btw, did anyone catch him slip on saying that we are going to get Ramuh and Shiva primals also? (ramuh lance <can i have it?>)
we already knew about (or should) of leviathan and Odin coming soon, but this adds even more to the list of primals X_x
From what the Interview said each server would only get 1 Primal so like my mains on Balmung and if we get Shiva means we only have her and cant get a different one.Odin will prob be the only primal thats on all servers.
Which is kinda lame they should atleast rotate them out every month or so.And like said before Smn will prob get the lesser(smaller) summons.
go re-read it cause i'm pretty sure thats not what they said/meant
i read it as only 1 (lets just say element) of primal per server, for example
one free company defeats shiva, they then work on building meter to summon and use it. on the same server a different free company defeats ramuh, they also get to build meter and summon it. but if a single group defeats an [element]primal, then that [element]primal cannot be summoned on that same server until its been defeated again after whatever set time.
i also think all avatars including ifrit / garuda are going to be wandering nms only after 2.0; unless they make it seperate from the current bc.
tldr; BC version doesn't let you summon it.
i think if the wait time is kept to 3~5 days[max] and they add over 10 different primals (easily possible), i think it won't be that bad of a system tbh.
It looks like it will have 2 classes of summons, Primals and Avatars. Primals are more powerful but can only be summoned by a Grand Company where as a Avatar is a pet that may be summoned by the summoner at any time. Ifrit and Garuda will be a Primal where as Shiva or Fenrir may be an avatar. I think Primals will just be the beastmen gods.
i'm REALLY hoping that summoner will be used to summon not only avatar but beasts as well. i hope they don't add beastmaster to the game and instead, have the summoner be able to summon different smaller avatars and beasts. just my opinion on it i guess D:
(thought of myself summoning a mini-behemoth to aid the party just sounds awesome :< )
They are releasing BST too apparently...just hope we dont get restricted to only being able to control a small pool of mobs instead of controll ALL the beasts (except beastmen,primals, and you know...stuff within reason). Not being able to charm dragons,ghosts,demons,etc in FFXI is such *** :| also: no jugs...that would be highly dissapointing to see the same job copypasta'd like everything else and renamed.
btw, did anyone catch him slip on saying that we are going to get Ramuh and Shiva primals also? (ramuh lance <can i have it?>)
we already knew about (or should) of leviathan and Odin coming soon, but this adds even more to the list of primals X_x
From what the Interview said each server would only get 1 Primal so like my mains on Balmung and if we get Shiva means we only have her and cant get a different one.Odin will prob be the only primal thats on all servers.
Which is kinda lame they should atleast rotate them out every month or so.And like said before Smn will prob get the lesser(smaller) summons.
go re-read it cause i'm pretty sure thats not what they said/meant
i read it as only 1 (lets just say element) of primal per server, for example
one free company defeats shiva, they then work on building meter to summon and use it. on the same server a different free company defeats ramuh, they also get to build meter and summon it. but if a single group defeats an [element]primal, then that [element]primal cannot be summoned on that same server until its been defeated again after whatever set time.
i also think all avatars including ifrit / garuda are going to be wandering nms only after 2.0; unless they make it seperate from the current bc.
tldr; BC version doesn't let you summon it.
i think if the wait time is kept to 3~5 days[max] and they add over 10 different primals (easily possible), i think it won't be that bad of a system tbh.
It looks like it will have 2 classes of summons, Primals and Avatars. Primals are more powerful but can only be summoned by a Grand Company where as a Avatar is a pet that may be summoned by the summoner at any time. Ifrit and Garuda will be a Primal where as Shiva or Fenrir may be an avatar. I think Primals will just be the beastmen gods.
i'm REALLY hoping that summoner will be used to summon not only avatar but beasts as well. i hope they don't add beastmaster to the game and instead, have the summoner be able to summon different smaller avatars and beasts. just my opinion on it i guess D:
(thought of myself summoning a mini-behemoth to aid the party just sounds awesome :< )
They are releasing BST too apparently...just hope we dont get restricted to only being able to control a small pool of mobs instead of controll ALL the beasts (except beastmen,primals, and you know...stuff within reason). Not being able to charm dragons,ghosts,demons,etc in FFXI is such *** :| also: no jugs...that would be highly dissapointing to see the same job copypasta'd like everything else and renamed.
