The Last Dance: Gearing Paradigms For A New Age |
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The Last Dance: Gearing Paradigms for a New Age
I haven't done the March stuff because it varies by BRD and I always forget exactly how much March actually does, lol.
Advancing is 64/1024, Victory is 96/1024, +16/1024 per song for every march+1.
Fenrir.Nightfyre said: » Advancing is 64/1024, Victory is 96/1024, +16/1024 per song for every march+1. Thanks. I'll probably assume March+3 when I do the sets, just because, well, Voidwatch luck or Relic is required for more than that. All out of 1024
Advancing: 64 Victory: 96 March +1: 16 (you can expect +3, +5 will be possible) Haste: 150 Gear cap: 256 Magic cap: 444 Haste Samba base: 50 Haste Samba merit: 10 (both of these were tested using fraps, which means they're approximately but not absolutely accurate) Edit: Oops, beaten! Also, remember Marcato if you want. =p Even without it, BRD/WHM, capped gear Haste, and Haste Samba means we only need 22% Dual Wield to cap delay reduction. Another way to look at it would be that we only need 226/1024 (22% Haste) to cap delay reduction with double +3 marches and Haste. It opens up a lot of options. Quetzalcoatl.Dawnn said: » how does Oneiros ring fare against Rajas? I know you gotta get your mp merits and whatnot Oneiros Ring Rare [Finger] All Races Accuracy+3 Latent effect: "Triple Attack"+2% LV 88 WAR MNK THF BST BRD RNG SAM NIN DRG COR PUP DNC still need to answer this! <3 also how do fusetto +3 and STR thokcha compare? From what I had read at the level 95 cap posts it seemed as if everyone had favored the fusetto and now it seems as if the STR thokcha is the weapon of choice now I'd say only if you have MP merits from another job.
did a quick ninja edit cause i wasn't sure if that was your only post for the night XP
The TP bonus fusetto is nice for gigantic Rudra's all the time, but in the game's main event now (VW), we'll almost never Rudra for less than 300TP, and otherwise, we mostly end up spamming DE or Exenterator.
As far as STP fusetto, seems to shave an attack round off of your journey to 100TP, but TP overflow is so common especially on DNC, I can't say I'm that excited about it. That said, there are other ways STP can help out, still, I'm kind of attached to Thokcha :V I seriously love you DNC folks.
As a career DNC (who mainly lurks) I love to read all of the math and such that proves whether one piece is better than another, shituational uses, etc... There are tons of lurkers who appreciate this info a ton, so thank you! Actually, next I'm going to cover dagger selection, because I feel like that's something in which people will be immediately fascinated.
It'll be up within an hour. Bismarck.Sylow said: » Actually, next I'm going to cover dagger selection, because I feel like that's something in which people will be immediately fascinated. It'll be up within an hour. yesssssssssssssssssssssssssss Ok so I lied, but 3 of the daggers are covered so far.
Anyway, I need to take a break, so for now I'l leave you trolled with Twashtar, Terpsichore, and Coruscanti.
Thokcha, Centovente, and Praxidikai will come in a bit. Thokcha up 8V
Bismarck.Sylow said: » Cinq Anyone have experience with the Store TP Centovente/Fusetto? I mean, I can certainly make pro/cons without having used it since it's pretty simple math that goes into these things, but I just wanted to know if anyone wanted to provide some input :)
I used it for a while. On paper it provides a pretty substantial boost in Abyssea and I really had no complaints, but I dropped it in favor of a TP Bonus Fusetto (that I haven't bothered to upgrade yet).
I don't really know what to say. You definitely get TP faster, and it has better DPS than the OA2-4 weapon, and you can't make both an OAT and OA2-4. I originally upgraded it as my higher-DPS support option (compared to OA2-4), but it doubled nicely as a DD dagger for quite a while (considering that was almost all I did). Now I just use the STR Thokcha. Yeah, to be honest, even in the rare cases where I've been slotted as support on DNC, I haven't noticed any problems with TP gain using daggers focused on pure damage (Twashtar/STR Thokcha) as long as I have HAste.
