Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
What's the process for BLU cleaving for JP? What kind of gear do you need? Is it a Master Levels sort of thing when done vs. Apex mobs? My BLU's at about 322 JP now, and I'm curious about making the process go more quickly.
Does anyone use the "approved" side of the yell blocker?
If I put (is)Ambuscade will it block everything except that. *** yell spam evolving every day is obnoxious. I block Odyssey, the yell segments, I block segments they yell seg, i block seg they yell seq I block seq they yell halo I block halo they yell Odysey and I spend all 100 slots for one *** subset of yell. Does the bonus from Fencer apply to Ranged WSs as well?
If a RNG or a COR subs /WAR will it benefit from the TP bonus and Crit hit or not? Offline
Posts: 2543
Yes fencer works on ranged afaik
Do you have to idle on pet damage taken gear after you have casted geo spell?
Not sure if I got what you mean, but for any pet: damage- gear to be in effect, it has to be worn full-time for it to be effective.
Or rather, it has to be worn by the master when the pet receives the damage. So in a lua normally yes, you would idle in pet: damage- gear so that while you're not casting your pet (luopan) will be more durable. Keep in mind you only need ~37.5 pet damage- in gear to reach the cap. The cap is around ~87.5% and Luopans get 50% naturally. In case you're wondering, yes, the same applies to the special effect of the JSE neck that "absorbs" damage taken with an up to 10% chance. Man thats easy so all i need idris and 1 item to capp! ?
Bahamut.Drumskull said: » Man thats easy so all i need idris and 1 item to capp! ? Geomancy Mitaines +3 I assume? The thing is that you might want other stats in other slots. You could want to create a set that caps DT for both Pet and Master. And you might want to do it with high level pieces which also offer a lot of MDB/Meva for the master. And you might want to do it while also retaining some idle refresh for the master. And you of course will definitely want to equip as much Pet: Regen as possible (Empy+3 head, Relic+3 feet etc) There's also other items offering pet regen like Isa Belt and Hypaspist Earring, probably something else I forgot. In term of damage taken for pet you're also likely gonna idle in Dunna which also offer pet DT-5. For instance with Dunna+IsaBelt+JSEcape (resin aug: Pet DT-5%) you can reach 13% pet DT which is enough, together with Idris, to cap pet DT, allowing you to use another option in the hands slot. Like a refresh+2 hands (Relic+3) or a DT/Meva/MDB option for the master. I'm not implying in any way that you should not be using Geomancy Mitaines +3, just showing how there's multiple paths through which you can attain the goal of capping pet DT. Either way don't forget the JSE+2 neck btw, that thing is pretty massive in terms of difference between when idling in it and when not. Truly makes a difference for your Luopan's survival and to maximize the use of stuff like BoG and Ecliptic Attrition. Personally I have four idle sets on GEO. 1) Default Idle (a lot of refresh, movement speed, some dt/meva/mdb where possible) 2) Idle DT (like above but with capped master DT) 3) Luopan out (capping pet DT while equipping as much pet regen and master refresh, not focusing on master DT) 4) Luopan out DT (like above but also capping master DT) Posting the set I currently use for #4 ItemSet 363314 Cape augs are: HP+60 Eva+20 MEva+30 Pet: Regen+15 Can you learn blue magic from Master Manipulator in Ambu?
Asura.Toralin said: » Can you learn blue magic from Master Manipulator in Ambu? No, you can only learn blue magic from a mob using the ability, Master Manipulator is casting the spells, not using the abilities. I dont think you can learn blu spells in ambuscade in general.
What font does FFXI use for the chat, and what font does it use for names over character heads?
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Posts: 4587
Does anyone know why the English UI has simple colors for weather and the JP UI uses color with JP characters saying the element over them. I'm guessing it's not just "they won't know what red means" and there is some greater reason for it I don't understand.