It makes sense not to charm those, BST isn't necromancer or dragoon.
btw, did anyone catch him slip on saying that we are going to get Ramuh and Shiva primals also? (ramuh lance <can i have it?>) we already knew about (or should) of leviathan and Odin coming soon, but this adds even more to the list of primals X_x
From what the Interview said each server would only get 1 Primal so like my mains on Balmung and if we get Shiva means we only have her and cant get a different one.Odin will prob be the only primal thats on all servers. Which is kinda lame they should atleast rotate them out every month or so.And like said before Smn will prob get the lesser(smaller) summons.
go re-read it cause i'm pretty sure thats not what they said/meant i read it as only 1 (lets just say element) of primal per server, for example one free company defeats shiva, they then work on building meter to summon and use it. on the same server a different free company defeats ramuh, they also get to build meter and summon it. but if a single group defeats an [element]primal, then that [element]primal cannot be summoned on that same server until its been defeated again after whatever set time. i also think all avatars including ifrit / garuda are going to be wandering nms only after 2.0; unless they make it seperate from the current bc. tldr; BC version doesn't let you summon it. i think if the wait time is kept to 3~5 days[max] and they add over 10 different primals (easily possible), i think it won't be that bad of a system tbh. edit-
It looks like it will have 2 classes of summons, Primals and Avatars. Primals are more powerful but can only be summoned by a Grand Company where as a Avatar is a pet that may be summoned by the summoner at any time. Ifrit and Garuda will be a Primal where as Shiva or Fenrir may be an avatar. I think Primals will just be the beastmen gods.
i'm REALLY hoping that summoner will be used to summon not only avatar but beasts as well. i hope they don't add beastmaster to the game and instead, have the summoner be able to summon different smaller avatars and beasts. just my opinion on it i guess D: (thought of myself summoning a mini-behemoth to aid the party just sounds awesome :< )
They are releasing BST too apparently...just hope we dont get restricted to only being able to control a small pool of mobs instead of controll ALL the beasts (except beastmen,primals, and you know...stuff within reason). Not being able to charm dragons,ghosts,demons,etc in FFXI is such *** :| also: no jugs...that would be highly dissapointing to see the same job copypasta'd like everything else and renamed.
Ghosts and undead you can't charm because they are what remains of living men/women not beasts
Idk for sure but as a general rule dragons are on a higher level of intellegence then other creatures. The reason your wyvern bonds to you as drg is because you are there from birth if I remember correctly
Demons are the same as beastmen.
Basically bst can only charm creatures that funcion off basic instincts rather then reason, anything else would be able to look at it and recognize the bst as an enemy... There was a class in FF tactics that would work for beastmen and what not if they were to add it, can't remember the name though, the one that could convince enemies to join your party during the battle and you would keep them after.
Yoshi-p mentioned we will be able to use magitech? could it be a brand new job that builds machines to fight with? also i would like to see Bahamut in this game ... 1 question if you see the video of the new 2.0 concept art theres a winged dark lady...is she a prime?
Yoshi-p mentioned we will be able to use magitech? could it be a brand new job that builds machines to fight with? also i would like to see Bahamut in this game ... 1 question if you see the video of the new 2.0 concept art theres a winged dark lady...is she a prime?
she's probably a boss in the new storyline or something. they are redoing the main storyline from scratch basically.
and yea magitek armor is going to be a mount (can't wait omg omg omg)
as well as having a huge role in the empire and stuffs (think ff6)
in 2.0 they said we are going to be able to go to the empire as well (i assume just for storylines and bc's prob though =( )
Yoshi-p mentioned we will be able to use magitech? could it be a brand new job that builds machines to fight with? also i would like to see Bahamut in this game ... 1 question if you see the video of the new 2.0 concept art theres a winged dark lady...is she a prime?
would be cool if the job you came up with was the new pup for ffxiv. mini magitech pups ^^ i just have a feeling pups would look a little more mechanical in this game. just because the world seems about 20-30 yrs more advance than ffxi not much but just enough to see small changes like this.
but on a side note he did say it was mounts and i seriously doubt itll be pre 2.0 ppl only. already getting the special choco and i doubt the magitech mounts will be ready at 2.0 seeing how were not even gonna have houses yet
would be cool if the job you came up with was the new pup for ffxiv. mini magitech pups ^^ i just have a feeling pups would look a little more mechanical in this game. just because the world seems about 20-30 yrs more advance than ffxi not much but just enough to see small changes like this.
