Trust levels stay at the level they were casted on, correct?
If I summon a trust in i119 gear, then equip some gear which bring me down to i115, my trusts will stay at i119, correct?
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Random Question thread (FFXI related)
Trust levels stay at the level they were casted on, correct?
If I summon a trust in i119 gear, then equip some gear which bring me down to i115, my trusts will stay at i119, correct? Their level drops dynamically. If you cast at 119 then change gear to something lower they will drop in level.
Quote: Alter Egos will not automatically level up with you; this includes Alter Egos summoned whilst under the effects of Level Sync. As such, Alter Egos should be released and re-summoned after gaining a level. This does not apply, however, to aforementioned iLvl equipment; Alter Ego stats will automatically change if your overall iLvl changes. Offline
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Asura.Botosi said: » Trust levels stay at the level they were casted on, correct? If I summon a trust in i119 gear, then equip some gear which bring me down to i115, my trusts will stay at i119, correct? Yes, 100%. Same with leveling up, they stay that level until resummon No. They drop with you.
Take literally 2 seconds idle in 119 cast, then take off your head piece. Offline
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I could have sworn on my life that I did that test and nothing changed
Asura.Eiryl said: » Their level drops dynamically. If you cast at 119 then change gear to something lower they will drop in level. Quote: Alter Egos will not automatically level up with you; this includes Alter Egos summoned whilst under the effects of Level Sync. As such, Alter Egos should be released and re-summoned after gaining a level. This does not apply, however, to aforementioned iLvl equipment; Alter Ego stats will automatically change if your overall iLvl changes. Oh interesting. Atleast it seems like it'll go back up after I re-equip my i119 gear. I'm using that White Rarab Cap +1 as a TH+1 equip. I guess I'll have to be careful when equipping it as my alter ego's will temporarily level down. Bahamut.Eternallight
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Honestly, thats annoying if you have any macro gear that isnt 119.
Bahamut.Eternallight said: » Honestly, thats annoying if you have any macro gear that isnt 119. Honestly there isn't any gear worth using that isn't 119. So it's a non-issue. tpbonus offhands withstanding. (and yes, weird stuff like rdm with level 1 daggers) Using the TH+1 rabbit hat is more detriment to you than your trust. The worst thing that happens to trust when you macro something in (like pixie hairpin) is they lose some mp. Bahamut.Eternallight
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I think most times I macro in non 119 pieces is on Rdm for weird situations lol.
(And yeah, level 1 dagger shenanigans) Bahamut.Eternallight said: » Honestly, thats annoying if you have any macro gear that isnt 119. I re-augmented all my TH+ gear from the DM events without realizing :( Here's a OF post about it. Been this way since they added effective iLvs to Trusts.
That idiot trying to sell it for 15m is way out of his *** mind. He's been shouting for 5 days at least, so obviously it's not worth even close to 15.
I got it for 2m, which is what the stinky subligar cost (at the time). There is an entire jp linkshell that does nothing but fish them up. As far as "what is it worth" not much more than free. A blink is neat but herc legs can get a better waltz augment. Anybody knows if there's a text command to change the current loot mode?
Asura.Sechs said: » Anybody knows if there's a text command to change the current loot mode? Halfish. You can set a QM with text, but I don't know how to turn it back to lottery. /pcmd looter Sechs That's nice, quite odd there's no way to remove it. Wonder if there's actually a command for that and nobody knows it? Feels strange that SE created a command to activate it but not to remove it.
It is weird, but if one exists I don't know about it
/pcmd looter 1 makes you QM /pcmd looter makes you QM /pcmd looter name makes them QM But like /pcmd looter - off/on/lottery/pool/lot/random/reset/treasure none of that does anything When I multi box with a shooting cor or rng, I'm having to manually restart auto RA (via a separate macro) after using //send to WS. I understand I always need to "//ara start" to begin shooting again. I just want a single macro or something that will restart Auto RA immediately after a weapon skill, that can be done using send commands.
I've tried: -sending a script to the RNG/COR that does ws, wait, then ara start (using //ara start, /console autora start, and /console ara start) -having the main's macro send ws, wait, then send /console ara start. Sending /console ara start on its own is how I start shooting to begin with. Cerberus.Echohawk said: » When I multi box with a shooting cor or rng, I'm having to manually restart auto RA (via a separate macro) after using //send to WS. I understand I always need to "//ara start" to begin shooting again. I just want a single macro or something that will restart Auto RA immediately after a weapon skill, that can be done using send commands. I've tried: -sending a script to the RNG/COR that does ws, wait, then ara start (using //ara start, /console autora start, and /console ara start) -having the main's macro send ws, wait, then send /console ara start. Sending "/console ara start" on its own is how I start shooting to begin with. Help me Obi-Wan Kenobi, you're my only hope. Why sending a script isnt working?
I would macro some command like /console send mule /exec ws and write a sript with: /equipset x /ws "weapon skill" <t> <wait 1> /equipset y /ara start Yeah, sending an exec script like you listed was my solution as well. I'm not quite sure why scripts aren't working, it appears they are having issues calling the autora addon. The script successfully shoots the desired WS, but won't restart ARA. Below are is my current script, which fails. In the final line, I have also tried "/console ara start", "/ara start", "//autora start", "/console autora start". I've also tried all of these with/without beginning with the input as shown below. (Excessive waits were added in case that was the issue).
input /ws "Trueflight" <t> wait 6 input //ara start Yeah, its windower syntax problem.
There is sometime since i used it but try this on your script: \/\/ara start Don't know if it matters /\/\ vs \/\/ but the first one works
Ragnarok.Martel
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using // in a script makes everything after the // not parse. Basically makes it a comment.
But in any case, scripts output directly to the console, and what // does, is sends chat from normal FFXI chat... to the console. And input, send the chat to FFXI. So input //ara start would be going from console to FFXI, then trying to go back to console. Cept the last doesn't work cause of how // acts in scripts. So rather than input //ara start you would just do ara start TLDR: For scripts don't use input or // for console commands(anything you are sending to an addon or plugin). just put the command as scripts are already going to the console. YES "input \/\/ara start" or "/\/\ara start" (no "input" on the second) both work! I forget about the \ being a needed thing sometimes. Thank you!
Edit: As well as simply "ara start" thank you all Bahamut.Eternallight
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Does Ninja do anything anymore?
Bahamut.Eternallight said: » Does Ninja do anything anymore? It shouts METSU IS BESTU! It's not best or worst or good or bad it's just... "there" to use if you like it. Bahamut.Eternallight
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