Asura.Sechs said: » Bahamut.Drumskull said: » Man thats easy so all i need idris and 1 item to capp! ? Geomancy Mitaines +3 I assume? The thing is that you might want other stats in other slots. You could want to create a set that caps DT for both Pet and Master. And you might want to do it with high level pieces which also offer a lot of MDB/Meva for the master. And you might want to do it while also retaining some idle refresh for the master. And you of course will definitely want to equip as much Pet: Regen as possible (Empy+3 head, Relic+3 feet etc) There's also other items offering pet regen like Isa Belt and Hypaspist Earring, probably something else I forgot. In term of damage taken for pet you're also likely gonna idle in Dunna which also offer pet DT-5. For instance with Dunna+IsaBelt+JSEcape (resin aug: Pet DT-5%) you can reach 13% pet DT which is enough, together with Idris, to cap pet DT, allowing you to use another option in the hands slot. Like a refresh+2 hands (Relic+3) or a DT/Meva/MDB option for the master. I'm not implying in any way that you should not be using Geomancy Mitaines +3, just showing how there's multiple paths through which you can attain the goal of capping pet DT. Either way don't forget the JSE+2 neck btw, that thing is pretty massive in terms of difference between when idling in it and when not. Truly makes a difference for your Luopan's survival and to maximize the use of stuff like BoG and Ecliptic Attrition. Personally I have four idle sets on GEO. 1) Default Idle (a lot of refresh, movement speed, some dt/meva/mdb where possible) 2) Idle DT (like above but with capped master DT) 3) Luopan out (capping pet DT while equipping as much pet regen and master refresh, not focusing on master DT) 4) Luopan out DT (like above but also capping master DT) Posting the set I currently use for #4 ItemSet 363314 Cape augs are: HP+60 Eva+20 MEva+30 Pet: Regen+15 So i assume its not worth going GEo/nin DD as well? since u have to be on Idle most of the time for Damage taken? unless its like a situational quick fight? Il be honest i actually Cleaved my geo from 30-99 barely know anything Offline
Geo melee damage is not worth much. Except in some zergs it's not worth doing since in longer fights it will come at the cost of luopan survivability.
Better off enhancing your meva/mdb and pet regen to survive aoes than trying to melee. It does have good magic damage though, casting and bursting sets are great for geo. Asura.Thunderjet said: » So i assume its not worth going GEo/nin DD as well? Don't think GEO/NIN is worth anymore for any relevant content, except maybe stuff like Bumba V15 and Bumba V20? I used my GEO dding (single wield because no sj) a lot on those fights. For my RP or to help other people get the win. The big problem an Idris GEO has with DDing is that you sorta have to DD with Idris in MH in long fights and that's not exactly the best option alas. I mean Judgement spam (or Flash Nova, depending on your pt setup/buffs) with Idris AM3 up is... something. But I dunno, can't think of any recent/relevant content where I'd want to melee on GEO. If anything, don't bother with these sets for now. Focus first on getting enha+ gear and especially Magic Damage/Magic Burst sets. Those can be really really useful. Asura.Sechs said: » Asura.Thunderjet said: » So i assume its not worth going GEo/nin DD as well? Don't think GEO/NIN is worth anymore for any relevant content, except maybe stuff like Bumba V15 and Bumba V20? I used my GEO dding (single wield because no sj) a lot on those fights. For my RP or to help other people get the win. The big problem an Idris GEO has with DDing is that you sorta have to DD with Idris in MH in long fights and that's not exactly the best option alas. I mean Judgement spam (or Flash Nova, depending on your pt setup/buffs) with Idris AM3 up is... something. But I dunno, can't think of any recent/relevant content where I'd want to melee on GEO. If anything, don't bother with these sets for now. Focus first on getting enha+ gear and especially Magic Damage/Magic Burst sets. Those can be really really useful. We have GEO meleeing in Ngai fights and it typically pulls...2/3 of what the PUP pulls I think? The damage isn't anything to write home about, but it's also not totally useless. With AM3 up, TP comes reasonably fast too.
Really depends on the fight, a lot of times there isn't a whole lot of AOE damage going out from the mobs so there's no reason to be in a 100% turtle set, but people just default to it because it's simpler. Keep in mind bubbles already have massive DT so there needs to be some pretty significant AOE going out to kill your bubble. With no pet regen in your gear (wearing full melee gear) your luopan will still last almost 4 minutes before needing to be recast. If you want to take GEO seriously and push the limits, I'm sure you can find all kinds of situations where meleeing is better than standing around in idle gear. Know your limits, figure out what kind of refresh you have, how often your bubbles are being hit by aoe, whether the mob has resistance to blunt damage, etc. and you'll find some situations to whack stuff. Obviously the other posters are right, this isn't something that should be a priority, I'd make sure your casting sets are all where they need to be first, but I also think GEO DD is at least viable in more situations than people use it, mostly because like BRD and WHM it's a job most people just have a mule bot for it and don't pay it any actual attention. Just my $0.02 You can also use Widened Compass to set the bubble outside of AoE range, allowing you to use some different gear that lets you DD a little more effectively. I've done this a few times, but it heavily depends on your DDs/tank keeping the mob in place, for mobs like Ngai that hate reset and knockback, it gets really dicey because the margin of "far enough" and "just close enough to be hit" isn't super wide. It makes positioning really awkward and difficult to deal with for some of them.
