[dev1141] Monstrosity (Play-as-a-Monster) |
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[dev1141] Monstrosity (Play-as-a-Monster)
So how many monsters are planned at the launch of this?
I don't know if there is an answer for that yet :(
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Posts: 37
So wait, when is this new test server update?
Zarabi said: » So wait, when is this new test server update? Offline
Posts: 37
Oh, excellent. :P
I want them all!!
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Posts: 37
There is nothing I want more in this game right now than for Monstrosity to be released.
Yet I am afraid they don't have it as a high priority.. because..well..they said so. How many others feel as excited about this as I do? I'm curious to be sure, but simply playing as a monster would wear thin pretty fast for me. If there's no "events" to do for playing as a monster it'll basically just be like grinding a bunch of new jobs that have no application.
Leviathan.Kincard said: » I'm curious to be sure, but simply playing as a monster would wear thin pretty fast for me. If there's no "events" to do for playing as a monster it'll basically just be like grinding a bunch of new jobs that have no application. This. It will be fun for a bit but without an interaction with the game world, useless.
Other Updates: More monsters and more menus for it, now it's coming along even a few larger mobs now.
So I am confused are they planning on making this available anywhere? also are monsters able to party with non monsters?
Asura.Escorian said: » So I am confused are they planning on making this available anywhere? also are monsters able to party with non monsters? From the looks of it you can't party. Party, Trade, Equipment, and Bazaar are all grayed out when a monster. Seems the UI needs a lot of work before it is launched though so chance of things changing. Has anyone that has tried this on the test server been able to unlock magic for any mob families or is that not available yet?
Well most of the Text is in JP and I cannot read it, (sorry) but here's what I think I've figured out so far.
Skip if you don't want spoilers. Spoiler tab thing didn't work. How to unlock: At E-12 in Pashhow Marshlands there will be a 'Suspicious' Hume talking to him begins the quest to unlock Monstrosity. Get either a Rabbit Hide, Lizard Tail, or Two-leaf Mandy bud and find the 'Suspicious' NPC in any of the 3 starting nations. Trade the item you got to them and you are on your way. The item you pick has no bearing on which of the starter mobs you have. You will zone into the lobby area as the monster matching your item but can change to either of the other 2 via the customize button that replaces your equipment button in the menu. ----------------------- Combat Basics: Exact same as normal fighting aside from being a monster. Beast Correlations are active you can intimidate and be intimidated. No loot is gained from defeating monsters this includes gil. Aggressive enemies still are aggressive. ----------------------- Abilities: Start out with 1 move and learn new TP moves every 10 levels. Each one only costs and only consumes 100 TP. For macroing you use /ms "move" <target> ----------------------- Spells: Not all mobs will have spells. Mobs that do will have all spells you have learned as you reach their level. Excluding summoning and blue magic. Ninjitsu appears to require tools. At the moment single target protects and any -na spells cannot be used on you as a monster. At Lv 1 you have access to Curse and Virus. 2 Spells no player has access to. ----------------------- Monster Rank and Currency: I do not believe Monster Rank is Implemented at the moment. Currency is called Notoriety and is spent on new Mobs and new Instincts. Notoriety is gained by getting experience at a 10% rate. ----------------------- Mobs: Starters - You start with these 3. -Lizard - High VIT and HP. TP moves: Lv1: Fire Ball - AoE fire damage. Lv10: Secretion - Evasion Boost Traits: Lv5: Undead Killer Lv10: Defense Bonus & Magic Attack Bonus -Mandy - Middle of the road stats. Horrible HP and MP. TP moves: Lv1: Wild Oats - Ranged attack and huge VIT down effect. Lv10: Scream - AoE MND down. Traits: Lv10: Defense Bonus & Magic Defense Bonus -Rabbit - High melee DPS Stats, Medium HP, low MP. TP Moves: Lv1: Footkick - Critical damage. Lv10: Dust Cloud - AoE Earth damage and blind. Traits: Lv10: Defense Bonus & Magic Defense Bonus Unlockables - Currently cost 3000 Notoriety per additional mob Sheep - Low Stats, High HP, no MP. No Spells. TP Moves: Lv1: Lamb Chop - Deals Triple Damage. Lv10: Rage - Increases attack and lowers defense. Traits: Lv10: Defense Bonus -Sapling - Middle of the road stats, low HP, no spells. TP Moves: Lv1: Sprout Smack - Physical damage and slow. Lv10: Sprout Spin - Traits: Lv10: Defense Bonus ----------------------- Instincts: Stat boosts of sorts. Basically settable buffs for your monster. Each one costs a set amount of set points and you can set up to 12. Think BLU spells and you'll understand. 500 Notoriety for stat boosters 10000 Notoriety for Jobs? (Instincts named after Jobs but stats are NYI) ----------------------- PvP: As of right now You cannot attack other player monsters so no clue on how this will work. Still working on getting enough Notoriety to unlock the other beasts and I have no clue if there are any additional quests i may have picked up because after the initial quest everything is in JP. Edit: Is the spoiler tab not working for anyone else? If so anyone know how i can fix it? It worked fine in the preview. Edit: Spoiler tab thing didn't work so removed it. Also added Sapling.
Customization might make this awesome. I look forward to it, just hope the grind isn't excessive.
This looks kinda fun, might drag me back in for a few hours a week.
Some parts of that make me think the rewards they're promising is stuff that's only useful in Monstrosity and they'll make it their PvP content. I dunno how well that'll work. Would be interesting if they ended up doing that and had like, leaderboards and all that fun stuff.
Wonder if they'll convince any players to be "professional monsters" or something. Hmm. I'm already practicing my waddle to be the best apkallu ever.
I think it'll be funny if they try to balance the monsters, so you can use a chigoe to beat a Cerb or something.
Valefor.Sehachan said: » I'm already practicing my waddle to be the best apkallu ever. Ever since you changed your avatar I see a little Valefor ... ;) Leviathan.Kincard said: » Some parts of that make me think the rewards they're promising is stuff that's only useful in Monstrosity and they'll make it their PvP content. I dunno how well that'll work. Would be interesting if they ended up doing that and had like, leaderboards and all that fun stuff. Wonder if they'll convince any players to be "professional monsters" or something. Hmm. Blue Mage. :P I wanna be the very best, that no Goobbue ever was.
My only question is will Urteil be pvp master as a monster!?
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whens it coming out?? im so coming back for this!
Little annoyed at the 'test' server being old content they already fixed and my huge post up there being totally out of date but w/e.
Glad the PvP is not at launch if it ends up as world pvp. Would be really tough to level with some of the people who play MMOs. This way we get the time to max out before we have to slaughter or be slaughtered by players. Still not sold on what to play as though. One of those mini-dragons from Abyssea - Tahrongi seems nice. If we can get the death scream from the pink mandies though that's even better. |
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