They are already in the game, one is beside the npc in Ul'Dah.
Perhaps most interesting is what Square Enix is doing with summons. Instead of giving every player the ability to summon primals like Ifrit or Shiva, there will only be one Ifrit per server.
Yoshi-p mentioned we will be able to use magitech? could it be a brand new job that builds machines to fight with? also i would like to see Bahamut in this game ... 1 question if you see the video of the new 2.0 concept art theres a winged dark lady...is she a prime?
she's probably a boss in the new storyline or something. they are redoing the main storyline from scratch basically.
and yea magitek armor is going to be a mount (can't wait omg omg omg)
as well as having a huge role in the empire and stuffs (think ff6)
in 2.0 they said we are going to be able to go to the empire as well (i assume just for storylines and bc's prob though =( )
Only a mount it could be ..but after 2.0 you'll be able to fight while on mount so it might not be only chocobo but for every mount ..besides you know you wanna fight while mounting a machine LOL
Perhaps most interesting is what Square Enix is doing with summons. Instead of giving every player the ability to summon primals like Ifrit or Shiva, there will only be one Ifrit per server.
any1 seen that he said Shiva?
No he hasnt mentioned shiva but we have seen hints of caith sith,fenrir,leviathan and odin already...garuda and ifrit already in-game ..someone dat mined Titan idk if SE got rid of that or not..sylph is in game as NPCs midgarsorm is dead at mor dhona Yoshi mentioned carbuncle i think..but theres plenty more of summons i hope they add them all lol
Necro Bump Detected!
[67 days between previous and next post]
This is definitely a good thing. Every Genre has key ingredients that make that genre what it is. Like they said, no matter if you are playing Halo, or CoD you can pick up a controller and pretty much jump right in and know how to shoot, crouch, strafe, things that make a FPS feel like a familiar FPS as it should. There are key ingredients for MMOS as well. Most MMO's look to WoW for guidance. There is a reason the game is so hugely popular and has lasted as long as it has, regardless of the complaints you get from Vanilla players who gripe about where the game is going. But a game that does not grow, change, and revamp itself with the passing of time and the new generation of gamers picking up the title is not going to last at all. It's it the same reason a business will remodel their stores to make them look fresh, new and modern. MMO's have to do the same thing other wise they will be lost in the dust. The way the controls work in WoW, and the feel of the User interface is spot on, especially from the standpoint of being able to customize the UI, and if Square wants to do this, then what better mentor than Blizzard who has proven time and again they can withstand the test of time and create something brilliant, no matter your preference in Games or Companies.
Also to the ppl who said ps3limitations... he said the memory in the ps3 only limits the graphics/draw distance. which is the same as having a computer with a low graphics card. or low memory. they didnt say it would affect the game. most ps3 have 80+gigs of storage space so content isnt an issue.
someone from my ls told me that the tactical for blm is meteor. Im not sure about this but it seems legit info,since a blm is casting meteor on the offscreen gameplay video.
There are Limit Breaks, these attacks can be used after a meter or gauge has been filled. It will rally the entire party together to work together for a giant attack.
You build the meter by fighting normally, but it will be filled faster if you do something called 'Fine play' (Japanese translation).
Timing cures correctly, blocking at the right time and stunning abilities (as well as many more I'm sure) all constitute as 'Fine play'.
Meteor is the Limit break for the BLM. All the party forms a protective wall around him and he casts Meteor on the foe.
The limit break starts at about 8:48. I'd watch it all anyway, if you're curious about gameplay.
E3 2012: The Plan for Final Fantasy XIV on PlayStation 3
Square Enix outlines its vision for Version 2.0, and talks about plans for its launch on PC and PlayStation 3.