The problem with GEO DDing vs Ngai is the TP feed, which is why we stopped. He has so many dangerous TP moves, we felt the damage didn't outweigh the TP feed and increase in his TP moves (procs aside). Offline
Posts: 3551
Probably the difference in going for Ngai clear vs just getting RP. Hes not that dangerous for the first 25%.
Taint said: » Probably the difference in going for Ngai clear vs just getting RP. Hes not that dangerous for the first 25%. Not sure if you mean having a melee GEO or not having one, but for both of my clears we had a melee GEO. It could easily be said that the extra TP moves from a melee GEO are causing a loss, but could also be said the melee damage from the GEO is causing a win. Killing him 20% faster could reduce the amount of TP moves he does, because he'll be dead. YMMV, do whatever is working for your team Offline
Posts: 423
Was there no adventurer gratitude campaign with the discount campaign this time around?
Autocast said: » Was there no adventurer gratitude campaign with the discount campaign this time around? Offline
Posts: 1149
Ragnarok.Jessikah said: » All of my friends doing the Ironman Challenge were really distraught that they didn't get an Echad Ring lol Quote: 13. No Hopefully not too upset. They're following some of the rules XD Asura.Sechs said: » Bahamut.Drumskull said: » Man thats easy so all i need idris and 1 item to capp! ? Geomancy Mitaines +3 I assume? The thing is that you might want other stats in other slots. You could want to create a set that caps DT for both Pet and Master. And you might want to do it with high level pieces which also offer a lot of MDB/Meva for the master. And you might want to do it while also retaining some idle refresh for the master. And you of course will definitely want to equip as much Pet: Regen as possible (Empy+3 head, Relic+3 feet etc) There's also other items offering pet regen like Isa Belt and Hypaspist Earring, probably something else I forgot. In term of damage taken for pet you're also likely gonna idle in Dunna which also offer pet DT-5. For instance with Dunna+IsaBelt+JSEcape (resin aug: Pet DT-5%) you can reach 13% pet DT which is enough, together with Idris, to cap pet DT, allowing you to use another option in the hands slot. Like a refresh+2 hands (Relic+3) or a DT/Meva/MDB option for the master. I'm not implying in any way that you should not be using Geomancy Mitaines +3, just showing how there's multiple paths through which you can attain the goal of capping pet DT. Either way don't forget the JSE+2 neck btw, that thing is pretty massive in terms of difference between when idling in it and when not. Truly makes a difference for your Luopan's survival and to maximize the use of stuff like BoG and Ecliptic Attrition. Personally I have four idle sets on GEO. 1) Default Idle (a lot of refresh, movement speed, some dt/meva/mdb where possible) 2) Idle DT (like above but with capped master DT) 3) Luopan out (capping pet DT while equipping as much pet regen and master refresh, not focusing on master DT) 4) Luopan out DT (like above but also capping master DT) Posting the set I currently use for #4 ItemSet 363314 Cape augs are: HP+60 Eva+20 MEva+30 Pet: Regen+15 Iam currently unlocking af and stuff but i can plus 3 head soon today and feet plus 3 since i dont hav access yet to dyna geo clears. Keep in mind entering a zone is enough to unlock the +2 reforge. Wherease you need to kill the Wave1 Boss to unlock +3.
Alternatively you can kill 100 mobs in that zone but I feel like it's easier/faster to kill the boss, if you ask me lol. Only "problem" is that you can't enter solo, need at least 3 people to enter. Does anyone here have any like super barebones Gearswap LUAs I could start from? I really am not anywhere near hardcore enough yet with even one job to need tailor-made sets to every conceivable situation.
I downloaded this one where the person had one set for each combination of: Weapon choice (each RMEAP for each slot), how much Accuracy is needed to cap Accuracy against a mob, how much Dual Wield is needed to cap Attack Speed given the party layout, what subjob you're using, what day of the week it is, what enemy's weaknesses are. It ended up multiplying to create over a hundred sets. Ideally I'm looking for Corsair, Red Mage, and Paladin, but I'd also probably want to play around with more jobs down the line. I really only want a few sets: maybe a full-damage TP set and hybrid TP set, an idle set, and maybe a couple depending on the spells or abilities I'm using. I'd probably just stick to macros and item sets, but I like using the menus half of the time. Why do people bazaar Vile Elixirs and +1s for 1 gil?
Asura.Vyre said: » Why do people bazaar Vile Elixirs and +1s for 1 gil? So other players they are doing instanced content with can get them quickly, since you can only have one in your inventory. They restore a good chunk of MP For Odyssey Gaol, for instance, it's helpful to have them available if you are on a job that is sucking down MP the entire fight. The party will put them up and people will buy them as needed from their party members. ....then forget they are there and leave them up in town. |
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