Yes, because assuming no QA:
Actual TA rate = TA rate
Actual DA rate = (1-TA rate) * DA rate
So like, the 3 DA is worse than it already was!
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Yes, because assuming no QA:
Actual TA rate = TA rate Actual DA rate = (1-TA rate) * DA rate So like, the 3 DA is worse than it already was! If you have 0 QA, 0TA, 0DA yes 2TA is always better than 3DA.
What if you had 60DA before adding either 2TA or 3DA? Guess which one actually comes out on top? This is what I mean by things aren't always so obvious. Yes 1QA >1TA >1DA, but once you have certain amounts, it's not always what you would just assume. Actually that's right, but still derp, since you'll never have that much DA ever, let alone without some TA or QA. Actually no, Diasetsu is right about the 60 DA case.
No it isn't, jesus christ, 2%TA+60%DA < 3%DA +60%DA.
1.628 < 1.63 You both posted before reading my edit. :< heartbroken.
It doesn't change the fact that using 60DA as an example is pretty HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You don't start seeing incredibly small numbers of TA being beaten by DA until around 47~ DA, which is not only unrealistic to obtain if obtainable at all (WAR maybe? With atmas?), but the chances of not having any preexisting TA are low when you're with that much DA. I don't think myself a math expert at all, in fact I make at least one mistake per math post I make, however I also don't use unrealistic situations to account for people who don't want to use their brains. i make math mistakes like it's my job
Even though it's an unlikely situation, it's still a situation that can occur. That's all that I was trying to point out. Really though my interjection was more a ploy to get people thinking. For example when counting actual hits, 1QA=3DA, but 3DA will be better more often than not.
I just like to stir the pot, so that people expand their thoughts. You got me to solve for the value of D where 2 T begins to be worse than 3 D, so I appreciate that.
I would agree if the person is gearing very poorly or in rare and unusual circumstances. In any realistic situation where they're not, however, the rules apply.
If it makes it better, I'll add a third basic rule for people who don't care about math to follow: 1) QA > TA > DA. An equal amount of QA will always be more effective than an equal amount of TA or DA, and an equal amount of TA will always be more effective than an equal amount of DA. 2) 1 QA = 3 extra hits per 100, 1 TA = 2 extra hits per 100, 1 DA = 1 extra hit per 100 3) If you're for some reason in extreme excess of DA with a minute amount of TA or QA, then DA can be superior to a minute amount of TA or QA. Otherwise just use Sylow's guide... it's easy to follow and contains only basic mathematical operations. It's not that scary. You can even plug your numbers into a calculator, Windows has a scientific calculator built in that lets you do parentheses and brackets and everything! Valefor.Prothescar said: » I would agree if the person is gearing very poorly or in rare and unusual circumstances. In any realistic situation where they're not, however, the rules apply. If it makes it better, I'll add a third basic rule for people who don't care about math to follow: 1) QA > TA > DA. An equal amount of QA will always be more effective than an equal amount of TA or DA, and an equal amount of TA will always be more effective than an equal amount of DA. 2) 1 QA = 3 extra hits per 100, 1 TA = 2 extra hits per 100, 1 DA = 1 extra hit per 100 3) If you're for some reason in extreme excess of DA with no TA or QA, then DA can be superior to a minute amount of TA or QA. Otherwise just use Sylow's guide... it's easy to follow and contains only basic mathematical operations. It's not that scary. This is not actually a valid constraint~ Okay that spreadsheet helped me understand better. I knew that QA > TA > DA, but I was a little skeptical about how the actual percentages were justified I guess. Basically it's better to have a chance at a QA than not to have a chance at a proc at all.
