


======================================

Sorry if the math is off. I'm assuming Iridescence and weather are together in the same step.

Does all this look correct?
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