Talking to Final Fantasy XIV producer and director Naoki Yoshida is really refreshing. He’s so obviously eager to please fans, willing to admit past mistakes and to clearly lay out how his team at Square Enix is going to right the wrongs of its big budget MMO and successfully transition to Version 2.0, which is essentially meant to be a full relaunch of the game, currently scheduled for this coming winter, which could mean late 2012 or early 2013.
In addition to updating the current version of the game with content, the team has been busy building a new graphics engine that’s said to be better optimized, ensuring all sorts of new content is ready for launch, and completely reworking the user interface. “We believe that having a polished, easy-to-use, stress-free interface is one of the most important things,” said Yoshida. “So we’re going to spend up to the last minute polishing this, making sure it’s something that the players want.”
The PC and PlayStation 3 versions of the game will feature different interfaces, both tailored to the platforms and the different control inputs. One of the first things Yoshida and team decided to do with the interface was look to the global standard. “We looked to World of Warcraft. What they have there is pretty much what most players are used to. We’re using that as a base.”
When Version 2.0 launches, Yoshida and team want those familiar with World of Warcraft to be able to transition into Final Fantasy XIV without a lot of hassle. “A lot of the Japanese development team members aren’t used to playing MMOs. They always focused on consoles. It’s easy for them to make a game that feels good on a console but not a mouse and keyboard.” In order for the team to learn, Yoshida directed them to play a number of Western MMOs to get a sense of how they should refocus their efforts.
“You can go around E3 and see all these different first-person shooters. But when you pick up the controller, whether it be a Call of Duty or a Halo, you pretty much know how it’s going to feel,” said Yoshida. “You know this is going to be your strafe, this is going to be your fire, this is going to be your aiming. We want it to be the same for MMO players.”
Throughout all this research for creating an updated interface for Final Fantasy XIV on PC, Square Enix has been busy refining its PS3 interface as well. “We have put a lot of effort into also designing a specific UI for the PlayStation 3 users. We have a special team set up that’s making the UI and control interface for PlayStation 3, using that know-how that Japanese developers have creating games for consoles and transferring that into an MMO where people from PS3 and PC can play together.” Though you’ll see the same content, it won’t look quite at good on PS3. “The draw distance and the textures will be, because of memory issues [on PlayStation 3] lowered a bit,” said Yoshida.
With Version 2.0 and the in-development console version, the gameplay mechanics of Final Fantasy XIV will also be changed a bit. The existing battle regimen system, which allows for players to essentially combo attacks, will be made more responsive, making it easier for players to group up and chain offensive skills to take down targets.
Chocobos will also play a much larger role. They’ll no longer just be for travel, but can be raised and actually brought into battle to fight alongside you and make soloing a little bit easier. While raising the Chocobos, you’ll be able to customize their battle role, so they can become casters or up-close fighters. It'll also be possible to store them in stables attached to player-owned housing, where you can keep multiple types of raised Chocobos.
Perhaps most interesting is what Square Enix is doing with summons. Instead of giving every player the ability to summon primals like Ifrit or Shiva, there will only be one Ifrit per server. “The players will get together in their Free Companies [guilds] and they will fight Ifrit. If they defeat him, they will get the opportunity to summon him once. That Free Company will get to decide where and when to use him. Then Ifrit goes out to another place in the world for other people to go get him, so it’s like this competition between people in the world. This won’t be instanced, this will be public content, so anyone in the world can do it.” Until Ifrit is summoned, no other player group will be able to summon him. When Ifrit is actually brought into a fight it seems like nearly everyone in the server will know, because the skies will turn red. Then once the skies clear, you’ll know Ifrit is again available to defeat and acquire. “The whole world is involved in the summoning of these monsters.”
So what’s the timeline on all this? First, in August, Square Enix will ramp up more detailed reveals about what’s to come in Final Fantasy XIV. Then in September, there’ll be an alpha test, and after feedback is collected and incorporated into the game, a beta test version will roll out first for PC, then for PlayStation 3. “We want to make sure this time we take a lot of time to listen to feedback from users during this beta test and implement as much of it as possible before the release,” said Yoshida. “We want to make sure we have a massive amount of content at launch. We don’t want to go into launch without enough to do. So it’s going to be building up that content base and getting this feedback in. That might end up pushing the release back a little. It’s all going to depend on that.”