Tachi: Shoha |
||
|
Tachi: Shoha
Mala/Windbuffet are for people that want to average better. And you can disagree all you want, over time you'll do less damage.
The added dmg from the multi attack gear on the 6% 1/17, whatever whatever numbers(I wasn't paying attention), is more total dmg than using the other alternative for the same amount of WS, example,
100 WS with Windbuffet is more dmg than 100 WS with whatever the other piece is, probably elemental belt, its not about doing more dmg for saying "I did this much" its just more total dmg, the added attacks from that 6% of the time will equal more than the small add to every WS. Well, no, it still averages out to be better damage over every ADL you fight, its the law of averages/statistics, this game is math, I'll take my random 3k DMG boost on Shoha for ADL 6% of the time and doing 100 less the rest, rather than doing 100 more every time and 0% chance for quadruple triple, because its less dmg over time
Kin37ix said: » You can point out that I didnt include the second hit untill just now, and youd be right. It's still 94% useless. You havent really gained any ground with that argument. We get it, Kin37ix.
It's just that nobody agree in that beeing a smart thing to do. Your gorget/belt combo isn't even THAT great honestly. You really are better off for that 6% (i think it goes up a lil if you add in the Mala honestly) from windbuffet alone because those spikes add HUGE dmg.
While I can see how you like consistency, I do too, but this game is entirely based on math, I can understand where you are coming from, but the only way windbuffet doesn't win is if it doesn't proc on a zerg, that only counts for that fight, but when you pop it again, and buffet procs twice(Because the law of averages) then the alternative loses horribly.
Assume I have four sets of 1,000 WS.
Set 1: Normalized to the an average damage, D, so the set looks like this: {D, D, D, D, D, ... , D} Mean: 1000D/1000 = D Set 2: I've "consistently" raised D by 0.05 {D+0.05, D+0.05, D+0.05, ... , D+0.05} Mean: 1000(D+0.05)/100 = D+0.05 = 0.05/D % increase Set 3: I've "consistently" raised D by 2% (about the max you're going to get from a "consistent" single piece of gear) {1.02D, 1.02D, 1.02D, ... , 1.02D} Mean: 1.02D * 1000 / 1000 = 1.02D --> 2% increase Set 4: 3% of the time I multiply D by 2.21 and 2% of the time I multiply D by 1.81 (roughly equivalent to what Windbuffet + Ganesha's does) Now our set consists of {30 instances of 2.21D, 20 instances of 1.81D, 950 instances of D} (950(D) + 30*2.21D + 20*1.81D)/1000 Mean=1.0525D -> 5.25% increase (2.21 and 1.81 are rough estimates, but they were estimated only allowing QA or TA to proc once, so they're actually ... low estimates). Kin37ix said: » Ramuh.Austar said: » Consistency is the stupidest thing ever to gear for. I don't agree with that. lets say you weaponskill 1000 times for 500 damage (I am pulling numbers out of my ***) thats 500,000 damage. Now lets say you hit five hundred 500s, one hundred 400s, two hundred 450s and one hundred 700s and two hundred 600s that makes 570,000 As I said these arn't real numbers but just trying to show you how the damage you lose on times when the belt does not proc will be more then compensated by the damage you gain when it does proc. Consistancy is only good if the average damage is higher then when it's inconsistant. It's a balance between uping your spikes with out sacrificing too much of your non spike damage and in the case of the belt it is worthwhile. You are free to use whatever makes your and whoever you run with happy, but to say that it is as good or better is untrue. Edit: see post above for advanced version. tl;dr small amounts of QA/TA can pull up your average a lot.
Fenrir.Sylow said: » tl;dr small amounts of QA/TA can pull up your average a lot. This essentially, the w/e % chance to DA TA QA, will end up beating that flat 2% dmg increase over the course of time, and even in a 1 fight zerg situation, the 6% chance to essentially double my actual WS dmg, that's going to add a whole lot more than 2% dmg to a few WSs Over time is all that matters.
Then back it up your position mathematically or kindly stop posting, because quite frankly, you just make yourself look more and more foolish with every additional post.
Your logic in consistency is correct, consistent is what is it, but in a game where you don't fight 1 monster then never fight another, the math just plain old favors spikes, over the course of your FF career is how you have to look at it, because in reality, that is what you are doing, playing the game over time, and windbuffet even wins in 1 fight or even 1 WS situations, 6% chance to do more etc etc beats the alternative 2% flat rate from a mathematics standpoint, which is what the game is based on.
I would rather do 1000 damage every time than average 1050 damage.
You a stupid hoe
Windbuffet belt, 3% of the time, it works every time.
I do 3-6k on demons in xarc, with windbuffet.
Kin37ix said: » Fenrir.Sylow said: » I would rather do 1000 damage every time than average 1050 damage. Not at all. I think its funny that you "regular" posters like to frame my argument that way. Dot is good. Haveing controll over your dot when it matters most can also be a good thing. It doesnt only apply to kill shot trials, and it's not "stupid". We're not framing your argument that way. That's what you're arguing. Ramuh.Austar said: » Windbuffet belt, 3% of the time, it works every time. 2.94-2.98% of the time* |
|
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|