It's definitely one of those things where it looks good on paper, but I'm not sure if the increased rate TP gain is ever necessary, considering how fast we can already build TP. It's definitely a decent option for someone who is just using DNC on the side to like, farm Dynamis or something and wants to improve their daggers over AH options and Twilight Knife. Yeah... I really see it as the competitive (easy) offhand for a STR/Atk Thokcha. I guess its competition is really another STR/Atk Thokcha.
30% DW: 5.5 TP without, 6.1 TP with (12.1% faster TP gain) 48% DW: 5.2 TP without, 5.8 TP with (12.8% faster TP gain) (assumes 21 STP base) Is the TP bonus fusseto a viable option for offhand to Thwashtar? I built one for edging on thf and would like to use it in other places. I can see it being pretty sweet for keeping afermath up near constantly.
Unfortunately, TP Bonus does not affect aftermath. It is the best weapon for increasing Rudra's damage, though. If you're anticipating doing a lot of Climactic Rudra's-ing, it might be worthwhile. I'd be inclined to stick to a STR/Atk Thokcha.
Ah, well that sucks. I was working on a str dagger earlier, just haven't finished it. Guess I need to get on that.
I am really just a thf main wanting to play around on dnc more, so thanks for this thread and looking forward to all the good info I will get out of it. Lakshmi.Byrth said: » Unfortunately, TP Bonus does not affect aftermath. It is the best weapon for increasing Rudra's damage, though. If you're anticipating doing a lot of Climactic Rudra's-ing, it might be worthwhile. I'd be inclined to stick to a STR/Atk Thokcha. As a side point, it's nearly pointless to mess around with TP bonus gear in Voidwatch, since virtually any time you're going to be using Rudra's, it will be with 300TP (Dusty Wings). Also, Nefarious Collar confirmed from WoE #15 (Caturae) @_@
As an observation:
Hume DNC/THF 5/5 Critical Hit Rate Merits 92 DEX+40 in TP gear Avg. Critical Hit Rate vs. DC Mobs in Dynamis Qufim: 14-15% 5% Crit rate Floor 5% from Merits ~4-5% from dDEX alone Hume DNC/THF 5/5 Critical Hit Rate Merits 92 DEX+55 in gear Coruscanti offhand (Dex +15, Crit +5% to offhand) Rancor Mantle nearly fulltime (+5% Crit Rate) Avg. Critical Hit Rate vs. DC Mobs in Dynamis Qufim: 29-31% Considering about half of my hits should be from Coruscanti, it should be adding ~2.5% to Critical Hit Rate. 29%(>=*) - 5% (base) -5% (merits) - 2.5% (Coruscanti) --> >=16.5%* Crit rate from dDEX, so Coruscanti is giving me a total of +11-12% crit rate from dDEX compared to using a Thokcha offhand (~14% total with crit+). Not bad. *My actual crit rate may be higher, because there were times when I didn't have Saber Dance up, and thus wasn't wearing Rancor Mantle. Offline
Posts: 1285
Just started the sTP Fusetto trial, I solo a lot and don't do VW (yet) so I figured it would be a good idea for me. I'll let you know how it does once I finish it. Since it isn't day/weather related should go really quickly.
Yeah, it's really not a bad offhand if you're using one of the non-"ideal" mainhands (Twashtar, Terpsichore, or Coruscanti).
After my random testing today, I'd say Coruscanti is a better offhand than I thought it was originally. I can't wait until they fix the ODSD thing. This really shouldn't happen, then again, City TIVs are old content, and DNC tears apart old content:
Also, I don't know what the potency of Potency from Champion's Tonic is, but I was able to achieve a 55% (Coruscanti + Rancor Mantle included) crit rate on that fight.
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