Thanks for that thread, too! I'll show you a valid constraint~
Seriously though
1%QA 2%TA < 3% DA (1.65172 vs. 1.6537) 1% QA 1%TA 2% TA < 3% DA (1.66558 vs. 1.667263) Doesn't make it any more realistic, though. Oh also, 48>51DA really should be the norm for MONK during a zerg by the way if you have an 11 fighter's roll. Only problem is, you'll also have at 3-6%TA which does change the 3DA> 2TA thing slightly.
with minute amounts of TA or QA
FIX'D Quetzalcoatl.Diasetsu said: » Oh also, 48>51DA really should be the norm for MONK during a zerg by the way if you have an 11 fighter's roll. Only problem is, you'll also have at 3-6%TA which does change the 3DA> 2TA thing slightly. And also 3% QA~ Valefor.Prothescar said: » with minute amounts of TA or QA FIX'D There you go! Oh god I just read through what I started D:
Mostly me being dumb like usual, pay it no mind.
Not just you man but every other part of the thread XD
Leviathan.Quetzacoatl said: » Oh god I just read through what I started D: I just like to be an *** about minute details when I get drunk, which is often. Speaking of which, Sylow, I noticed your offhand Kraken Club formula doesn't account for Main-Hand OAX, lol. I wouldn't bother fixing it though, I mean who Main-Hands an OAX weapon with Kraken anyway. Quetzalcoatl.Diasetsu said: » Leviathan.Quetzacoatl said: » Oh god I just read through what I started D: I just like to be an *** about minute details when I get drunk, which is often. Speaking of which, Sylow, I noticed your offhand Kraken Club formula doesn't account for Main-Hand OAX, lol. I wouldn't bother fixing it though, I mean who Main-Hands an OAX weapon with Kraken anyway. Yeah, that's why I didn't account for it lol. So thinking about making a Ragnarok. Was wondering what are the best TP/WS options for this weapon (with Resolution of course)? Don't include Neo-Nyzul or Armada/Valkyrie cause I haven't done any NN and I won't be getting the latter any time soon.
Bahamut.Bojack said: » So thinking about making a Ragnarok. Was wondering what are the best TP/WS options for this weapon (with Resolution of course)? Don't include Neo-Nyzul or Armada/Valkyrie cause I haven't done any NN and I won't be getting the latter any time soon. Bahamut.Bojack said: » So thinking about making a Ragnarok. Was wondering what are the best TP/WS options for this weapon (with Resolution of course)? Don't include Neo-Nyzul or Armada/Valkyrie cause I haven't done any NN and I won't be getting the latter any time soon. One tp set to cap haste and 6 hit and one set where you stack DA TA QA for embrava situations. For ws you just need to stack str. You only need 3 macros, you're just a ws machine. Ragnarok.Nemesio said: » Bahamut.Bojack said: » So thinking about making a Ragnarok. Was wondering what are the best TP/WS options for this weapon (with Resolution of course)? Don't include Neo-Nyzul or Armada/Valkyrie cause I haven't done any NN and I won't be getting the latter any time soon. I can't afford much atm haha. But doing dynamis every day for a couple months would be enough for any Relic. I'm not saying in the future after the Ragnarok is done I won't have either of them. But even after I have the Ragnarok at 75 I will be doing dynamis still for a while to farm the gil for Umbral Marrows, so my gil will be tied up for a long time. So until that point, I would like to know my best options until it's 99 and I can use my gil for something else. Sylph.Wolfebane
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If you use a parser you will notice that the more DA you stack the less of a difference it makes. Until it gets to the point of making almost no difference at all. Without complicating anything with formulas I would just assume that after about 15-20%DA you would be better off with any amount of TA or QA. Only this if you are at capped haste. And unless Embrava counts as gear haste you should keep capped haste on your gear set even with embrava. Haste > QA TA or DA if your goal is maximum dmg output. Embrava cap is 34% and i believe it is magic haste. Haste on a parser works the exact opposite of DA. Each haste you gain makes more difference on a parser then the last. Total haste cap is 80% so why not try to reach it?
In Short: HASTE > QA > TA > DA Store TP is right behind haste if you can keep haste cap and it can bump you down a few hits in TP phase. |
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